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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:00 PM
Created:04-09-09 11:46 AM
Downloads:18,493
Favorites:147
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rFilter3  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


!!! This mod eats puppies. If you are a puppy, stay away from it. It will bite you. !!!

INTRO

rFilter3 is a buff, debuff and cooldown filter mod.

You can track a single spell by spellid or a full list of spellids having a similar effect. Example: many buffs give +5% crit, those could be combined to a spelllist.
SLASH COMMANDS
Code:
/rfilter
/rfillter unlock
/rfillter lock
/rfillter reset
DOC
http://rothui.googlecode.com/svn/tru...umentation.txt
SVN
http://code.google.com/p/rothui/sour...ow6.0/rFilter3


60000.01
- updated for patch 6.0.2

50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.03
- Merged Buff/Debuff checks into Aura checks
- attribute "ismine" is deprecated
- added a new attribute: "caster"

50100.02
- added spelllist tracking for cooldowns (useful to track cooldowns of talents the same tier)

50100.01
- updated for patch 5.1

50001.04
- Added a petbattle handler to hide the icons in petbattle

50001.03
- Added charspecific.lua to rFilter3
- Fixed GetSpecilization() (now the spec will match your current spec id correctly)
- Updated the documentation

50001.02
- fixed the spellid checks
- fixed the size reset

50001.01
- initial release

40300.03
- added the visibility_state attribute for buffs, debuffs and cooldowns

40300.02
- changed the talent tree identifictation based on a suggestion of Monolit. The spec value now acepts: nil, 1, 2 or 3. Check the documentation for more info.

40300.01
- updated for patch 4.3

4.011
- updated toc for patch 4.2

4.010
- added slash command for locking / unlocking. Use "/rf" or "/rfilter" for more info ingame
- all frames that have the move attribute and are in the same spec that you have defined can be moved

4.009
- added ingame movability again
Code:
  - Add the move attribute to any spell you want to move ingame (see documentation)
  - Ingame: LEFT MOUSE+ALT+SHIFT = DRAG
                RIGHT MOUSE+ALT+SHIFT = RESIZE
4.008
- rFilter3 has a new config attribute for buffs and debuffs called "match_spellid". The value can be true or false. With the spell given is nailed down by spellid in.

4.007
- updated TOC for patch 4.1

4.006
- removed the global spec settings
- it is now possible to set a spec per icon

Code:
        -- 1 is your first spec 
        -- 2 is your second spec
        -- false or nil will remove the spec tracking
Check config.lua for examples

4.005
- added the updatetimer to the config
- added two new config options to hide icons if the unit being tracked is not available or if you are out of combat. check config.lua examples.

Code:
        validate_unit = true, --only show the icon if unit is found
        hide_ooc      = true, --hide icon out of combat
* validate_unit is possible for buff/debuff tracking. icons will only be displayed if the unit being tacked exists.
* hide_ooc is possible for buffs, debuffs and cooldowns. icons will be hidden if out of combat if that value is available and set to true.

4.004
- added spelllists for buffs and debuffs

4.003
- added ismine check to confg

4.002
- added cooldowns
- specs are now part of the config aswell
- positions are now part of the config
- ingame moving/sizing removed

Btw...cooldowns FINALLY work correctly even with global CD . Showed some l0ve.

4.001
- cata release with ingame moving and sizing aswell as locking

002
- empty table if the char is not set

001
- err
Optional Files (0)


Archived Files (22)
File Name
Version
Size
Author
Date
50400.01
57kB
zork
09-16-13 04:58 AM
50400.01
58kB
zork
03-04-13 05:40 PM
50100.03
57kB
zork
12-20-12 12:39 PM
50100.02
57kB
zork
12-14-12 04:32 AM
50100.01
57kB
zork
11-28-12 01:24 PM
50001.04
57kB
zork
09-25-12 12:38 PM
50001.03
57kB
zork
09-21-12 01:44 PM
40300.03
75kB
zork
03-15-12 12:43 PM
40300.02
75kB
zork
01-14-12 07:41 AM
40300.01
75kB
zork
11-30-11 12:50 PM
4.011
80kB
zork
06-29-11 04:18 PM
4.010
79kB
zork
06-03-11 08:39 AM
4.009
78kB
zork
06-03-11 07:18 AM
4.008
77kB
zork
06-03-11 05:03 AM
4.007
77kB
zork
04-28-11 02:26 PM
4.006
77kB
zork
02-25-11 03:22 PM
4.005
77kB
zork
02-25-11 03:04 PM
4.004
77kB
zork
11-05-10 07:51 AM
4.003
77kB
zork
10-30-10 04:36 AM
4.002
76kB
zork
10-26-10 04:44 PM
4.001
77kB
zork
10-24-10 03:43 PM
002
4kB
zork
04-10-09 04:15 AM


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Unread 05-06-11, 07:53 AM  
mikenavi
A Kobold Labourer

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Originally posted by zork
That is a problem because UnitAura does not support the spellid, it just can deliver the spellid.

http://wowprogramming.com/docs/api/UnitAura

Sometimes it is nice to track for the Aura name only because (maybe you just want to know if "Mark of the Wild" was applied to a target no matter what).

A fix for this can be applied but only if I add a new variable to the config and code. That would be sth like "match_spellid = true". So not only the name has to match but the spellid aswell.

I then would add the new config attribute to the condition.
Code:
     if name and (not f.ismine or (f.ismine and caster == "player")) and (not f.match_spellid or (f.match_spellid and spID = spellid)) then
If match_spellid is set than not only the name has to be found but the spellID has to match aswell. Gonna add this tonight.

I'm actually planning of releasing rFiler4 with a config panel. Will be my first mod with an options panel ingame. (You heard it here first. Psssst)
Sounds great! Thanx a lot.
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Unread 05-06-11, 01:47 AM  
zork
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That is a problem because UnitAura does not support the spellid, it just can deliver the spellid.

http://wowprogramming.com/docs/api/UnitAura

Sometimes it is nice to track for the Aura name only because (maybe you just want to know if "Mark of the Wild" was applied to a target no matter what).

A fix for this can be applied but only if I add a new variable to the config and code. That would be sth like "match_spellid = true". So not only the name has to match but the spellid aswell.

I then would add the new config attribute to the condition.
Code:
     if name and (not f.ismine or (f.ismine and caster == "player")) and (not f.match_spellid or (f.match_spellid and spID = spellid)) then
If match_spellid is set than not only the name has to be found but the spellID has to match aswell. Gonna add this tonight.

I'm actually planning of releasing rFiler4 with a config panel. Will be my first mod with an options panel ingame. (You heard it here first. Psssst)
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Last edited by zork : 05-06-11 at 01:53 AM.
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Unread 05-05-11, 06:42 PM  
mikenavi
A Kobold Labourer

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Originally posted by zork
If you need to track more that one buff at a time add them to the spelllist.
Code:
        spellid = 92075, -- use this as icon if none is found
        spelllist = { --check both
          [1] = 92075,
          [2] = 92076,
        },
Thanx a lot for your advice but i suppose i didn't desribe my problem clearly. I need to track only one of those debuffs, and don't track another at all. I create rule with only one spellID, but, in fact, both of them are tracking at the same time (one of them have an expiration timer, and another one don't have one, but both of them have exactly same spellName).

I can upload my config somewhere. And sorry for my bad English
Last edited by mikenavi : 05-06-11 at 01:08 AM.
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Unread 05-05-11, 05:05 PM  
zork
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If you need to track more that one buff at a time add them to the spelllist.
Code:
        spellid = 92075, -- use this as icon if none is found
        spelllist = { --check both
          [1] = 92075,
          [2] = 92076,
        },
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Last edited by zork : 05-05-11 at 05:07 PM.
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Unread 05-05-11, 04:15 PM  
mikenavi
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Hi, thanks for great addon, but i have one problem. I try to track first phase debuffs on heroic Twilight Ascendant Council encounter. I use this code:

Code:
        spec = nil, 
        spellid = 92075, -- first Gravity Core debuff
        spelllist = { },
        ...
        unit          = "player",
        validate_unit = true,
        ...
But in this container i have two different spells shown during the fight: 92076 and 92075. This spells have same names "Gravity Core", but different IDs. Same problem with another debuff - 92068 and 92067. I need to track only one of them. How can i sovle this problem?
Last edited by mikenavi : 05-06-11 at 01:02 AM.
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Unread 04-28-11, 03:58 PM  
burtonag
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Originally posted by zork
Spec config is long time gone. You define spec for each icon and icons get checked every set timespan. If the spec is active by that time the icon will show up. See changelog.
Doh, I guess I need to update and redo my config.
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Unread 04-28-11, 02:25 PM  
zork
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Spec config is long time gone. You define spec for each icon and icons get checked every set timespan. If the spec is active by that time the icon will show up. See changelog.
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Unread 04-28-11, 02:18 PM  
burtonag
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When I log on it brings up my spec 1 configuration even though I am in spec 2. I reload UI and spec 2 comes up.
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Unread 04-27-11, 05:43 AM  
zork
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Is it not?
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Unread 04-27-11, 04:56 AM  
gossipgirlxo
A Deviate Faerie Dragon

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is this mod currently working in 4.1?
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Unread 04-02-11, 08:26 AM  
Musinn
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Hey, I'm quite noobish when it comes to this kind of stuff.
Currently everything in the config.lua is set to your warriors ui.
So, if I log with my warrior it works as intended without touching anything in the congif.lua

But I want to use this addon on my priest, how do I go about changing everything and modifying it for my priest?
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Unread 03-19-11, 09:10 AM  
IraTatsu
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Ah, super, danke für die schnelle Antwort.
Schade, okay dann schau Ich halt wie gewohnt nach, is ja kein alzugroßes
Problem .

Mfg
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Unread 03-19-11, 04:39 AM  
zork
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rFilter prüft Spells nur auf validen Zielen. (Also sogenannten UnitIDs). http://www.wowwiki.com/UnitId

Du könntest also für die unit den Namen des Spielers angeben auf den du es gesetzt hast. Anders ist das nicht möglich.

Alternativ kannst du es auf focus setzen und musst von zeit zu zeit eben nachgucken falls du dein foucs ziel änderst.
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Unread 03-18-11, 07:36 PM  
IraTatsu
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Hey Zork,
hab eine Frage, habe alles gut hinbekommen, nur leider ein Problem.

Und zwar bei meinen Magier, Ich nutze auch dein UI und dazu nun auch Filter eingestellt.
Nur bei den Buff "Magie fokussieren" klappt es nicht so wie Ich möchte.
Und zwar soll er es genau so anzeigen, wie jeden anderen Buff auch, also wielange der noch läuft. Nur zeigt der immer nur den "Proct" an.

Ich hoffe du weißt was Ich meine .

Vielen Dank schonmal
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Unread 03-02-11, 10:32 AM  
zork
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This is not possible. The addon works without tables and just tracks stuff on existing units.

Thus you could track a debuff on focus and target units for example. The limitation is intended.

If you want to track multitargets you may get results you like via using focus and target settings.
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Last edited by zork : 03-02-11 at 10:33 AM.
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