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Updated:11-30-16 02:12 PM
Created:04-09-09 11:46 AM
Downloads:24,934
Favorites:148
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rFilter  Popular! (More than 5000 hits)

Version: 710.20161130
by: zork [More]


Intro

Buff, debuff and cooldown filter button framework. Does nothing on its own. Needs a layout.

Layout:
Slash Command
/rfilter
API documentation
rFilter API documentation
Requires
rLib
Git
https://github.com/zorker/rothui/tre...wow7.0/rFilter

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Archived Files (25)
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710.20161117
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zork
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710.20161031
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4.009
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4.006
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4.005
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4.004
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4.002
76kB
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4.001
77kB
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10-24-10 03:43 PM
002
4kB
zork
04-10-09 04:15 AM


Post A Reply Comment Options
Unread 12-01-11, 11:30 AM  
elegos
A Kobold Labourer

Forum posts: 0
File comments: 17
Uploads: 0
Bane of Doom not working?

Hello zork!

Thank you for this addon! I've got a problem with the config file. It runs smoothly, but it seems it doesn't like Bane of Doom. I've double-checked in-game and the debuff applied is 603, but it won't find it for some strange reason. I've set in the spelllist Bane of Agony, and the addon finds it. This is my debuff configuration, may you please have a look into it?

Code:
  			[2] = {
  				spec = nil,
  				spellid = 603, -- Bane of Doom
  				spelllist = {
  					[0] = 603, -- Bane of Doom
  					[1] = 980  -- Bane of Agony
  				},
  				size = 48,
  				pos = {
  					a1	= "BOTTOM",
  					a2	= "BOTTOM",
  					af	= "UIParent",
  					x	= 0,
  					y	= 210
  				},
  				unit			= "target",
  				validate_unit	= true,
  				ismine			= true,
  				desaturate		= true,
  				move_ingame		= false,
  				alpha = {
  					found = {
  						frame	= 1,
  						icon	= 1
  					},
  					not_found = {
  						frame	= 0.4,
  						icon	= 0.6
  					}
  				}
  			}
EDIT: same issue with Curse of the Elements, spell ID 1490... Curse of Weakness works (Curse of Tongues IDK as the target dummy is immune)

P.S.
May you please explain me the buff/debuff option "match_spellid"? I haven't understood it from the docs, since I haven't found any spell name property...
Last edited by elegos : 12-01-11 at 11:38 AM.
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Unread 11-24-11, 07:44 AM  
Bhumi
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Thanks a lot, Zork for your great work on this addon and all the Roth UI pack. Danke schön !


EDIT : got it, nvm
Last edited by Bhumi : 11-25-11 at 07:10 PM.
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Unread 11-08-11, 09:46 AM  
zork
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Forum posts: 1635
File comments: 3622
Uploads: 118
No.
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Unread 11-08-11, 05:22 AM  
Xully
A Fallenroot Satyr

Forum posts: 28
File comments: 160
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ive been trying to track RAging blow "Fury warrior" proc. to add it into rfilter3, but its hard to do it because if you add raging blow spellid nothing will happen, cause it opens up whenever you are enrage or have bezerker rage active on you, and if i add thoose spellid it will show the picture of enrage or bezerker rage, I want picture of raging blow to show upon if i'm enrage or better whenever raging blow is clickable, it shows, is that possible? thanks
Last edited by Xully : 11-08-11 at 05:22 AM.
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Unread 10-26-11, 03:06 PM  
reflectional
A Fallenroot Satyr
 
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Forum posts: 20
File comments: 6
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Amazing addon been looking for something to track my debuffs/buffs and couldent find anything that fit me i am new to Lua (dont know anything but trying to learn) thought i would give this a shot despite the warning ;p and i was able to get everything working and figure out the error messeges and fix it when it did work. Thank You!!!
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Unread 10-23-11, 08:24 AM  
jordaldo
A Kobold Labourer

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File comments: 11
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Ah. Thanks
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Unread 10-19-11, 01:27 AM  
zork
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That is your buff, ismine should not be false. Make sure the spellid matches the buff you are actually having. Hover the icon ingame and check the spellid.
Yes, alpha settings set the show/hide status.
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Last edited by zork : 10-19-11 at 01:29 AM.
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Unread 10-18-11, 10:23 PM  
jordaldo
A Kobold Labourer

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Another question, I can't get my warlock t12 4pc bonus to show up. What do I do?

Code:
[4] = {
	spec = nil,
	spellid = 99232,	--4pc bonus
 size = 50,
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 130, y = 107 },
        unit = "player",
        validate_unit   = false,
        ismine          = false,
        hide_ooc        = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame     = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,          
          },
        },
      },
Last edited by jordaldo : 10-18-11 at 10:43 PM.
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Unread 10-18-11, 10:06 PM  
jordaldo
A Kobold Labourer

Forum posts: 0
File comments: 11
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How do I make the things disappear when they are not active?

Do I just use the alpha settings for found/notfound?
or is there a specific setting I missed somewhere?
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Unread 09-30-11, 08:45 PM  
zork
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Save the file in UTF-8 charset. Problem solved.
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Unread 09-29-11, 12:20 AM  
Mahot
A Kobold Labourer

Forum posts: 0
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Hi, i have some problem with player_name condition - it seems that it doesn't work with cyrilic names. For example, if i set player_name == "Махотыч", nothing happens - no CD, buffes or debuffes are shown. With only player_class condition enabled (excluding player_name) everything works just fine. Is it possible to include support for cyrilic names or probably i just do something wrong with my config?
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Unread 08-30-11, 02:11 PM  
zork
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Well no. But you can hack the code and make it possible.
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Unread 08-30-11, 02:14 AM  
zin99
A Deviate Faerie Dragon

Forum posts: 12
File comments: 41
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is it possible to have 2 different sets of bufflists loaded at the same time? for example one character or class specific and another list that tracks target pvp buffs and is shared by all player characters?

or do i need to add the pvp debuffs to every class specific bufflist?
Last edited by zin99 : 08-30-11 at 02:29 AM.
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Unread 08-28-11, 10:35 AM  
zork
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Re: Cooldown Layer

The thing is...the border is a texture and the cooldown bar is a frame. Frame which are applied to other frames will always hover them. You can solve it by using a helper frame. Anchor the helper frame to the cooldown bar frame and bind the border texture to the helper frame. You can use texture levels only for textures of the same frame.

There is no initial framelevel parameter for CreateFrame. Read: http://wowprogramming.com/docs/api/CreateFrame
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Last edited by zork : 08-28-11 at 10:37 AM.
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Unread 08-27-11, 11:47 AM  
Julchen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 54
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Cooldown Layer

Hi zork,

can u tell me how to get a frame between the icon and the border?

Code:
    local i = CreateFrame("FRAME",makeFrameName(f,type),UIParent)
    i:SetSize(f.size,f.size)
    i:SetPoint(f.pos.a1,f.pos.af,f.pos.a2,f.pos.x,f.pos.y)
    i.minsize = f.size
    
    local t = i:CreateTexture(nil,"BACKGROUND",nil,-6)
    t:SetTexture(gsi_icon)
    t:SetTexCoord(0.1,0.9,0.1,0.9)
    if f.desaturate then
      t:SetDesaturated(1)
    end
	
	local s = CreateFrame("StatusBar", nil, i,nil,-5)
	s:SetSize(f.size,f.size)
	s:SetPoint("CENTER", i)
	s:SetStatusBarTexture("Interface\\AddOns\\oUF_Hank_v3\\textures\\flat")
	s:SetStatusBarColor(1, 1, 1, 0.5)
	s:SetOrientation("VERTICAL")
	s:SetMinMaxValues(0, 1)
	s:SetValue(0)

    local bo = i:CreateTexture(nil,"BACKGROUND",nil,-4)
    bo:SetTexture("Interface\\AddOns\\rFilter3\\textures\\borders\\dark_2.blp")
	bo:SetTexCoord(0, 1, 0, 1)
	bo:SetPoint("TOPLEFT", i, "TOPLEFT", -2, 2)
	bo:SetPoint("BOTTOMRIGHT", i, "BOTTOMRIGHT", 2, -2)
will place the cooldownbar over the border - not as i intended
Last edited by Julchen : 08-28-11 at 07:30 AM.
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