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Siege of Orgrimmar (5.4)
Updated:09-16-13 04:58 AM
Created:04-09-09 11:46 AM
Downloads:17,711
Favorites:145
MD5:
5.4
rFilter3  Popular! (More than 5000 hits)
Version: 50400.01
by: zork [More]

!!! This mod eats puppies. If you are a puppy, stay away from it. It will bite you. !!!


Intro
rFilter3 is a buff, debuff and cooldown filter mod.

You can track a single spell by spellid or a full list of spellids having a similar effect. Example: many buffs give +5% crit, those could be combined to a spelllist.
Visibility settings
  • Active spec
  • Visibility state macro condition
  • Unit validation
  • Combat status
  • Ismine (Only show my buff/debuff)
  • Match spellid (Spellid of the aura found has to fully match)
  • Opacity values based on active/inactive
  • Supports spelllists for buffs/debuffs/cooldowns

Slash commands
Code:
/rfilter
/rfillter unlock
/rfillter lock
/rfillter reset
Config Documentation
Lua config only.
http://rothui.googlecode.com/svn/tru...umentation.txt
SVN
http://code.google.com/p/rothui/sour...ow5.0/rFilter3
50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.03
- Merged Buff/Debuff checks into Aura checks
- attribute "ismine" is deprecated
- added a new attribute: "caster"

50100.02
- added spelllist tracking for cooldowns (useful to track cooldowns of talents the same tier)

50100.01
- updated for patch 5.1

50001.04
- Added a petbattle handler to hide the icons in petbattle

50001.03
- Added charspecific.lua to rFilter3
- Fixed GetSpecilization() (now the spec will match your current spec id correctly)
- Updated the documentation

50001.02
- fixed the spellid checks
- fixed the size reset

50001.01
- initial release

40300.03
- added the visibility_state attribute for buffs, debuffs and cooldowns

40300.02
- changed the talent tree identifictation based on a suggestion of Monolit. The spec value now acepts: nil, 1, 2 or 3. Check the documentation for more info.

40300.01
- updated for patch 4.3

4.011
- updated toc for patch 4.2

4.010
- added slash command for locking / unlocking. Use "/rf" or "/rfilter" for more info ingame
- all frames that have the move attribute and are in the same spec that you have defined can be moved

4.009
- added ingame movability again
Code:
  - Add the move attribute to any spell you want to move ingame (see documentation)
  - Ingame: LEFT MOUSE+ALT+SHIFT = DRAG
                RIGHT MOUSE+ALT+SHIFT = RESIZE
4.008
- rFilter3 has a new config attribute for buffs and debuffs called "match_spellid". The value can be true or false. With the spell given is nailed down by spellid in.

4.007
- updated TOC for patch 4.1

4.006
- removed the global spec settings
- it is now possible to set a spec per icon

Code:
        -- 1 is your first spec 
        -- 2 is your second spec
        -- false or nil will remove the spec tracking
Check config.lua for examples

4.005
- added the updatetimer to the config
- added two new config options to hide icons if the unit being tracked is not available or if you are out of combat. check config.lua examples.

Code:
        validate_unit = true, --only show the icon if unit is found
        hide_ooc      = true, --hide icon out of combat
* validate_unit is possible for buff/debuff tracking. icons will only be displayed if the unit being tacked exists.
* hide_ooc is possible for buffs, debuffs and cooldowns. icons will be hidden if out of combat if that value is available and set to true.

4.004
- added spelllists for buffs and debuffs

4.003
- added ismine check to confg

4.002
- added cooldowns
- specs are now part of the config aswell
- positions are now part of the config
- ingame moving/sizing removed

Btw...cooldowns FINALLY work correctly even with global CD . Showed some l0ve.

4.001
- cata release with ingame moving and sizing aswell as locking

002
- empty table if the char is not set

001
- err
Optional Files (0)


Archived Files (21)
File Name
Version
Size
Author
Date
50400.01
58kB
zork
03-04-13 04:40 PM
50100.03
57kB
zork
12-20-12 11:39 AM
50100.02
57kB
zork
12-14-12 03:32 AM
50100.01
57kB
zork
11-28-12 12:24 PM
50001.04
57kB
zork
09-25-12 12:38 PM
50001.03
57kB
zork
09-21-12 01:44 PM
40300.03
75kB
zork
03-15-12 12:43 PM
40300.02
75kB
zork
01-14-12 06:41 AM
40300.01
75kB
zork
11-30-11 11:50 AM
4.011
80kB
zork
06-29-11 04:18 PM
4.010
79kB
zork
06-03-11 08:39 AM
4.009
78kB
zork
06-03-11 07:18 AM
4.008
77kB
zork
06-03-11 05:03 AM
4.007
77kB
zork
04-28-11 02:26 PM
4.006
77kB
zork
02-25-11 02:22 PM
4.005
77kB
zork
02-25-11 02:04 PM
4.004
77kB
zork
11-05-10 07:51 AM
4.003
77kB
zork
10-30-10 04:36 AM
4.002
76kB
zork
10-26-10 04:44 PM
4.001
77kB
zork
10-24-10 03:43 PM
002
4kB
zork
04-10-09 04:15 AM


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Old 07-04-09, 08:18 AM  
ZyL
A Kobold Labourer

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hi zork

was muss ich machen um diesen Fehler zu beheben ?

-------------

[2009/07/04 16:40:58-164-x4]: rFilter2\rFilter2.lua:321: attempt to perform arithmetic on local 'timeleft' (a nil value)
rFilter2\rFilter2.lua:199: in function <Interface\AddOns\rFilter2\rFilter2.lua:186>

---
Last edited by ZyL : 07-04-09 at 08:41 AM.
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Old 07-02-09, 11:14 AM  
Dancingblade
A Kobold Labourer

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Originally posted by zoktar
nothing bad to say bout this addon but iv gone over to using tellmewhen for focused buffs/debuffs/cd's, features ingame config wich is smart and easy, and seems to have all the functionality i need.
Yeah, I've used TMW in the past as well as Satrina Buff Frames. Both do the job admirably, but I use (most) of the RothUI that this is part of and I love it. I like the small footprint it has. "Simple is beautiful", as Zork says.

Not to mention, I like challenging myself to learn a little LUA. I've got all of the filters set up and positioned where I want them. It's just that timer text on permanent auras that has me stumped.
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Old 06-29-09, 01:58 AM  
zoktar
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Originally posted by Dancingblade
I'm wondering about this myself in regard to buffs which have no timer such as paladin auras and hunter aspects. My current nub fix is to set fontsize=2, which leaves a little black dash in the middle of the icon.

I'm sure there's a more elegant solution.
nothing bad to say bout this addon but iv gone over to using tellmewhen for focused buffs/debuffs/cd's, features ingame config wich is smart and easy, and seems to have all the functionality i need.
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Old 06-28-09, 01:58 PM  
Dancingblade
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Originally posted by zoktar
edit: also with omnicc buffs/debuffs etc with no time makes it show -7435.023 or something simmular to that. for example Clear Casting, or Arcane Potency. im sure there are alot more.

I'm wondering about this myself in regard to buffs which have no timer such as paladin auras and hunter aspects. My current nub fix is to set fontsize=2, which leaves a little black dash in the middle of the icon.

I'm sure there's a more elegant solution.
Last edited by Dancingblade : 06-28-09 at 01:58 PM.
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Old 06-11-09, 12:22 AM  
zoktar
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Originally posted by zork
read my answer to post from gallahead. same question.
sweet, lets see if i can put this in myself

edit: also with omnicc buffs/debuffs etc with no time makes it show -7435.023 or something simmular to that. for example Clear Casting, or Arcane Potency. im sure there are alot more.
Last edited by zoktar : 06-11-09 at 02:28 AM.
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Old 06-10-09, 03:09 PM  
zork
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Originally posted by zoktar
I was wondering if it would be possible to add, ehm so it checks your current spec, like for say, fire mage, acane mage, frost mage, get different procs, short cd spells, and apply different debuffs. usually classes are limited to round 3 specs(most often atleast), or perhaps some sort of profiling? would be awsome so that buffs/debuffs/cd's always accupy the same location on the screen, just a thought perhaps check if u have certain higer level talent spells, for example, arcane barrage,(arcane mage), living bomb(fire mage), to have as a condition. or something.
read my answer to post from gallahead. same question.
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Last edited by zork : 06-10-09 at 03:09 PM.
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Old 06-10-09, 03:02 PM  
zoktar
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I was wondering if it would be possible to add, ehm so it checks your current spec, like for say, fire mage, acane mage, frost mage, get different procs, short cd spells, and apply different debuffs. usually classes are limited to round 3 specs(most often atleast), or perhaps some sort of profiling? would be awsome so that buffs/debuffs/cd's always accupy the same location on the screen, just a thought perhaps check if u have certain higer level talent spells, for example, arcane barrage,(arcane mage), living bomb(fire mage), to have as a condition. or something.
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Old 06-08-09, 08:43 AM  
zork
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Originally posted by fru
Gibt es eine möglichkeit die Buffs erst anzuzeigen, wenn sie eine bestimme Anzahl an Stacks erreicht haben?
Dafür musst du die Buff Funktion anpassen (function addon:rf2_check_buff(frameTag,spellId,unit)) und für die entsprechende SPELLID die if-Bedingung erweitern.

Beispiel:
Code:
if spellid == 1234 and applications > 1 then
  ...
    if name == spellName then
      ...
    end
  ...
end
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Last edited by zork : 06-08-09 at 08:44 AM.
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Old 06-08-09, 08:31 AM  
fru
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Gibt es eine möglichkeit die Buffs erst anzuzeigen, wenn sie eine bestimme Anzahl an Stacks erreicht haben?
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Old 05-28-09, 07:26 AM  
Gallahead
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funktioniert wunderbar. vielen vielen dank.
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Old 05-28-09, 06:07 AM  
zork
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Originally posted by Gallahead
könntest du mir bitte verraten, wie der befehlt zum abprüfen eines talentes, heißt?

rf2_player_talent == " x " ?
http://www.wowwiki.com/API_GetTalentInfo

Beispiel: Heroic Strike, ist in TAB 1 und hat Index 1

Code:
local nameTalent, iconPath, tier, column, currentRank = GetTalentInfo(1,1)
Wichtig ist currentRank, da steht drin wieviel Punkte du vergeben hast.

Also z.b.
Code:
local nameTalent, iconPath, tier, column, currentRank = GetTalentInfo(1,1)
local nameTalent2, iconPath2, tier2, column2, currentRank2 = GetTalentInfo(1,2)

if currentRank > 0 then
  ..
end
if currentRank2 > 0 then
  ..
end
So ca denk ich mal.
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Old 05-28-09, 02:59 AM  
Gallahead
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Originally posted by zork
hmm schon wenn du auf bestimmte talente abprüfst. dann musst du allerdings das addon beim talentwechsel einmal durchstarten.
du kannst auf bestimmte talente prüfen z.b.
könntest du mir bitte verraten, wie der befehlt zum abprüfen eines talentes, heißt?

rf2_player_talent == " x " ?
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Old 05-26-09, 07:42 AM  
zork
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Originally posted by Gallahead
servus zork.

gibt es eine möglichkeit 2 profile für einen charakter anzulegen zum beispiel im falle eines zweitspeccs?
hmm schon wenn du auf bestimmte talente abprüfst. dann musst du allerdings das addon beim talentwechsel einmal durchstarten.

du kannst auf bestimmte talente prüfen z.b.
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Old 05-26-09, 05:02 AM  
Gallahead
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servus zork.

gibt es eine möglichkeit 2 profile für einen charakter anzulegen zum beispiel im falle eines zweitspeccs?
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Old 05-21-09, 04:46 AM  
Fama
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Hi Zork.


It is possible to see a debuff even when I did not in the target frame mob?

Thx
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