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Created:01-19-09 05:04 AM
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oUF Freebgrid  Popular! (More than 5000 hits)

Version: 6.9.13
by: Freebaser [More]

Supported oUF Version: 1.6.x

Party/Raid unit frames using the oUF framework.

Units Supported:
-- party
-- raid
-- maintanks
-- pets and vehicles

Features:
-- Class corner indicators
-- Raid (de)buffs icons with priority
-- Class dispel icons
-- Aggro highlighting
-- Mouseover highlight
-- Out of range arrow
-- Range alpha
-- Heal Predication bar and/or text
-- Alt Power text
-- Health text - percent, deficit or actual
-- Vertical and horizontal layouts
-- Mana bars
-- Target and Focus border
-- AFK / DC timer
-- SharedMedia support
-- oRA3 tank support

FAQs
/freeb will unlock the frames
/freeb <something> will open the interface panel.

oUF is included in this addon but it is only accessible to Freebgrid.

Q: How do I create new indicators?
A: Edit tags.lua (some lua skills required). I've added at least one indicator to every healing class, so you can use those as an example(always open to suggestions). Then add the tag name to your class table at the bottom of the tags.lua.

Q: How do I add raid (de)buffs?
A: Use the aura_list.lua file to add spell names or GetSpellInfo(spellid) to the aura table and set a priority number >= 1(Higher numbers show over lower).

Most of the general setting can be done in the interface panel and usually requires a ReloadUI when your done.

version 6.9.12
-- fix toc

version 6.9.11
-- aura_list update
-- oUF update

version 6.9.10
-- fix heal texture and aura border

version 6.9.9
-- fix for 5.1
-- toc bump
-- aura list update

version 6.9.8
-- fix vertical hp reversed

version 6.9.7
-- add monk to indicator table

version 6.9.6
-- update some tags
-- add monk to dispel list

version 6.9.5
-- fix pom tag

version 6.9.4
-- fix healbar error

version 6.9.3
-- more 5.0 fixes

version 6.9.1
-- update for 5.0.4 / oUF 1.6

version 6.9

-- remove talent detect for class dispels(hard code types instead)
-- option to scale raid based on number of members
-- option to invert fill direction
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Unread 09-08-10, 03:25 PM  
reale
A Kobold Labourer

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Vehicles

I've been having some vehicle issues in Occulus lately. It will show 5 vehicles and 4 players but the "missing" player is showing in the vehicle(pet) frame but not as "mounted" and the health doesn't show correctly. I have to manually click the missing character to heal.

Any ideas?
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Unread 09-03-10, 02:37 AM  
Jaidynne
A Defias Bandit

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Ah thanks, that's sort of what I thought, but I wasn't 100% sure.

Also, I have a slight problem and I'm not even sure if you can help with it or not. Lately, when I've been using Freebgrid, things on my frames aren't being updated. What I mean by this is, for example, if I'm raid leader, or raid assist, and someone does a ready check, after the ready check the icons stay on the frames. (Check marks, question marks, and X's.) Also, same seems to go for the amount of HP healed. I.E. the little green numbers saying their being healed by so-and-so much, hp. Never goes away or updates after the first initial one. And sometimes same goes for the Hot timer count in the top center. But all of the icons themselves for healing seem to be updated just fine. Just numbers, and the ready check icons seem to have a problem.
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Unread 08-29-10, 03:12 PM  
Freebaser
A Molten Kobold Bandit
 
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Originally posted by Jaidynne
Silly question but it's bugging me.

What do the border colors all stand for? I got that White = target, Blue = Low mana, Red = Aggro, Green = Focus, but what's Brown?? o_O
Orange...ish means aggro but not securely tanking.
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Unread 08-28-10, 10:49 PM  
Jaidynne
A Defias Bandit

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Silly question but it's bugging me.

What do the border colors all stand for? I got that White = target, Blue = Low mana, Red = Aggro, Green = Focus, but what's Brown?? o_O
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Unread 08-27-10, 11:18 AM  
r1pt1de
A Deviate Faerie Dragon
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Originally posted by Smerch
FreebgridDebuffs = {
debuffs = {
-- Any Zone
[GetSpellInfo(3034)] = 12, -- Viper Sting

[GetSpellInfo(57978)] = 9, -- Wound Poison
[GetSpellInfo(47486)] = 8, -- Mortal Strike
[GetSpellInfo(46911)] = 8, -- Furious Attacks
[GetSpellInfo(49050)] = 8, -- Aimed Shot

[GetSpellInfo(2139)] = 10, -- Counterspell

[GetSpellInfo(2094)] = 10, -- Blind
[GetSpellInfo(33786)] = 10, -- Cyclone

[GetSpellInfo(12826)] = 7, -- Polymorph

[GetSpellInfo(53308)] = 7, -- Entangling Roots
[GetSpellInfo(14311)] = 7, -- Freezing Trap

[GetSpellInfo(3775)] = 6, -- Crippling Poison
[GetSpellInfo(1715)] = 5, -- Hamstring
[GetSpellInfo(2974)] = 5, -- Wing Clip

[GetSpellInfo(6215)] = 3, -- Fear
[GetSpellInfo(10890)] = 3, -- Psychic Scream
[GetSpellInfo(17928)] = 3, -- Howl of Terror

what does it mean the numbers after spell id ?
and how to add to raid debuffs Mark on saurfang , http://www.wowhead.com/spell=72293
http://www.wowhead.com/spell=67051
http://www.wowhead.com/spell=73020
and other similar debufs

The numbers indicate the priority, the higher numbers will show in lieu of the lower numbers if there are two debuffs on the person. IE if Viper Sting and Wing clip are both on the unit, the viper sting icon will show as its a higher priority number.

As for adding the new spells from my understanding, all you would need to do is add a new line with the spellID and priority in the format that already exists. IE for Mark of the Fallen Champion you would add the following line and change the priority to whatever you felt it needed to be.

[GetSpellInfo(72293)] = 7, -- Mark of the Fallen Champion
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Unread 08-27-10, 04:29 AM  
Smerch
A Kobold Labourer

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FreebgridDebuffs = {
debuffs = {
-- Any Zone
[GetSpellInfo(3034)] = 12, -- Viper Sting

[GetSpellInfo(57978)] = 9, -- Wound Poison
[GetSpellInfo(47486)] = 8, -- Mortal Strike
[GetSpellInfo(46911)] = 8, -- Furious Attacks
[GetSpellInfo(49050)] = 8, -- Aimed Shot

[GetSpellInfo(2139)] = 10, -- Counterspell

[GetSpellInfo(2094)] = 10, -- Blind
[GetSpellInfo(33786)] = 10, -- Cyclone

[GetSpellInfo(12826)] = 7, -- Polymorph

[GetSpellInfo(53308)] = 7, -- Entangling Roots
[GetSpellInfo(14311)] = 7, -- Freezing Trap

[GetSpellInfo(3775)] = 6, -- Crippling Poison
[GetSpellInfo(1715)] = 5, -- Hamstring
[GetSpellInfo(2974)] = 5, -- Wing Clip

[GetSpellInfo(6215)] = 3, -- Fear
[GetSpellInfo(10890)] = 3, -- Psychic Scream
[GetSpellInfo(17928)] = 3, -- Howl of Terror

what does it mean the numbers after spell id ?
and how to add to raid debuffs Mark on saurfang , http://www.wowhead.com/spell=72293
http://www.wowhead.com/spell=67051
http://www.wowhead.com/spell=73020
and other similar debufs
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Unread 08-26-10, 08:21 PM  
r1pt1de
A Deviate Faerie Dragon
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Thanks for the info man, and the link. I know the spellID I need to use, just making sure all I needed to do was add it to the list. Thanks again man. Keep up the good work
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Unread 08-26-10, 08:15 PM  
Freebaser
A Molten Kobold Bandit
 
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A higher number will show over a lower number and you can look at http://www.wowinterface.com/downloads/info14608.html for reference on how to add debuffs.

Edit for clarity
Last edited by Freebaser : 08-27-10 at 09:27 AM.
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Unread 08-26-10, 07:00 PM  
r1pt1de
A Deviate Faerie Dragon
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Infest monitor

Hey freebaser, layout for this is awesome. Got a quick question for you. I am trying to add an indicator for the Infest debuff on the lich king encounter. I am assuming that all I need to do is add the spell ID via these instructions?

"Use the raid_debuffs.lua file to add spell names or spell ids to the debuffs table."

Is that all that needs to be done to show the icon when someone has the debuff? Also the priority indicators, if two adebuffs from the list are on the target which shows, the higher proiority number (15), or the lower (1)?

Thanks in advance
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Unread 08-24-10, 06:52 AM  
Freebaser
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Re: Quick question...

Originally posted by Pro-Fool
Somehow possible to change the color of the background / frame (behind the name) to a dark grey? If this is possible - I will jump over immediately from grid
core.lua inside the updatehealth function

bg:SetVertexColor(r, g, b)
health:SetStatusBarColor(r, g, b)
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Unread 08-22-10, 09:38 AM  
Pro-Fool
A Murloc Raider

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Quick question...

Somehow possible to change the color of the background / frame (behind the name) to a dark grey? If this is possible - I will jump over immediately from grid
Last edited by Pro-Fool : 08-22-10 at 09:39 AM.
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Unread 07-08-10, 12:00 AM  
Freebaser
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Originally posted by jessica
Thanks for all the changes, its been cool so far! love it only one thing i've been trying to change since the past few days, is border color of the buffs, I've put some dedication to make it myself, but haven't succeeded, is it too hard to accomplish this? ive changed alot of coding but got errors, then went back to original version -.-
http://github.com/freebaser/oUF_Free...b28cbf2b4142d6
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Unread 07-07-10, 08:29 PM  
jessica
A Cyclonian

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Thanks for all the changes, its been cool so far! love it only one thing i've been trying to change since the past few days, is border color of the buffs, I've put some dedication to make it myself, but haven't succeeded, is it too hard to accomplish this? ive changed alot of coding but got errors, then went back to original version -.-
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Unread 07-01-10, 09:55 PM  
Freebaser
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Originally posted by jessica
awsome, an update!!! thanks alot, i am checking it out and testing atm, I checked the buffs which is really nice, but can it have different border color? because, its nice to have (green = poison, brown = disease, purple = curse, blue = magic) and red = boss debuffs, then for buffs, a yellow or cyan would be nice. cheers.

also the resize frame in 40man, 25man, is it up? I can't seem to find it O.o
Its at the top of the core.lua. Change the false to true and adjust the raid:SetScale(val) in the if statements to your liking.
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Unread 07-01-10, 09:30 PM  
jessica
A Cyclonian

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awsome, an update!!! thanks alot, i am checking it out and testing atm, I checked the buffs which is really nice, but can it have different border color? because, its nice to have (green = poison, brown = disease, purple = curse, blue = magic) and red = boss debuffs, then for buffs, a yellow or cyan would be nice. cheers.

also the resize frame in 40man, 25man, is it up? I can't seem to find it O.o
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