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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:00 PM
Created:04-09-09 11:46 AM
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rFilter3  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


!!! This mod eats puppies. If you are a puppy, stay away from it. It will bite you. !!!

INTRO

rFilter3 is a buff, debuff and cooldown filter mod.

You can track a single spell by spellid or a full list of spellids having a similar effect. Example: many buffs give +5% crit, those could be combined to a spelllist.
SLASH COMMANDS
Code:
/rfilter
/rfillter unlock
/rfillter lock
/rfillter reset
DOC
http://rothui.googlecode.com/svn/tru...umentation.txt
SVN
http://code.google.com/p/rothui/sour...ow6.0/rFilter3


60000.01
- updated for patch 6.0.2

50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.03
- Merged Buff/Debuff checks into Aura checks
- attribute "ismine" is deprecated
- added a new attribute: "caster"

50100.02
- added spelllist tracking for cooldowns (useful to track cooldowns of talents the same tier)

50100.01
- updated for patch 5.1

50001.04
- Added a petbattle handler to hide the icons in petbattle

50001.03
- Added charspecific.lua to rFilter3
- Fixed GetSpecilization() (now the spec will match your current spec id correctly)
- Updated the documentation

50001.02
- fixed the spellid checks
- fixed the size reset

50001.01
- initial release

40300.03
- added the visibility_state attribute for buffs, debuffs and cooldowns

40300.02
- changed the talent tree identifictation based on a suggestion of Monolit. The spec value now acepts: nil, 1, 2 or 3. Check the documentation for more info.

40300.01
- updated for patch 4.3

4.011
- updated toc for patch 4.2

4.010
- added slash command for locking / unlocking. Use "/rf" or "/rfilter" for more info ingame
- all frames that have the move attribute and are in the same spec that you have defined can be moved

4.009
- added ingame movability again
Code:
  - Add the move attribute to any spell you want to move ingame (see documentation)
  - Ingame: LEFT MOUSE+ALT+SHIFT = DRAG
                RIGHT MOUSE+ALT+SHIFT = RESIZE
4.008
- rFilter3 has a new config attribute for buffs and debuffs called "match_spellid". The value can be true or false. With the spell given is nailed down by spellid in.

4.007
- updated TOC for patch 4.1

4.006
- removed the global spec settings
- it is now possible to set a spec per icon

Code:
        -- 1 is your first spec 
        -- 2 is your second spec
        -- false or nil will remove the spec tracking
Check config.lua for examples

4.005
- added the updatetimer to the config
- added two new config options to hide icons if the unit being tracked is not available or if you are out of combat. check config.lua examples.

Code:
        validate_unit = true, --only show the icon if unit is found
        hide_ooc      = true, --hide icon out of combat
* validate_unit is possible for buff/debuff tracking. icons will only be displayed if the unit being tacked exists.
* hide_ooc is possible for buffs, debuffs and cooldowns. icons will be hidden if out of combat if that value is available and set to true.

4.004
- added spelllists for buffs and debuffs

4.003
- added ismine check to confg

4.002
- added cooldowns
- specs are now part of the config aswell
- positions are now part of the config
- ingame moving/sizing removed

Btw...cooldowns FINALLY work correctly even with global CD . Showed some l0ve.

4.001
- cata release with ingame moving and sizing aswell as locking

002
- empty table if the char is not set

001
- err
Optional Files (0)


Archived Files (22)
File Name
Version
Size
Author
Date
50400.01
57kB
zork
09-16-13 04:58 AM
50400.01
58kB
zork
03-04-13 05:40 PM
50100.03
57kB
zork
12-20-12 12:39 PM
50100.02
57kB
zork
12-14-12 04:32 AM
50100.01
57kB
zork
11-28-12 01:24 PM
50001.04
57kB
zork
09-25-12 12:38 PM
50001.03
57kB
zork
09-21-12 01:44 PM
40300.03
75kB
zork
03-15-12 12:43 PM
40300.02
75kB
zork
01-14-12 07:41 AM
40300.01
75kB
zork
11-30-11 12:50 PM
4.011
80kB
zork
06-29-11 04:18 PM
4.010
79kB
zork
06-03-11 08:39 AM
4.009
78kB
zork
06-03-11 07:18 AM
4.008
77kB
zork
06-03-11 05:03 AM
4.007
77kB
zork
04-28-11 02:26 PM
4.006
77kB
zork
02-25-11 03:22 PM
4.005
77kB
zork
02-25-11 03:04 PM
4.004
77kB
zork
11-05-10 07:51 AM
4.003
77kB
zork
10-30-10 04:36 AM
4.002
76kB
zork
10-26-10 04:44 PM
4.001
77kB
zork
10-24-10 03:43 PM
002
4kB
zork
04-10-09 04:15 AM


Post A Reply Comment Options
Unread 01-15-13, 08:07 AM  
Nicker
A Kobold Labourer

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Thx for so quick respond. I think I need to drop this idea. I can't modify it on my own (I never used .lua more than changing some values ). Anyway thanks

I was trying to do it, but I really can't. FML!
Last edited by Nicker : 01-15-13 at 11:08 AM.
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Unread 01-29-13, 07:32 AM  
SaTaN_cLaUs
A Kobold Labourer
 
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rFilter3\charspecific.lua:7: "=" expected near "local"

krieg ick plötzlich ...
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Unread 01-29-13, 02:39 PM  
zork
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Wie sieht denn deine charspecific.lua aus? Welcher Server und WoW Patch?
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Last edited by zork : 01-29-13 at 02:40 PM.
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Unread 01-30-13, 04:41 AM  
SaTaN_cLaUs
A Kobold Labourer
 
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server is khaz'goroth, patch is der momentan aktuelle

charconfig.lua
(sollte hoffentlich klappen - mir is kein anderer weg eingefallen ... ^^)
Last edited by SaTaN_cLaUs : 01-30-13 at 04:42 AM.
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Unread 02-03-13, 10:53 AM  
cozmos
A Kobold Labourer

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Hi, hab mir dick ne arbeit angetan das Addon einzustellen aber funktioniert tadellos.

Irgendwie will der mir nur keinen Jadegeist-proc anzeigen, kp was ich da falsch mache.

Lua Code:
  1. [2] = {
  2.         spellid = 104993, -- Jadegeist
  3.         spec = nil,
  4.         size = 22,
  5.         pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -250, y = -70 },
  6.         unit = "player",
  7.         validate_unit   = true,
  8.         ismine          = true,
  9.         desaturate      = true,
  10.         move_ingame     = false,
  11.         hide_ooc        = false,
  12.         alpha = {
  13.           found = {
  14.             frame = 1,
  15.             icon = 1,
  16.           },
  17.           not_found = {
  18.             frame = 0,
  19.             icon = 0,
  20.           },
  21.         },
  22.       },

so stehts drin krieg aber nix angezeigt. Das komische ist das es mal funktioniert hat.

Die Charspecific ist mittlerweile 61kb gross kp obs was damit zu tun hat


EDIT://

Hättest vielleicht noch nen Tip wie ich die Verzögerung ingame bissl reduzieren kann die durch die addons verursacht wird oder is das schon maximum?

Hier mal screenie

Last edited by cozmos : 02-03-13 at 11:06 AM.
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Unread 02-03-13, 11:19 AM  
zork
A Pyroguard Emberseer
 
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In der config gibt es einen Update-Timer. Dort kannst du die Zeit anpassen.
http://code.google.com/p/rothui/sour.../config.lua#22

Was dein Spell betrifft. Stell sicher, das du die ID [2] nicht mit was anderem überschreibst und entferne ismine.
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Unread 02-03-13, 01:12 PM  
cozmos
A Kobold Labourer

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Originally Posted by zork
In der config gibt es einen Update-Timer. Dort kannst du die Zeit anpassen.
http://code.google.com/p/rothui/sour.../config.lua#22

Was dein Spell betrifft. Stell sicher, das du die ID [2] nicht mit was anderem überschreibst und entferne ismine.
thx für die schnelle Antwort, am ismine lags wohl und funktioniert jetzt
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Unread 02-25-13, 11:29 PM  
Unicorn_swe
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Hallo,

ich habe da eine kleine Frage: Und zwar möchte ich gern wissen, ob ich die Cooldown buttons (siehe Screenshot) auch manuell über x und y achsen-Werte positionieren kann, da beim drag and drop immer ungleichmäßige Lücken entstehen. Ausserdem würde ich gerne einen CD den ich etwas weiter rechts an den Bildschirmrand gezogen hab komplett ausstellen. Das Addon ist in einem vorgefertigtem UI also hab ich die CDs nicht selbst angelegt und der Autor spricht leider nur französisch^^

Ist das möglich und falls ja, kann mir einer step by step erklären wie das geht? Wäre mir echt eine rieeesen große Hilfe

Dankeschön schonmal!

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Unread 02-26-13, 02:50 AM  
zork
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Hi,

manuelle Positionierung ist möglich. Allerdings etwas aufwendiger da man das ganze in einer Lua-Datei ändern muss.

Ich bin mir nicht sicher wo dein UI die Buttons für dich speichert. Prüfe die folgenden 2 Dateien:

rFilter3/config.lua
http://code.google.com/p/rothui/sour...er3/config.lua

rFilter3/charspecific.lua
http://code.google.com/p/rothui/sour...arspecific.lua

In einer der Dateien findest du die Einstellungen für deinen Shamanen.

Du kannst pro Icon die Positionierung im Spiel deaktivieren. Dazu musst du den jeweiligen Button finden und dort die option move_ingame auf false setzen.
Code:
move_ingame     = false,
Wenn du ein Icon nicht mehr sehen möchtest musst du es aus der Config löschen oder den Alpha-Wert auf 0 setzen.
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Unread 03-08-13, 06:42 AM  
r3v4n
A Murloc Raider

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Hallo zusammen,

eine (eventuell) blöde Frage: warum wird mir mein Shadow Blades und Cloak of Shadows nicht angezeigt?

lua Code:
  1. [5] = {
  2.         spec            = nil,
  3.         spellid         = 1966, -- Feint
  4.         size            = 24,
  5.         pos             = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -178, y = 570 },
  6.         unit            = "player",
  7.         ismine          = true,
  8.         hide_ooc        = false,
  9.         desaturate      = true,
  10.         move_ingame     = true,
  11.         alpha           = {
  12.           found         = {
  13.             frame       = 1,
  14.             icon        = 1,
  15.           },
  16.           not_found     = {
  17.             frame       = 0.0,
  18.             icon        = 0.6,
  19.           },
  20.         },
  21.       },
  22.       [6] = {
  23.         spec            = nil,
  24.         spellid         = 13750, -- AR/Dance
  25.         spelllist       = {
  26.                             [1] = 13750,
  27.                             [2] = 51713,
  28.                         },
  29.         size            = 24,
  30.         pos             = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -218, y = 570 },
  31.         unit            = "player",
  32.         ismine          = true,
  33.         hide_ooc        = false,
  34.         desaturate      = true,
  35.         move_ingame     = true,
  36.         alpha           = {
  37.           found         = {
  38.             frame       = 1,
  39.             icon        = 1,
  40.           },
  41.           not_found     = {
  42.             frame       = 0.0,
  43.             icon        = 0.6,
  44.           },
  45.         },
  46.       },
  47.       [7] = {
  48.         spec            = nil,
  49.         spellid         = 121471, -- Shadow Blades
  50.         size            = 24,
  51.         pos             = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -150, y = 570 },
  52.         unit            = "player",
  53.         ismine          = true,
  54.         hide_ooc        = false,
  55.         desaturate      = true,
  56.         move_ingame     = true,
  57.         alpha           = {
  58.           found         = {
  59.             frame       = 1,
  60.             icon        = 1,
  61.           },
  62.           not_found     = {
  63.             frame       = 0.0,
  64.             icon        = 0.6,
  65.           },
  66.         },
  67.       },
  68.       [8] = {
  69.         spec            = nil,
  70.         spellid         = 31224, -- Cloak of Shadows
  71.         size            = 24,
  72.         pos             = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -120 , y = 570 },
  73.         unit            = "player",
  74.         ismine          = true,
  75.         hide_ooc        = false,
  76.         desaturate      = true,
  77.         move_ingame     = true,
  78.         alpha           = {
  79.           found         = {
  80.             frame       = 1,
  81.             icon        = 1,
  82.           },
  83.           not_found     = {
  84.             frame       = 0.0,
  85.             icon        = 0.6,
  86.           },
  87.         },
  88.       },
  89.     }
  90.  
  91.     -- Debuff List
  92.     cfg.rf3_DebuffList = {
  93.       [1] = {
  94.         spec            = nil,
  95.         spellid         = 1943, -- Rupture
  96.         size            = 20,
  97.         pos             = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 108, y = 485 },
  98.         unit            = "target",
  99.         validate_unit   = true,
  100.         hide_ooc        = true,
  101.         ismine          = true,
  102.         desaturate      = true,
  103.         move_ingame     = true,
  104.         alpha           = {
  105.           found         = {
  106.             frame       = 1,
  107.             icon        = 1,
  108.           },
  109.           not_found     = {
  110.             frame       = 0.0,
  111.             icon        = 0.6,
  112.           },
  113.         },
  114.       },

Der Rest funktioniert einwandfrei ...

Besten Dank für eine Rückmeldung!

/e: dämliche Frage, sie waren nur komplett am Rand des Bildschirms verschwunden, habe es am Laufen.
Last edited by r3v4n : 03-08-13 at 06:48 AM.
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Unread 04-03-13, 09:57 PM  
10leej
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So for the mage bombs if you stack all 3 icons on top of each other and have living bomb and nether tempest tracked as an aura and frost bomb tracked as a cd the other two sit on top of frost bomb regardless of the frame strata
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Unread 04-04-13, 01:30 AM  
zork
A Pyroguard Emberseer
 
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Cooldowns support spelllists. Just add all your talent tier spells into one cooldown button. See the documentation. Example: https://code.google.com/p/rothui/sou...ecific.lua#514
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Last edited by zork : 04-04-13 at 01:40 AM.
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Unread 04-12-13, 04:18 AM  
lynce
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This may be a stupid question, but i how do you track cooldowns on trinkets and f.e. Synapse Springs(engineering)?
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Unread 04-23-13, 02:05 PM  
Julchen
A Deviate Faerie Dragon

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itemCD

Originally Posted by lynce
This may be a stupid question, but i how do you track cooldowns on trinkets and f.e. Synapse Springs(engineering)?
I edited rfilter so it can handle item cooldowns aswell.

Lua Code:
  1. local gsi_name, gsi_rank, gsi_icon, gsi_powerCost, gsi_isFunnel, gsi_powerType, gsi_castingTime, gsi_minRange, gsi_maxRange = GetSpellInfo(f.spellid)
  2. if f.itemid then
  3.     gsi_name, _, _, _, _, _, _, _, _, gsi_icon = GetItemInfo(f.itemid)
  4. end

Lua Code:
  1. if f.name then
  2.       local start, duration, enable
  3.       if f.spellid then
  4.         start, duration, enable = GetSpellCooldown(f.spellid)
  5.       elseif f.itemid then
  6.         start, duration, enable = GetItemCooldown(f.itemid)
  7.       end
  8.       if start and duration then

and change spellid to itemid in charspecific.
Last edited by Julchen : 04-23-13 at 02:14 PM.
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Unread 05-17-13, 06:47 AM  
zork
A Pyroguard Emberseer
 
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Thanks Julchen that is actually a pretty nice adjustment. I will add it.

Additionally I'm planning on including those two functions:
Lua Code:
  1. --overlay show
  2. SpellActivationOverlay_ShowOverlay(self, spellID, texturePath, position, scale, r, g, b, vFlip, hFlip)
  3. --overlay hide
  4. SpellActivationOverlay_HideOverlays(self, spellID)

Those will make use of the Blizzard spell alert overlay system. Basically the idea is that once a buff/debuff is found we can just display any kind of texture.

Basically that will end up as sth like this
Lua Code:
  1. --CONFIG
  2.  
  3. if player_name == "Zork" and player_class == "WARRIOR" then
  4.   cfg.rf3_OverlayBuffList = {
  5.     {
  6.       spellid = 12880, --enrage
  7.       unit    = "player",
  8.       caster  = nil,
  9.       texture = "TEXTURES\\SPELLACTIVATIONOVERLAYS\\molten_core",
  10.       anchor  = "TOP",
  11.       scale   = 1,
  12.       color   = { r=1, g=1, b=1, },
  13.       vFLip   = false,
  14.       hFlip   = false,
  15.     },
  16.   }
  17. end
  18.  
  19. -- CHECK AURA FUNC
  20.  
  21. local function CheckOverlayAura(...)
  22.  
  23.   local foundAura = false
  24.  
  25.   --do aura check
  26.  
  27.   if foundAura and not frame.overlayActivated then
  28.     SpellActivationOverlay_ShowOverlay(SpellActivationOverlayFrame, frame.cfg.spellid, frame.cfg.overlay.texture, frame.cfg.overlay.anchor, frame.cfg.overlay.scale, frame.cfg.overlay.color.r*255, frame.cfg.overlay.color.g*255, frame.cfg.overlay.color.b*255, frame.cfg.overlay.vFLip, frame.cfg.overlay.hFLip)
  29.     frame.overlayActivated = true
  30.   elseif frame.overlayActivated then
  31.     SpellActivationOverlay_HideOverlays(SpellActivationOverlayFrame,frame.cfg.spellid)
  32.     frame.overlayActivated = false
  33.   end
  34.  
  35. end

Basically I want to add it myself for stuff like enrage tracking. Currently not sure if I can fit that in rFilter3.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 05-17-13 at 07:16 AM.
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