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Return to Karazhan (7.1.0)
Updated:11-30-16 02:12 PM
Created:04-09-09 11:46 AM
Downloads:22,879
Favorites:150
MD5:
7.1.0

rFilter  Popular! (More than 5000 hits)

Version: 710.20161130
by: zork [More]


Intro

Buff, debuff and cooldown filter button framework. Does nothing on its own. Needs a layout.

Layout:
Slash Command
/rfilter
API documentation
rFilter API documentation
Requires
rLib
Git
https://github.com/zorker/rothui/tre...wow7.0/rFilter

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Post A Reply Comment Options
Unread 11-18-09, 01:32 PM  
branana
A Kobold Labourer
 
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On a separate note, is there any way to opt to not show any timer text on the icons?

For buffs like, Aspect of the Hawk.
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Unread 11-17-09, 08:48 PM  
branana
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I'll answer my own question. You must include a buff, debuff and cooldown array in each rf2_spell_list, cannot not have those indices.
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Unread 11-17-09, 07:49 PM  
branana
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How come for my enhancement shaman, it permanently shows the 2 buffs I want it to track, this is my code:

Code:
rf2_spell_list = {
	  buffs = {
		[1] = { tag = "mael", spellid = 53817, unit = "player", size = 24, fontsize = 16, posx = -64, posy = -320, framestrata = "LOW", anchor = "UIParent" },
		[2] = { tag = "shield", spellid = 49279, unit = "player", size = 24, fontsize = 16, posx = -32, posy = -320, framestrata = "LOW", anchor = "UIParent" },
	  },
	}
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Unread 11-16-09, 11:08 AM  
Ake
A Kobold Labourer

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HI

erstmal danke, dass du soviele tolle Addons schreibst
Ein Problem habe ich aber noch, und zwar spiele ich einen Gleichgewichtsdruiden. Jetzt würde ich mir gernen die Eclipsephasen (http://www.wowhead.com/?spell=48518 und http://www.wowhead.com/?spell=48517) anzeigen lassen. Das Problem ist aber folgendes:
Wenn ich beide Buffs in die Liste eintrage, dann werden beide im Spiel angezeigt, egal, welcher der beiden aktiv ist. Wenn ich nur einen in die Liste eintrage, zeigt der immer das selbe Symbol, egal welcher Buff aktiv ist.

Weißt du wie ich das lösen kann?
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Unread 10-12-09, 10:53 AM  
Foppy
A Kobold Labourer

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dual spec

i'm sorry, i knew you have already answer this question, but can you explain in english how i can set up the addon in order to have a different cooldown setup for each of the two spec?

thx in advance
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Unread 10-10-09, 07:18 PM  
AlphaWolf
A Murloc Raider

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Is it possible to track debuffs on me? For example Arcan blast is a debuff on me:

Code:
lse
    rf2_spell_list = {
      buffs = {
	[1] = { tag = "missile", spellid = 54490, unit = "player", size = 24, fontsize = 18, posx = 0, posy = -320, framestrata = "BACKGROUND", anchor = "UIParent"},
      
      },
      debuffs = {
	[1] = { tag = "blast", spellid = 36032, unit = "player", size = 24, fontsize = 18, posx = 50, posy = -320, framestrata = "BACKGROUND", anchor = "UIParent"},

      },
      cooldowns = {

      },
This does not work.

Edit: I forgot the "ismine" argument
Last edited by AlphaWolf : 10-11-09 at 11:36 AM.
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Unread 09-15-09, 05:02 PM  
Dancingblade
A Murloc Raider
 
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Originally posted by Doug4130
my bad zork. I have a bad habit of forgetting about aspect of the viper and I was trying to use rfilter2 to remind me that it's up
It's definitely not ideal, but if you set the font size to 2 it makes the numbers little more than a dash on the icon.

I use it for the same reason you are. I make Viper a large icon right in the center of my screen over my character so I can never forget about it.
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Unread 09-10-09, 08:52 AM  
Doug4130
A Kobold Labourer

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my bad zork. I have a bad habit of forgetting about aspect of the viper and I was trying to use rfilter2 to remind me that it's up
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Unread 09-10-09, 07:06 AM  
zork
A Pyroguard Emberseer
 
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This mod is not made for displaying buffs with infinite duration. Do not do this.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
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Unread 09-09-09, 10:56 PM  
Doug4130
A Kobold Labourer

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anyone know how to make Aspect of the Viper not show a ridiculously long number of time left when added to the buffs section?
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Unread 09-06-09, 12:26 PM  
elder69
A Deviate Faerie Dragon

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:O how did that happen... thanks though
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Unread 09-06-09, 11:52 AM  
Dancingblade
A Murloc Raider
 
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Originally posted by elder69
Code:
elseif rf2_player_name == "Bloodpanic" and rf2_player_class == "DEATHKNIGHT" then
    rf2_spell_list = {
      buffs = {
        [1] = { tag = "Horn of Winter", spellid = 57623,  unit = "player", size = 24, fontsize = 16, posx = -64, posy = -360, framestrata = "LOW", anchor = "UIParent"},
        },
      debuffs = {
        [1] = { tag = "Blood Plague",       spellid = 59879, ismine = 1,  unit = "target", size = 24, fontsize = 16, posx = 0, posy = -360, framestrata = "LOW", anchor = "UIParent"},
        [2] = { tag = "Frost Fever",         spellid = 59921, ismine = 1,  unit = "target", size = 24, fontsize = 16, posx = 34, posy = -360, framestrata = "LOW", anchor = "UIParent"},
       },
      cooldowns = {
        --[1] = { tag = "VAmp", spellid = 55233, size = 32, fontsize = 24, posx = 0, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"},
        --[2] = { tag = "Icebound Fort", spellid = 48792, size = 32, fontsize = 24, posx = 80, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"},
        },
    }
Everything works except the cooldowns what did i do wrong?

You have the cooldown lines commented out. Remove the "--" from in front of them.
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Unread 09-06-09, 10:06 AM  
elder69
A Deviate Faerie Dragon

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Code:
elseif rf2_player_name == "Bloodpanic" and rf2_player_class == "DEATHKNIGHT" then
    rf2_spell_list = {
      buffs = {
        [1] = { tag = "Horn of Winter", spellid = 57623,  unit = "player", size = 24, fontsize = 16, posx = -64, posy = -360, framestrata = "LOW", anchor = "UIParent"},
        },
      debuffs = {
        [1] = { tag = "Blood Plague",       spellid = 59879, ismine = 1,  unit = "target", size = 24, fontsize = 16, posx = 0, posy = -360, framestrata = "LOW", anchor = "UIParent"},
        [2] = { tag = "Frost Fever",         spellid = 59921, ismine = 1,  unit = "target", size = 24, fontsize = 16, posx = 34, posy = -360, framestrata = "LOW", anchor = "UIParent"},
       },
      cooldowns = {
        --[1] = { tag = "VAmp", spellid = 55233, size = 32, fontsize = 24, posx = 0, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"},
        --[2] = { tag = "Icebound Fort", spellid = 48792, size = 32, fontsize = 24, posx = 80, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"},
        },
    }
Everything works except the cooldowns what did i do wrong?
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Unread 09-06-09, 03:32 AM  
zork
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DEATHKNIGHT
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
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Unread 09-05-09, 06:39 PM  
elder69
A Deviate Faerie Dragon

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Code:
  elseif rf2_player_name == "Bloodpanic" and rf2_player_class == "Death Knight" then
    rf2_spell_list = {
      buffs = {
        [1] = { tag = "Horn", spellid = 57623,  unit = "player", size = 24, fontsize = 16, posx = -64, posy = -320, framestrata = "LOW", anchor = "UIParent"},
        },
      debuffs = {
        [1] = { tag = "Frost",       spellid = 59879, ismine = 1,  unit = "target", size = 24, fontsize = 16, posx = 0, posy = -320, framestrata = "LOW", anchor = "UIParent"},
        [2] = { tag = "Blood",         spellid = 59921, ismine = 1,  unit = "target", size = 24, fontsize = 16, posx = 64, posy = -320, framestrata = "LOW", anchor = "UIParent"},
       },
Please tell me why this isnt working
Last edited by elder69 : 09-05-09 at 06:40 PM.
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