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Updated:06-10-10 07:22 AM
Created:03-13-09 06:07 PM
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hud  Popular! (More than 5000 hits)

Version: 1.2
by: Mickelus [More]

hud

Configuration can be accessed with /hud

Most things should work now exept changing animations on health and power bar, left and right block and settings for runes/cp.

Clicking the top left and top right corners of your screen should do the same thing as clicking your playerframe and targetframe.

Known bugs:
-health and power bars may act strange/show inaccurate values when their values increases and/or decreases rapidly
-combo points may not show when changing to a target that you already have combo points on


I belive a video would explain the addon better than a picture.

1.2: Fixed bugs with target power bar(texcoords and UNIT_DISPLAYPOWER)
1.1: fixed some sort of bug I think.
1: Fixed bugged bars!


9: Colors for targetbars, target health changes.
8.1: Fixed bug! loelz
8: Implented some sort of interaction thing, toc bumped.
7: Fixed bugs from release 6.
6: Added condition based fading and profiles.
5: Range checks should now be fully implented.
4: Added a castbar, or more like a castring.
3: Left, right and bottom bars should now be able to track buffs/debuffs.
2: you may now use the sweeping animation on the healthbar. Now using .zip . Does not yet use blizzards animation system (me so slack). toc bump.
1: Initial release
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Unread 03-16-09, 11:28 AM  
Unkn
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I will start uploading updates as .zip.
YAY! Now I really have a reason to play my DK
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Unread 03-16-09, 10:14 AM  
Slakah
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Originally posted by Mickelus
I will start uploading updates as .zip. [/b]
Thanks matey.
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Unread 03-16-09, 10:00 AM  
Mickelus
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Yes, this is what they were going on about C=.
Awesome with a comment from zork, your addons(aswell as wowinterface giving out beta keys to authors) got me started on writing addons.
I will start uploading updates as .zip.
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Unread 03-16-09, 08:03 AM  
ObbleYeah
A Cobalt Mageweaver
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Awesome job Mick, this was the hud everyone was going on about for so long i guess :P
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Unread 03-15-09, 04:35 PM  
zork
A Pyroguard Emberseer
 
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Just tested this on the PTR. Awesome job . Will be interesting to follow how this is going to evolve. The next patch will introduce a new animation technique with "AnimationGroups" and "Animations", but currently its still very buggy. The game crashs when you try to use the "CreateAnimation"-call in LUA on the PTR .

Btw...I wrote a sum up of Iriels notes about his StatRings mod which he created some time ago. Maybe its a intersting read for you: http://elitistjerks.com/f32/t45036-tutorial_360a_ring/

Keep it up, we need more addon authors of your kind.
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Last edited by zork : 03-15-09 at 04:48 PM.
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Unread 03-15-09, 04:01 PM  
Slakah
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Originally posted by kraftman
Some info on why rar's are better, the only real reason to use zip over rar is compatability.
Then you should use .7z http://www.7-zip.org/ look at the benchmarks at the bottom.

But anyway I would prefer zip compression, but it's up to you.
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Unread 03-15-09, 06:00 AM  
kraftman
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Some info on why rar's are better, the only real reason to use zip over rar is compatability.
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Unread 03-15-09, 03:43 AM  
Warlocomotif
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This looks absolutely sick, mad props!
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Unread 03-14-09, 03:14 PM  
SkunkWerks
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I've heard RAR causes issues with the automatic updater thingies. Though honestly I don't use any because I think of them as a security disaster waiting to happen anyway.

If you're opening them manually, as I do, RAR functions no differently than ZIP. They're both archives.
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Unread 03-14-09, 03:00 PM  
Unkn
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I so want to try this... anyway to get it in a .zip file instead of .rar ? I've had issues in the past getting everything moved over correctly with .rar files. Not to mention a .zip file would make it appealing to many more people because they know how to make it work.
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Unread 03-14-09, 02:49 PM  
Slakah
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Looks good from the videos, amazing job on the config, one tiny qualm though, why .rar instead of zip?
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Unread 03-14-09, 01:28 PM  
SkunkWerks
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Not sure it fits the style of my UI, or that I would use it, but it's very nice looking, I have to admit.

Nicely done, sir.
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Unread 03-14-09, 12:56 PM  
Itonohito
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Looks very promising. Will try. Thank you for your work
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Unread 03-14-09, 10:44 AM  
Sojik
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I support you in your endeavor. This looks excellent.
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Unread 03-14-09, 09:33 AM  
shkm
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I don't normally like HUDs, but decided to give this a go with an open mind. I'm rather impressed so far, and can't wait to see how it'll develop as time goes by.

Keep it up, great work!
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