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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:00 PM
Created:04-09-09 11:46 AM
Downloads:18,485
Favorites:147
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rFilter3  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


!!! This mod eats puppies. If you are a puppy, stay away from it. It will bite you. !!!

INTRO

rFilter3 is a buff, debuff and cooldown filter mod.

You can track a single spell by spellid or a full list of spellids having a similar effect. Example: many buffs give +5% crit, those could be combined to a spelllist.
SLASH COMMANDS
Code:
/rfilter
/rfillter unlock
/rfillter lock
/rfillter reset
DOC
http://rothui.googlecode.com/svn/tru...umentation.txt
SVN
http://code.google.com/p/rothui/sour...ow6.0/rFilter3


60000.01
- updated for patch 6.0.2

50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.03
- Merged Buff/Debuff checks into Aura checks
- attribute "ismine" is deprecated
- added a new attribute: "caster"

50100.02
- added spelllist tracking for cooldowns (useful to track cooldowns of talents the same tier)

50100.01
- updated for patch 5.1

50001.04
- Added a petbattle handler to hide the icons in petbattle

50001.03
- Added charspecific.lua to rFilter3
- Fixed GetSpecilization() (now the spec will match your current spec id correctly)
- Updated the documentation

50001.02
- fixed the spellid checks
- fixed the size reset

50001.01
- initial release

40300.03
- added the visibility_state attribute for buffs, debuffs and cooldowns

40300.02
- changed the talent tree identifictation based on a suggestion of Monolit. The spec value now acepts: nil, 1, 2 or 3. Check the documentation for more info.

40300.01
- updated for patch 4.3

4.011
- updated toc for patch 4.2

4.010
- added slash command for locking / unlocking. Use "/rf" or "/rfilter" for more info ingame
- all frames that have the move attribute and are in the same spec that you have defined can be moved

4.009
- added ingame movability again
Code:
  - Add the move attribute to any spell you want to move ingame (see documentation)
  - Ingame: LEFT MOUSE+ALT+SHIFT = DRAG
                RIGHT MOUSE+ALT+SHIFT = RESIZE
4.008
- rFilter3 has a new config attribute for buffs and debuffs called "match_spellid". The value can be true or false. With the spell given is nailed down by spellid in.

4.007
- updated TOC for patch 4.1

4.006
- removed the global spec settings
- it is now possible to set a spec per icon

Code:
        -- 1 is your first spec 
        -- 2 is your second spec
        -- false or nil will remove the spec tracking
Check config.lua for examples

4.005
- added the updatetimer to the config
- added two new config options to hide icons if the unit being tracked is not available or if you are out of combat. check config.lua examples.

Code:
        validate_unit = true, --only show the icon if unit is found
        hide_ooc      = true, --hide icon out of combat
* validate_unit is possible for buff/debuff tracking. icons will only be displayed if the unit being tacked exists.
* hide_ooc is possible for buffs, debuffs and cooldowns. icons will be hidden if out of combat if that value is available and set to true.

4.004
- added spelllists for buffs and debuffs

4.003
- added ismine check to confg

4.002
- added cooldowns
- specs are now part of the config aswell
- positions are now part of the config
- ingame moving/sizing removed

Btw...cooldowns FINALLY work correctly even with global CD . Showed some l0ve.

4.001
- cata release with ingame moving and sizing aswell as locking

002
- empty table if the char is not set

001
- err
Optional Files (0)


Archived Files (22)
File Name
Version
Size
Author
Date
50400.01
57kB
zork
09-16-13 04:58 AM
50400.01
58kB
zork
03-04-13 05:40 PM
50100.03
57kB
zork
12-20-12 12:39 PM
50100.02
57kB
zork
12-14-12 04:32 AM
50100.01
57kB
zork
11-28-12 01:24 PM
50001.04
57kB
zork
09-25-12 12:38 PM
50001.03
57kB
zork
09-21-12 01:44 PM
40300.03
75kB
zork
03-15-12 12:43 PM
40300.02
75kB
zork
01-14-12 07:41 AM
40300.01
75kB
zork
11-30-11 12:50 PM
4.011
80kB
zork
06-29-11 04:18 PM
4.010
79kB
zork
06-03-11 08:39 AM
4.009
78kB
zork
06-03-11 07:18 AM
4.008
77kB
zork
06-03-11 05:03 AM
4.007
77kB
zork
04-28-11 02:26 PM
4.006
77kB
zork
02-25-11 03:22 PM
4.005
77kB
zork
02-25-11 03:04 PM
4.004
77kB
zork
11-05-10 07:51 AM
4.003
77kB
zork
10-30-10 04:36 AM
4.002
76kB
zork
10-26-10 04:44 PM
4.001
77kB
zork
10-24-10 03:43 PM
002
4kB
zork
04-10-09 04:15 AM


Post A Reply Comment Options
Unread 03-02-11, 09:44 AM  
Dhaern
A Kobold Labourer

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Hiii, support multi-target DoT? for living bombs, ruptures etc in 2+ targets. Thxx for this new and nice addon
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Unread 02-27-11, 10:24 AM  
zork
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Re: Thanks

You can save the config.lua in UTF-8 and russian signs are possible by then.
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Unread 02-27-11, 08:49 AM  
Ezekiel2517
A Kobold Labourer

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Thumbs up Thanks

Ablosutly fantastic addon!Thanks alot.

Russian not supported in code.so just delete part about name
"player_name == "Rothar" and"
in line
"if player_name == "Rothar" and player_class == "WARRIOR" then"
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Unread 02-25-11, 03:04 PM  
zork
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*EDIT*

4.006
- changed the spec settings
- see changelog

Code:
        spec = 1, -- 1, 2 or nil
The global spec settings got removed. Instead the icons itself now have a spec attribute that can be set to 1, 2 or nil. (nil would track the icon in both specs)

~~~~~~~~~~~~~~~~

4.005
- added the updatetimer to the config
- added two new config options to hide icons if the unit being tracked is not available or if you are out of combat. check config.lua examples.

Code:
        validate_unit = true, --only show the icon if unit is found
        hide_ooc      = true, --hide icon out of combat
* validate_unit is possible for buff/debuff tracking. icons will only be displayed if the unit being tacked exists.
* hide_ooc is possible for buffs, debuffs and cooldowns. icons will be hidden if out of combat if that value is available and set to true.
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Last edited by zork : 02-25-11 at 03:25 PM.
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Unread 02-18-11, 06:31 PM  
zork
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Well yes but that is not part of this mod. You would need to restructure the config aswell. You don't want to have a condition but instead add sth like

Code:
local char = {}

char["Rothar"] = {
  [1] = { --all the settings for spec 1
    --xxx
  },
  [2] =  { --all the settings for spec 2
    --xxx
  },
},
The event is sth with "talent group changed". After that event fired you have a local variable that read the config value again based on the new spec id.

This is advanced only. I could add this to a todolist but I have no time atm.
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Unread 02-18-11, 10:57 AM  
Grobs
A Kobold Labourer

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Hi zork,

just was going to ask the same. currently icons only change to active spec when reloading the UI. Is it possible in any way to trigger this via an event?

Originally posted by Politig
How can you have a set of icons to track that change depending on your spec? Right now I have:

if player_name == "Politig" and player_class == "MAGE" and (spec == 1) then

and

if player_name == "Politig" and player_class == "MAGE" and (spec == 2) then

where spec 2 is located after spec 1 in the config.lua. How can I let it know to switch back after changing specs?

Thanks!
Last edited by Grobs : 02-18-11 at 11:01 AM.
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Unread 02-08-11, 02:25 AM  
zork
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Currently not.
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Unread 02-07-11, 06:20 PM  
Sasenna
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General Filter

Is it possible to make general filters? Like if I wanted to know if my target was snared for any toon I use.


Code:
 
cfg.rf3_DebuffList = {
     [1] = {
        spellid = 1715, --hamstring
		spelllist = { --check a list instead because other classes can do the same
          [1] = 1715,   -- Hamstring
          [2] = 18223,  -- Curse of Exhaustion
          [3] = 3409,   -- Crippling Poison
          [4] = 51583,  -- Blade Twisting
        },
        size = 28,
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 42, y = 220 },
        unit = "target",
        ismine = false,
        desaturate = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
    }
That without having
Code:
if player_name == "Player" and player_class == "CLASS" and (spec == 1 or spec == 2) then
above it.

~Sas
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Unread 02-03-11, 06:37 AM  
zork
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No it's not and rFilter2 is outdated. The WoW API has changed.
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Unread 02-03-11, 04:53 AM  
daka242
A Murloc Raider

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Hey Zork what about rFilter2 ? I downloaded the latest one from your repository but nothing happens - the addon is loaded but showing nothing even with config mode enabled. Is it working ?
I like rFilter3 and use it on my warrior (which is very easy cos you play warrior too) but am altoholic and having troubles to configure it for all the alts .
With rFilter2 its way more simple.
Last edited by daka242 : 02-03-11 at 05:02 AM.
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Unread 01-19-11, 04:05 PM  
Politig
A Chromatic Dragonspawn
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Is it possible to not have to reload every time I change specs?

I also noticed that if I log off in spec 2, spec 1 shows up when I first log in.
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Unread 01-19-11, 03:02 AM  
zork
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/reload
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Unread 01-18-11, 08:02 PM  
Politig
A Chromatic Dragonspawn
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How can you have a set of icons to track that change depending on your spec? Right now I have:

if player_name == "Politig" and player_class == "MAGE" and (spec == 1) then

and

if player_name == "Politig" and player_class == "MAGE" and (spec == 2) then

where spec 2 is located after spec 1 in the config.lua. How can I let it know to switch back after changing specs?

Thanks!
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Unread 01-13-11, 03:30 AM  
zin99
A Deviate Faerie Dragon

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really amazing addon. i wonder how hard it would be for someone with limited lua knowledge to get the borders to 1px while keepin their coloring?
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Unread 01-10-11, 09:23 AM  
Viridis
A Deviate Faerie Dragon

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Originally posted by zork
It updates once a second. I don't like spam. You could decrease the onUpdate timer to make it updater more often.
Ah found it thanks, if anyone wants to change it serach for "OnUpdate" in the core.lua and change "> 1" to "> .5" or however fast you want it to update.
Last edited by Viridis : 01-10-11 at 09:23 AM.
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