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Battle for Azeroth (8.0.1)
Updated:09-13-18 03:05 AM
Created:04-06-09 01:56 PM
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NPCScan  Popular! (More than 5000 hits)

Version: 8.0.1.13
by: Torhal [More]

NPCScan helps you find NPCs by scanning nameplates, minimap vignettes, and mouseover targets, with an optional dynamic targeting keybinding. Once an NPC is found by one of these methods, an on screen alert is displayed and an audio alert is played.

Nameplates
Alerts will be triggered whenever a nameplate is created, if that nameplate belongs to one of the tracked NPCs. To use this feature with any reliability, the Interface->Names->Always Show Nameplates option must be turned on from the WoW Game Menu.

Dynamic Target Keybinding
NPCScan includes a key binding that will trigger a dynamically-generated targeting macro. Each time it is pressed, the key binding will trigger a /targetexact <mob name=""> for every tracked NPC in the current zone you are in, in addition to any custom NPC additions. This only attempts a search each time it is triggered; it is not a continuous search.

To access this feature, just set a keybind under the Key Bindings->AddOns->NPCScan->Targeting Macro section.

“Found” Alert
When an NPC is found, NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying a Targeting Button for every NPC that is found.

Targeting Buttons
When clicked, the targeting button tries to target the NPC it depicts. You can also bind a key to trigger the newest button, in cases where multiple buttons are spawned.

Note: These buttons cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button or buttons will appear after you leave combat.

Options
NPCScan's main options window can be accessed from the Interface Options menu. To access the NPC list and other settings, type “/npcscan”.

New sounds can be added to the alert sound dropdown menu by installing SharedMedia.

  • 5.0.0.5:
    • Added custom search/achievement names to the alert pop-up button.
    • Added “Galleon” to the default search list.
  • 5.0.0.4: Updated deDE, frFR, itIT, koKR, ruRU, and zhCN localizations.
  • 5.0.0.3: Fixed an error when logging onto new characters immediately after updating to 5.0.0.2.
  • 5.0.0.2:
    • Enabled achievement settings now apply to all characters, since they're now account-wide.
    • Fixed an error when pressing the alert target button while in a raid.
    • Doesn't interfere with hunters' Call Pet spell anymore.
  • 5.0.0.1:
    • Added the “Glorious!” MoP rare achievement.
    • Added itIT localization and updated frFR and zhCN localizations.
  • 4.3.0.2: Fixed a broken zhCN translations file, and updated ptBR localization.
  • 4.3.0.1: Updated frFR, koKR, ruRU, zhCN, and zhTW localizations, and added ptBR translation by Omukeka.
  • 4.2.0.2: Added new tamable rares from 4.2 as defaults for hunters.
  • 4.2.0.1: Updated koKR, ruRU, zhCN, and zhTW localizations.
  • 4.1.0.2:
    • Faction-specific rares Captain Foulwind and Florence are now only defaults for the faction that can kill them.
    • Tamable mobs with unknown spawning zones shouldn't always show alerts anymore.
  • 4.1.0.1:
    • Alert sound volume is now controlled by the “Master Volume” slider in WoW's Sound Options window instead of the game sound effects volume slider.
    • Updated frFR, ruRU, zhCN, and zhTW localizations.
    • Updated the database of tamable rares.
  • 4.0.3.6: Updated and fixed non-English localizations so they will print chat messages properly.
  • 4.0.3.5:
    • Added an option to print timestamps with all messages. See the main _NPCScan options pane.
    • Updated 3D portraits to fit the alert popup better.
    • Updated frFR, koKR, and zhTW localizations.
  • 4.0.3.4:
    • Fixed an error for characters that hadn't used an updated version of _NPCScan since before 4.0.0.1. If you still experience an error on login, please reset that character's settings.
    • Updated mob name translations.
  • 4.0.3.3:
    • Jadefang is now also a default custom NPC.
    • Tamable rares in Uldum and Twilight Highlands should now be detected properly.
  • 4.0.3.2: Added Madexx' colors to each of his default entries. Won't apply if you logged in using 4.0.3.1.
  • 4.0.3.1:
    • Added Cataclysm rares to defaults. If you hadn't added them already, they will automatically appear in your custom NPCs list.
    • Updated the database of tamable rares.
    • Updated esES localization.
    • Added a way for stable mods like HunterStableInfo to coexist with _NPCScan. Authors, see source docs.
  • 4.0.0.6:
    • Updated frFR and deDE localizations, and added esES/esMX localization by galen2.
    • Updated the list of tamable rares.
    • Fixed uncommon error when attempting to scroll one of the rare mob tables.
  • 4.0.0.5: The “Unmute for alert sound” option now also re-enables WoW's sound effects toggle.
  • 4.0.0.4: Tweaked the default UI so that only the hunter's summoned pet will get cached on login.
  • 4.0.0.3: Hunters won't see bogus found alerts on login if they have tamed or stabled rare pets.
  • 4.0.0.2:
    • Updated dropdown menus for compatibility with patch 4.0.1.
    • Added deDE localization by Freydis88.
  • 4.0.0.1: Updated for Cataclysm Beta.
  • 3.3.5.5: Non-tamable mobs now show found alerts again.
  • 3.3.5.4:
    • Now summarizes pets cached while resting when leaving cities/inns instead of printing a line for each one.
    • Cached NPCs listed when changing worlds will only be printed once per session, instead of every time you zone in and out.
    • Fixed screen edge flash when mobs are found.
    • Added ruRU localization from CurseForge.
  • 3.3.5.3:
    • LibRareSpawns' mob screenshots should once again appear when mousing over rows in the achievement tables.
    • Added frFR and koKR localizations.
  • 3.3.5.2: Fixed an error that occurred when “Search for completed achievement NPCs” was disabled and any achievement criteria updated.
  • 3.3.5.1:
    • Scans can now be limited to worlds (continents or instances). You can customize this for custom NPCs with an edit box next to the NPC's ID; Simply type the name of the world exactly, or select a continent name from the dropdown. If left blank, the scan will stay active no matter where you are.
    • Tables of rares in the Search configuration pane are now sortable by clicking their column headers.
    • Default options now only add tamable custom mobs like Arcturis and Skoll for hunters. Hold shift while reverting to defaults to override this.
    • Added Bro'Gaz the Clanless as a default for Outlands.
    • Added zhTW localization by s8095324.
    • The found alert button now scales with your global UI Scale setting.
    • Removed control over RareSpawnOverlay.
    • Custom NPCs are now identified by NPC ID instead of their names. Typed names are now case-sensitive.
    • Alerts for humanoid rares that used to look solid white now appear properly clothed once the mob is targeted.
  • 3.3.0.4:
    • The targeting button now marks the rare with a green triangle when clicked.
    • Fixed an issue with horizontal scrolling in the rare mob list.
  • 3.3.0.3: Compatible with _NPCScan.Overlay 3.3.0.6.
  • 3.3.0.2: Fixed a bug in version detection. Arcturis should be added to player scan lists now.
  • 3.3.0.1:
    • Added 3.3's new spirit beast Arcturis to default scan and tamable lists.
    • Added an “/npcscan cache” command to print a message like the log-in cache warning.
    • Removed the rare raptors from default settings, since they no longer drop pets.
    • Removed the mostly obsolete “Search for Tamable NPCs” option.
    • Now uses ZoneIDs instead of map file names to locate tamable mobs. Consequently, The Razza now gets detected accurately in Dire Maul.
  • 3.2.0.8:
    • Rewrote the screen border flash so that it should never conflict with other mods that use it.
    • Achievement tabs now have more prominent checkboxes so disabled tabs will be harder to miss.
  • 3.2.0.7:
    • Tamable mobs now correctly show found alerts when spotted immediately upon login.
    • False found alert messages for tamable mobs now indicate why they are false alarms.
  • 3.2.0.6:
    • Rare tamable mobs now only show alerts when found in their original zone.
    • Added a new “NpcOverlay_Found message” to be used by _NPCScan.Overlay.
  • 3.2.0.5: Classified Terror Spinner as a tamable mob.
  • 3.2.0.4: Classified Skoll as a tamable mob.
  • 3.2.0.3:
    • Added new 3.2 rare spirit beast Skoll.
    • Now uses AceEvent-3.0 to communicate with map overlay-type addons.
  • 3.2.0.2: Now loads properly when _NPCScan.Overlay isn't present.
  • 3.2.0.1:
    • Now manages which overlays are shown by the RareSpawnOverlay and _NPCScan.Overlay addons.
    • Added four rare raptor mobs that drop non-combat pets in 3.2: Dart, Takk the Leaper, Ravasaur Matriarch, and Razormaw Matriarch.
    • No longer shows an alert button for tamable NPCs while resting (in an inn or city), although you will still need to clear the cache.
    • Added all localized mob names for zhTW, and as many as I could find for zhCN and koKR.
    • Added an “Unmute for alert sound” setting to play the alert sound even if WoW is muted.
    • Added an “Alert sound file” dropdown to choose which sound to play for alerts. Additional sounds can be added using SharedMedia-type addons.
    • The alert border flash now only shows when you enable “Screen Edge Flash” in the Default UI's Display Interface Options panel.
    • Now continues searching for rares in 5-man dungeons. Raid dungeons, battlegrounds, and arenas will still disable scanning, however.
  • 3.1.0.1:
    • Achievements to kill rares now have their own lists in the options window.
    • Added slash commands to add and remove NPCs from the custom tracking list: “/npcscan add <NpcID> <Name>” and “/npcscan remove <Name>
    • You can now add tamable mobs to your search list and toggle them all using a “Search for tamable NPCs” setting.
    • Found alerts for tamable mobs will note that they are tamable and may be false alarms.
    • Added an option to suppress the “already cached” log-in alert.
    • Added Gondria to the default rare list, and updated some rares that are now tamable in 3.1.
Post A Reply Comment Options
Unread 12-20-10, 09:55 PM  
Luciferstwin
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Re: Re: Re: Getting Npcscan to save

Originally posted by Saiket
Shared settings aren't possible at the moment, but you can copy your per-character saved variables file from one character to your others out of game. You can find each character's file in <World of Warcraft\WTF\Account\{AccountName}\{Realm}\{Character}\SavedVariables\_NPCScan.lua>.

Once you've finished adding NPCs to one character's list, make sure the game's closed and find the above file for that character. Then you can copy and paste it over your other characters' saved variables files.
Thanks alot
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Unread 12-20-10, 05:33 PM  
Saiket
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Re: Re: Getting Npcscan to save

Originally posted by Luciferstwin
Ok, So i found it seems that logging between characters, it doesnt keep the same records of other charatcers. Is there a way to make them all the same without having to enter them on all my toons?
Shared settings aren't possible at the moment, but you can copy your per-character saved variables file from one character to your others out of game. You can find each character's file in <World of Warcraft\WTF\Account\{AccountName}\{Realm}\{Character}\SavedVariables\_NPCScan.lua>.

Once you've finished adding NPCs to one character's list, make sure the game's closed and find the above file for that character. Then you can copy and paste it over your other characters' saved variables files.
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Unread 12-20-10, 05:15 AM  
Luciferstwin
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Re: Getting Npcscan to save

Originally posted by Luciferstwin
I have just recently started to use Npcscan, and was wondering how do I get the mobs numbers to save when I log out? Past 3 times that i have entered the NPC's number, it has not saved and I have to re-enter it again?
Ok, So i found it seems that logging between characters, it doesnt keep the same records of other charatcers. Is there a way to make them all the same without having to enter them on all my toons?
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Unread 12-20-10, 01:45 AM  
Luciferstwin
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Getting Npcscan to save

I have just recently started to use Npcscan, and was wondering how do I get the mobs numbers to save when I log out? Past 3 times that i have entered the NPC's number, it has not saved and I have to re-enter it again?
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Unread 12-16-10, 02:36 PM  
Saiket
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Originally posted by Matl1
So let's say I wanted to track Aeonaxx in Deepholm, I click world drop down list and at the very bottom in an orangeish color it says "Deepholm". But since Deepholm isn't a continent or an instance, would that mean Aeonaxx would (or would not) be scanned and I would not be alerted? I'd like to have this cleared out about the world option. Also what exactly is the differene between having chosen a world and just leaving it blank?
Deepholm is an exception; It's on its own map, separate from "The Maelstrom" and "Kezan" (even though the world map shows that they're connected somehow). A better name for that edit box might be "level name" or "map file". If you leave it blank, the mob will be searched for no matter where you are. The text at the bottom of the World dropdown should always be right, though.
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Unread 12-15-10, 06:30 AM  
Matl1
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So let's say I wanted to track Aeonaxx in Deepholm, I click world drop down list and at the very bottom in an orangeish color it says "Deepholm". But since Deepholm isn't a continent or an instance, would that mean Aeonaxx would (or would not) be scanned and I would not be alerted? I'd like to have this cleared out about the world option. Also what exactly is the differene between having chosen a world and just leaving it blank?
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Unread 12-13-10, 04:18 PM  
Saiket
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Originally posted by mimee
My bad it does work. Theres a little problem though, thats why i couldnt get it to work.

When you add the ID number and the area like twilight highlands - it wont pop up.

When you just add the ID number and name and NOT the area. it will work.


Thanks for the addon.
Oh, that area name is the continent/instance name. Try Eastern Kingdoms and it should work.
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Unread 12-13-10, 04:15 PM  
mimee
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My bad it does work. Theres a little problem though, thats why i couldnt get it to work.

When you add the ID number and the area like twilight highlands - it wont pop up.

When you just add the ID number and name and NOT the area. it will work.


Thanks for the addon.
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Unread 12-13-10, 02:14 AM  
mimee
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Originally posted by Saiket
Which mobs did this happen for? Were they grayed out in the rare mob lists before they got cached? One common thing that might have caused that is if they were tamable mobs and you spotted them in the wrong zone, they'll get cached without showing an alert.
Is happening for every mob possible. Nothing pops up - and I even added a regular mob just for kicks and test it 46153 ID - Highland Worg - as I fly towarsd one of them the mob gets checked in the list and no alert or pop up.

Not sure whats going on - just stopped working after cata. v_v If anyone knows if another addon is conflicting with it or having a similar issue. Let me know please love this addon.
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Unread 12-12-10, 03:06 PM  
Saiket
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Originally posted by mimee
NPCScan isnt working for me. The warning doesnt pop up ever but they get checked in the list when they are found. I tried adding npc IDs too and when they get found they get checked but the alarm never comes up neither they get targeted.

I deleted absolutely everything about npc save variables and what not and started from scratch but it wont work.. I have latest release.


Any ideas?
Which mobs did this happen for? Were they grayed out in the rare mob lists before they got cached? One common thing that might have caused that is if they were tamable mobs and you spotted them in the wrong zone, they'll get cached without showing an alert.
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Unread 12-12-10, 08:00 AM  
mimee
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NPCScan isnt working for me. The warning doesnt pop up ever but they get checked in the list when they are found. I tried adding npc IDs too and when they get found they get checked but the alarm never comes up neither they get targeted.

I deleted absolutely everything about npc save variables and what not and started from scratch but it wont work.. I have latest release.


Any ideas?
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Unread 11-19-10, 05:31 AM  
Tsurugi
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Thumbs up Re: Re: Sound in Background

Originally posted by Saiket
You'll first need to make sure "Sound in Background" is enabled in your sound options window, and then you have to set your "Display Mode" to either "Windowed" or "Windowed (Fullscreen)" in your video options. Those two options should get things working.
Thanks, got it tested and works, now just have to camp TLPD once in a while
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Unread 11-11-10, 07:16 PM  
Saiket
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Re: Sound in Background

Originally posted by Tsurugi
I have music and ambient sounds checked off, and the rest of the soundoptions are checked on.

But can I hear the warning sound alt-tabbed ?

Since the flapping of my drakes wings stops whenever I alt-tab to desktop or forum I'm not sure and wanted to ask.

( I did check all the posts, sorry if I overlooked this question but I could not find it between the previous pages )
You'll first need to make sure "Sound in Background" is enabled in your sound options window, and then you have to set your "Display Mode" to either "Windowed" or "Windowed (Fullscreen)" in your video options. Those two options should get things working.
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Unread 11-11-10, 09:57 AM  
Tsurugi
A Deviate Faerie Dragon

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Question Sound in Background

I have music and ambient sounds checked off, and the rest of the soundoptions are checked on.

But can I hear the warning sound alt-tabbed ?

Since the flapping of my drakes wings stops whenever I alt-tab to desktop or forum I'm not sure and wanted to ask.

( I did check all the posts, sorry if I overlooked this question but I could not find it between the previous pages )
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Unread 11-10-10, 05:51 AM  
Lazlo
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\Users\Public\Games\World of Warcraft\Cache\WDB\enUS is indeed the correct path for Windows 7. (My roommate uses Windows 7 so I looked on his pc.) So for win7 users the file would look like:

c:
cd\
cd\Users\Public\Games\World of Warcraft\Cache\WDB\enUS
del creatu~1.wdb
cd\Users\Public\Games\World of Warcraft
launcher.exe

I tested on my roommates pc and it worked fine.
Btw, if you do the launcher bit, it leaves the dos box open. You can ignore it or close it immediately. Doesn't matter as it just sits there doing nothing and will close when the launcher closes.
Last edited by Lazlo : 11-10-10 at 07:31 AM.
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