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Siege of Orgrimmar (5.4)
Updated:09-16-13 04:58 AM
Created:04-09-09 11:46 AM
Downloads:17,845
Favorites:145
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5.4
rFilter3  Popular! (More than 5000 hits)
Version: 50400.01
by: zork [More]

!!! This mod eats puppies. If you are a puppy, stay away from it. It will bite you. !!!


Intro
rFilter3 is a buff, debuff and cooldown filter mod.

You can track a single spell by spellid or a full list of spellids having a similar effect. Example: many buffs give +5% crit, those could be combined to a spelllist.
Visibility settings
  • Active spec
  • Visibility state macro condition
  • Unit validation
  • Combat status
  • Ismine (Only show my buff/debuff)
  • Match spellid (Spellid of the aura found has to fully match)
  • Opacity values based on active/inactive
  • Supports spelllists for buffs/debuffs/cooldowns

Slash commands
Code:
/rfilter
/rfillter unlock
/rfillter lock
/rfillter reset
Config Documentation
Lua config only.
http://rothui.googlecode.com/svn/tru...umentation.txt
SVN
http://code.google.com/p/rothui/sour...ow5.0/rFilter3
50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.03
- Merged Buff/Debuff checks into Aura checks
- attribute "ismine" is deprecated
- added a new attribute: "caster"

50100.02
- added spelllist tracking for cooldowns (useful to track cooldowns of talents the same tier)

50100.01
- updated for patch 5.1

50001.04
- Added a petbattle handler to hide the icons in petbattle

50001.03
- Added charspecific.lua to rFilter3
- Fixed GetSpecilization() (now the spec will match your current spec id correctly)
- Updated the documentation

50001.02
- fixed the spellid checks
- fixed the size reset

50001.01
- initial release

40300.03
- added the visibility_state attribute for buffs, debuffs and cooldowns

40300.02
- changed the talent tree identifictation based on a suggestion of Monolit. The spec value now acepts: nil, 1, 2 or 3. Check the documentation for more info.

40300.01
- updated for patch 4.3

4.011
- updated toc for patch 4.2

4.010
- added slash command for locking / unlocking. Use "/rf" or "/rfilter" for more info ingame
- all frames that have the move attribute and are in the same spec that you have defined can be moved

4.009
- added ingame movability again
Code:
  - Add the move attribute to any spell you want to move ingame (see documentation)
  - Ingame: LEFT MOUSE+ALT+SHIFT = DRAG
                RIGHT MOUSE+ALT+SHIFT = RESIZE
4.008
- rFilter3 has a new config attribute for buffs and debuffs called "match_spellid". The value can be true or false. With the spell given is nailed down by spellid in.

4.007
- updated TOC for patch 4.1

4.006
- removed the global spec settings
- it is now possible to set a spec per icon

Code:
        -- 1 is your first spec 
        -- 2 is your second spec
        -- false or nil will remove the spec tracking
Check config.lua for examples

4.005
- added the updatetimer to the config
- added two new config options to hide icons if the unit being tracked is not available or if you are out of combat. check config.lua examples.

Code:
        validate_unit = true, --only show the icon if unit is found
        hide_ooc      = true, --hide icon out of combat
* validate_unit is possible for buff/debuff tracking. icons will only be displayed if the unit being tacked exists.
* hide_ooc is possible for buffs, debuffs and cooldowns. icons will be hidden if out of combat if that value is available and set to true.

4.004
- added spelllists for buffs and debuffs

4.003
- added ismine check to confg

4.002
- added cooldowns
- specs are now part of the config aswell
- positions are now part of the config
- ingame moving/sizing removed

Btw...cooldowns FINALLY work correctly even with global CD . Showed some l0ve.

4.001
- cata release with ingame moving and sizing aswell as locking

002
- empty table if the char is not set

001
- err
Optional Files (0)


Archived Files (21)
File Name
Version
Size
Author
Date
50400.01
58kB
zork
03-04-13 05:40 PM
50100.03
57kB
zork
12-20-12 12:39 PM
50100.02
57kB
zork
12-14-12 04:32 AM
50100.01
57kB
zork
11-28-12 01:24 PM
50001.04
57kB
zork
09-25-12 12:38 PM
50001.03
57kB
zork
09-21-12 01:44 PM
40300.03
75kB
zork
03-15-12 12:43 PM
40300.02
75kB
zork
01-14-12 07:41 AM
40300.01
75kB
zork
11-30-11 12:50 PM
4.011
80kB
zork
06-29-11 04:18 PM
4.010
79kB
zork
06-03-11 08:39 AM
4.009
78kB
zork
06-03-11 07:18 AM
4.008
77kB
zork
06-03-11 05:03 AM
4.007
77kB
zork
04-28-11 02:26 PM
4.006
77kB
zork
02-25-11 03:22 PM
4.005
77kB
zork
02-25-11 03:04 PM
4.004
77kB
zork
11-05-10 07:51 AM
4.003
77kB
zork
10-30-10 04:36 AM
4.002
76kB
zork
10-26-10 04:44 PM
4.001
77kB
zork
10-24-10 03:43 PM
002
4kB
zork
04-10-09 04:15 AM


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Unread 06-03-11, 05:21 AM  
zork
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Submitted the spellid change. Btw made a documentation of the values.
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Last edited by zork : 06-03-11 at 07:19 AM.
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Unread 05-29-11, 11:33 AM  
zork
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Well yeah if you are using the version from Googlecode only. Otherwise the feature is not implemented! It is currently in testing mode.

You would need to install the core.lua: http://rothui.googlecode.com/svn/tru...lter3/core.lua
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Last edited by zork : 05-29-11 at 11:35 AM.
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Unread 05-29-11, 09:47 AM  
Ro8son
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This is what i've been using:
[4] = {
spellid = 94310, -- Dark Intent
size = 28,
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -232, y = 363 },
unit = "player",
ismine = false,
desaturate = true,
match_spellid = true,
alpha = {
found = {
frame = 1,
icon = 1,
},
not_found = {
frame = 0.0,
icon = 0.6,

As you see the problem still remains. No idea why. It's only with this particular spell, maybe cause both buffs have the same name, but as you said match spellid should fix that.
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Unread 05-20-11, 06:34 PM  
zork
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Re: Dark Intent

You need to use match spell id for this. By default the name is checked. Only with match_spellid the spellid is checked aswell.
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Last edited by zork : 05-20-11 at 06:34 PM.
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Unread 05-20-11, 02:33 PM  
Ro8son
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Dark Intent

Hey, i felt in love with this addon, been using power auras for a long time, but switched to this when i found it although i had to spent some time setting this up, so thanks for making it

But i've got a problem. As a warlock i like to see when i get certain procs, like the 4p bonus or eradication. I was able to set most of them up by myself, besides one - Dark Intent.
The spell has two buff icons appearing in the top right corner, the +3% haste one (spellid: 85768) and the damage proc one (spellid: 94310).
I would like to see the damage proc when it activates, going up to 3 stacks, to see it's uptime and when it drops, but even though i put the right spellid in it still shows the 85768 buff icon as a 30 min buff.
Am i doign something wrong since it's a buff you recive from the player you put Dark Intent on and not by myself ? I've been trying to change the unit/ismine values with no avail.
No idea if you have a warlock and are able to check this, but i'd be greatful if you had such an opportunity.
Thanks in advance.
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Unread 05-07-11, 05:01 AM  
mikenavi
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I found another boss with same debuff name.
Twilight Ascendant Council "Static Overload" spID 92068
Ionar in Halls of Lightning "Static Overload" spID 59795

With "spellid = 92068" and "match_spellid = true" the debuff is not shown.
With "spellid = 92068" and "match_spellid = false" the debuff is shown.
With "spellid = 59795" and "match_spellid = true" the debuff is shown.

Everything works great now!
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Unread 05-06-11, 12:01 PM  
mikenavi
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Unfortunately i can't do any tests until raid (monday evening). But i'll try to search same situation with another debuffs with same names at the same time.

Thanks alot for you work, again
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Unread 05-06-11, 09:48 AM  
zork
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Added it to googlecode for now.

http://code.google.com/p/rothui/source/detail?r=717

You can check the diffs. Download the latest core.lua and add the "match_spellid" variable to your config.
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Unread 05-06-11, 07:53 AM  
mikenavi
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Originally posted by zork
That is a problem because UnitAura does not support the spellid, it just can deliver the spellid.

http://wowprogramming.com/docs/api/UnitAura

Sometimes it is nice to track for the Aura name only because (maybe you just want to know if "Mark of the Wild" was applied to a target no matter what).

A fix for this can be applied but only if I add a new variable to the config and code. That would be sth like "match_spellid = true". So not only the name has to match but the spellid aswell.

I then would add the new config attribute to the condition.
Code:
     if name and (not f.ismine or (f.ismine and caster == "player")) and (not f.match_spellid or (f.match_spellid and spID = spellid)) then
If match_spellid is set than not only the name has to be found but the spellID has to match aswell. Gonna add this tonight.

I'm actually planning of releasing rFiler4 with a config panel. Will be my first mod with an options panel ingame. (You heard it here first. Psssst)
Sounds great! Thanx a lot.
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Unread 05-06-11, 01:47 AM  
zork
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That is a problem because UnitAura does not support the spellid, it just can deliver the spellid.

http://wowprogramming.com/docs/api/UnitAura

Sometimes it is nice to track for the Aura name only because (maybe you just want to know if "Mark of the Wild" was applied to a target no matter what).

A fix for this can be applied but only if I add a new variable to the config and code. That would be sth like "match_spellid = true". So not only the name has to match but the spellid aswell.

I then would add the new config attribute to the condition.
Code:
     if name and (not f.ismine or (f.ismine and caster == "player")) and (not f.match_spellid or (f.match_spellid and spID = spellid)) then
If match_spellid is set than not only the name has to be found but the spellID has to match aswell. Gonna add this tonight.

I'm actually planning of releasing rFiler4 with a config panel. Will be my first mod with an options panel ingame. (You heard it here first. Psssst)
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Last edited by zork : 05-06-11 at 01:53 AM.
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Unread 05-05-11, 06:42 PM  
mikenavi
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Originally posted by zork
If you need to track more that one buff at a time add them to the spelllist.
Code:
        spellid = 92075, -- use this as icon if none is found
        spelllist = { --check both
          [1] = 92075,
          [2] = 92076,
        },
Thanx a lot for your advice but i suppose i didn't desribe my problem clearly. I need to track only one of those debuffs, and don't track another at all. I create rule with only one spellID, but, in fact, both of them are tracking at the same time (one of them have an expiration timer, and another one don't have one, but both of them have exactly same spellName).

I can upload my config somewhere. And sorry for my bad English
Last edited by mikenavi : 05-06-11 at 01:08 AM.
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Unread 05-05-11, 05:05 PM  
zork
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If you need to track more that one buff at a time add them to the spelllist.
Code:
        spellid = 92075, -- use this as icon if none is found
        spelllist = { --check both
          [1] = 92075,
          [2] = 92076,
        },
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Last edited by zork : 05-05-11 at 05:07 PM.
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Unread 05-05-11, 04:15 PM  
mikenavi
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Hi, thanks for great addon, but i have one problem. I try to track first phase debuffs on heroic Twilight Ascendant Council encounter. I use this code:

Code:
        spec = nil, 
        spellid = 92075, -- first Gravity Core debuff
        spelllist = { },
        ...
        unit          = "player",
        validate_unit = true,
        ...
But in this container i have two different spells shown during the fight: 92076 and 92075. This spells have same names "Gravity Core", but different IDs. Same problem with another debuff - 92068 and 92067. I need to track only one of them. How can i sovle this problem?
Last edited by mikenavi : 05-06-11 at 01:02 AM.
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Unread 04-28-11, 03:58 PM  
burtonag
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Originally posted by zork
Spec config is long time gone. You define spec for each icon and icons get checked every set timespan. If the spec is active by that time the icon will show up. See changelog.
Doh, I guess I need to update and redo my config.
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Unread 04-28-11, 02:25 PM  
zork
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Spec config is long time gone. You define spec for each icon and icons get checked every set timespan. If the spec is active by that time the icon will show up. See changelog.
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