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Battle for Azeroth (8.0.1)
Updated:09-02-18 03:36 AM
Created:04-09-09 11:46 AM
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rFilter  Popular! (More than 5000 hits)

Version: 800.20180901
by: zork [More]


Intro

Buff, debuff and cooldown filter button framework. Does nothing on its own. Needs a layout like rFilter_Zork.
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/rfilter
API documentation
rFilter API documentation
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rLib
Git
https://github.com/zorker/rothui/tre...wow8.0/rFilter

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Unread 06-06-13, 03:21 AM  
skarie
An Aku'mai Servant
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Originally Posted by zork
Why should you get an error? I doubt GetSpellCooldown() will error out just because of an ID.
You can post a screenshot from the lua error. Make sure your config/charspecific file is correct.
After reading the error, i realized the error caused by my own restyled button function.

What I am trying to get is just a square icon with 1px border. What's the easiest way of achieving that?
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Unread 06-06-13, 01:50 AM  
zork
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Why should you get an error? I doubt GetSpellCooldown() will error out just because of an ID.
You can post a screenshot from the lua error. Make sure your config/charspecific file is correct.
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Unread 06-05-13, 05:58 PM  
skarie
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http://www.wowhead.com/spell=113858 <-- darksoul

How can i add Dark Soul to cooldownlist? Or is it possible?

When adding spellid 113858 to cooldownlist, rFilter gives error.
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Unread 05-30-13, 04:19 PM  
Zinnah
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oh no that I know, was more thinking of the overlay and you said you where gonna implant the item CD as well.

tho haven't really taken myself time to sit down and play with the code posted by Julchen, should probably do that.

Recently swapped from my old Sfilter version(nothing wrong with it, just wanted the CD tracking), so far I really like your version tho!
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Unread 05-30-13, 04:57 AM  
zork
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Actually I decided to mock the spell overlay integration into rFilter3. I just created a separate addon for this.

rFilter3 is still unchanged and working. Only the toc number is not updated so you have to activate "use out of date addons" atm until I update it.
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Unread 05-29-13, 09:02 AM  
Zinnah
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Any update on when we'll see the new version?
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Unread 05-17-13, 06:47 AM  
zork
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Thanks Julchen that is actually a pretty nice adjustment. I will add it.

Additionally I'm planning on including those two functions:
Lua Code:
  1. --overlay show
  2. SpellActivationOverlay_ShowOverlay(self, spellID, texturePath, position, scale, r, g, b, vFlip, hFlip)
  3. --overlay hide
  4. SpellActivationOverlay_HideOverlays(self, spellID)

Those will make use of the Blizzard spell alert overlay system. Basically the idea is that once a buff/debuff is found we can just display any kind of texture.

Basically that will end up as sth like this
Lua Code:
  1. --CONFIG
  2.  
  3. if player_name == "Zork" and player_class == "WARRIOR" then
  4.   cfg.rf3_OverlayBuffList = {
  5.     {
  6.       spellid = 12880, --enrage
  7.       unit    = "player",
  8.       caster  = nil,
  9.       texture = "TEXTURES\\SPELLACTIVATIONOVERLAYS\\molten_core",
  10.       anchor  = "TOP",
  11.       scale   = 1,
  12.       color   = { r=1, g=1, b=1, },
  13.       vFLip   = false,
  14.       hFlip   = false,
  15.     },
  16.   }
  17. end
  18.  
  19. -- CHECK AURA FUNC
  20.  
  21. local function CheckOverlayAura(...)
  22.  
  23.   local foundAura = false
  24.  
  25.   --do aura check
  26.  
  27.   if foundAura and not frame.overlayActivated then
  28.     SpellActivationOverlay_ShowOverlay(SpellActivationOverlayFrame, frame.cfg.spellid, frame.cfg.overlay.texture, frame.cfg.overlay.anchor, frame.cfg.overlay.scale, frame.cfg.overlay.color.r*255, frame.cfg.overlay.color.g*255, frame.cfg.overlay.color.b*255, frame.cfg.overlay.vFLip, frame.cfg.overlay.hFLip)
  29.     frame.overlayActivated = true
  30.   elseif frame.overlayActivated then
  31.     SpellActivationOverlay_HideOverlays(SpellActivationOverlayFrame,frame.cfg.spellid)
  32.     frame.overlayActivated = false
  33.   end
  34.  
  35. end

Basically I want to add it myself for stuff like enrage tracking. Currently not sure if I can fit that in rFilter3.
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Last edited by zork : 05-17-13 at 07:16 AM.
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Unread 04-23-13, 02:05 PM  
Julchen
A Deviate Faerie Dragon

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itemCD

Originally Posted by lynce
This may be a stupid question, but i how do you track cooldowns on trinkets and f.e. Synapse Springs(engineering)?
I edited rfilter so it can handle item cooldowns aswell.

Lua Code:
  1. local gsi_name, gsi_rank, gsi_icon, gsi_powerCost, gsi_isFunnel, gsi_powerType, gsi_castingTime, gsi_minRange, gsi_maxRange = GetSpellInfo(f.spellid)
  2. if f.itemid then
  3.     gsi_name, _, _, _, _, _, _, _, _, gsi_icon = GetItemInfo(f.itemid)
  4. end

Lua Code:
  1. if f.name then
  2.       local start, duration, enable
  3.       if f.spellid then
  4.         start, duration, enable = GetSpellCooldown(f.spellid)
  5.       elseif f.itemid then
  6.         start, duration, enable = GetItemCooldown(f.itemid)
  7.       end
  8.       if start and duration then

and change spellid to itemid in charspecific.
Last edited by Julchen : 04-23-13 at 02:14 PM.
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Unread 04-12-13, 04:18 AM  
lynce
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This may be a stupid question, but i how do you track cooldowns on trinkets and f.e. Synapse Springs(engineering)?
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Unread 04-04-13, 01:30 AM  
zork
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Cooldowns support spelllists. Just add all your talent tier spells into one cooldown button. See the documentation. Example: https://code.google.com/p/rothui/sou...ecific.lua#514
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Last edited by zork : 04-04-13 at 01:40 AM.
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Unread 04-03-13, 09:57 PM  
10leej
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So for the mage bombs if you stack all 3 icons on top of each other and have living bomb and nether tempest tracked as an aura and frost bomb tracked as a cd the other two sit on top of frost bomb regardless of the frame strata
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Unread 03-08-13, 06:42 AM  
r3v4n
A Murloc Raider

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Hallo zusammen,

eine (eventuell) blöde Frage: warum wird mir mein Shadow Blades und Cloak of Shadows nicht angezeigt?

lua Code:
  1. [5] = {
  2.         spec            = nil,
  3.         spellid         = 1966, -- Feint
  4.         size            = 24,
  5.         pos             = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -178, y = 570 },
  6.         unit            = "player",
  7.         ismine          = true,
  8.         hide_ooc        = false,
  9.         desaturate      = true,
  10.         move_ingame     = true,
  11.         alpha           = {
  12.           found         = {
  13.             frame       = 1,
  14.             icon        = 1,
  15.           },
  16.           not_found     = {
  17.             frame       = 0.0,
  18.             icon        = 0.6,
  19.           },
  20.         },
  21.       },
  22.       [6] = {
  23.         spec            = nil,
  24.         spellid         = 13750, -- AR/Dance
  25.         spelllist       = {
  26.                             [1] = 13750,
  27.                             [2] = 51713,
  28.                         },
  29.         size            = 24,
  30.         pos             = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -218, y = 570 },
  31.         unit            = "player",
  32.         ismine          = true,
  33.         hide_ooc        = false,
  34.         desaturate      = true,
  35.         move_ingame     = true,
  36.         alpha           = {
  37.           found         = {
  38.             frame       = 1,
  39.             icon        = 1,
  40.           },
  41.           not_found     = {
  42.             frame       = 0.0,
  43.             icon        = 0.6,
  44.           },
  45.         },
  46.       },
  47.       [7] = {
  48.         spec            = nil,
  49.         spellid         = 121471, -- Shadow Blades
  50.         size            = 24,
  51.         pos             = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -150, y = 570 },
  52.         unit            = "player",
  53.         ismine          = true,
  54.         hide_ooc        = false,
  55.         desaturate      = true,
  56.         move_ingame     = true,
  57.         alpha           = {
  58.           found         = {
  59.             frame       = 1,
  60.             icon        = 1,
  61.           },
  62.           not_found     = {
  63.             frame       = 0.0,
  64.             icon        = 0.6,
  65.           },
  66.         },
  67.       },
  68.       [8] = {
  69.         spec            = nil,
  70.         spellid         = 31224, -- Cloak of Shadows
  71.         size            = 24,
  72.         pos             = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -120 , y = 570 },
  73.         unit            = "player",
  74.         ismine          = true,
  75.         hide_ooc        = false,
  76.         desaturate      = true,
  77.         move_ingame     = true,
  78.         alpha           = {
  79.           found         = {
  80.             frame       = 1,
  81.             icon        = 1,
  82.           },
  83.           not_found     = {
  84.             frame       = 0.0,
  85.             icon        = 0.6,
  86.           },
  87.         },
  88.       },
  89.     }
  90.  
  91.     -- Debuff List
  92.     cfg.rf3_DebuffList = {
  93.       [1] = {
  94.         spec            = nil,
  95.         spellid         = 1943, -- Rupture
  96.         size            = 20,
  97.         pos             = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 108, y = 485 },
  98.         unit            = "target",
  99.         validate_unit   = true,
  100.         hide_ooc        = true,
  101.         ismine          = true,
  102.         desaturate      = true,
  103.         move_ingame     = true,
  104.         alpha           = {
  105.           found         = {
  106.             frame       = 1,
  107.             icon        = 1,
  108.           },
  109.           not_found     = {
  110.             frame       = 0.0,
  111.             icon        = 0.6,
  112.           },
  113.         },
  114.       },

Der Rest funktioniert einwandfrei ...

Besten Dank für eine Rückmeldung!

/e: dämliche Frage, sie waren nur komplett am Rand des Bildschirms verschwunden, habe es am Laufen.
Last edited by r3v4n : 03-08-13 at 06:48 AM.
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Unread 02-26-13, 02:50 AM  
zork
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Hi,

manuelle Positionierung ist möglich. Allerdings etwas aufwendiger da man das ganze in einer Lua-Datei ändern muss.

Ich bin mir nicht sicher wo dein UI die Buttons für dich speichert. Prüfe die folgenden 2 Dateien:

rFilter3/config.lua
http://code.google.com/p/rothui/sour...er3/config.lua

rFilter3/charspecific.lua
http://code.google.com/p/rothui/sour...arspecific.lua

In einer der Dateien findest du die Einstellungen für deinen Shamanen.

Du kannst pro Icon die Positionierung im Spiel deaktivieren. Dazu musst du den jeweiligen Button finden und dort die option move_ingame auf false setzen.
Code:
move_ingame     = false,
Wenn du ein Icon nicht mehr sehen möchtest musst du es aus der Config löschen oder den Alpha-Wert auf 0 setzen.
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Unread 02-25-13, 11:29 PM  
Unicorn_swe
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Hallo,

ich habe da eine kleine Frage: Und zwar möchte ich gern wissen, ob ich die Cooldown buttons (siehe Screenshot) auch manuell über x und y achsen-Werte positionieren kann, da beim drag and drop immer ungleichmäßige Lücken entstehen. Ausserdem würde ich gerne einen CD den ich etwas weiter rechts an den Bildschirmrand gezogen hab komplett ausstellen. Das Addon ist in einem vorgefertigtem UI also hab ich die CDs nicht selbst angelegt und der Autor spricht leider nur französisch^^

Ist das möglich und falls ja, kann mir einer step by step erklären wie das geht? Wäre mir echt eine rieeesen große Hilfe

Dankeschön schonmal!

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Unread 02-03-13, 01:12 PM  
cozmos
A Murloc Raider

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Originally Posted by zork
In der config gibt es einen Update-Timer. Dort kannst du die Zeit anpassen.
http://code.google.com/p/rothui/sour.../config.lua#22

Was dein Spell betrifft. Stell sicher, das du die ID [2] nicht mit was anderem überschreibst und entferne ismine.
thx für die schnelle Antwort, am ismine lags wohl und funktioniert jetzt
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