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Updated: 04-16-14 07:32 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-16-14 07:32 PM
Created:05-17-09 12:55 PM
Downloads:291,828
Favorites:1,154
MD5:
5.4
Shadowed Unit Frames  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: v3.10.7
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules:
Aura indicators for unit frames
Smoothbars for unit frames
Trinket based tags
Damn Unit Sounds, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 10:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (78)
File Name
Version
Size
Author
Date
v3.10.6
600kB
Shadowed
02-22-14 07:19 PM
v3.10.5
600kB
Shadowed
02-22-14 09:29 AM
v3.10.4
600kB
Shadowed
02-17-14 04:01 PM
v3.10.3
598kB
Shadowed
01-04-14 11:02 PM
v3.10.2
598kB
Shadowed
12-19-13 07:44 PM
v3.10.1
594kB
Shadowed
12-08-13 07:10 PM
v3.10.0
595kB
Shadowed
12-08-13 04:21 PM
v3.9.1
581kB
Shadowed
11-29-13 05:01 PM
v3.9.0
581kB
Shadowed
11-18-13 06:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 02:40 PM
v3.8.2
573kB
Shadowed
03-06-13 10:18 AM
v3.8.1
573kB
Shadowed
03-05-13 05:56 PM
v3.8.0
573kB
Shadowed
03-04-13 09:29 PM
v3.7.4
570kB
Shadowed
12-03-12 10:24 PM
v3.7.3
570kB
Shadowed
11-27-12 06:14 PM
v3.7.2
571kB
Shadowed
11-18-12 05:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 09:22 AM
v3.4.3
546kB
Shadowed
11-29-11 09:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 11:29 AM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 02:33 PM
v3.2.4
467kB
Shadowed
02-18-10 10:08 AM
v3.2.3
467kB
Shadowed
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v3.2.2
465kB
Shadowed
02-17-10 08:50 PM
v3.2
466kB
Shadowed
02-17-10 07:16 PM
v3.1
462kB
Shadowed
01-17-10 04:23 PM
v3.0.6
453kB
Shadowed
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v3.0.5
452kB
Shadowed
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v3.0.4
455kB
Shadowed
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v3.0.3
450kB
Shadowed
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v3.0.2
447kB
Shadowed
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v3.0.1
444kB
Shadowed
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v3
433kB
Shadowed
12-07-09 09:25 PM
r20091128
492kB
Shadowed
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r20091127
492kB
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r20091124
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r20091123
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r20091103
484kB
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r20091020
482kB
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r20091013
473kB
Shadowed
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r20091004
472kB
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r20090930
471kB
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r20090927
468kB
Shadowed
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r20090915
460kB
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r20090914
460kB
Shadowed
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r20090913
459kB
Shadowed
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r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Old 12-29-09, 11:25 AM  
destruct1on
A Kobold Labourer

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Ahhhh, thanks! By the way, keep up the good work! It's by far my favorite UF out there
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Old 12-29-09, 10:09 AM  
Shadowed
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ShadowDK: Could you provide a screenshot of this? I'm not quite sure what you are saying the bug is.

resit: No, not right now.

destruct10n: You can only relink them through the frames tab in the unit configuration.

Silentbob_dk: Will see if I can sort out why, but I can't think of any reason why you'd be getting this issue.
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Old 12-29-09, 06:03 AM  
ShadowDK
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Hello, nice to see the addon is improving all the time

I think I noticed a bug today when arranging party frames. If I try to set party frames with only 3 units pr. column and adjust the column spacing, it doesn't work. I can't arrange the frames as intended. A bit difficult to describe, but it doesn't behave as it should

I tried to do this in order to try replacing grid with this and the aura tracking addon since this would be a bit more flexible than grid.
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Old 12-29-09, 05:25 AM  
resit
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First off, amazing addon

Now to my question: Is there a way to maintain using the visualheal feature without taking hots into consideration?

I raid as a resto druid and find it particularly annoying to have the incoming heal bar on myself the entire time (since I always rejuv myself). It's annoying to the point where I disable visualheal on the player unit frame (I leave it on target since I actually want inc hots showing for targets).


Thanks
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Old 12-28-09, 09:25 PM  
destruct1on
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Is it possible to relink the frames?

When you unlock the frames you get the box that says "unlink frames" I did this quite some time ago, but now they are never linked at all, I wanna move them as a group again because I am trying to adjust my UI. I cannot for the life of me figure out how to get them linked again.

edit: this is only happening with the target, target of target, and target of target's target. They won't link together no matter what like they did when i very first installed sUF
Last edited by destruct1on : 12-28-09 at 09:35 PM.
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Old 12-28-09, 09:55 AM  
Silentbob_dk
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Originally posted by Shadowed
Silentbob_dk: Sounds like you have Lua errors disabled, Game Menu -> Interface -> Help -> Enable Lua Errors, use the tag again and see what error it gives.
I have Lua errors enabled. Also just checked to be completely sure. Earlier this week or last week, cant really remember, I had a problem with Lunasphere. However the Lua error popped up every time I logged in, so there should not be anything blocking the Lua error report.

I have a feeling it may just be me, doing something wrong to cause the error. However I have tried to compare with the default tags already in the addon and cant find anything different.
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Old 12-27-09, 04:27 PM  
Shadowed
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Dhaern: Ah, no. You can't see both the party and the party in the raid at the same time, it's one or the other.

n3ther: Weird, not sure why. I'll look into it.

Silentbob_dk: Sounds like you have Lua errors disabled, Game Menu -> Interface -> Help -> Enable Lua Errors, use the tag again and see what error it gives.
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Old 12-27-09, 03:13 PM  
Dhaern
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Originally posted by Shadowed

2) I don't remember which unit setting it's in, but either Unit Configuration -> Raid -> Raid -> Show party in raid or Unit Configuration -> Party -> Party -> Show party in raid [/b]
Yeah, it's great but I would like see party frames and raid frames (not dissapearing party frames) in 5-men party instances o 5men group (no raid)because the party frames i can see more information and 3D portraits xD
Is it difficult to implement?

Thx very much
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Old 12-27-09, 11:47 AM  
n3ther
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Originally posted by Shadowed
Temporarily as in, until you relog, or temporarily as in for a minute or two then it turns back on.
Yes, reloading UI or relogging fixes the issue.
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Old 12-27-09, 04:50 AM  
Silentbob_dk
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Originally posted by Shadowed
silentbob_dk: Thanks!

1) You need to enable advanced settings, but you would create a new tag with the code

function(unit, unitOwner) return UnitIsPlayer(unit) and "(Player)" or "(NPC)" end

2) This works for players too, not just npcs but:

function(unit, unitOwner) return UnitClassBase(unit) end
Thank you for you speedy response. However my pretty much non-existing lua knowledge is greatly showing

I have tried both your suggestion, but they only return the name I give the tag followed by an error.

1: Arranged like this:

function(unit, unitOwner)
return UnitIsPlayer(unit) and "(Player)" or "(NPC)"
end

2: The second like this:

function(unit, unitOwner)
return UnitClassBase(unit)
end


I do understand Im pretty much asking to be guided through this. So please just ignore me if your time is limited. Its still a really great addon and this is just cosmetics.

Thanks again
Last edited by Silentbob_dk : 12-27-09 at 05:32 AM.
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Old 12-26-09, 11:41 PM  
Shadowed
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Dhaern: Thanks!

1) For action bars, I use Dominos. I don't really have a need for any new addons at this point, so I doubt there will be anything I really do related to those. Antiarc and I have a project we're working on called SexyGroup that is sort of like Examiner thought.

2) I don't remember which unit setting it's in, but either Unit Configuration -> Raid -> Raid -> Show party in raid or Unit Configuration -> Party -> Party -> Show party in raid

silentbob_dk: Thanks!

1) You need to enable advanced settings, but you would create a new tag with the code

function(unit, unitOwner) return UnitIsPlayer(unit) and "(Player)" or "(NPC)" end

2) This works for players too, not just npcs but:

function(unit, unitOwner) return UnitClassBase(unit) end
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Old 12-26-09, 09:42 PM  
Dhaern
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Hiii Shadowed, thx for making the best addons of wow. My FPS up between 10-15 and NO MORE STTUTER in 25man raids for replace my old addons (x-perl,elkano buff bars,etc) for your lightweight,BEST CPU EFFICIENT and cool addons (shadowed unit frames, simple buff bars, new gladius). I like playing wow again!

- Will you make in the future more addons as lightweight recount, bartender, examiner, etc??

- Could you implement in shadowed unit frames to display in 5-men party instance as raid frames also (I configured as grid-like)? for more easy heal in party instances.
Last edited by Dhaern : 12-26-09 at 09:53 PM.
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Old 12-26-09, 01:56 PM  
Silentbob_dk
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Im pretty new to SUF, however Im really impressed so far. Thank you for all the hard work you have put in to it.

However I do have a couple of questions, like everybody else

Im playing a little with the Text/Tags and I was wondering how one would go about making:

- a tag saying (NPC) or (Player) respectively

- a tag describing an NPCs class (warrior, paladin, rogue etc) like it is possible with players

Any help would be greatly appreciated.

Regards
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Old 12-26-09, 10:50 AM  
Shadowed
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Old 12-26-09, 10:33 AM  
bardthebowman
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Sorry I see the note on the option file now.

Sorry for the post and thank you for your efforts in making a great Unit frames mod.


Last edited by bardthebowman : 12-26-09 at 11:13 AM.
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