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Created:01-19-09 05:04 AM
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oUF Freebgrid  Popular! (More than 5000 hits)

Version: 6.9.13
by: Freebaser [More]

Supported oUF Version: 1.6.x

Party/Raid unit frames using the oUF framework.

Units Supported:
-- party
-- raid
-- maintanks
-- pets and vehicles

Features:
-- Class corner indicators
-- Raid (de)buffs icons with priority
-- Class dispel icons
-- Aggro highlighting
-- Mouseover highlight
-- Out of range arrow
-- Range alpha
-- Heal Predication bar and/or text
-- Alt Power text
-- Health text - percent, deficit or actual
-- Vertical and horizontal layouts
-- Mana bars
-- Target and Focus border
-- AFK / DC timer
-- SharedMedia support
-- oRA3 tank support

FAQs
/freeb will unlock the frames
/freeb <something> will open the interface panel.

oUF is included in this addon but it is only accessible to Freebgrid.

Q: How do I create new indicators?
A: Edit tags.lua (some lua skills required). I've added at least one indicator to every healing class, so you can use those as an example(always open to suggestions). Then add the tag name to your class table at the bottom of the tags.lua.

Q: How do I add raid (de)buffs?
A: Use the aura_list.lua file to add spell names or GetSpellInfo(spellid) to the aura table and set a priority number >= 1(Higher numbers show over lower).

Most of the general setting can be done in the interface panel and usually requires a ReloadUI when your done.

version 6.9.12
-- fix toc

version 6.9.11
-- aura_list update
-- oUF update

version 6.9.10
-- fix heal texture and aura border

version 6.9.9
-- fix for 5.1
-- toc bump
-- aura list update

version 6.9.8
-- fix vertical hp reversed

version 6.9.7
-- add monk to indicator table

version 6.9.6
-- update some tags
-- add monk to dispel list

version 6.9.5
-- fix pom tag

version 6.9.4
-- fix healbar error

version 6.9.3
-- more 5.0 fixes

version 6.9.1
-- update for 5.0.4 / oUF 1.6

version 6.9

-- remove talent detect for class dispels(hard code types instead)
-- option to scale raid based on number of members
-- option to invert fill direction
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Unread 04-26-09, 03:00 AM  
dougydecimate
A Kobold Labourer

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Okay, so I have a question.

I went and changed the .lua file to add indicators for my holy paladin. When I cast the spells in question, I can see a sliiiiiiiiight difference in the raid frame where it should be but it's far too small to actually notice unless I'm staring at it for a few seconds.

Is there any way to make these bigger?
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Unread 04-24-09, 05:13 AM  
shkm
A Chromatic Dragonspawn
 
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Originally posted by Freebaser
1. Versions < 0.90 grow vertically and from what you described is the way I included in version 0.91(horizontal). Either way, you can see both examples by downloading and comparing older versions.

2. Its there if you want to change a specific class color that you don't like

3. I'll look into it, shouldn't be to bad. Give me a day or so to mess with it.
1. I'm not too bothered about the growth, but it would certainly be nice in a party as opposed to raid. As my Lua skills are lacking (though I can get by), would copying some code from <0.90 work OK?

2. Fair enough. Just found it a little odd, as there are other addons that change the global value, such as trueColors.

3. Great, many thanks! I'm missing it a fair bit as a prot pala, having others call out their name in hectic fights so I can taunt off them easily.
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Unread 04-24-09, 01:27 AM  
Freebaser
A Molten Kobold Bandit
 
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Originally posted by shkm
Hello,

Excellent oUF layout. Few questions:

1. I've tried and tried but I can't seem to get the raid groups positioned as I want them. I'd like to have a vertical stack of 5 for each party, which would obviously mean the raid groups grow horizontally. Any changes I made here often had bizarre side-effects, like certain things creeping over to the right when I want everything to move leftwards.

2. Why are class colours defined in the layout?

3. Is there any simple (or not so simple) way to display both name and HP value/status without an overhaul? I find it useful to keep track of who has died or disconnected.

I look forward to a reply!

Thanks.
1. Versions < 0.90 grow vertically and from what you described is the way I included in version 0.91(horizontal). Either way, you can see both examples by downloading and comparing older versions.

2. Its there if you want to change a specific class color that you don't like

3. I'll look into it, shouldn't be to bad. Give me a day or so to mess with it.
Last edited by Freebaser : 04-24-09 at 01:29 AM.
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Unread 04-23-09, 03:24 PM  
shkm
A Chromatic Dragonspawn
 
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Hello,

Excellent oUF layout. Few questions:

1. I've tried and tried but I can't seem to get the raid groups positioned as I want them. I'd like to have a vertical stack of 5 for each party, which would obviously mean the raid groups grow horizontally. Any changes I made here often had bizarre side-effects, like certain things creeping over to the right when I want everything to move leftwards.

2. Why are class colours defined in the layout?

3. Is there any simple (or not so simple) way to display both name and HP value/status without an overhaul? I find it useful to keep track of who has died or disconnected.

I look forward to a reply!

Thanks.
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Unread 04-22-09, 05:08 AM  
jadakren
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Re: 1 Problem

Originally posted by Insonic
Hi,

Nice layout..but i've got 1 problem. Indicators for Renew,PW:Shield, Fortitude etc dont work...

Its just showing a yellow, purple and teal point in the upper right..thats all...doesnt matter what i buff or cast on party member.

any hints ?
Those three are to indicate that the unit is missing :
green : fortitude
purple : shadow protection
blue : spirit

they should only show up if you are a priest.
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Unread 04-21-09, 11:49 PM  
Freebaser
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Originally posted by DJJoeJoe
Kinda wish position was labeled now that other values are nicely labeled. You seem to change the raid position almost every other week :S
Yea I do, I am somewhat indecisive about my UI. Its good practice to keep backups of your changes, most of the time you can copy paste it back in.

Seems to me like a missing 'self.Health.Banzai = true' in the style function of freebgrid. Or maybe it's because the banzai function gets run before the style func - I cant tell, I use oUF_Banzai myself to do the job.
I use banzai to color the player names/health text, not the health bar.
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Unread 04-21-09, 07:09 PM  
DJJoeJoe
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Kinda wish position was labeled now that other values are nicely labeled. You seem to change the raid position almost every other week :S
__________________

Joetest - Ner'Zhul - Disciples of Death
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Unread 04-21-09, 08:22 AM  
Guardix
A Cyclonian
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Re: Re: Re: 1 Problem

Originally posted by Insonic
Guess not Indicators should work as intended ^^

But found the problem :P

My wife is playing on a deDE Client....Freebgrid is not localized enEN hardcoded didnt thought about it, mentioned nowhere...

Suggestion for new releases : add better localizing support


oh ...and i found 2 typos in the local debuff section :

209 : ["wingclip"] = 5,
should be ["wing clip"]

212 : ["psycic scream"] = 3,
-> ["psychic scream"]

correct me if im wrong
Simple, instead of making it recognize the name - we can make the spell id save the day:
add 'spellID = GetSpellInfo(name)' to line 274 - below the line with 'if not name then break end'

then change line 284 from 'if debuffs[name] then' to 'if debuffs[spellID] then' and change all the.. uhm.. spell names of the debuff table to their spellID (look it up on wowhead, it's seen in the url link once you're on the page with the spell).
debuffs = { spellID = true, blaa = true } etc
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Unread 04-21-09, 08:11 AM  
Guardix
A Cyclonian
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Seems to me like a missing 'self.Health.Banzai = true' in the style function of freebgrid. Or maybe it's because the banzai function gets run before the style func - I cant tell, I use oUF_Banzai myself to do the job.
Last edited by Guardix : 04-21-09 at 08:11 AM.
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Unread 04-20-09, 03:40 AM  
Fama
A Kobold Labourer

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Interface\AddOns\oUF\elements\health.lua:52: Usage: UnitHealth("unit")
Count: 3

Call Stack:
[C]: ?
[C]: in function `UnitHealth'
Interface\AddOns\oUF\elements\health.lua:52: in function `UNIT_MAXHEALTH'
Interface\AddOns\oUF_Freebgrid\oUF_Freebgrid.lua:37: in function `v'
Interface\AddOns\LibBanzai-2.0\LibBanzai-2.0.lua:166: in function <Interface\AddOns\LibBanzai-2.0\LibBanzai-2.0.lua:128>


Hi.


Continues to give me this error.

What does?

Thx
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Unread 04-13-09, 07:11 AM  
Guardix
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For a little clean up, in the ChangedTarget function, change the

UnitName('target') == UnitName(self.unit)
to
UnitIsUnit('target', self.unit)

and the UnitInParty to GetNumPartyMembers() > 0, since UnitInParty always returns a true value even when you are not in grp.
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Unread 04-07-09, 07:47 AM  
ragnarok00
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I have a suggestion for the debuff icon at the centre of a grid

Since some of your debuff implemented are those -50% healing effect (which is actually not curable)
Make it to be blink with time (like the last 3 seconds it keeps blinking with different transparency)

It sounds great for arena
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Unread 04-07-09, 07:29 AM  
Insonic
A Kobold Labourer

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Re: Re: 1 Problem

Originally posted by mrruben5
I believe that is intentional
Guess not Indicators should work as intended ^^

But found the problem :P

My wife is playing on a deDE Client....Freebgrid is not localized enEN hardcoded didnt thought about it, mentioned nowhere...

Suggestion for new releases : add better localizing support


oh ...and i found 2 typos in the local debuff section :

209 : ["wingclip"] = 5,
should be ["wing clip"]

212 : ["psycic scream"] = 3,
-> ["psychic scream"]

correct me if im wrong
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Unread 04-07-09, 07:17 AM  
mrruben5
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Re: 1 Problem

Originally posted by Insonic
Hi,

Nice layout..but i've got 1 problem. Indicators for Renew,PW:Shield, Fortitude etc dont work...

Its just showing a yellow, purple and teal point in the upper right..thats all...doesnt matter what i buff or cast on party member.

any hints ?
I believe that is intentional
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Unread 04-05-09, 03:00 AM  
Insonic
A Kobold Labourer

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1 Problem

Hi,

Nice layout..but i've got 1 problem. Indicators for Renew,PW:Shield, Fortitude etc dont work...

Its just showing a yellow, purple and teal point in the upper right..thats all...doesnt matter what i buff or cast on party member.

any hints ?
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