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Battle for Azeroth (8.0.1)
Updated:09-02-18 03:36 AM
Created:04-09-09 11:46 AM
Downloads:29,884
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rFilter  Popular! (More than 5000 hits)

Version: 800.20180901
by: zork [More]


Intro

Buff, debuff and cooldown filter button framework. Does nothing on its own. Needs a layout like rFilter_Zork.
Slash Command
/rfilter
API documentation
rFilter API documentation
Requires
rLib
Git
https://github.com/zorker/rothui/tre...wow8.0/rFilter

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Unread 02-27-11, 08:49 AM  
Ezekiel2517
A Kobold Labourer

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Thumbs up Thanks

Ablosutly fantastic addon!Thanks alot.

Russian not supported in code.so just delete part about name
"player_name == "Rothar" and"
in line
"if player_name == "Rothar" and player_class == "WARRIOR" then"
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Unread 02-25-11, 03:04 PM  
zork
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*EDIT*

4.006
- changed the spec settings
- see changelog

Code:
        spec = 1, -- 1, 2 or nil
The global spec settings got removed. Instead the icons itself now have a spec attribute that can be set to 1, 2 or nil. (nil would track the icon in both specs)

~~~~~~~~~~~~~~~~

4.005
- added the updatetimer to the config
- added two new config options to hide icons if the unit being tracked is not available or if you are out of combat. check config.lua examples.

Code:
        validate_unit = true, --only show the icon if unit is found
        hide_ooc      = true, --hide icon out of combat
* validate_unit is possible for buff/debuff tracking. icons will only be displayed if the unit being tacked exists.
* hide_ooc is possible for buffs, debuffs and cooldowns. icons will be hidden if out of combat if that value is available and set to true.
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Last edited by zork : 02-25-11 at 03:25 PM.
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Unread 02-18-11, 06:31 PM  
zork
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Well yes but that is not part of this mod. You would need to restructure the config aswell. You don't want to have a condition but instead add sth like

Code:
local char = {}

char["Rothar"] = {
  [1] = { --all the settings for spec 1
    --xxx
  },
  [2] =  { --all the settings for spec 2
    --xxx
  },
},
The event is sth with "talent group changed". After that event fired you have a local variable that read the config value again based on the new spec id.

This is advanced only. I could add this to a todolist but I have no time atm.
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Unread 02-18-11, 10:57 AM  
Grobs
A Kobold Labourer

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Hi zork,

just was going to ask the same. currently icons only change to active spec when reloading the UI. Is it possible in any way to trigger this via an event?

Originally posted by Politig
How can you have a set of icons to track that change depending on your spec? Right now I have:

if player_name == "Politig" and player_class == "MAGE" and (spec == 1) then

and

if player_name == "Politig" and player_class == "MAGE" and (spec == 2) then

where spec 2 is located after spec 1 in the config.lua. How can I let it know to switch back after changing specs?

Thanks!
Last edited by Grobs : 02-18-11 at 11:01 AM.
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Unread 02-08-11, 02:25 AM  
zork
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Currently not.
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Unread 02-07-11, 06:20 PM  
Sasenna
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General Filter

Is it possible to make general filters? Like if I wanted to know if my target was snared for any toon I use.


Code:
 
cfg.rf3_DebuffList = {
     [1] = {
        spellid = 1715, --hamstring
		spelllist = { --check a list instead because other classes can do the same
          [1] = 1715,   -- Hamstring
          [2] = 18223,  -- Curse of Exhaustion
          [3] = 3409,   -- Crippling Poison
          [4] = 51583,  -- Blade Twisting
        },
        size = 28,
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 42, y = 220 },
        unit = "target",
        ismine = false,
        desaturate = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
    }
That without having
Code:
if player_name == "Player" and player_class == "CLASS" and (spec == 1 or spec == 2) then
above it.

~Sas
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Unread 02-03-11, 06:37 AM  
zork
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No it's not and rFilter2 is outdated. The WoW API has changed.
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Unread 02-03-11, 04:53 AM  
daka242
A Murloc Raider

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Hey Zork what about rFilter2 ? I downloaded the latest one from your repository but nothing happens - the addon is loaded but showing nothing even with config mode enabled. Is it working ?
I like rFilter3 and use it on my warrior (which is very easy cos you play warrior too) but am altoholic and having troubles to configure it for all the alts .
With rFilter2 its way more simple.
Last edited by daka242 : 02-03-11 at 05:02 AM.
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Unread 01-19-11, 04:05 PM  
Politig
A Chromatic Dragonspawn
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Is it possible to not have to reload every time I change specs?

I also noticed that if I log off in spec 2, spec 1 shows up when I first log in.
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Unread 01-19-11, 03:02 AM  
zork
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/reload
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Unread 01-18-11, 08:02 PM  
Politig
A Chromatic Dragonspawn
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How can you have a set of icons to track that change depending on your spec? Right now I have:

if player_name == "Politig" and player_class == "MAGE" and (spec == 1) then

and

if player_name == "Politig" and player_class == "MAGE" and (spec == 2) then

where spec 2 is located after spec 1 in the config.lua. How can I let it know to switch back after changing specs?

Thanks!
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Unread 01-13-11, 03:30 AM  
zin99
A Deviate Faerie Dragon

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really amazing addon. i wonder how hard it would be for someone with limited lua knowledge to get the borders to 1px while keepin their coloring?
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Unread 01-10-11, 09:23 AM  
Viridis
A Deviate Faerie Dragon

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Originally posted by zork
It updates once a second. I don't like spam. You could decrease the onUpdate timer to make it updater more often.
Ah found it thanks, if anyone wants to change it serach for "OnUpdate" in the core.lua and change "> 1" to "> .5" or however fast you want it to update.
Last edited by Viridis : 01-10-11 at 09:23 AM.
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Unread 01-10-11, 05:04 AM  
zork
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It updates once a second. I don't like spam. You could decrease the onUpdate timer to make it updater more often.
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Unread 01-09-11, 05:51 PM  
Viridis
A Deviate Faerie Dragon

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I feel this is a bit laggy, it updates slower than on the usual debuff/buff frames from ouf_Diablo. Is there a way to make it faster, or is it just me.

For example I stick lacerate on a target, I look at my rFilter Lacerate frame and it updates about half a second (complete guess) later than on the unitframes.
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