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Siege of Orgrimmar (5.4)
Updated:09-16-13 07:43 PM
Created:01-19-09 05:04 AM
Downloads:56,118
Favorites:256
MD5:
oUF Freebgrid  Popular! (More than 5000 hits)
Version: 6.9.13
by: Freebaser [More]
Supported oUF Version: 1.6.x

Party/Raid unit frames using the oUF framework.

Units Supported:
-- party
-- raid
-- maintanks
-- pets and vehicles

Features:
-- Class corner indicators
-- Raid (de)buffs icons with priority
-- Class dispel icons
-- Aggro highlighting
-- Mouseover highlight
-- Out of range arrow
-- Range alpha
-- Heal Predication bar and/or text
-- Alt Power text
-- Health text - percent, deficit or actual
-- Vertical and horizontal layouts
-- Mana bars
-- Target and Focus border
-- AFK / DC timer
-- SharedMedia support
-- oRA3 tank support

FAQs
/freeb will unlock the frames
/freeb <something> will open the interface panel.

oUF is included in this addon but it is only accessible to Freebgrid.

Q: How do I create new indicators?
A: Edit tags.lua (some lua skills required). I've added at least one indicator to every healing class, so you can use those as an example(always open to suggestions). Then add the tag name to your class table at the bottom of the tags.lua.

Q: How do I add raid (de)buffs?
A: Use the aura_list.lua file to add spell names or GetSpellInfo(spellid) to the aura table and set a priority number >= 1(Higher numbers show over lower).

Most of the general setting can be done in the interface panel and usually requires a ReloadUI when your done.
version 6.9.12
-- fix toc

version 6.9.11
-- aura_list update
-- oUF update

version 6.9.10
-- fix heal texture and aura border

version 6.9.9
-- fix for 5.1
-- toc bump
-- aura list update

version 6.9.8
-- fix vertical hp reversed

version 6.9.7
-- add monk to indicator table

version 6.9.6
-- update some tags
-- add monk to dispel list

version 6.9.5
-- fix pom tag

version 6.9.4
-- fix healbar error

version 6.9.3
-- more 5.0 fixes

version 6.9.1
-- update for 5.0.4 / oUF 1.6

version 6.9

-- remove talent detect for class dispels(hard code types instead)
-- option to scale raid based on number of members
-- option to invert fill direction
Optional Files (0)


Archived Files (30)
File Name
Version
Size
Author
Date
6.9.12
816kB
Freebaser
03-24-13 07:44 PM
6.9.10
814kB
Freebaser
12-13-12 08:01 AM
6.9.9
812kB
Freebaser
11-27-12 10:28 PM
6.9.8
811kB
Freebaser
10-24-12 02:34 PM
6.9.7
808kB
Freebaser
09-29-12 04:16 PM
6.9.6
808kB
Freebaser
09-25-12 12:23 AM
6.9.5
810kB
Freebaser
09-10-12 06:21 PM
6.9.4
810kB
Freebaser
09-07-12 11:32 AM
6.9.3
810kB
Freebaser
08-29-12 08:32 PM
6.9.1
810kB
Freebaser
08-29-12 03:21 PM
6.9
789kB
Freebaser
08-03-12 09:51 PM
6.8
786kB
Freebaser
12-16-11 08:14 AM
6.7
755kB
Freebaser
06-29-11 09:18 PM
6.6
766kB
Freebaser
04-30-11 06:36 PM
6.5
766kB
Freebaser
03-26-11 07:07 PM
6.4
765kB
Freebaser
03-08-11 11:45 PM
6.3
764kB
Freebaser
03-03-11 01:00 AM
6.2
820kB
Freebaser
01-24-11 02:03 AM
6.1
819kB
Freebaser
01-17-11 02:47 AM
5.7.4
708kB
Freebaser
01-04-11 10:27 PM
5.6
679kB
Freebaser
12-30-10 06:01 PM
5.5
687kB
Freebaser
12-16-10 03:05 AM
5.4
755kB
Freebaser
12-02-10 08:09 AM
5.3
740kB
Freebaser
11-16-10 10:27 PM
5.2
740kB
Freebaser
11-03-10 06:21 AM
5.1
744kB
Freebaser
10-16-10 04:08 PM
5.0
677kB
Freebaser
10-13-10 04:28 AM
4.1
634kB
Freebaser
07-01-10 09:27 PM
3.2
646kB
Freebaser
04-10-10 07:42 PM
2.81
528kB
Freebaser
02-19-10 12:58 AM


Post A Reply Comment Options
Unread 02-25-09, 10:19 AM  
Guardix
A Cyclonian
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Forum posts: 42
File comments: 115
Uploads: 3
Target Borders

For target borders, replace the original backdrop with this:
Code:
local ChangedTarget = function(self)
	if ( UnitInRaid'player' == 1 or UnitInParty'player' ) and UnitName('target') == UnitName(self.unit) then
		self.TargetBorder:SetBackdropBorderColor(0.8,0.8,0.8,1)
	else
		self.TargetBorder:SetBackdropBorderColor(0.8,0.8,0.8,0)
	end
end

local func = function(self,unit)
...
self:RegisterEvent('PLAYER_TARGET_CHANGED', ChangedTarget)
...
	-- Backdrop	
	self.TargetBorder = CreateFrame('Frame', nil, self)
	self.TargetBorder:SetPoint("TOPLEFT",-3,3)
	self.TargetBorder:SetPoint("BOTTOMRIGHT",3,-3)
	self.TargetBorder:SetBackdrop({
		bgFile = [[Interface\ChatFrame\ChatFrameBackground]], tile = true, tileSize = 16,
		edgeFile = [[Interface\ChatFrame\ChatFrameBackground]], edgeSize = 1,
		insets = {top = 1, left = 1, bottom = 1, right = 1},
	})
	self.TargetBorder:SetBackdropColor(0, 0, 0, 1)
	self.TargetBorder:SetBackdropBorderColor(0, 0, 0, 0)
...
end
Feel free to edit it, to make it look the way you want.

* Minor fix for the ChangedTarget function
Last edited by Guardix : 02-25-09 at 10:36 AM.
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Unread 02-19-09, 11:07 AM  
Ferous
Sheer Sense of Doom
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Forum posts: 863
File comments: 564
Uploads: 32
Re: Re: invert color and raid layout

EDIT - I seen someone had mentioned Flourish already. Thank you again for the great work. I am looking foward to you expanding this project. Added to favorites so I know when you update

-Ferous.
Last edited by Ferous : 02-19-09 at 11:43 AM.
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Unread 02-10-09, 09:56 AM  
Guardix
A Cyclonian
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Forum posts: 42
File comments: 115
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Re: invert color and raid layout

Originally posted by nin
Heya, i really dig this. i hope i could get some help with 2 things though..

i would really like to invert the bar color. want the dark to be in the background when loosing health.. tried to edit the lua with no luck :/

Also if anyone knows what to add to make the raidlayout go from right > left, mine is going downwards atm.

thanks for your time and great work.

/nin
I prefer having the colors inverted too, here is my solution:
http://guardix.pastey.net/108030

and to make the raidlayout grow from right to left, edit the bottom lines to this:
http://guardix.pastey.net/108031
Last edited by Guardix : 02-10-09 at 10:02 AM.
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Unread 02-10-09, 09:42 AM  
nin
A Cobalt Mageweaver
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File comments: 76
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invert color and raid layout

Heya, i really dig this. i hope i could get some help with 2 things though..

i would really like to invert the bar color. want the dark to be in the background when loosing health.. tried to edit the lua with no luck :/

Also if anyone knows what to add to make the raidlayout go from right > left, mine is going downwards atm.

thanks for your time and great work.

/nin
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Unread 02-08-09, 06:44 PM  
Guardix
A Cyclonian
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Forum posts: 42
File comments: 115
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Regarding the offset growth, I made up a solution theoretically - tho it doesn't work cuz it has to be tied to a raid_update_roster event cuz the 'for i = 1, 8' loops once, but I wanted to let you know the exact behaviour that I wanted
http://guardix.pastey.net/107953

This should work independant of size of the unitframes.
Last edited by Guardix : 02-08-09 at 06:50 PM.
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Unread 02-08-09, 01:35 PM  
Freebaser
A Molten Kobold Bandit
 
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"[raidcolor][name]"

is there a way to show incoming heals as a number instead of a bar?
I wouldn't know how to do that off hand and would require some digging. I might look into it, but not much priority for myself.
Last edited by Freebaser : 02-08-09 at 01:39 PM.
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Unread 02-07-09, 11:02 AM  
Yasharah
A Defias Bandit

Forum posts: 2
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Originally posted by Guardix
You need to go further down, there is a spelling mistake at line 409(?) where it says 'if(indictors)then' change it to 'if(indicators)then' and it should work
yes...thanks!


is there a way to show incoming heals as a number instead of a bar?
i have made myself a second fontstring to show the unitname und the healthdeficit separately...how do i show the name in classcolors?

Code:
	-- Name Text
	local name = hp:CreateFontString(nil, "OVERLAY")
	name:SetFont(font, fontsize, "THINOUTLINE")
	name:SetShadowOffset(1,-1)
	name:SetPoint("LEFT",-0.5,0)
	name:SetJustifyH("LEFT")

	self:Tag(name, "[name]")
don't laugh >_<"

and again..sorry for my bad english
Last edited by Yasharah : 02-08-09 at 04:59 AM.
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Unread 02-06-09, 08:11 PM  
Freebaser
A Molten Kobold Bandit
 
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Originally posted by Guardix
You need to go further down, there is a spelling mistake at line 409(?) where it says 'if(indictors)then' change it to 'if(indicators)then' and it should work
mmm yes typos are great lol
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Unread 02-06-09, 06:23 PM  
Guardix
A Cyclonian
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Originally posted by Yasharah
i play a priest and i changed "local indicators = false" to "local indicators = true", but nothing happens...is there something else i need to do?

btw: is there a way to show incoming heals as a number instead of a bar?

sorry for my bad english ^^"
You need to go further down, there is a spelling mistake at line 409(?) where it says 'if(indictors)then' change it to 'if(indicators)then' and it should work
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Unread 02-06-09, 03:17 AM  
Yasharah
A Defias Bandit

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Originally posted by Freebaser
Yea im still working on those. Ive got Priest pretty well done(cuz i play one). Other classes might have to add their own. Anyone playing other classes and messing around with the indicators, plz share
i play a priest and i changed "local indicators = false" to "local indicators = true", but nothing happens...is there something else i need to do?

btw: is there a way to show incoming heals as a number instead of a bar?

sorry for my bad english ^^"
Last edited by Yasharah : 02-06-09 at 03:22 AM.
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Unread 02-05-09, 05:35 PM  
Freebaser
A Molten Kobold Bandit
 
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Originally posted by Yasharah
indicators doesn't work for me
Yea im still working on those. Ive got Priest pretty well done(cuz i play one). Other classes might have to add their own. Anyone playing other classes and messing around with the indicators, plz share
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Unread 02-05-09, 06:49 AM  
Yasharah
A Defias Bandit

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indicators doesn't work for me
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Unread 02-04-09, 07:18 PM  
Freebaser
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Originally posted by Tydor
Hi !

I am really in Love with this Raidframes.
But i have 2 Questions:

1. How can i make the Unitnames only show there Name and in Classcolor ?
2. How can i turn on DebuffIcons ?

Thx in advance.
1. I plan to have that as the default in the next version.

2. At the moment the highlighting of frames is the only debuff support throu installing oUF_DebuffHighlight.

New version can be expected this weekend.
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Unread 02-04-09, 01:41 PM  
Tydor
A Deviate Faerie Dragon
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Hi !

I am really in Love with this Raidframes.
But i have 2 Questions:

1. How can i make the Unitnames only show there Name and in Classcolor ?
2. How can i turn on DebuffIcons ?

Thx in advance.
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Unread 02-02-09, 09:24 PM  
jadakren
A Flamescale Wyrmkin
 
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Originally posted by Guardix
I hope this piece of code gets things clear, but I'm quite sure it doesn't work, tho I haven't tried it - I tried something similar with oCD, but couldn't get it to work and therefore went to use CooldownButtons for that:
http://guardix.pastey.net/107029

You see, I like to have things centered in my UI and this would be lovely if it was possible, I may even get back to use oCD to get some lightweighty cd addon.
I'm not entirly sure what you're trying to achieve but maybe from the looks of your code this is what will happen
LEFTOTRIGHT
Code:
[raidgroup1][raidgroup2][raidgroup3][raidgroup4][raidgroup5]
RIGHTTOLEFT
Code:
[raidgroup5][raidgroup4][raidgroup3][raidgroup2][raidgroup1]
CENTER
(now I assume that you want each group stacked on top of each other?)
Code:
[raidgroup5]
[raidgroup4]
[raidgroup3]
[raidgroup2]
[raidgroup1]
to achieve that :
raid[i]:SetPoint('BOTTOM', raid[i-1], 'TOP', 4, 0)
--anchor raid[i] from it's "BOTTOM" middle edge point to the "TOP" middle edge point of raid[-1](the previous group)--

or is it that you want the groups to appear like : ?
Code:
[raidgroup7][raidgroup8]
[raidgroup5][raidgroup6]
[raidgroup4][raidgroup3]
[raidgroup2][raidgroup1]
in which case i'm too tired right now to create the code for that, it's not hard but i'm just need sleep before tackling the use of modulus.

btw i also use oCD, and i have it centered.
Code:
function addon:PLAYER_LOGIN()
	self.group = self.display:RegisterGroup("oCD", "BOTTOM", "UIParent", "BOTTOM", 0, 0)
its all to do with anchoring.
Last edited by jadakren : 02-02-09 at 09:28 PM.
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