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Updated:06-30-09 11:16 PM
Created:03-24-09 07:57 AM
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oUF Smee2  Popular! (More than 5000 hits)

Version: 1.17
by: jadakren [More]

Basics
Singleton Layout of the oUF framework. Providing profile support via ace3Db and a configuration interface via ace3Console and ace3Gui.

Configuration
Initially, the configuration interface is not loaded until you invoke it.

To invoke it, right click the LDB icon or type :

/oufsmee
Once initial loading is complete , chat based commands available are :
/ouf_smee2
Features
Frames
  • Player,
  • target,
  • focus,
  • targettarget,
  • focustarget,
  • pet,
  • pettarget

Frame Features
BaseSet
  • Castbar repositions temporarily while fishing, and changes colour at the relevant times when the bobber might flash.
  • Notification to raid/party/target on successful spellcasts from yourself
  • Owner of the Aura is printed in tooltips.
  • Raid/Party Leader Icon
  • Raid Marker Icon
  • Master Looter Icon
  • Aura Countdown Timers
  • SharedMedia support for Fonts & Textures
  • Differentiate Between your auras and the auras of others.
  • Editing of existing frames tagstrings.
  • Customisable text elements
  • Runebar for deathknights
  • TotemTimers : Steals the Blizzard TotemFrame and allows brief customisation of its elements

Embeded Plugins
  • DebuffHighlight : Debuff Border Highlighting.
  • Banzai : Aggro notifier,
  • PowerSpark : Five Second Indicator,
  • CombatFeedback : miss, parry, dodge, block heal amount, damage amount, etc etc.
  • SpellRange : Fade units out based on range of both the harmful and helpful spells of your toon.(helpful for friendly targets, harmful for hostile targets, inspect range for neutral targets)
  • RuneBar.

Todo
  • Compelete Tag editor concept
  • Deal with the fact that the text for castname and cast time are not subject to the ouf tag system(yet)
  • Provide interface to manipulate the profile database.

Layout Examples

[player][target][targettarget] <-> [focus][focustarget]

Miscellaneous
Your Aura Size
i've disabled this for now, next release i'll create a config option to toggle between desaturating the colour of other people auras or modifying the size.

oUF is Embedded
oUF-Core is embedded now, no need to download additional files.

Tag Editor
This concept works on editing the logic of a tag, much like Pitbulls dogtags.
It is however far more lightweight since it relies on raw lua code to return a valid string.

In order to be able to provide the logic for editing requires that each tag have its function stored as a string within an additional table which is compiled upon the initial loading of the addon.

Hope you enjoy!

This is an alpha release, to get some feedback on errors and oversights i have missed sofar.


Originally based on oUF_Kosken, with ideas from tekkub, freebgrid & holysmurf.

v1.17 @ Wednesday, July 1 2009
* Fixed incorrect ace3dialog & ace3config library implementation
* The minmap & ldb modifier keys changed to match oufsmeegroups
* A minimap icon provided
* It is now possible to configure fonttype, fontsize, fontoutline settings for individual font objects per frame, furthermore each font object can either follow custom rules or the global font rule.

v1.16 @ Tuesday, June 30 2009
* Castbar positioning fixed after channeling stopped.
* Option to toggle debuff highlighting on or off.

v1.15 @ Saturday, June 25 2009
* A 'factioncolour' fontstring tag provided, fetches colours from the global constant FACTION_BAR_COLORS.
* Updated default settings database.
* 'anchorOn' dropdown menu option provided for castbar text objects, lists all the bar objects of the relevant frame.

v1.12 @ Wednesday, June 24 2009
* removed unnecessary print function.

v1.113 @ Wednesday, June 24 2009
* special fishing bar
* aura config preview dis-embedded from oUF-Core
* more health bar colouring options
* castbar framestrata options
* oUF core and plugins embedded.

v1.112 @ Friday, June 19 2009
* Removed dependancie on modified oUF core. Standard oUF core is still required but not included here.
* Changed Aura Config Preview handlind.
* Beginnings of group notifications of SpellCast.
* fixed error with frame (un)lock
* deficit bar growth on health and power for all singleton frames. currently labeled as

v0.081 @ Friday, April 17 2009
* fixed references to sharedMediaWidgets

v0.08 @ Thursday, April 16 2009
* included shared media support for fonts & textures
* remove threat text object ( pending investigation to the changes in api )
* includes indication of aura ownership.
* inbuilt totembar
* included modified version of oUF_Runebar to support configuration.
* included modified version of oUF_HealComm to support vertical & horizontal bars

v0.07 @ Monday, April 06 2009
* change functions used by both core & config into methods
* return a frames x,y coords on dragstop to it's settings database.

v0.06 @ Friday, April 03 2009
* beginnings of the tag editor
* modify unitframe tag strings of available elements(health,name,power,threat)
* toggle background of buff & debuff containers to preview the space contained auras would occupy
* removed dependancy on oUF_Tags
* unitframe dimensioning works properly now, the height of the power & health bars are expressed as a percentage of the frame height.
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Unread 06-22-09, 07:42 PM  
Installation
A Kobold Labourer

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Is it actually possible to change the colours? I can only see the option to change the background colours on bars.
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Unread 06-22-09, 10:06 AM  
shinchih2001
A Defias Bandit

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weaponenchant

can't see weapon enchant buff
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Unread 06-20-09, 02:51 PM  
Installation
A Kobold Labourer

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Alright, seems to be fine now, thanks. However I'm just wondering why the background on ToT and target seems to be a bit thicker than on the player frame? Both player and target frame are exactly the same sizes by the way.

http://hdimage.org/images/gt3nxla3nl...0qw_ufsmee.bmp <- shows the issue.

Is it the UI scale?

Oh, and there's still a small problem that it never shows 0 rage, always 1 and 2 when I must be on zero.

Thanks anyway.
Last edited by Installation : 06-20-09 at 03:08 PM.
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Unread 06-20-09, 12:56 PM  
jadakren
A Flamescale Wyrmkin
 
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Originally posted by jadakren
Yeah it's something that I looked at implementing but never got around to going through with.

It is something I intend to deal with soon though.
I didn't look into how to get the bar to reverse in a true fashion, but so far i think what i have achieved is to make the bar grow to show the deficit amount.

any ideas on how to make a statusbar grow in the reverse direction are welcome.
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Unread 06-19-09, 04:14 AM  
Installation
A Kobold Labourer

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Just to say that I get the same error, even with just this addon loaded. It happens when you check unlock and try to move a frame.
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Unread 06-19-09, 02:52 AM  
shinchih2001
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v0.11

[2009/06/19 16:51:25-124-x1]: oUF_Smee2-30100.008\core.lua:77: attempt to index field 'frames' (a nil value)
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Unread 06-17-09, 11:54 PM  
jadakren
A Flamescale Wyrmkin
 
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Originally posted by def9
**Edit**
Think I've figured out a temporary work around on how to stop the chat spam. However I've got no idea how it may effect the way the mod works but here goes.

Find this code in the core.lua inside the oUF_Smee2 folder (around line 277 in my adobe dreamweaver) :

Code:
local UNIT_SPELLCAST_SUCCEEDED = function (self,event, unit, spell, spellrank)
	print(spell,"Succeded")
	if(unit == "player")then
		CastNotificationSent = false;
	end
end
and change it to look like :

Code:
local UNIT_SPELLCAST_SUCCEEDED = function (self,event, unit, spell, spellrank)
	--[print(spell,"Succeded")]--
	if(unit == "player")then
		CastNotificationSent = false;
	end
end
Alls I've done is comment the line that tells the mod to print into the chat window, using the --[ & ]-- on the line that commands the print process. This seems to stop the spam but I haven't had much thime as I said to play with it and see if it causes any errors. So use this at your own risk!

Thanks for all the hard work you've put into this so far. I really like the look and feel of it.
Yes apologies, its for something i'm testing out which i'm pretty sure shouldn't be in this mod.

you can get rid of that line entirely.
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Unread 06-17-09, 07:31 PM  
def9
A Cobalt Mageweaver
 
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**Edit**
Think I've figured out a temporary work around on how to stop the chat spam. However I've got no idea how it may effect the way the mod works but here goes.

Find this code in the core.lua inside the oUF_Smee2 folder (around line 277 in my adobe dreamweaver) :

Code:
local UNIT_SPELLCAST_SUCCEEDED = function (self,event, unit, spell, spellrank)
	print(spell,"Succeded")
	if(unit == "player")then
		CastNotificationSent = false;
	end
end
and change it to look like :

Code:
local UNIT_SPELLCAST_SUCCEEDED = function (self,event, unit, spell, spellrank)
	--[print(spell,"Succeded")]--
	if(unit == "player")then
		CastNotificationSent = false;
	end
end
Alls I've done is comment the line that tells the mod to print into the chat window, using the --[ & ]-- on the line that commands the print process. This seems to stop the spam but I haven't had much thime as I said to play with it and see if it causes any errors. So use this at your own risk!

Thanks for all the hard work you've put into this so far. I really like the look and feel of it.
__________________
Epiria, level 100 Ret/Holy Paladin
Simkin level 100 Combat Rogue
Feldeemus, level 100 Arcane Mage
Last edited by def9 : 06-17-09 at 08:55 PM.
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Unread 06-17-09, 11:31 AM  
shinchih2001
A Defias Bandit

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"Notification to raid/party/target on successful spellcasts from yourself '

may i disabled this??
because it's "all" in my chatlog every
it's rush my chat message
ORC!!
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Unread 06-17-09, 10:31 AM  
jadakren
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Originally posted by Caellian
Is the "reverse" option disabled in some way ? It doesn't seems to work.
Yeah it's something that I looked at implementing but never got around to going through with.

It is something I intend to deal with soon though.
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Unread 06-17-09, 03:59 AM  
Caellian
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Is the "reverse" option disabled in some way ? It doesn't seems to work.
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Unread 04-21-09, 07:37 PM  
jadakren
A Flamescale Wyrmkin
 
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Originally posted by Installation
Edit edit: Every time I /rl or log off the textures get reset - problem I guess? I don't have a bug report for this one though.

Anyone else having this?
you dont need to have an error report to file a bug report.
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Unread 04-19-09, 03:52 AM  
Installation
A Kobold Labourer

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Edit edit: Every time I /rl or log off the textures get reset - problem I guess? I don't have a bug report for this one though.

Anyone else having this?
Last edited by Installation : 04-20-09 at 01:37 PM.
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Unread 04-18-09, 05:35 AM  
joecao
A Kobold Labourer

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thank you so much ! look forward to your "oUF_Smee2_Groups"...
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Unread 04-18-09, 12:57 AM  
jadakren
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Originally posted by Installation
Ah sorry, didn't notice that at first. But a quick question, would you tell me how you get the blizzard auras to show as well? (if that's not too difficult).

Thanks
Run these three macros
Code:
/run oUF_Smee2.db.profile.hideBlizzard.TemporaryEnchantFrame = false
Code:
/run oUF_Smee2.db.profile.hideBlizzard.BuffFrame = false
Code:
/rl
Originally posted by joecao
Hello Jadakren,

First,I have to say"How a nice UI it is...",

I'm a Chinese wower,I have a question that's - how to display the party

section ? should I modify the lua.right ? if so,could you advise how to modify

the Lua.

Your help will be very appreciate,tks a lot !
This layout/mod/version doesn't include party/raid frames.

Until I release oUF_Smee2_Groups, I recommend using oUF_FreebGrid for party raid frames.
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