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Legion (7.0.3)
Updated:10-19-16 12:18 PM
Created:02-25-09 11:22 AM
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Buffed!  Popular! (More than 5000 hits)

Version: 2.3
by: kraftman [More]

Buffed!

Outline:
Buffed is a very lightweight, very customisable buff mod that lets you put your buffs exactly where you want them!

some examples of stuff you can do:
http://www.wegame.com/watch/Buffed_c...ation_testing/

Currently right clickign buffs to remove them doesn't work, I'm working on it.

New in 2.1
If you create a layout you like on one character, you can now easily import it to all of your other characters! Also added a first preset, which makes your buffs somewhat resemble simple buff bars/ elk's buff bars. It also will lock each set of buff frames to the first frame of that type, making it easier to move them around the screen.




Features:
-Set the number of buffs/debuffs you want to see for both you and your target.
-For each buff icon you can individually:
Change the size
Change the position
Change the duration of the timers
Add a duration bar which can itself be individually moved resized and coloured.

-In addition, any buff can be added to a 'Filter Frame.' This causes that buff to always show up in the same place, and can be used to 'blacklist' buffs - never showing certain ones, or to make that one buff always show up in a more obvious position, instead of being mixed in with your other buffs.

Positioning of buffs aided by:
Sticky Sizing: Placing a buff near another buff will attempt to set the buff to the same size as the others.
Sticky Positioning: Aims to align nearby buffs along their x and y axis.
Sticky Padding: Aims to prevent buffs from overlapping each other, and space them out evenly from one another
The 'Master' (M) Frame: all changes made to this frame will be reflected onto all the other frames.


How to use:
-Type /buffed to enable the draggable frames, and the same to disable them
-Right click each buff to change its properties, eg resizable.
-Left click to drag them wherever you want.
-Scroll wheel on the frames to fine tune their position (shift + scroll wheel to change horizontal)
-Right click on the white 'M' Frame for additional configuration such as filtering targets buffs, or to change the settings of all of the buff frames at once.

-Shift left-clicking a buff while not in the configuration mode will add it to its own filter frame.
-duration bars can be moved by dragging, resized i the y direction by right click dragging, and resized in the x direction by shift-right click dragging.

The first time buffed runs, it will set a default of displaying 7 buffs of each type, this can be increased/decreased in the interface options menu.

Please let me know any extra features you would like to see in future versions, thanks!

2.3: Updated for legion, fixed a bug when adding or removing filter frames

2.11: General bug clearing up, the alpha slider should work again and combat positions shouldn't spew errors. Also added another preset, and changed the way the buffs are loaded the first time around.

2.1: Filter frame code clean-up: they should now work as intended. Added importing set ups from other characters, and also a first preset. Removed the 'save positions' from the dropdown menu, as all positions should now auto save.

2.05: Added the option to change the textures from a drop down window. Currently textures will need to be added manually to line 4 of Buffed!.lua. Fixed an issue where the timers weren't re-parenting to their relevant frames after being dragged, and the combat positions not working properly.

2.04: Re-implemented the sort by duration feature, and moved it from the interface menu to the 'M' frame dropdown. Allowed for the individual colouring of the duration bars.

2.01:Fixed a spelling error causing the bars to not show, and the timers keeping their old values before changing to the new ones.

2.0: Duration bars added. Bug where timer positions weren't saving fixed.

1.85: Few minor updates to continue compatability into 3.1

1.82: Fixed the buff anchoring sometimes returning the wrong buff names.

1.81: Fixed tooltip not hiding, and buffs hiding when closing the config.

1.8: General re-code focused on efficiency, check the comments for some screenshots.

1.76: slight change of textures.

1.75: The dummy duration timers are now independantly movable.

1.74: Added mousewheel support for fine-tuning buff placement: scroll up/down with the mouse wheel to adjust the vertical placement, and shift+ scroll to adjust the horizontal placement.
Fixed a bug where the alpha slider didnt hide when the configuration was hidden


1.73: Added Alpha Sliders, these will change the transparency of the buffs, and will overwrite the original fading-in function.
Added a guide frame while dragging, to show the extent of the padding.
Added option to show/hide the Fake timers.

1.7: re write of the padding/sizing/alignment function, and re write of the format of the saved variables and positions, check out comments for more info.


1.64: Fixed an issue where an extra options menu would appear on every zone change, and a bug which returned an occasional error on leaving combat.

1.63: Fixed Filter Frames not deleting properly between sessions, added option to set the IsMine filter dependantly for target buffs and debuffs.

1.62: Fixed Weapon enchant frame bug.

1.61: Fixed the positions not being set properly on PLAYER_ENTERING_WORLD

1.6 General re-code, better saving of variables. new option on the master frame, dummy duration timers always show, new 'filter frames'

1.52: Few minor bug fixes, some code clean up. Dummy duration timers now show up on hover to help with positioning.

1.51: Hopefully sorted out the alignment issues when saving profiles, and a few other bug fixes.

1.5: Added positioning for in combat/out of combat, and hence saving position per character.

1.42: fixed a bug with target durations causing error

1.41: config buttons stay square while resizing, changing the size of the master config button changes the size of all config buttons

1.4: Added Check boxes to toggle on/off sorting by duration and showing weapon enchants. Cleared up some random bugs.

1.3: Buffs fade out by duration, holding shift sets all to max alpha. Added sorting buffs by duration.

1.2: Added a 'Master' frame that will change the behaviour of all the configuration frames at once, reset timers as they appeared a bit buggy.

1.18: Changed Timers

1.17: fixed strata issue for buffs already present

1.16: The ticks in the menu should now work.

1.15: No longer gets hidden by bison, dotimer, etc. (thanks to SkunkWerks for pointing this out.)

1.14: Added Option to disable the target buff's/debuffs completely(requested by Frostdecoy)

1.13: Fixed hiding the config frames if their number is changed while they are enabled. (thanks to Nanoon for poitnign this out)

1.12: fixed the target tooltips (hopefully)

1.1: simple config in the interface menu to changes the number of buffs/debuffs to show.

1.01: added more buff config frames to prevent it bugging out past 10
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Unread 05-10-09, 09:25 AM  
Tarlinras
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I had deleted my saved variables prior to downloading the newest version but I could wipe them again to see if it changes anything.
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Unread 05-10-09, 06:55 AM  
kraftman
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Thanks. I cant replicate the error you're getting, so it could be a saved variables problem. I was trying a new alpha slider in this version, but clearly it isnt working ><

Edit: alpha slider should be sorted in the SVN if anyone feels like trying it. I'm working on a better way to first display the buffs and parent them to each other so that they dont need dragging individually.
Last edited by kraftman : 05-10-09 at 07:01 AM.
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Unread 05-09-09, 05:05 PM  
Tarlinras
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In the latest version I'm not getting access to the alpha slider bar. I'm also getting an error, which I'll post in a bit, just not in game right now.

Edit:
[2009/05/09 20:43:01-1567-x48]: Buffed!\Buffed!.lua:434: attempt to index field 'bar' (a nil value)
Buffed!\Buffed!.lua:1199: in function `func1'
Buffed!\Buffed!.lua:59: in function <Interface\AddOns\Buffed!\Buffed!.lua:54>
Buffed!\Buffed!.lua:1197: in function <Interface\AddOns\Buffed!\Buffed!.lua:1188>

---

This is the error that is occurring, happens once per entering combat.
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Last edited by Tarlinras : 05-09-09 at 09:44 PM.
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Unread 05-07-09, 06:44 AM  
kraftman
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Let me know how you get on with this version. Sorry about having to reset savedvariables each time. It's enough of a headache for me to fix the bugs and add stuff without having to then try and work out how the savedvariables are different and add in a converting function >< especially when the frame positions are still stored in the layout cache.
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Unread 05-06-09, 10:59 AM  
kraftman
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Originally posted by Harvist
Hello. Im very fond of the idea behind this project but since I play more characters Id like to know if there is a way to copy settings from char to char. Some profile-ish feature would be really appreciated. Also I experience weird bug when if Im adding buff to filter list (via shift+click) it often adds different addon so it is kinda pain to spam-click on all buffs I have in order to atch the right one (so far I wasnt able to add priestīs Borrowed time). Anyway, thanks for you efforts, nice work.

EDIT: On my DK, I got similar problem with buff filter, on top of that some icons dont even show (trinkets, antimagic shield etc.).

EDIT 2: It seems buffs are stacking on themselves somehow (in my case in buff slot number 2) that might cause the problem :O
Thanks, i'll take a look. The profile feature has been asked for before and is very much on the TODO list.
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Unread 05-06-09, 09:12 AM  
Harvist
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Hello. Im very fond of the idea behind this project but since I play more characters Id like to know if there is a way to copy settings from char to char. Some profile-ish feature would be really appreciated. Also I experience weird bug when if Im adding buff to filter list (via shift+click) it often adds different addon so it is kinda pain to spam-click on all buffs I have in order to atch the right one (so far I wasnt able to add priestīs Borrowed time). Anyway, thanks for you efforts, nice work.

EDIT: On my DK, I got similar problem with buff filter, on top of that some icons dont even show (trinkets, antimagic shield etc.).

EDIT 2: It seems buffs are stacking on themselves somehow (in my case in buff slot number 2) that might cause the problem :O
Last edited by Harvist : 05-06-09 at 10:34 AM.
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Unread 05-06-09, 08:35 AM  
kraftman
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Originally posted by leizeQ
nice, it works again without problems ... thanks for the quick repair.

i am just wondering, i deleted the addon and its savedvariables. played for a while without it. then downloaded the addon again (version 2.05) without restoring the savedvariables and the position of all elements was just as before. does it store position, size, .. in other place then savedvariables or im just missing something?
Yeh the location of everything is stored by wow in the layout cache, the only problem with using this as the main method of storing the info is that if the addon is disabled, or doesnt load due to some error, the locations would all be wiped. Also there would be no way to change the positions back if anyone chooses to change the different positions/size/alpha during combat. (Later i'd like to add some more specific positioning based on other conditionals, for example hiding buff bars/lowering their alpha while in cities)
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Unread 05-06-09, 07:34 AM  
leizeQ
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nice, it works again without problems ... thanks for the quick repair.

i am just wondering, i deleted the addon and its savedvariables. played for a while without it. then downloaded the addon again (version 2.05) without restoring the savedvariables and the position of all elements was just as before. does it store position, size, .. in other place then savedvariables or im just missing something?
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Unread 05-05-09, 06:48 AM  
kraftman
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Originally posted by leizeQ
hi

at the start of every combat i'm getting this error:


it appears whether i start (DoT or DD spell) or the enemy

and also when i drag the buffs/debuffs, the timer stays in its place and i have to move it separatly.

i can provide a screenshot if you need. thanks a lot
Thanks for the heads up, should all be working properly now
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Unread 05-05-09, 01:05 AM  
leizeQ
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hi

at the start of every combat i'm getting this error:

Code:
[08:59:31] Interface\AddOns\Buffed!\Buffed!.lua:1216: attempt to index field 'durationb' (a nil value)
[C]: ?
Interface\AddOns\Buffed!\Buffed!.lua:1216: in function `func1'
Interface\AddOns\Buffed!\Buffed!.lua:56: in function <Interface\AddOns\Buffed!\Buffed!.lua:51>
Interface\AddOns\Buffed!\Buffed!.lua:1202: in function <Interface\AddOns\Buffed!\Buffed!.lua:1181>
it appears whether i start (DoT or DD spell) or the enemy

and also when i drag the buffs/debuffs, the timer stays in its place and i have to move it separatly.

i can provide a screenshot if you need. thanks a lot
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Unread 05-04-09, 07:23 PM  
kraftman
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Next version will enable the changing of textures. As usual, you'll be bale to set these differently for every buff. I've no idea why you'd want to but hey, someone might!

Here's an example:

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Unread 05-04-09, 11:41 AM  
Taroven
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Originally posted by kraftman
Thanks. I've never used SVN before but hopefully it should work
svn://svn.wowinterface.com/Buffed-435
Cool. I'll see what I can do.
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Unread 05-03-09, 09:34 PM  
kraftman
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Originally posted by Taroven
Cool, I'll give the new version a try.

I may be able to provide some help with making the buff sorting more efficient if you have a SVN set up with it enabled. I see the current sorting code, just not sure where you'd be calling it from.
Thanks. I've never used SVN before but hopefully it should work
svn://svn.wowinterface.com/Buffed-435
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Unread 05-03-09, 06:34 PM  
Taroven
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Cool, I'll give the new version a try.

I may be able to provide some help with making the buff sorting more efficient if you have a SVN set up with it enabled. I see the current sorting code, just not sure where you'd be calling it from.
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Unread 05-03-09, 07:56 AM  
kraftman
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Sorry, i forgot to mention that you will need to wipe your saved vars for buffed in order for the bars to work.

Thanks for the other bug reports:

I'm pretty sure i've sorted the timer problem. The sorting by duration is a little more tricky though: I originally removed it as it was inefficient, and i'm still working on improving it to a stage I'm happy with.

I'm also working on changing the textures of the bars, and the colours.
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