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Updated:07-04-11 07:01 AM
Created:04-23-09 10:17 PM
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DeathClock  Popular! (More than 5000 hits)
Version: 4.2.0.19
by: Ne0nguy [More]
About DeathClock:
DeathClock is a small movable frame that analyzes the current damage per second on the target and provides an estimated time til death if the DPS were to continue at that rate.
This may be useful in raid situations where you have an enrage timer to beat.
Current Features:
  • Displays damage taken per second
  • Displays estimated time til death
  • Interface Optionsh
  • Configurable Watch Unit
  • Movable Frame (LeftClick)
  • Party/Raid Stat Announcements (RightClick)

Slash Commands:
  • /DeathClock (opens the options panel)

DeathClock - Ryan West (ne0nguy.com)
Version 4.2.0.19 (07/04/11)
- This update was provided by sanguinawer
- Compatible with Patch 4.2
- Updated compatibility for new COMBAT_LOG_EVENT API

Version 4.1.0.18 (04/28/11)
- Compatible with Patch 4.1
- Updated compatibility for new COMBAT_LOG_EVENT API

Version 4.0.1.17 (11/08/10)
- Fixed error when broadcasting ETD when the ETD is under one minute (thanks Grungra)

Version 4.0.1.16 (10/12/10)
- Compatible with Patch 4.0

Version 3.3.5.15 (09/15/10)
- Fixed error when sending info to the chat channels

Version 3.3.5.14 (09/15/10)
- Compatible with Cataclysm Beta
- Added ability to change the Watch Unit (/deathclock to change)

Version 3.3.2.13 (03/11/10)
- Now handles RANGE_DAMAGE properly

Version 3.3.0.12 (12/8/09)
- Compatible with Patch 3.3
- Reduced number of files necessary to run DeathClock

Version 3.2.0.11 (8/4/09)
- Compatible with Patch 3.2

Version 3.1.1.10 (5/12/09)
- Corrected an issue where the countdown frame would get loaded in the wrong location.

Version 3.1.1.9 (5/5/09)
- Fixed a bug that would cause settings to get reset
- Corrected an issue where the stabilization factor would make the countdown display -X days

Version 3.1.1.8 (5/3/09)
- Changed the minimum cache time from 1 second to 5

Version 3.1.1.7 (4/30/09)
- Added Interface Options to allow users to change accuracy settings
- Minor performance increase
- Reflected Shield Damage now calulcated in DPS

Version 3.1.1.6 (4/27/09)
- Corrected an issue where the countdown frame would get loaded in the wrong location.
- DPS is counted from an average of the last 10 seconds of combat (down from 30)

Version 3.1.1.5 (4/25/09)
- LeftMouse now drags the frame
- RightMouse now reports stats
- Frame location is now saved across sessions
- DeathClock will now remain hidden unless the target is taking damage

Version 3.1.1.4 (4/25/09)
- Improved accuracy within the first 30 seconds of combat
- Healing taken no longer modifies DPS calculation

Version 3.1.1.3 (4/24/09)
- Fixed rounding error

Version 3.1.1.2 (4/24/09)
- Compatible with Non-Blizzard interfaces
- Slight improvement on DPS accuracy and timer stabilization

Version 3.1.1.1 (4/23/09)
- First Release
- Compatible with patch 3.1
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
4.1.0.18
4kB
Ne0nguy
04-28-11 03:10 PM


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Unread 03-11-10, 03:50 PM  
Ne0nguy
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Version 3.3.2.13 (03/11/10)

Version 3.3.2.13 (03/11/10)
- Now handles RANGE_DAMAGE properly
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Unread 02-19-10, 04:22 PM  
Ne0nguy
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Originally posted by Ne0nguy
I am transitioning to developing on more profitable platforms.
For this reason, there may be minimal to no updates until the next expansion or major patch.

For those so inclined, the Optional Files area has been activated.
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Unread 02-19-10, 03:01 PM  
jeffy162
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I second the request for LDB support. That would at least put the information at a "static" spot that is not taking space on your screen, and you won't have to worry about accidentally moving it.
Last edited by jeffy162 : 02-19-10 at 03:04 PM.
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Unread 12-08-09, 10:19 AM  
Ne0nguy
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Version 3.3.0.12 (12/8/09)

Version 3.3.0.12 (12/8/09)
- Compatible with Patch 3.3
- Reduced number of files necessary to run DeathClock
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Unread 07-16-09, 04:34 PM  
Ne0nguy
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Patch 3.2 DeathClock Changes (READY)

The next update for this addon will be released upon 3.2 patch day.

Current Changes:
  • No changes have been made yet.

Changes in development:
  • All planned changes for this addon have been made.

If you have a suggestion for this addon please leave a comment in this thread.
Last edited by Ne0nguy : 08-03-09 at 04:00 PM.
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Unread 06-11-09, 12:40 PM  
xtoq
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LDB?

LDB support?
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Unread 05-12-09, 05:33 PM  
Ne0nguy
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Version 3.1.1.10 (5/12/09)

Version 3.1.1.10 (5/12/09)
- Corrected an issue where the countdown frame would get loaded in the wrong location.
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Unread 05-12-09, 08:04 AM  
Ne0nguy
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Originally posted by toin7
I play at 2560x1600 and I position it in the lower middle part of the screen, a bit off to the left.
I've located the source of the problem. There will be an update this afternoon.
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Unread 05-12-09, 01:06 AM  
toin7
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Originally posted by Ne0nguy
Awesome, thanks for narrowing it down. I will be able to troubleshoot it on my end a bit further now. Just a few questions: What resolution are you running at? And where (relative to the screen) to you normally try and drag the frame to (upper-left, middle-right, ect...)?

As for the reset button, It's always there in the lower left of the Options Panel. Its just grayed out so most users don't accidentally click it thinking its the Okay button.
I play at 2560x1600 and I position it in the lower middle part of the screen, a bit off to the left.
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Unread 05-11-09, 12:59 PM  
Ne0nguy
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Originally posted by toin7
Yea, after a bit more testing, it happens after a UI reload or a login. I guess this is intended? Also, there is no reset button in the options panel in the latest version, at least not for me.
Awesome, thanks for narrowing it down. I will be able to troubleshoot it on my end a bit further now. Just a few questions: What resolution are you running at? And where (relative to the screen) to you normally try and drag the frame to (upper-left, middle-right, ect...)?

As for the reset button, It's always there in the lower left of the Options Panel. Its just grayed out so most users don't accidentally click it thinking its the Okay button.
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Unread 05-11-09, 11:29 AM  
toin7
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Yea, after a bit more testing, it happens after a UI reload or a login. I guess this is intended? Also, there is no reset button in the options panel in the latest version, at least not for me.
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Unread 05-10-09, 11:35 PM  
Ne0nguy
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Originally posted by toin7
I drag the frame into the position I want it to be when I am in combat. The next time I enter combat the frame appears in a different location than where I dragged it to.
That is an interesting issue you have there. After reviewing my code several times, I can only say that your problem is not originating from the DeathClock addon. Whenever you enter or leave combat DeathClock only toggles the visibility of the frame, it is still essentially in the same place. The only 2 places within the addon that is forcibly sets the location is when you log in, and when you click the reset button in the interface options.

You might have another addon that may be conflicting with it. If you can, disable all your other addons but DeathClock and see if the problem stops. If it does, re-enable all your addons one by one to see what is causing the issue. Let me know what you find.
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Unread 05-10-09, 11:15 PM  
toin7
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What I mean is that I drag the frame into the position I want it to be when I am in combat. The next time I relog or reloadui, The position of the frame moves back to where it started off at when I first installed the addon.
Last edited by toin7 : 05-10-09 at 11:30 PM.
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Unread 05-09-09, 08:00 PM  
Ne0nguy
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Originally posted by toin7
Why does Deathclock keep resetting its frame position when I engage new mobs? Is this a bug?
The only possible way to reset the frame position is by loading the defaults from the interface options.
If you are talking about DeathClock popping up when you start combat, that is not a bug. DeathClock hides itself when the target is not taking any damage.
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Unread 05-09-09, 07:49 PM  
toin7
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Why does Deathclock keep resetting its frame position when I engage new mobs? Is this a bug?
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