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Updated:11-30-16 02:12 PM
Created:04-09-09 11:46 AM
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7.1.0

rFilter  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 710.20161130
by: zork [More]


Intro

Buff, debuff and cooldown filter button framework. Does nothing on its own. Needs a layout.

Layout:
Slash Command
/rfilter
API documentation
rFilter API documentation
Requires
rLib
Git
https://github.com/zorker/rothui/tre...wow7.0/rFilter

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002
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04-10-09 04:15 AM


Post A Reply Comment Options
Unread 06-28-11, 01:14 AM  
Tobbe8716
An Aku'mai Servant
 
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Forum posts: 36
File comments: 331
Uploads: 13
Does this work on 4.2?
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Unread 06-27-11, 09:01 AM  
zork
A Pyroguard Emberseer
 
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layout-local.txt in your WTF/Server/Character folder.
You can reset icons by setting the attribute move_ingame to false in your config.
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Last edited by zork : 06-27-11 at 09:04 AM.
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Unread 06-27-11, 06:58 AM  
Megerka
A Kobold Labourer

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where is saves settings for "drag and drop" ?
how i can reset all "drag and drop" position and size to return to config settings ?
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Unread 06-18-11, 07:32 AM  
Balvere
A Kobold Labourer

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es nimmt Gestalt an

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Unread 06-15-11, 12:00 PM  
strickland
A Deviate Faerie Dragon

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Thank you so much for sharing this, setup is cool. I really like it as is.





Originally posted by Sabthalion
This is my config for Boomkin and Resto specs.
Differently from the warrior config in the addon, several cd like Starsurge or Solar Beam are visible only if they are on cd; the resto part track hots on the focus, so you supposed to put the tank on your focus, if you want to track the target instead of the focus just change that.

I hope you enjoy it!

Code:
  -- // rFilter3
  -- // zork - 2010

  --get the addon namespace
  local addon, ns = ...
  
  --object container
  local cfg = CreateFrame("Frame") 
  
  cfg.rf3_BuffList, cfg.rf3_DebuffList, cfg.rf3_CooldownList = {}, {}, {}
  
  local player_name, _ = UnitName("player")
  local _, player_class = UnitClass("player")
  
  -----------------------------
  -- CONFIG
  -----------------------------  
  
  cfg.highlightPlayerSpells = true  --player spells will have a blue border
  cfg.updatetime            = 0.2   --how fast should the timer update itself

  if player_name == "REPLACE_WITH_YOUR_NAME" and player_class == "DRUID" then
    -- Buff List  
    cfg.rf3_BuffList = {
	
	--Proc
	
      [1] = {
        spec = nil, 
        spellid = 96230, --Synapse Spring
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [2] = {
        spec = nil, 
        spellid = 74241, --Power Torrent
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 45, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },

      [3] = {
        spec = 1,
        spellid = 89091, --Volcanic Destruction
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 90, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
      
      [4] = {
        spec = 1,
        spellid = 90164, --Astral Alignment
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -90, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
      
      [5] = {
        spec = 1,
        spellid = 93400, --Shooting Stars
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -45, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
	 -- Buff
     [6] = {
        spec = 2,
        spellid = 33763, --Lifebloom
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -90, y = 0 },
        unit = "focus",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,           
          },
        },
      },

      [7] = {
        spec = 2,
        spellid = 8936, --Regrowth
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -0 },
        unit = "focus",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,           
          },
        },
      },	  

      [8] = {
        spec = 2, 
        spellid = 774, --Rejuvenation
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 90, y = 0 },
        unit = "focus",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,           
          },
        },
      },		  
	  
    }
    
    -- Debuff List
    
    cfg.rf3_DebuffList = {
	
      [1] = {
        spec = 1,
        spellid = 8921, --Moonfire/Sunfire
        spelllist = {
          [1] = 8921,
          [2] = 93402,
        },
        size          = 46,
        pos           = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -120, y = 0},
        unit          = "target",
        validate_unit = true,
        hide_ooc      = true,
        ismine        = true,
        desaturate    = true,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,          
          },
        },
      },

      [2] = {
        spec = 1, 
        spellid = 5570, --Insect Swarm
        size          = 46,
        pos           = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 120, y = 0},
        unit          = "target",
        validate_unit = true,
        hide_ooc      = true,
        ismine        = true,
        desaturate    = true,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,          
          },
        },
      },  
	  	  
    }
  
  -- Cooldown List
    cfg.rf3_CooldownList = {
	
      [1] = {
        spec = 1,
        spellid = 78674, --Starsurge
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [2] = {
        spec = 1, 
        spellid = 88751, --Wild Mushroom: Detonate
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [3] = {
        spec = nil, 
        spellid = 20484, --Rebirth
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -90, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [4] = {
        spec = nil, 
        spellid = 740, --Tranquility
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 90, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [5] = {
        spec = 1, 
        spellid = 78675, --Solar Beam
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
     [6] = {
        spec = 2, 
        spellid = 48438, --Wild Growth
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [7] = {
        spec = 2, 
        spellid = 17116, --Nature Swiftness
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [8] = {
        spec = 2, 
        spellid = 18562, --Swiftmend
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
    }
    
  end  
    
  -----------------------------
  -- HANDOVER
  -----------------------------
  
  --object container to addon namespace
  ns.cfg = cfg
Last edited by strickland : 06-15-11 at 12:00 PM.
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Unread 06-15-11, 06:22 AM  
Sabthalion
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Originally posted by strickland
hi, where can I find a config thats ready for a druid?

can someone share his? Thanks.
This is my config for Boomkin and Resto specs.
Differently from the warrior config in the addon, several cd like Starsurge or Solar Beam are visible only if they are on cd; the resto part track hots on the focus, so you supposed to put the tank on your focus, if you want to track the target instead of the focus just change that.

I hope you enjoy it!

Code:
  -- // rFilter3
  -- // zork - 2010

  --get the addon namespace
  local addon, ns = ...
  
  --object container
  local cfg = CreateFrame("Frame") 
  
  cfg.rf3_BuffList, cfg.rf3_DebuffList, cfg.rf3_CooldownList = {}, {}, {}
  
  local player_name, _ = UnitName("player")
  local _, player_class = UnitClass("player")
  
  -----------------------------
  -- CONFIG
  -----------------------------  
  
  cfg.highlightPlayerSpells = true  --player spells will have a blue border
  cfg.updatetime            = 0.2   --how fast should the timer update itself

  if player_name == "REPLACE_WITH_YOUR_NAME" and player_class == "DRUID" then
    -- Buff List  
    cfg.rf3_BuffList = {
	
	--Proc
	
      [1] = {
        spec = nil, 
        spellid = 96230, --Synapse Spring
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [2] = {
        spec = nil, 
        spellid = 74241, --Power Torrent
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 45, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },

      [3] = {
        spec = 1,
        spellid = 89091, --Volcanic Destruction
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 90, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
      
      [4] = {
        spec = 1,
        spellid = 90164, --Astral Alignment
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -90, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
      
      [5] = {
        spec = 1,
        spellid = 93400, --Shooting Stars
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -45, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
	 -- Buff
     [6] = {
        spec = 2,
        spellid = 33763, --Lifebloom
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -90, y = 0 },
        unit = "focus",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,           
          },
        },
      },

      [7] = {
        spec = 2,
        spellid = 8936, --Regrowth
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -0 },
        unit = "focus",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,           
          },
        },
      },	  

      [8] = {
        spec = 2, 
        spellid = 774, --Rejuvenation
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 90, y = 0 },
        unit = "focus",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,           
          },
        },
      },		  
	  
    }
    
    -- Debuff List
    
    cfg.rf3_DebuffList = {
	
      [1] = {
        spec = 1,
        spellid = 8921, --Moonfire/Sunfire
        spelllist = {
          [1] = 8921,
          [2] = 93402,
        },
        size          = 46,
        pos           = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -120, y = 0},
        unit          = "target",
        validate_unit = true,
        hide_ooc      = true,
        ismine        = true,
        desaturate    = true,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,          
          },
        },
      },

      [2] = {
        spec = 1, 
        spellid = 5570, --Insect Swarm
        size          = 46,
        pos           = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 120, y = 0},
        unit          = "target",
        validate_unit = true,
        hide_ooc      = true,
        ismine        = true,
        desaturate    = true,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,          
          },
        },
      },  
	  	  
    }
  
  -- Cooldown List
    cfg.rf3_CooldownList = {
	
      [1] = {
        spec = 1,
        spellid = 78674, --Starsurge
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [2] = {
        spec = 1, 
        spellid = 88751, --Wild Mushroom: Detonate
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [3] = {
        spec = nil, 
        spellid = 20484, --Rebirth
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -90, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [4] = {
        spec = nil, 
        spellid = 740, --Tranquility
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 90, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [5] = {
        spec = 1, 
        spellid = 78675, --Solar Beam
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
     [6] = {
        spec = 2, 
        spellid = 48438, --Wild Growth
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [7] = {
        spec = 2, 
        spellid = 17116, --Nature Swiftness
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [8] = {
        spec = 2, 
        spellid = 18562, --Swiftmend
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
    }
    
  end  
    
  -----------------------------
  -- HANDOVER
  -----------------------------
  
  --object container to addon namespace
  ns.cfg = cfg
Last edited by Sabthalion : 06-15-11 at 06:24 AM.
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Unread 06-15-11, 12:25 AM  
strickland
A Deviate Faerie Dragon

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hi, where can I find a config thats ready for a druid?

can someone share his? Thanks.
Last edited by strickland : 06-15-11 at 03:05 AM.
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Unread 06-14-11, 05:49 AM  
Vranx
A Warpwood Thunder Caller
 
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Thanks for the reply. I will find something else to track those.

The unlock and resize abilities are a very nice addition.
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Unread 06-14-11, 01:32 AM  
zork
A Pyroguard Emberseer
 
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@Vranx
No hidden cooldown and no hidden unit tracking. Sry.
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Unread 06-13-11, 07:43 PM  
Vranx
A Warpwood Thunder Caller
 
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Nice mod Zork! Similar to Sabthalion I would like to show Omen of Clarity for my druid. Also, I would like to see the remaining time on my Lifeblooom no matter who it is cast on, is that possible?
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Unread 06-12-11, 02:14 PM  
Megerka
A Kobold Labourer

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You can make the table will not replace each other, and show up at the same time, growing up or down?

let's say I want in one unit to display on all the buff professions, but when activated gloves, I can no longer see the buff on the mantle, and so on ..... and similarly for debuffs.
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Unread 06-11-11, 11:31 AM  
Sabthalion
A Kobold Labourer

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Hi! Is it possible to track a hidden Cooldown?
(Example: when I cast Regrowth it triggers Nature Grace a buff for 15 sec, one time every minute, so I wonder if there is a way to track that)
Last edited by Sabthalion : 06-11-11 at 11:32 AM.
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Unread 06-04-11, 02:01 AM  
UnlitPhoenix
A Kobold Labourer
 
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Why did I not find this addon before! It's exactly what I was looking for!

Great work on it, I love the addon and you, if that isn't too weird
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Unread 06-03-11, 03:20 PM  
mikenavi
A Kobold Labourer

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amazing, as usual
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Unread 06-03-11, 08:14 AM  
zork
A Pyroguard Emberseer
 
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Currently working on a lock/unlock functionality. So that is coming. Currently movable icons are not clickthrough which is BAD. Will be fixed.

*edit* Done. 4.010 will be available soon.

Frames can now be locked/unlocked ingame via "/rf" or "/rfilter" slash command.

The cool thing is that only icons for the currently active spec will be unlocked. Thus you can move frames ontop of each other (have icons in the same spot but different icons for each spec)



This is next to my model viewer the coolest thing I have ever made. Love the code.

http://code.google.com/p/rothui/source/detail?r=729
http://code.google.com/p/rothui/source/detail?r=730
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Last edited by zork : 06-03-11 at 09:28 AM.
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