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Updated:03-13-09 04:41 PM
Created:02-14-09 08:58 PM
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DotIt  Popular! (More than 5000 hits)

Version: Beta 10 Fix 4_1
by: Eggi [More]

Changed the name to CompactBars and as I can't find an option to rename it I have created a new project:

http://www.wowinterface.com/download...mpactBars.html

b10 Fix 4_1
- performance improvements and a bit of code cleaning
- deDE localization added
- bossmod bars improved (will be removed on wipes/boss death)
b10 Fix 3
- bossmod bars should now be removed on wipes/boss deaths
- added localization (nothing really changed for the user... only preperation to allow localization)
b10 Fix 2
- added the option to hide the bossmod bar text
- added the option to hide the target text
- fixed some bugs with other locals (only important for the verticale scale)
- added 2 missing rogue spells
b10 Fix 1
- added some options (mainly to hide the default bossmod bars)
b10
- added bossmods
-- supports BigWigs and DBM
-- at the moment it is not possible to hide the original bars
-- you can disable the bossmods in the general options
b9 Fix 20
-- classes split into different modules
-- fixed a bug where debuffs could get the timing of another debuff
b9 Fix 19
-- added shamans
-- added warlocks
-- added warriors
--> every class now has all the spells included (with ~10 spells that I will add in a later release)
b9 Fix 18
-- added all paladin and priest spells
b9 Fix 17
-- added all mage spells
b9 Fix 16
-- added all hunter spells,
b9 Fix 15
-- added all druid spells (tracks internal eclipse cd!)
b9 Fix 14
-- added all rogue spells
b9 Fix 12
-- added missing DK spells ... only Desecration should be missing now
b9 Fix 11
-- added every DK spell - so please be aware that if you don't use a logarithmic scale that you should disable spells with very long bars or use a logarithmic scale (maybe a 10 or 20 min part at the end of your bar)
-- fixed a major bug which could lead to bars not appearing and incorrect timings
b9 Fix 10:
- fixed DKs (there was a typo which did not allow dks as they are written DEATHKNIGHT without a space)
- single target mode fixed
b9 Fix 9:
- changed moonfire and insect swarm to reflect the talents (thanks to Wara)
- remove dots option should now work better
- changed the options
-- increased the size of the options dialog
-- alpha values of colors are now stored properly
-- texture selection working again
-- rearranged some options
b9 Fix 7:
-- multiline option field should now work properly
-- choosing textures and fonts is now much easier (there is a preview in the options)
b9 Fix 6:
-- logarithmic scale is now not used by default
b9 Fix 5:
-- fixed some default spells
b9 Fix 2:
-- fixed a bug with the text not disappearing properly
b9 Fix 1:
-- fixed a bug with a table
b9:
-- logarithmic scale added
-- dots can now be removed on target change (means only 1 dot bar! ... this only works with the option own dots enabled)
-- item cooldowns
b8 Fix 3:
-- fixed a bug with refreshing dots and other things
-- this means that it is not possible to track stacking aoe dots (FoK with deadly will be only tracked once and not refreshed)
b8 Fix 2:
-- code cleanup
b8 Fix 1:
-- fixes a bug with the vertical bars
b8:
-- uses own code instead of a library for cooldown management
-- should fix the problems that some people got when mounting or other things like that
b7 Fix 7:
-- added some more default spells
b7 Fix 6:
-- added some additional checks to avoid bars double appearing instead of refreshing
b7 Fix 5:
-- fixed a memory leak (thanks to Colenzo)
-- added paladin spells (thanks to Colenzo)
-- fixed a bug that was introduced with fix 4
b7 Fix 3:
-- modified some code to prevent bugs after the first wow start
b7 Fix 2:
-- fixed a problem that cooldowns did not show up after a few times
-- fixed a problem that cooldowns did not reset properly if abilities like preperation were used
b7 Fix 1:
-- changed some default spells (heroism, speed pot and wild magic)
-- removed LibCooldown-Item-2.0
b7:
-- added spell cooldowns
-- if you want your cooldowns displayed please add them on your own. It is even possible to leave the code field empty here, but if you input a return value it will be used instead of the cooldown!
b6 Fix 4:
-- fixed a few extremely anoying bugs that seem to be related with zoning
b6 Fix 3:
-- fixed the color menu problem when inserting a spell
b6 Fix 2:
-- insert spell menue should be working again
b6 Fix 1:
-- only added a check which hopefully fixes a null value problem (could not personally reproduce that error so its hard to say if its fixed)
b6:
-- added the option to disable the text of the scale to save some space on screen (you should at least show it once so that you know how many seconds one step is)
-- added option to track only dots of your target and so it does not show the name of the current target which leads to an improvement in the screen space needed (if you change target the old bar will not be removed!)
-- added options to disable spells and group of spells
-- buf fixes

a6:
-- possibility to add custom spells and changes to the structure (only class specific spells + general spells are loaded)
b4:
-- fixed a little bug in the options menu
b3:
-- added some more options:
--- fonts can now be changed
--- the bars can now be thicker than 10 px
--- changed the slider ranges
--- changed the order of the options
--- added the profiles dialogue
-- fixed the lock (don't forget to press ALT when you have unlocked it!)

b2:
-- added devouring plague
Beta Files (5)
File Name
Version
Hits
Size
Author
Date
Beta 10 Fix 1
1,119
160kB
Eggi
03-10-09 04:45 PM
Beta 10 Fix 1
1,109
160kB
Eggi
03-10-09 04:40 PM
Beta 10 Fix 1
1,064
160kB
Eggi
03-10-09 04:38 PM
Beta 10 Fix 1
1,110
160kB
Eggi
03-10-09 04:37 PM
Beta 10
1,095
159kB
Eggi
03-09-09 04:32 PM


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Unread 03-01-09, 11:10 PM  
Seir
A Kobold Labourer

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Originally posted by Seir
yeah after entering it i noticed it wasn't working, good to know.

Found a bug:
When you set a bar color, it resets to default soon as the timer starts tracking anything.

type-o: "posivie barcolor"
Excuse me, I didn't clearly express the bug, it's not bar color but transparency. If i try to make say a shadow bar or fire bar 50% transparent it resets as soon as a timer is made.
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Unread 03-01-09, 10:08 PM  
Privelgus
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I was fighting on a test dumy so I can see the settings I just set DoTIt, stopt fighting to change the Barscale in DoTIt, closed the Menu and started fighting again. Then I got this error:

[2009/03/02 05:18:40-655-x1]: DotIT-1.0\core.lua:268: attempt to perform arithmetic on local 'appl' (a nil value)
DotIT-1.0\core.lua:282: in function `?'
CallbackHandler-1.0-3 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0-3 (Ace3):91: in function `Fire'
AceEvent-3.0-3 (Ace3):73: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:72>


I think there was still a buff up on me while I changed the settings and even when I started again to fight.
---

And three more things I realy would like to see:

1) Can you please add a option that DoTIt does not shows up, if there is nothing for it to track?

2) Would it be possible to set bars to disapear if the icon "reachs" zero insted of the icon "exeeds" zero?

3) Currently the bars are shown all on one side of the bar. I hink it would be cool to let one bar show up on one side and the others on the other side. Maybe a second Timebar would be also cool. Like this:

||||||||||Debuffs on target||||||||||
-----------DoTIt-Timebar------------
||||||||||||||Selfbuffs|||||||||||||||
|||||||||||||Cooldowns||||||||||||||

or

||||||||||Debuffs on target||||||||||
-----------DoTIt-Timebar------------
||||||||||||||Selfbuffs|||||||||||||||
-----------DoTIt-Timebar------------ <- and this bar only shows up, if there is a CD to track?
|||||||||||||Cooldowns||||||||||||||

Keep up the good work!
Last edited by Privelgus : 03-01-09 at 10:46 PM.
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Unread 03-01-09, 10:20 AM  
Eggi
A Deviate Faerie Dragon
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Re: bug

Originally posted by ljudsnubbe
On my shadowpriest the colored bars dont dissapear after mobs die. I havnt seen this problem on my druid though.
Which options did you use and what did you do exactly? Never had that problem here.

The only possibility where this can happen is if you dot a training dummy and run away from it (so that the combat log does not register the fading of the debuff)... but then the debuff is removed as soon as it runs out.
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Unread 03-01-09, 09:33 AM  
ljudsnubbe
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bug

On my shadowpriest the colored bars dont dissapear after mobs die. I havnt seen this problem on my druid though.
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Unread 03-01-09, 08:05 AM  
Eggi
A Deviate Faerie Dragon
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If you have problems editing long strings in the multiline edit boxes:
Before you click on the accept button... always scroll down to the bottom because otherwise your changes won't be saved!
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Unread 03-01-09, 06:48 AM  
Eggi
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Filename of the latest version is not correct ... says Beta 6 but it should be Beta 9, but it is only the filename.
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Unread 02-28-09, 04:46 AM  
Eggi
A Deviate Faerie Dragon
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Originally posted by Seir

Found a bug:
When you set a bar color, it resets to default soon as the timer starts tracking anything.
When does this happen? Because I personally have no problems with the colors (tried to change the color of a spell without a problem and also changing the spell school nature to something else worked fine)

And before someone asks it here... the multiline edit boxes have a bug which leads to the strange behavior that if you change something in the middle of the string you may have to add a space at the end of the line ... otherwise the changes are not reported to my addon (and so not stored in the saved variables)

Good news: With 3.1 it will be possible to track the refreshing and stacking of dots without a target because the spell messages got a source guid
Last edited by Eggi : 02-28-09 at 08:04 AM.
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Unread 02-27-09, 04:50 AM  
Eggi
A Deviate Faerie Dragon
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I can't try it yet as I don't have access to WoW here so if you want you can try to write instead of the 60, 120 a space (seems to be a bug with the multiline edit boxes in the aceconfig probably)
Last edited by Eggi : 02-27-09 at 04:56 AM.
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Unread 02-27-09, 03:03 AM  
Seir
A Kobold Labourer

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Originally posted by Eggi
Will add a checkbox to disable that.

@Seir:
Thanks for the list... I will change/add most of these items, but internal cooldowns like the one on dying curse will be added later in a own module (something like procodile that can detect the cooldowns on its own).
yeah after entering it i noticed it wasn't working, good to know.

Found a bug:
When you set a bar color, it resets to default soon as the timer starts tracking anything.

type-o: "posivie barcolor"
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Unread 02-27-09, 12:42 AM  
Eggi
A Deviate Faerie Dragon
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Originally posted by Darth Nader
Beta 9 Fix 4

Overlapping Problem gone

If I clear the logarithmic scale to make it normal. After logging or reloading the ui the logarithmic scale comes back. Maybe just put in an enable/disable button.
Edit: Won't add a checkbox but now the logarithmic part is disabled by default (and if you input something it will be stored properly)

@Seir:
Thanks for the list... I will change/add most of these items, but internal cooldowns like the one on dying curse will be added later in a own module (something like procodile that can detect the cooldowns on its own).
Last edited by Eggi : 02-28-09 at 08:16 AM.
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Unread 02-26-09, 11:28 PM  
Darth Nader
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Beta 9 Fix 4

Overlapping Problem gone

If I clear the logarithmic scale to make it normal. After logging or reloading the ui the logarithmic scale comes back. Maybe just put in an enable/disable button.
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Unread 02-26-09, 05:19 PM  
Seir
A Kobold Labourer

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Originally posted by Eggi
I already fixed a few default spells. Will do more of them tomorrow and then I will also have a look into the refreshin thing.
I don't know if you planned to eventually add in as many default spells for other classes but here are some things i looked up for warlock that were either wrong or missing:

Corruption rank 2 = 15 sec
Corruption rank 3-10 = 18 sec

Unstable Affliction rank 1-5 = 15 sec

Haunt cooldown 8 sec ID 59164

Conflagrate cooldown 10 sec
Rank 2-8 id's (for some reason wowhead doesn't list r1)
R2 18930
R3 18931
R4 18932
R5 27266
R6 30912
R7 47828
R8 47829

Curse of Doom DoT and Cooldown 60 Sec
ID's
R1 603
R2 30910
R3 47867

I hope it helps some.

Edit: I decided to just enter a ton that were relevant to my gear/spec and recorded them as i entered them, here they are:

nightfall 10 sec short buff
ID 17941

shadow embrace 12 sec debuff
ID 32391

eradication 12 sec short buff
ID 47274

eradication 30 sec spell cooldown
ID 47197

shadow mastery 12 second short buff
ID 17800

molten core 12 second short buff
ID 47383

Demonic Soul 10 second short buff
ID 61595

Spirits of the Damned 10 Second short buff
ID 61082

Illustration of the Dragon Soul 10 sec short buff
ID 60486

Dying Curse 10 sec short buff
ID 60494

Dying Curse 45 sec Item Cooldown
ID 05493
Last edited by Seir : 02-26-09 at 07:12 PM.
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Unread 02-26-09, 05:00 PM  
Eggi
A Deviate Faerie Dragon
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I already fixed a few default spells. Will do more of them tomorrow and then I will also have a look into the refreshin thing.
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Unread 02-26-09, 03:59 PM  
Seir
A Kobold Labourer

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Re: Feedback

Originally posted by ljudsnubbe


The problem with the overwriting dots are gone, thx =)
But why the logaritmic scale? plz make it optional at least
Same, thanks for the prompt fix ^^

suggestion:

one thing i was thinking would be really useful is the ability to mark specific units of time on the scale more distinctly (like with a small icon or something) in case you want to use reminders for somethings.
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Unread 02-26-09, 07:14 AM  
ljudsnubbe
A Deviate Faerie Dragon

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More feedback

1. The length of druid dots moonfire and insect swarm wasnt correct in last download (I dont know if it has been like that earlier, but I just noticed it).
The insect swarm was maybe right (not sure, I changed returntimes because of problem nr 2 and dont remember the defaul nr), but moonfire had a default return of 9, when the true length of the dot is 12 sec.

2. The addon doesnt add length to the dot-times when using the balance-talent Natures Splendor.
Ive just corrected the returns manually so no big deal but plz take a look at it =)
Last edited by ljudsnubbe : 02-26-09 at 09:17 AM.
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