Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(57 Kb)
Download
Updated: 10-24-14 08:00 PM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:00 PM
Created:04-09-09 11:46 AM
Downloads:18,760
Favorites:147
MD5:

rFilter3  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


!!! This mod eats puppies. If you are a puppy, stay away from it. It will bite you. !!!

INTRO

rFilter3 is a buff, debuff and cooldown filter mod.

You can track a single spell by spellid or a full list of spellids having a similar effect. Example: many buffs give +5% crit, those could be combined to a spelllist.
SLASH COMMANDS
Code:
/rfilter
/rfillter unlock
/rfillter lock
/rfillter reset
DOC
http://rothui.googlecode.com/svn/tru...umentation.txt
SVN
http://code.google.com/p/rothui/sour...ow6.0/rFilter3


60000.01
- updated for patch 6.0.2

50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.03
- Merged Buff/Debuff checks into Aura checks
- attribute "ismine" is deprecated
- added a new attribute: "caster"

50100.02
- added spelllist tracking for cooldowns (useful to track cooldowns of talents the same tier)

50100.01
- updated for patch 5.1

50001.04
- Added a petbattle handler to hide the icons in petbattle

50001.03
- Added charspecific.lua to rFilter3
- Fixed GetSpecilization() (now the spec will match your current spec id correctly)
- Updated the documentation

50001.02
- fixed the spellid checks
- fixed the size reset

50001.01
- initial release

40300.03
- added the visibility_state attribute for buffs, debuffs and cooldowns

40300.02
- changed the talent tree identifictation based on a suggestion of Monolit. The spec value now acepts: nil, 1, 2 or 3. Check the documentation for more info.

40300.01
- updated for patch 4.3

4.011
- updated toc for patch 4.2

4.010
- added slash command for locking / unlocking. Use "/rf" or "/rfilter" for more info ingame
- all frames that have the move attribute and are in the same spec that you have defined can be moved

4.009
- added ingame movability again
Code:
  - Add the move attribute to any spell you want to move ingame (see documentation)
  - Ingame: LEFT MOUSE+ALT+SHIFT = DRAG
                RIGHT MOUSE+ALT+SHIFT = RESIZE
4.008
- rFilter3 has a new config attribute for buffs and debuffs called "match_spellid". The value can be true or false. With the spell given is nailed down by spellid in.

4.007
- updated TOC for patch 4.1

4.006
- removed the global spec settings
- it is now possible to set a spec per icon

Code:
        -- 1 is your first spec 
        -- 2 is your second spec
        -- false or nil will remove the spec tracking
Check config.lua for examples

4.005
- added the updatetimer to the config
- added two new config options to hide icons if the unit being tracked is not available or if you are out of combat. check config.lua examples.

Code:
        validate_unit = true, --only show the icon if unit is found
        hide_ooc      = true, --hide icon out of combat
* validate_unit is possible for buff/debuff tracking. icons will only be displayed if the unit being tacked exists.
* hide_ooc is possible for buffs, debuffs and cooldowns. icons will be hidden if out of combat if that value is available and set to true.

4.004
- added spelllists for buffs and debuffs

4.003
- added ismine check to confg

4.002
- added cooldowns
- specs are now part of the config aswell
- positions are now part of the config
- ingame moving/sizing removed

Btw...cooldowns FINALLY work correctly even with global CD . Showed some l0ve.

4.001
- cata release with ingame moving and sizing aswell as locking

002
- empty table if the char is not set

001
- err
Optional Files (0)


Archived Files (22)
File Name
Version
Size
Author
Date
50400.01
57kB
zork
09-16-13 04:58 AM
50400.01
58kB
zork
03-04-13 05:40 PM
50100.03
57kB
zork
12-20-12 12:39 PM
50100.02
57kB
zork
12-14-12 04:32 AM
50100.01
57kB
zork
11-28-12 01:24 PM
50001.04
57kB
zork
09-25-12 12:38 PM
50001.03
57kB
zork
09-21-12 01:44 PM
40300.03
75kB
zork
03-15-12 12:43 PM
40300.02
75kB
zork
01-14-12 07:41 AM
40300.01
75kB
zork
11-30-11 12:50 PM
4.011
80kB
zork
06-29-11 04:18 PM
4.010
79kB
zork
06-03-11 08:39 AM
4.009
78kB
zork
06-03-11 07:18 AM
4.008
77kB
zork
06-03-11 05:03 AM
4.007
77kB
zork
04-28-11 02:26 PM
4.006
77kB
zork
02-25-11 03:22 PM
4.005
77kB
zork
02-25-11 03:04 PM
4.004
77kB
zork
11-05-10 07:51 AM
4.003
77kB
zork
10-30-10 04:36 AM
4.002
76kB
zork
10-26-10 04:44 PM
4.001
77kB
zork
10-24-10 03:43 PM
002
4kB
zork
04-10-09 04:15 AM


Post A Reply Comment Options
Unread 11-03-10, 10:15 AM  
Slaxi81
A Murloc Raider
 
Slaxi81's Avatar
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 173
Uploads: 3
Hey Zork,

is there a way to show me the "count numbers" of an ability, like 3 charges of the lightning shield?
that would turn this in an perfect buff/debuff/cooldown/showmewhatimustknow mod : )


Have a nice day

Slaxi

Edit: Oh, that already do this... I LOVE IT : )
__________________
Last edited by Slaxi81 : 11-03-10 at 11:33 AM.
Slaxi81 is offline Report comment to moderator  
Reply With Quote
Unread 11-03-10, 12:46 PM  
fir3fly
A Defias Bandit

Forum posts: 3
File comments: 19
Uploads: 0

I'm going to adjust rFilter3 to allow the use of spelllists so tracking buffs debuffs of the same effect will be alot easier. Need it myself. [/b]
Looking forward to this, was going to suggest it because of Jinx on my warlock, but thought I'd already asked you enough crap :P
fir3fly is online now Report comment to moderator  
Reply With Quote
Unread 11-05-10, 07:50 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1391
File comments: 3396
Uploads: 89
Spell-lists are now included:


Version 4.004
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
zork is offline Report comment to moderator  
Reply With Quote
Unread 11-06-10, 10:10 AM  
zohar101
A Cyclonian
 
zohar101's Avatar

Forum posts: 43
File comments: 191
Uploads: 0
I am playing with the cooldown display and from what I'm seeing on my spells, the RDY/change in opacity is a full second behind the actual time the spell is up. Like for example my 10 sec Prayer of Mending or Circle of Healing will actually be up when the countdown hits 0, not RDY so RDY is actually up at 11 secs. As these spells are part of my main rotation, it makes a difference. Any way I can adjust this?
Last edited by zohar101 : 11-06-10 at 10:16 AM.
zohar101 is offline Report comment to moderator  
Reply With Quote
Unread 11-06-10, 10:51 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1391
File comments: 3396
Uploads: 89
Icons get updated once a second to keep the cpu usage at minimum. Thus if your spell was at a cooldown of 0.1 seconds on the last update the rdy will appear if you are at 0.9 seconds after the spell went rdy. Well you could decrease the onupdate timer but I cannot recommend that. I think it's more of a get used to it kind of thing.

Actually I don't know why would someone not put his most important spells on the actionbars and track cooldown on the actionbutton directly.

The cooldown is mostly for spels that may not be your most used spells.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 11-06-10 at 10:53 AM.
zork is offline Report comment to moderator  
Reply With Quote
Unread 11-06-10, 11:00 AM  
zohar101
A Cyclonian
 
zohar101's Avatar

Forum posts: 43
File comments: 191
Uploads: 0
Originally posted by zork
Icons get updated once a second to keep the cpu usage at minimum. Thus if your spell was at a cooldown of 0.1 seconds on the last update the rdy will appear if you are at 0.9 seconds after the spell went rdy. Well you could decrease the onupdate timer but I cannot recommend that. I think it's more of a get used to it kind of thing.

Actually I don't know why would someone not put his most important spells on the actionbars and track cooldown on the actionbutton directly.

The cooldown is mostly for spels that may not be your most used spells.
It's the way my UI is built. I need a few of my most important cds next to my raidframes, and actionbars are too far away (and too small) for it.
Anyway, got the desired effect by changing line 226 to 0.99 instead of 0. Maybe a hack way to do it but it works for me. Thanks for the explanation though Yeah you're right, messing with an onupdate timer would have defeated the purpose of a lightweight addon.

Code:
local checkCooldown = function(f)
    if f.name and f.spellid then
      local start, duration, enable = GetSpellCooldown(f.spellid)
      if start and duration then
        local now = GetTime()        
        local value = start+duration-now
        if(value > 0.99) and duration > 2 then
Last edited by zohar101 : 11-06-10 at 11:03 AM.
zohar101 is offline Report comment to moderator  
Reply With Quote
Unread 11-08-10, 01:08 PM  
Slaxi81
A Murloc Raider
 
Slaxi81's Avatar
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 173
Uploads: 3
Hey,

can you please tell me what the "desaturate" function does? (Irgendwas mit sättigen hab ich rausbekommen, aber nicht mehr).

And why had you removed the ingame movability and scaleability? (scaling was difficult, but the move function was great in my opinion).

Have a nice evening

Slaxi
__________________
Slaxi81 is offline Report comment to moderator  
Reply With Quote
Unread 11-08-10, 02:39 PM  
fir3fly
A Defias Bandit

Forum posts: 3
File comments: 19
Uploads: 0
Originally posted by Slaxi81
Hey,

can you please tell me what the "desaturate" function does? (Irgendwas mit sättigen hab ich rausbekommen, aber nicht mehr).
Desaturate handles the colour/gray scale effect...for example if you look at zorks screens you'll see CDs are shown in colour when ready, whereas if you turn it off they will be grayed (like the debuffs). Example of part of my set up I changed the CD style to match debuffs/buffs:
http://imgur.com/9UPK2.jpg

Originally posted by Slaxi81

And why had you removed the ingame movability and scaleability? (scaling was difficult, but the move function was great in my opinion).

Have a nice evening

Slaxi
As Zork said: "...had to many backholes. Especially when it comes to saving the position even after spec-switch."

I prefer the LUA config myself, find it more accurate.
Last edited by fir3fly : 11-08-10 at 02:41 PM.
fir3fly is online now Report comment to moderator  
Reply With Quote
Unread 11-10-10, 10:41 AM  
Slaxi81
A Murloc Raider
 
Slaxi81's Avatar
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 173
Uploads: 3
thank you very much fir3fly : )


have a nice day

slaxi
__________________
Slaxi81 is offline Report comment to moderator  
Reply With Quote
Unread 11-11-10, 09:21 AM  
rashkaldo
A Deviate Faerie Dragon

Forum posts: 12
File comments: 42
Uploads: 0
hi zork, i have a question. is this normal that the rfilter and default blizzard debuff timer are aren't synchron?
rashkaldo is offline Report comment to moderator  
Reply With Quote
Unread 11-11-10, 09:28 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1391
File comments: 3396
Uploads: 89
Yes. For two reasons. I use my own function to display the timestring that should differ from the Blizzard one and I'm checking buffs every second and not on UNIT_AURA event. That is becasue the UNIT_AURA event gets fired veeeeeery often and checking all your buffs each UNIT_AURA event would kill the CPU usage.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
zork is offline Report comment to moderator  
Reply With Quote
Unread 11-14-10, 03:43 AM  
Bytales
A Murloc Raider

Forum posts: 4
File comments: 59
Uploads: 1
How is this spelllist working ?
For instance:
spelllist = { --check a list instead because other classes can do the same
[1] = 6673,
[2] = 57330,
[3] = 8076,
[4] = 93435,

Means that in thhat icon, 4 spells will appear depending on class ? Or depending or wether or not that spell is available to that class ?
Bytales is offline Report comment to moderator  
Reply With Quote
Unread 11-14-10, 05:08 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1391
File comments: 3396
Uploads: 89
You define your icon as normal. This the basis. You can check my config. My Thunderclap icon will have the spellid of thunderclap doubled. Once for the iconframe itself, so that the frame knows what the actual icon is and ontop of that a list of that that could cause the same effect, including the iconframe spellid itself.

thunderclap without spelllist
Code:
      [2] = {
        spellid = 6343, --thunderclap
        size = 26,
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -100, y = 107 },
thunderclap with spelllist
Code:
      [2] = {
        spellid = 6343, --thunderclap
        spelllist = { --check a list instead because other classes can do the same
          [1] = 6343, --thunderclap
          [2] = 55095,
          [3] = 58180,
          [4] = 68055,
          [5] = 8042,
          [6] = 90315,
          [7] = 54404,
        },
        size = 26,
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -100, y = 107 },
Only 1 icon will appear. But the icon texture will change based on what buff/debuff is found based on the spelllist.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 11-14-10 at 05:09 AM.
zork is offline Report comment to moderator  
Reply With Quote
Unread 11-14-10, 05:45 AM  
Bytales
A Murloc Raider

Forum posts: 4
File comments: 59
Uploads: 1
Ok, thanks for answer.
But let me get this straight ?
Every Spell/Buff, needs the definition of the spelllist included ?
What if i dont include this spelllist definition ?

Basicaly, the list includes spells that cause the same effect ? is that correct ?
If this is so, this is gettin heavy.
How am i suppose to know all spells that cause similar effects to the spell i am actualy using ?

Or it doesn\t work this way and i misunderstand something.
For the example beneath, i have erased all spell lists, and left it without.



Now, in that config, i tried to make 2 ifs, one for primary spec, and another one for secondary spec.

I have defined another set of local variables for that and the first one i labeled them _1 and the second ones _2
cfg.rf3_BuffList_1, cfg.rf3_DebuffList_1, cfg.rf3_CooldownList_1 = {}, {}, {}
and
cfg.rf3_BuffList_2, cfg.rf3_DebuffList_2, cfg.rf3_CooldownList_2 = {}, {}, {}

I used the first set to define buffs that will appear with my primary spec, and the second set to define the variables that appear with the second spec.

It is important to note that some buffs appear in both definitions.

But i got an error loading it in wow. lua eror. Maybe something else needs to be modified somewhere else. I dont know how this lua programming works, i know a little bit of programing but i have no idea how to make this work.

Here is the error message:

Message: Interface\AddOns\rFilter3\core.lua:316: bad argument #1 to 'ipairs' (table expected, got nil)
Time: 11/14/10 13:39:52
Count: 1
Stack: [C]: in function `ipairs'
Interface\AddOns\rFilter3\core.lua:316: in main chunk

Locals: (*temporary) = nil
(*temporary) = "table expected, got nil"
= <function> defined =[C]:-1


Another question>
Where can i find the spell corespunding to a certain ID ?
Hope you can help Zork.
Last edited by Bytales : 11-14-10 at 05:51 AM.
Bytales is offline Report comment to moderator  
Reply With Quote
Unread 11-14-10, 06:05 AM  
Bytales
A Murloc Raider

Forum posts: 4
File comments: 59
Uploads: 1
Regardind the double spec issue, i pseudo made it work.

I used the variables as they were, but i made 2 ifs, one for the first spec and another one for the second spec, with the same variables.

But the downside is i have to load the ui to make it work between spec changes.

Any ideea how i can acctualy make it work ?

And i have another question, is it possible to make certain buff "ON" or "Make it dissapear" based on the stance i am in ?

For instance hamstrig is available only in battle stance and berserker stance. Thus, the icon should be grayed out, or NOT visible when i am in defensive stance.

Is that even possible ? And more than that, is that even possible without /console reloadui ?

Another question in this regard is the following issue:
Spell reflect works only in battle and defensive stance and not in berserker stance. But only if you have a shield equiped.

So if i am in berserker stance, or in battle stance without a shield, it should be visible at all, when it is in the category COOLDOWN.
But if it is placed in the category buff(like i used it), for instance it should be visible, since i could use the spell and then change to berseker.

Oh man, this is gettin to complicated.
Last edited by Bytales : 11-14-10 at 06:21 AM.
Bytales is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: