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Return to Karazhan (7.1.0)
Updated:11-30-16 02:12 PM
Created:04-09-09 11:46 AM
Downloads:22,867
Favorites:150
MD5:
7.1.0

rFilter  Popular! (More than 5000 hits)

Version: 710.20161130
by: zork [More]


Intro

Buff, debuff and cooldown filter button framework. Does nothing on its own. Needs a layout.

Layout:
Slash Command
/rfilter
API documentation
rFilter API documentation
Requires
rLib
Git
https://github.com/zorker/rothui/tre...wow7.0/rFilter

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Post A Reply Comment Options
Unread 07-19-15, 10:31 AM  
Sasenna
A Murloc Raider
 
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Trying to get Asphyxiate to replace Strangulate. I get the icon to appear but the cooldown tracker does nothing for it.

Code:
  --deathknight defaults
  if player_class == "DEATHKNIGHT" then
    --default deathknight buffs
    cfg.rf3_BuffList = {}
    --default deathknight debuffs
    cfg.rf3_DebuffList = {}
    --default deathknight cooldowns
    cfg.rf3_CooldownList = {
      {
        spec = nil, 
        spellid = 47476, --strangulate
	spelllist = { 47476, 108194, }, --asphyxiate Does not work. Has the icon change to correct one but does not show cooldown
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -265, y = -163 },
        size = 26,
        desaturate = true,
        move_ingame     = true,
        alpha = {
          cooldown = {
            frame = 1,
            icon = 0.6,
          },
          no_cooldown = {
            frame = 1,
            icon = 1,          
          },
        },
      },
     }
  end
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Unread 05-13-15, 05:55 AM  
Politig
A Chromatic Dragonspawn
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Forum posts: 176
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Does this addon support the ActionButton_ShowOverlayGlow() API? Sometimes I wish my icons had the glowing border.

EDIT: Okay looking through some of the documentation, this probably won't apply to the icons created since they aren't actually actionbuttons. Is it possible to have the icons have the glowing "proc" border without importing additional media, or is additional media/animation code required?
Last edited by Politig : 05-15-15 at 04:42 AM.
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Unread 04-10-15, 06:51 AM  
zork
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Numbers are irrelevant.

You can just do:

Lua Code:
  1. {
  2.   { stuff = 1 },
  3.   { stuff = 1 },
  4.   { stuff = 1 },
  5.   { stuff = 1 },
  6. }

Example: https://code.google.com/p/rothui/sou...pecific.lua#23
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Unread 03-29-15, 04:50 AM  
gmarco
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Another question zork (hoping you read them and I don't bother you so much :-)


IN configuring the rfilter3 buff / debuff lists we have to specify a list like an array.

Example:

Lua Code:
  1. [1] = {
  2.         spellid = 135286, -- BEAR:3:Unghie e denti
  3.         spec = 3,
  4.         size = 40,
  5.         pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -70, y = -250 },
  6.         unit = "player",
  7.         validate_unit   = false,
  8.         ismine          = true,
  9.         desaturate      = true,
  10.         match_spellid   = true,
  11.         move_ingame     = false,
  12.         hide_ooc        = true,
  13.         alpha = {
  14.           found = {
  15.             frame = 1,
  16.             icon = 1,
  17.           },
  18.           not_found = {
  19.             frame = 0,
  20.             icon = 0,
  21.           },
  22.         },
  23.       },  
  24.      
  25.     [2] = {
  26.         spellid = 158792, -- BEAR:3:Polverizzazione
  27.         spec = 3,
  28.         size = 40,
  29.         pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -120, y = -250 },
  30.         unit = "player",
  31.         validate_unit   = false,
  32.         ismine          = true,
  33.         desaturate      = true,
  34.         match_spellid   = true,
  35.         move_ingame     = false,
  36.         hide_ooc        = true,
  37.         alpha = {
  38.           found = {
  39.             frame = 1,
  40.             icon = 1,
  41.           },
  42.           not_found = {
  43.             frame = 0,
  44.             icon = 0,
  45.           },
  46.         },
  47.       },

and so on ...

This make a little bit unconfortable if you have to add buffs later for the numbering of the array.
I'd like to ask ... Is it possible to use, for example, as key the spellid instead of 1, 2, 3 .... and so on ? so we don't have to care about order and remember about the last ones used ?

Thanks very much zork for this really great addon.
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Last edited by gmarco : 03-29-15 at 04:51 AM.
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Unread 03-24-15, 02:20 AM  
gmarco
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Hi Zork,

Can you pls consider the idea of add also to rfilter3 the possibility to set the background (shadow) true or false by setting like others addon of r-series (I mean rActionButtonStyler and rBuffFrameStyler).

I am using all of them with the same skin:
http://www.wowinterface.com/download...ylerichik.html

but with the others I can disable the bg or shadow (the outer_shadow.tga texture) in rfilter3 I have did this setting the alfa to 0 in this line:


Lua Code:
  1. sh:SetVertexColor(0, 0, 0, 0)

I don't think it is a "clean solution" so if you can pls consider the idea of adding such setting will be great.

Thanks for the great addons zork !

I post a screenshots so you can figure better what I mean.

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Unread 01-10-15, 07:25 PM  
zork
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rFilter3 does not support GetItemCooldown. Sorry.
http://www.wowwiki.com/API_GetItemCooldown
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Unread 01-10-15, 11:08 AM  
marveL.
A Kobold Labourer

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File comments: 9
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CD trinkets

Hi!
Can i track CD of my trinkets by rFilter?

it's not work:
Code:
{
        spellid = 162919, --trinket
        spec = nil,
        size = 28,
        framestrata = "LOW",
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 229, y = 420 },
        desaturate      = true,
        move_ingame     = true,
        hide_ooc        = true,
        alpha = {
          cooldown = {
            frame = 0.4,
            icon = 0.6,
          },
          no_cooldown = {
            frame = 1,
            icon = 1,
          },
        },
},
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Unread 12-13-14, 02:59 PM  
DeezeNuts
A Defias Bandit

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How would I be able to track the cooldown of Power Word Solace using rfilter?

EDIT: After reading the doc I figured it out, thanks zork!
Last edited by DeezeNuts : 12-13-14 at 04:52 PM.
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Unread 11-28-14, 03:13 AM  
zork
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Buffs and Debuffs in WoD.
http://www.wowhead.com/guide=1100/buffs-and-debuffs

Code:
{
  "attackPower" = [6673,19506,57330],
  "stamina" = [469,21562,166928,50256,160014,160003,90364]
}
Hmm. Interesting.
http://wowprogramming.com/docs/api/G...ffTrayAuraInfo

Lua Code:
  1. for i=1,NUM_LE_RAID_BUFF_TYPES do
  2.   local name, rank, texture, duration, expiration, spellId, slot = GetRaidBuffTrayAuraInfo(i);
  3.   print(name,texture)
  4. end

Player debuffs are already consolidated.
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Last edited by zork : 11-28-14 at 03:29 AM.
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Unread 11-01-14, 10:28 AM  
zork
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Hmm. Thanks. Currently I have no spell list set up.
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Unread 10-31-14, 07:09 PM  
Julchen
A Deviate Faerie Dragon

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The cooldown spelllist doesn't work anymore. GetSpellBookItemName(gsi_name) is always false or nil.

edit: GetSpellInfo(gsi_name) seems to work
Last edited by Julchen : 11-01-14 at 03:54 AM.
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Unread 10-26-14, 11:21 AM  
zork
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Re: Execute Proc

You can't track that with this addon. There is no such thing as conditional health tracking. What you can track is the execute cooldown. But execute has no cooldown. So bad luck.
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Unread 10-26-14, 10:14 AM  
Crociffixio
A Kobold Labourer
 
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Execute Proc

Hi folks,

I got this set up for my warrior and loving the addon.

I need help getting Execute proc - since from what i've looked, there's no aura or something...no spell to track it.

Got Victory Rush working, it has an aura - but execute becomes only available if the player is 20% health or lower.

How should i approach this ?
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Unread 10-25-14, 09:49 AM  
kkot
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Never mind, apparently if you've got a spelllist and it can't find any one of the spells in the list it craps out.
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Unread 10-25-14, 09:36 AM  
kkot
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`unit = "target"` on buffs doesn't work on 6.0. No errors.
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