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Shadowlands pre-patch (9.0.1)
Updated:10-24-20 12:39 PM
Created:02-12-09 11:56 AM
Downloads:820,208
Favorites:2,026
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Categories:Data Mods, Combat Mods

Skada Damage Meter  Popular! (More than 5000 hits)

Version: 1.8.2
by: zarnivoop, funkydude, oscarucb

Skada is a modular damage meter with various viewing modes, segmented fights and customizable windows. It aims to be highly efficient with memory and CPU.

Usage

When you first start using Skada, there will be a window created by default. This window can be extensively customized in Skada's configuration panel; click the little cog icon to access a menu, and then click Configure. Depending on your user interface, there may also be a minimap button allowing quick access to this menu.

Skada supports multiple windows. To create a new window, click Windows in the addon's configuration panel. There are three built-in types of windows - Bar, Inline, and Data text. Bar is the classic damage meter window, and is very customizable. Inline shows the meter in a horizontal line, which can be useful for integration in custom user interfaces. Data text shows just one item at a time, and can also be displayed by any LDB display addon, such as Titan Panel, ChocolateBar, or ElvUI.

In the normal Bar window, you can left click on specific items for more detailed information, and right click for less details. At the very "top" is the list of all saved fight segments. Some data modes have several detailed information views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

Plugins

Skada is very easy to extend, and there are many extra plugin addons out there that add functionality, such as:


There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted. There is a page with API information here.

"Skada" is Swedish for "Damage".

Optional Files (4)
File Name
Version
Size
Author
Date
Type
1.7.6
565kB
08-16-19 06:55 AM
Addon
1.1-13
166kB
08-19-16 12:01 PM
Addon
1.2-32b
894kB
05-14-11 09:20 AM
Patch
1.0
8kB
01-11-11 05:43 PM
Addon


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Unread 02-14-09, 07:11 AM  
zarnivoop
A Murloc Raider
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Originally posted by Valcris
From bugsack in BGs:

[2009/02/14 10:59:27-1012-x1]: Skada-1.0\locale\koKR.lua:3: attempt to index local 'L' (a nil value)
Fixed.
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Unread 02-14-09, 05:32 AM  
Valcris
A Murloc Raider
 
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From bugsack in BGs:

[2009/02/14 10:59:27-1012-x1]: Skada-1.0\locale\koKR.lua:3: attempt to index local 'L' (a nil value)

Edit: ok, waiting the validation to get new version. The error shows up every log in. Just wanted to add =).
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Last edited by Valcris : 02-14-09 at 08:02 AM.
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Unread 02-13-09, 11:01 PM  
Manaman
An Aku'mai Servant
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Yes, definitely a framerate hit every second or so. I really like the look of this meter.
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Unread 02-13-09, 10:10 PM  
kurt1288
A Kobold Labourer

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Can there be an option to combine pet data with the player?

And as for the titles (text at the top. ie "Damage"). Could there be something to distinguish between current and total? Like "Damage: Total" vs. "Damage: Current".

There seems to be an issue with the past fight text. Example, Razuvius (spelling?) was listed as some sort of totem. The 4 horsemen weren't listed as the 4 horsemen (I don't know what it listed them as). And the times beside the fights are usually just 00:31-00:31 and then 00:32-00:32 and so on.

And someway to hide/show the window without having to click the minimap button. I have all my minimap buttons grouped in a button bag.

So far, I'm liking it a lot. I've disabled recount .

NOTE|| I ran Naxx with Skada. The numbers were very close to what Recount reported (from other people). And I had no framerate issues (still don't). Also, I don't know what exactly it's supposed to report, but we had someone die to Heigen's dance and that wasn't reported in the Fail. Nothing actually showed up in the fail.
Last edited by kurt1288 : 02-14-09 at 01:19 AM.
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Unread 02-13-09, 10:04 PM  
syrupk
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And 5 minutes after that it starts again until I shift left click.
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Unread 02-13-09, 09:56 PM  
syrupk
A Cliff Giant
 
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Originally posted by Nakawe
my jerking stopped when i deleted my saved variable and reloaded mod with new version. I had to delete saved variable.
I did that, didn't make a difference. I only have the damage module loaded and it still jerks after about 10 minutes. However if I shift left click to reset the jerking stops :/
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Last edited by syrupk : 02-13-09 at 09:57 PM.
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Unread 02-13-09, 08:59 PM  
Nakawe
A Kobold Labourer

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my jerking stopped when i deleted my saved variable and reloaded mod with new version. I had to delete saved variable.
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Unread 02-13-09, 07:25 PM  
kurt1288
A Kobold Labourer

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So far, just reading about it, it sounds like a pretty nice addon. I wouldn't mind something that was lighter than Recount and seems like Skada has that potential. I downloaded and install r17 and got this error upon logging in:

Date: 2009-02-13 20:19:54
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Skada\locale\koKR.lua line 3:
attempt to index local 'L' (a nil value)
Debug:
[C]: ?
Skada\locale\koKR.lua:3: in main chunk

As for comparing it to Recount I went to a target dummy (boss). Here's the results....
**Format for numbers will be "Recount//Skada"**
My combat lasted for 278.11s or 4.6 minutes (4 minutes 36 seconds)
Total Damage done: 743584//740.0K
DPS: 2658.1//2662.0
As for individual breakdowns of my spells, Recount and Skada were within .2% on every spell and very close to exact numbers. There was only one spell that was quite different. Immolate on Recount did 65106 and Skada 81.2K. A difference between the two I saw is that Skada combines the initial and dot damage that Immolate does while Recount splits them.

Now, there's something that was wierd when I look at the individual spell breakdowns. Example: clicking on Shadowbolt says something about some huge number and % that was resisted. There's always a huge resisted number for every spell that I looked at. The hit and crit numbers were correct though (by that I mean they matched Recount).

Regarding the individual breakdown of spells, would it be possible to show the average tick of a dot alongside the number of ticks? And could there be an option to display more digits of a number rather than ###.#K (ie. display the full value rather than a truncated value)?

Also, in the menu where you chose the mode, could there be an option for the order that it's displayed. I don't know why, but I seem to natural want to kill what's up top. And that's threat, but I don't really need to see threat, or at least I'd like to see damage. It's not really important, in fact it's not important. Just a suggestion.

Chose how many bars are display is an issue if you do anything lower than 10. There's no way to select any of the modes that aren't displayed.

And as for the jerking or whatever that problem is that people were talking about, I haven't had anything like that in the past hour that I've been online.

So far, I like it. Thanks!
Last edited by kurt1288 : 02-13-09 at 08:36 PM.
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Unread 02-13-09, 07:05 PM  
Yinchie
A Murloc Raider

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Loving the addon so far
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Unread 02-13-09, 05:50 PM  
syrupk
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Originally posted by Skan
Yeah - the bumpiness is definitely there.
Same here.
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Unread 02-13-09, 05:41 PM  
Skan
A Deviate Faerie Dragon

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Originally posted by astalavista
I just installed r17, all modules enabled, and it's definitely still bumpy. Hope you can fix that, because I would like to ditch Recount.
Yeah - the bumpiness is definitely there.
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Unread 02-13-09, 05:33 PM  
astalavista
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I just installed r17, all modules enabled, and it's definitely still bumpy. Hope you can fix that, because I would like to ditch Recount.
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Unread 02-13-09, 05:18 PM  
Skan
A Deviate Faerie Dragon

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Originally posted by zarnivoop
To those with the hitching problem, try the latest version here, r17, and let me know if the problem remains.
Hey mate,

Popped in r17 and got:

[2009/02/14 08:15:14-1557-x1]: Skada-1.0\locale\koKR.lua:3: attempt to index local 'L' (a nil value)

Cheers, looking forward to giving this one a whirl!

edit: Also, is it possible to incorporate an option to make the bars propagate upwards?
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Last edited by Skan : 02-13-09 at 05:21 PM.
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Unread 02-13-09, 05:09 PM  
zarnivoop
A Murloc Raider
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To those with the hitching problem, try the latest version here, r17, and let me know if the problem remains.
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Unread 02-13-09, 04:43 PM  
Nakawe
A Kobold Labourer

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Originally posted by roglof
Well, they are way off compared to WWS or Recount.
Recount isnt accurate, sorry to burst bubble . Recount misses the first spell most of the time. It doesnt start recording till in combat. WWS misses most everything, you should be using wow meter online now. Wow meter will give actual dps and dps. DPS is first entering combat and actual is your dps time. I believe this mod starts your dps when you attack not why your waiting for tank to get aggro.

r10 seems to have no hitching problems.
http://www.wowace.com/projects/skada/
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