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Updated:09-16-13 07:43 PM
Created:01-19-09 05:04 AM
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oUF Freebgrid  Popular! (More than 5000 hits)

Version: 6.9.13
by: Freebaser [More]

Supported oUF Version: 1.6.x

Party/Raid unit frames using the oUF framework.

Units Supported:
-- party
-- raid
-- maintanks
-- pets and vehicles

Features:
-- Class corner indicators
-- Raid (de)buffs icons with priority
-- Class dispel icons
-- Aggro highlighting
-- Mouseover highlight
-- Out of range arrow
-- Range alpha
-- Heal Predication bar and/or text
-- Alt Power text
-- Health text - percent, deficit or actual
-- Vertical and horizontal layouts
-- Mana bars
-- Target and Focus border
-- AFK / DC timer
-- SharedMedia support
-- oRA3 tank support

FAQs
/freeb will unlock the frames
/freeb <something> will open the interface panel.

oUF is included in this addon but it is only accessible to Freebgrid.

Q: How do I create new indicators?
A: Edit tags.lua (some lua skills required). I've added at least one indicator to every healing class, so you can use those as an example(always open to suggestions). Then add the tag name to your class table at the bottom of the tags.lua.

Q: How do I add raid (de)buffs?
A: Use the aura_list.lua file to add spell names or GetSpellInfo(spellid) to the aura table and set a priority number >= 1(Higher numbers show over lower).

Most of the general setting can be done in the interface panel and usually requires a ReloadUI when your done.

version 6.9.12
-- fix toc

version 6.9.11
-- aura_list update
-- oUF update

version 6.9.10
-- fix heal texture and aura border

version 6.9.9
-- fix for 5.1
-- toc bump
-- aura list update

version 6.9.8
-- fix vertical hp reversed

version 6.9.7
-- add monk to indicator table

version 6.9.6
-- update some tags
-- add monk to dispel list

version 6.9.5
-- fix pom tag

version 6.9.4
-- fix healbar error

version 6.9.3
-- more 5.0 fixes

version 6.9.1
-- update for 5.0.4 / oUF 1.6

version 6.9

-- remove talent detect for class dispels(hard code types instead)
-- option to scale raid based on number of members
-- option to invert fill direction
Optional Files (0)


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Unread 04-04-09, 11:20 AM  
Freebaser
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Re: request

Originally posted by Great White Cow
is there an easy way to make it so the groups are organized horizontal instead of vertical?
in :SetManyAttributes put
Code:
'point', "LEFT",
then change your SetPoints accordingly

hey there. I like this mod very very much but there is one problem. Is there any way to show the duration of my Lifeblooms on a target wie my druid?!

This smiley to show the stacks is very good but i dunno when they are about to expire. if this would work i would be 100% satisfied :-)

keep on good work
I'll see what I can do
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Unread 04-04-09, 05:09 AM  
splitted28
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hey there. I like this mod very very much but there is one problem. Is there any way to show the duration of my Lifeblooms on a target wie my druid?!

This smiley to show the stacks is very good but i dunno when they are about to expire. if this would work i would be 100% satisfied :-)

keep on good work
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Unread 04-03-09, 01:32 AM  
Great White Cow
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request

is there an easy way to make it so the groups are organized horizontal instead of vertical?
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Unread 03-31-09, 01:05 AM  
wahlook
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Originally posted by wahlook
How to do not show
Life
Decreasing
Figure
如何不显示生命递减数字?
How to do not show
Party
show Default Party?
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Unread 03-31-09, 01:02 AM  
wahlook
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How to do not show
Life
Decreasing
Figure
如何不显示生命递减数字?
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Unread 03-30-09, 09:10 PM  
Favorit
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oh, sorry. yes i wrong thread =\
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Unread 03-30-09, 02:15 PM  
Freebaser
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Originally posted by Favorit
I wish to add in your code a part substituting layout buffs/debuffs frame for hostile/friendly targets.
Code:
            if(unit == 'target') then
	      if (UnitCanAttack("player", "target")) then
		  debuffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 1)		  
		  debuffs["growth-x"] = "RIGHT"
		  debuffs["growth-y"] = "UP"
		  debuffs.initialAnchor = "BOTTOMLEFT"
		  else
		  debuffs:SetPoint("LEFT", self, "RIGHT", 2, 6)
		  debuffs["growth-y"] = "DOWN"
		  debuffs["growth-x"] = "RIGHT"
		  debuffs.initialAnchor = "LEFT"
		  end
	  end
and
Code:
		if(unit == "target") then
		  if (UnitCanAttack("player", "target")) then
		  buffs:SetPoint("LEFT", self, "RIGHT", 2, 6)
		  buffs["growth-y"] = "DOWN"
		  buffs["growth-x"] = "RIGHT"
		  buffs.initialAnchor = "LEFT"
		  else
		  buffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 1)		  
		  buffs["growth-x"] = "RIGHT"
		  buffs["growth-y"] = "UP"
		  buffs.initialAnchor = "BOTTOMLEFT"
		  end
		end
but unluck. dont have errors but place dont change. any suggestions?
There is no target frame in this layout. Are you refering to oUF_Freeb?
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Unread 03-30-09, 03:50 AM  
Favorit
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replace in oUF_Freeb
Last edited by Favorit : 03-30-09 at 09:11 PM.
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Unread 03-29-09, 04:20 PM  
nin
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Originally posted by Freebaser
I havent noticed this error. Were you in a party, party with pets, raid, or raid with MTs set? This could help debug the problem
Not sure what was causing it. i got it when i was in party/raid... what made it go away was deleting ouf_debuffhighlight.. it's working really good now, thanks!
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Unread 03-27-09, 05:13 PM  
Freebaser
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Originally posted by ragnarok00
I have difficulties in showing the party pet in arena
It just automatically make my team to Raid and the pet doesn't show up at all..

How to make it show up in arena no matter it is Raid or Party?
I see party pets in 2v2. Have you modified any of the party code?

This bit of code keeps the party frame shown and the raid hidden. Even in an arena.

Code:
if(GetNumRaidMembers() > 5) then
			party:Hide()
			for i,v in ipairs(raid) do v:Show() end
			tank:Show()
		else
			party:Show()
			for i,v in ipairs(raid) do v:Hide() end
		end
ouf/ouf.lua:94: attempt to call field '?' (a nil value)
I havent noticed this error. Were you in a party, party with pets, raid, or raid with MTs set? This could help debug the problem
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Unread 03-27-09, 02:38 PM  
ragnarok00
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I have difficulties in showing the party pet in arena
It just automatically make my team to Raid and the pet doesn't show up at all..

How to make it show up in arena no matter it is Raid or Party?
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Unread 03-26-09, 10:05 PM  
Favorit
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if you cant add new indicator in ruRU save file in utf-8 (ASCII default) and use localized spell name.
Last edited by Favorit : 03-27-09 at 05:48 AM.
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Unread 03-26-09, 04:04 PM  
nin
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error msg

Im getting a really weird error msg saying :

ouf/ouf.lua:94: attempt to call field '?' (a nil value) when using this addon.. anyone else experienced this or should i as about this in a general ouf forum?

thanks for awesome work!
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Unread 03-25-09, 10:45 PM  
Favorit
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again poision for shamans >.<
fix next time please

upd: same error. cant add new oUF.classIndicators - fixed
Last edited by Favorit : 03-26-09 at 10:21 PM.
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Unread 03-25-09, 08:14 AM  
Oakayam
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Originally posted by Freebaser
Whats wrong with leaving the partyToggle code? Its there for that reason. Removing just the local party code should give you the results your looking for.
I use different layout for party frames and it contains the party toggle code already. I found that leaving in both of them creates an error. I guess I can see if I can delete the "other" toggle instead.
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