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Updated: 09-24-12 11:55 PM
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Updated:09-24-12 11:55 PM
Created:01-04-09 06:56 PM
Downloads:21,686
Favorites:87
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oUF Freeb  Popular! (More than 5000 hits)

Version: 4.7.1
by: Freebaser [More]

Supported oUF Version: 1.6.x

Supported Units
-- player
-- target
-- targettarget
-- pet
-- focus
-- vehicle
-- boss frames


Supported Plugins
-- oUF_Experience
-- oUF_Smooth


Make the frames movable! oUF_MovableFrames

http://github.com/freebaser/oUF_Freeb/commits/master

v4.7.1
-- update some class elements
-- minor fixes

v4.7
-- update for oUF 1.6 and wow 5.0

v4.6.1
-- minor fix to avoid error on ptr

v4.6
-- various fixes

v4.5.1
-- tag fixes

v4.5
-- AltPowerBar
-- boss castbars
-- re-work spawning
-- add power text
-- various tweaks

v4.4
-- eclipse bar
-- enable focus castbar

v4.3.2
-- fix raid bg color
-- pixel border option

v4.3.1
-- fix background colors
-- add experience text

v4.3
-- update for oUF_Experience
-- add some color options
-- font outline
-- hp/power height option

v4.1 / 4.2
-- update for oUF changes
-- include oUF core

v4.0
-- live and beta compatible(beta requires newest oUF http://github.com/haste/oUF)

v3.1
-- update rune support

v3.0
-- support for oUF 1.4

v2.6
-- focus target
-- oUF_Totembar support
-- oUF_WeaponEnchant support
-- disable portrait option
-- scale option

v2.5
-- class colored bar option
-- aura border option
-- add tag for raid info(dead, d/c, ghost)

v2.4
-- fix boss frames
-- very basic group/raid frames(need to rename freebraid.lua file to work!)

v2.3
-- healcomm support(disabled by default)
-- fix for boss frame debuffs

v2.2
-- various fixes and tweaks
-- boss frames

v2.1
-- add aura saturation
-- add aura timers
-- fix nil value
-- misc. tweaks

v2.0
-- Complete rewrite
-- different look

v 1.5
-- update for 3.2
-- fix cpoints
-- improved druid mana
-- changed auras a bit on the target frame

Version 1.41
-- oUF_RuneBar support
-- minor fix to pet debuffs

Version 1.4
-- druid mana support(credits to P3lim)
-- oUF_Swing support
-- Truncate names and castbar names
-- Removed Party and Raid Frames
-- Health bar fades red when less than 50%
-- Moved text postions

Version 1.3
-- master loot icon
-- removed font outline
-- added font shadow
-- some buff tweaks
-- works with 1.3.3

Version 1.2.2
-- update for oUF_Experience

Version 1.2.1
-- Health Gradient fix

Version 1.2
-- Castbar options in lua
-- Raid power option in lua
-- Buff size increased
-- disabled oUF_Smooth for the Power Bar(unstable results with rage)

Version 1.1
-- Moved aura count position
-- Disallow vehicle swap(vehicle is now the pet frame)
-- BarFader support
-- Adjust Raid Icon size and position
-- Changed texture and colors a bit
-- localized font
-- Changed Unit Name to the new Tag system
-- Add level to target name
-- Add resting and pvp icon
-- Add ReadyCheck
-- Healthbar color gradient
Post A Reply Comment Options
Unread 01-04-09, 07:21 PM  
sensory
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Very nice!

Personally, I'd like to see the frames a little higher, but I can easily change that myself.
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Unread 01-05-09, 05:48 AM  
DJJoeJoe
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Originally posted by sensory
Very nice!

Personally, I'd like to see the frames a little higher, but I can easily change that myself.
That funny considering when I load up this and P3lim's by accident it's slightly higher then P3lim's

Good stuff dude I like how it's black by default and you've smartly moved things around. ToT in the center doesn't look that good at first but I really see me using it that way more often, as it's more of a focal point.

Only tings I could ask for are maybe some cross over from ouf_perfect with targets of members and such, if possible.

Now I just gotta find a new way to have my CDs and such, I have them the way pCD used to be, or whatever it was called. Right of played frame then down.

EDIT: Also, not sure if your layout supports AuraSort and such, would be nice.

http://www.wowinterface.com/download..._AuraSort.html
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Last edited by DJJoeJoe : 01-05-09 at 06:26 AM.
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Unread 01-05-09, 09:47 PM  
Freebaser
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Thanks for the replys, I'll take any comments or request into consideration for the next upload.
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Unread 01-09-09, 06:42 PM  
blackpandemic
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Along the lines of what DJJoe said, having a small mana percentage somewhere on the raid bars would be nice, as I'm a tank and like keeping an eye on my healers mana pools!

EDIT: Found one issue. The latency bar on the cast bars sits in front of the cast bar so if I start lagging my cast time/bar disappears behind the latency bar and I can't see when the cast is going to end.

EDIT2: Just turned off that feature and looks fantastic!

EDIT3: Anyway to turn off the party casts? I can only figure out how to disable the cast bars all together, but I'd like to keep mine but disable the party ones. Thanks!
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Last edited by blackpandemic : 01-09-09 at 08:46 PM.
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Unread 01-10-09, 06:05 AM  
Freebaser
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v1.2 has these options in the lua.

Code:
-- Toggle Castbars
local castBars = true
local partycastBars = false
local castsafeZone = false

-- Toggle Raid Power bars
local raidpowerBars = false
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Unread 01-10-09, 01:57 PM  
blackpandemic
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Love those options in the LUA!

I keep getting this error:
[14:36:52] Interface\AddOns\oUF\ouf.lua:440: bad argument #1 to 'select' (index out of range)
[C]: ?
[C]: ?
Interface\AddOns\oUF\ouf.lua:440: in function `ColorGradient'
Interface\AddOns\oUF_Freeb\oUF_Freeb.lua:131: in function `OverrideUpdateHealth'
Interface\AddOns\oUF\elements\health.lua:92: in function `UNIT_MAXHEALTH'
Interface\AddOns\oUF\elements\health.lua:42: in function <Interface\AddOns\oUF\elements\health.lua:35>

Any clues as to a quick fix I could do?
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Unread 01-10-09, 04:54 PM  
Freebaser
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Ill look into it

EDIT: updated with a fix
Last edited by Freebaser : 01-11-09 at 12:23 AM.
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Unread 01-11-09, 09:19 AM  
Nullie
A Kobold Labourer

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turn of party/raid frames

hi i really like the frames for my toon but i have no need for the other frames,
are there any easy way to disable party and raid frames? thanks!
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Unread 01-11-09, 02:27 PM  
Freebaser
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Starting at line 586 you can change "Show" to "Hide"

Code:
if(GetNumRaidMembers() > 5) then
			-- Show party in raid?
			party:Show()
			for i,v in ipairs(raid) do v:Show() end
		else
			party:Show()
			for i,v in ipairs(raid) do v:Hide() end
		end
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Unread 01-11-09, 05:55 PM  
Nullie
A Kobold Labourer

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Originally posted by Freebaser
Starting at line 586 you can change "Show" to "Hide"

Code:
if(GetNumRaidMembers() > 5) then
			-- Show party in raid?
			party:Show()
			for i,v in ipairs(raid) do v:Show() end
		else
			party:Show()
			for i,v in ipairs(raid) do v:Hide() end
		end
Works perfekt for party, havent tried it for a raid doh but i guess that works to

Thanks!
Last edited by Nullie : 01-12-09 at 12:30 PM.
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Unread 01-16-09, 12:44 PM  
DJJoeJoe
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I'm not sure where I can turn off display of auras 'buffs/debuffs' etc from target, player and focus frames.
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Unread 01-16-09, 01:26 PM  
Freebaser
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You want to turn off all auras? If thats the case you can comment out lines 417 through 462
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Unread 01-18-09, 08:15 AM  
Celil
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For two days I get the following error message:

Error: bad argument #1 to 'ipairs' (table expected, got nil)
File: Interface\AddOns\oUF_Freeb\oUF_Freeb.lua
Line: 606
Any idea where the come? The error appears always to be logged in or if a change occurs in the group.
Last edited by Celil : 01-18-09 at 08:22 AM.
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Unread 01-18-09, 01:06 PM  
Freebaser
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Originally posted by Celil
For two days I get the following error message:


Any idea where the come? The error appears always to be logged in or if a change occurs in the group.
Odd, I havent seen this error message. Are you using the newest version of oUF and oUF_Freeb. Also, what other oUF plugins are you using if any.
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Unread 01-18-09, 01:44 PM  
Celil
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Yes i'm using the new version of oUf and oUf_freeb. The plugins i use are oUF_CombatFeedback and oUF_DebuffHighlight. Both in the newest version i can get.
Could it perhaps be related to the code for the raidspawn was commented out? I mean this codepassage:

--local raid = {}
--for i = 1, 5 do
-- local raidgroup = oUF:Spawn('header', 'oUF_Raid'..i)
-- if(raidpowerBars)then
-- raidgroup:SetManyAttributes('groupFilter', tostring(i), 'showRaid', true, 'yOffSet', -3)
-- else
-- raidgroup:SetManyAttributes('groupFilter', tostring(i), 'showRaid', true, 'yOffSet', -2)
-- end
-- table.insert(raid, raidgroup)
-- if(i==1) then
-- raidgroup:SetPoint('TOPLEFT', UIParent, 5, -150)
-- else
-- raidgroup:SetPoint('TOP', raid[i-1], 'BOTTOM', 0, -10)
-- end
--end
This body, I had commented out, because I have no use.
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