TELLMEWHEN IS NO LONGER BEING UPDATED ON THIS PAGE, PLEASE REFER TO THE ORIGINAL ADDON PAGEFOR FUTURE UPDATES.
Version 1.2.1 (Fan Update)
- Bugfixes
Version 1.2.0 (Fan Update)
- Added options for targetoffocus and targetofpet
- Added "/tmw options" as a shortcut to options menu
(Major thanks to Oodyboo for the following changes)
- Changed how spec settings are saved
- Editbox for "Choose spell/buff/item" retains previous entered value
- Supports 8 bars instead of the old 4
- Added primary/secondary spec toggles for each bar
- Disabled bars and icons don't process everything
Version 1.1.6 (Fan Update)
- Fixed a bug where pets caused an endless stream of errormessages when dismissed/killed
- Fixed a bug where Buff/Debuff set to "Show when Absent" was acting as it was set to "Always Visible"
Version 1.1.5 (Fan Update)
- Buffs/Debuffs set to Always Visible now indicates if they are missing
- Icontextures should update correctly now
Version 1.1.4 (Fan Update)
- Dualspec Support Added
Version 1.1.3 (Fan Update)
- Rewrote Buffcheck to use UNIT_AURA instead of COMBAT_LOG_EVENT_UNFILTERED.
- Removed a bunch of variables that was created, but not used.
Version 1.1.1 (Fan Update)
- 3.1 Support (Calls to UnitAura Updated)
- Added support for showing multiple Buffs/Debuffs on a single icon, seperated them with ;
- Added support for spellIDs and itemIDs
- Added option "always" to BuffShowWhen & CooldownShowWhen
Version 1.1
- Added cooldown and buff/debuff timers. Compatible with OmniCC.
Currently multiple items can only be used if the icon is set to tracking buff/debuffs. And even then it's mostly intended for things that logically should be on the same button.
Example: "Mangle (Cat);Mangle (Bear);Trauma"
The current implementation of TellMeWhen does come a tad short when it comes to DualSpecs I'm afraid. I'm intrigued by the idea of adding support for DualSpecs though.. Either by putting a toggle on Individual icons for what Spec they should count in, or by switching out the entire bar. Infact it's exactly what I'm currently tinkering with ^^
I'm intrigued by the new feature to put multiple items on an icon. Does it work for something like the following:
* I have dual specs. One spec has a spell with a cooldown that I like to watch, the second spec doesn't, but has a different spell that procs at a certain time.
In the previous version, I would have to turn off the icon for the first spell, and turn on the one for the second spell, or I would get a ton of errors. With your change, is this now possible to ... watch both? I mean, one icon for two different things, that are only active based on spec?