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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,876
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Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (10)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM


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Unread 03-24-10, 08:19 PM  
Zallan
A Kobold Labourer

Forum posts: 0
File comments: 8
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I'm having an issue with this add-on. All the frames are working fine its just when I go into arena there is a box that pops up in the middle of my screen whenever me or my team CC's the enemy team (like fear/sap/stuns/disarms what ever). It looks very similar to LoseControl. I know its this add-on because I singled it out by turning off and seeing if it was still happening, it wasn't. For the life of me I can't find an option to turn this off. If anyone knows how to fix I would appreciate the help.
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Unread 03-24-10, 07:45 PM  
blizzart
A Murloc Raider
 
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Thx 4 updating so fast.
No problems anymore, everything perfectly
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Unread 03-24-10, 06:26 PM  
Shadowed
...
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No, Blizzard has to specifically flag it as being a boss unit enabled boss. The ones you see in DBM are (generally) "fake" units. As in, they're not real unit frames, but they get the info by scanning raid targets to find the health, and other methods like that.
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Unread 03-24-10, 04:10 PM  
FallenDarkest
A Defias Bandit

Forum posts: 2
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Originally posted by Shadowed

FallenDarkest: You can't change the border colors for auras, I'll see if I can find a better color thought. Boss units only show up if the boss is flagged for it, off the top of my head that means Gunship and Blood Princes, maybe another one I forgot. Main tanks set through oRA2 are not supported either.
I just gave it a test run. I found out it is bold enough. strangely when I enable it, it was too light to see it. but after I restart my Wow, it bold as it can go and it really catch me. so ignore my bolder highlighting comment, it is good.

For the boss. How it flagging work? you mean the part in TOC, When Lord Jaraxxus, his health bar will appear? like DBM did with the health system.
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Unread 03-24-10, 03:46 PM  
Shadowed
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File comments: 2513
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Ack sorry, I forgot to check comments.

FallenDarkest / wrongway / Hangar: It depends on the texture and your frame size, either way, 3.2.7 fixes it.

FallenDarkest: You can't change the border colors for auras, I'll see if I can find a better color thought. Boss units only show up if the boss is flagged for it, off the top of my head that means Gunship and Blood Princes, maybe another one I forgot. Main tanks set through oRA2 are not supported either.

Zett: Try latest

Zidomo: Make sure it's SUF, disable all your other addons. I don't go anywhere near the animation code, so I can't imagine why it's tainting.

cherieann: You can't, raid frames don't show up while solo.

SiderisAnon: Try this, /script ShadowUF.db.profile.units.raid.offset = 0; ShadowUF.db.profile.units.party.offset = 0;
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Unread 03-24-10, 02:28 PM  
FallenDarkest
A Defias Bandit

Forum posts: 2
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Re: Bar Texture Issue

Originally posted by Hangar
Sorry if this was already mentioned, but after updating today, all of my bars have this extra subdividing texture over them, cutting them into 8 parts, which seems an odd number at any rate. The textures shown here were smooth before today's update and I have not changed anything in the config for a few weeks at least:



I looked for a new feature explaining this but I'm at a loss. Thanks
I dont think it is only Shadowed addons. I have the same problem with Quartz, they used to have a smooth textures but now it displaying the same textures as you posted when I cast my spell. This started to appeared in the recent patch. I believe it is WoW's issue, not the addons.

and Strange thing, my SUF is not showing that texture on it. I am using Minimalist bar style. Only Quartz is, so something must be related.


Another question for Shadowed. Is there a way to get the border highlighting to be more bold color? I already adjusted the border highlighting to full thickness (100%) and the alpha is at 100%. It is still not enough to catch my attention if they need to be cured. I was hoping to have more neon-like color, just enough to get my attention. So far the aura debuff is still catching my eyes.
Last edited by FallenDarkest : 03-24-10 at 03:04 PM.
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Unread 03-24-10, 01:38 PM  
cherieann
A Kobold Labourer

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hi thanks for the addon

how do i make it so the raid shows up in the world not just dungeons?
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Unread 03-24-10, 06:48 AM  
wrongway
A Kobold Labourer

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The weird texture issue on the bars is not unique to SUF. I know that doesn't really help you any, but I found it in my tooltip mod (TipTop) as well. Oddly, some textures work and some don't. You might try changing textures, for now at least.
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Unread 03-24-10, 02:09 AM  
Hangar
A Defias Bandit

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Bar Texture Issue

Sorry if this was already mentioned, but after updating today, all of my bars have this extra subdividing texture over them, cutting them into 8 parts, which seems an odd number at any rate. The textures shown here were smooth before today's update and I have not changed anything in the config for a few weeks at least:



I looked for a new feature explaining this but I'm at a loss. Thanks
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Unread 03-24-10, 01:34 AM  
FallenDarkest
A Defias Bandit

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Shadowed, thanks for your help. I downloaded the alpha version and it work great so far. But there is a tiny problem. Before when I use the Alpha, i enabled a option to see Main Tank and Raid Boss unit frame. It didnt appeared and there is no error as well. So with the alpha version, the main tank unit frame did appeared when I assigned a main tank, but the raid boss frame never appeared? I was doing a weekly raid and never appeared on my unit frame. I did /suf and see it was already enabled. Is there a additional way to make it work?
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Unread 03-23-10, 09:23 PM  
Zett
A Kobold Labourer

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Error with class colors. i.e. If I target a druid, the target's HP bar will be orange. However, if I target a paladin or any other class, the portrait stays the same as the initial target's portrait and the hp bar remains the same color as the initial target's class ( in this case, orange.)
Last edited by Zett : 03-23-10 at 09:24 PM.
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Unread 03-23-10, 07:14 PM  
Zidomo
A Cliff Giant
 
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Tainting with v3.2.6/r20100322 in WoW 3.3.3 live (not using ShadowedUF_Bars):

3/23 20:36:19.913 An action was blocked in combat because of taint from ShadowedUnitFrames - updateFunc()
3/23 20:36:19.913 Interface\FrameXML\AnimationSystem.lua:16 Animation_UpdateFrame()
3/23 20:36:19.913 Interface\FrameXML\AnimationSystem.lua:35
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Unread 03-23-10, 06:42 PM  
Lywrek
A Kobold Labourer

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Originally posted by Shadowed
Update to http://github.com/Shadowed/ShadowedUF_Bars and see if that fixes it
that fixed the white bug for me just edited the lua with notepad
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Unread 03-23-10, 05:41 PM  
SiderisAnon
A Kobold Labourer

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Since this morning's patch, I'm getting an error with the most recent SUF files on every character that I log in, every time I log in or reloadui. Any suggestions?


Message: ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:674: attempt to perform arithmetic on field 'offset' (a nil value)
Time: 03/23/10 16:26:14
Count: 1
Stack: ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:674: in function `SetHeaderAttributes'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:862: in function `LoadGroupHeader'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1003: in function `InitializeFrame'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:144: in function `LoadUnits'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:77: in function `OnInitialize'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:534: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:532>

Locals: self = <table> {
CheckGroupedUnitStatus = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:320
CheckVehicleStatus = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:257
LoadSplitGroupHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:797
CheckPlayerZone = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:1102
PositionHeaderChildren = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:629
unitEvents = <table> {
}
CreateBar = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:1087
ProfileChanged = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:1054
LoadGroupHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:837
OnAttributeChanged = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:389
CheckPetUnitUpdated = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:310
zoneUnits = <table> {
}
UninitializeFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:1018
ReloadHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:610
childUnits = <table> {
}
LoadUnit = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:782
headerFrames = <table> {
}
CreateUnit = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:572
OnEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:132
unitFrames = <table> {
}
LoadZoneHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:897
SetHeaderAttributes = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:665
CheckGroupVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:650
moduleKey = "units"
frameList = <table> {
}
InitializeFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:999
LoadChildUnit = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:963
CheckUnitStatus = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:297
}
frame = SUFHeaderparty {
0 = <userdata>
}
type = "party"
config = <table> {
indicators = <table> {
}
scale = 1
range = <table> {
}
auras = <table> {
}
castBar = <table> {
}
powerBar = <table> {
}
enabled = true
healthBar = <table> {
}
emptyBar = <table> {
}
width = 170
portrait = <table> {
}
unitsPerColumn = 5
fader = <table> {
}
combatText = <table> {
}
incHeal = <table> {
}
height = 50
text = <table> {
}
highlight = <table> {
}
}
xMod = 0
yMod = 0
(*temporary) = <function> defined =[C]:-1
(*temporary) = SUFHeaderparty {
0 = <userdata>
}
(*temporary) = "xOffset"
(*temporary) = nil
(*temporary) = nil
(*temporary) = "this"
(*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = "this"
(*temporary) = "arg1"
(*temporary) = "arg2"
(*temporary) = SUFHeaderparty {
0 = <userdata>
}
(*temporary) = "sortdir"
(*temporary) = nil
(*temporary) = nil
(*temporary) = SUFHeaderparty {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = nil
(*tempora
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Unread 03-23-10, 02:14 PM  
c0ding
A Kobold Labourer

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Bar texture

Bar texture isn't working properly. Din't get the width correctly, to resize it.
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