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Updated: 09-24-12 11:55 PM
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oUF.
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Updated:09-24-12 11:55 PM
Created:01-04-09 06:56 PM
Downloads:22,932
Favorites:82
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oUF Freeb  Popular! (More than 5000 hits)

Version: 4.7.1
by: Freebaser [More]

Supported oUF Version: 1.6.x

Supported Units
-- player
-- target
-- targettarget
-- pet
-- focus
-- vehicle
-- boss frames


Supported Plugins
-- oUF_Experience
-- oUF_Smooth


Make the frames movable! oUF_MovableFrames

http://github.com/freebaser/oUF_Freeb/commits/master

v4.7.1
-- update some class elements
-- minor fixes

v4.7
-- update for oUF 1.6 and wow 5.0

v4.6.1
-- minor fix to avoid error on ptr

v4.6
-- various fixes

v4.5.1
-- tag fixes

v4.5
-- AltPowerBar
-- boss castbars
-- re-work spawning
-- add power text
-- various tweaks

v4.4
-- eclipse bar
-- enable focus castbar

v4.3.2
-- fix raid bg color
-- pixel border option

v4.3.1
-- fix background colors
-- add experience text

v4.3
-- update for oUF_Experience
-- add some color options
-- font outline
-- hp/power height option

v4.1 / 4.2
-- update for oUF changes
-- include oUF core

v4.0
-- live and beta compatible(beta requires newest oUF http://github.com/haste/oUF)

v3.1
-- update rune support

v3.0
-- support for oUF 1.4

v2.6
-- focus target
-- oUF_Totembar support
-- oUF_WeaponEnchant support
-- disable portrait option
-- scale option

v2.5
-- class colored bar option
-- aura border option
-- add tag for raid info(dead, d/c, ghost)

v2.4
-- fix boss frames
-- very basic group/raid frames(need to rename freebraid.lua file to work!)

v2.3
-- healcomm support(disabled by default)
-- fix for boss frame debuffs

v2.2
-- various fixes and tweaks
-- boss frames

v2.1
-- add aura saturation
-- add aura timers
-- fix nil value
-- misc. tweaks

v2.0
-- Complete rewrite
-- different look

v 1.5
-- update for 3.2
-- fix cpoints
-- improved druid mana
-- changed auras a bit on the target frame

Version 1.41
-- oUF_RuneBar support
-- minor fix to pet debuffs

Version 1.4
-- druid mana support(credits to P3lim)
-- oUF_Swing support
-- Truncate names and castbar names
-- Removed Party and Raid Frames
-- Health bar fades red when less than 50%
-- Moved text postions

Version 1.3
-- master loot icon
-- removed font outline
-- added font shadow
-- some buff tweaks
-- works with 1.3.3

Version 1.2.2
-- update for oUF_Experience

Version 1.2.1
-- Health Gradient fix

Version 1.2
-- Castbar options in lua
-- Raid power option in lua
-- Buff size increased
-- disabled oUF_Smooth for the Power Bar(unstable results with rage)

Version 1.1
-- Moved aura count position
-- Disallow vehicle swap(vehicle is now the pet frame)
-- BarFader support
-- Adjust Raid Icon size and position
-- Changed texture and colors a bit
-- localized font
-- Changed Unit Name to the new Tag system
-- Add level to target name
-- Add resting and pvp icon
-- Add ReadyCheck
-- Healthbar color gradient
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Unread 04-06-11, 09:32 AM  
waukeen
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Forum posts: 1
File comments: 13
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diggin deeper

Hi there my favorite addon-author of choice and his community!

quick questen:

i found empty aura- and debuff-filterlists in the code!
do they work ? and how?

can i hide/emphasize buffs/debuffs/procs with them in my buff/debuff/aura-frames?

how can i use them? i tried to put some spells into the lists:

local aurafilter = {
--Update this,
[GetSpellInfo(44549)] = false,
[GetSpellInfo(83074)] = false,
[GetSpellInfo(12472)] = false,
}

but no use?

or are these lists just for raid, like back at ouf_nivea??

responses appreciated!
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Unread 04-05-11, 12:20 PM  
waukeen
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Re: Re: focus target

great!
thx a lot man!

Originally posted by Maxen
In freeb.lua, change the line 982 from :

Code:
spawnHelper(self, "focustarget", "RIGHT", self.units.focus, "LEFT", -10, 0)
to

Code:
--spawnHelper(self, "focustarget", "RIGHT", self.units.focus, "LEFT", -10, 0)
This will comment out the lin that spawn the focus target.
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Unread 04-05-11, 07:59 AM  
Maxen
A Fallenroot Satyr

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Re: focus target

Originally posted by waukeen
how can I disable focus target!?!
In freeb.lua, change the line 982 from :

Code:
spawnHelper(self, "focustarget", "RIGHT", self.units.focus, "LEFT", -10, 0)
to

Code:
--spawnHelper(self, "focustarget", "RIGHT", self.units.focus, "LEFT", -10, 0)
This will comment out the lin that spawn the focus target.
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Unread 04-05-11, 07:55 AM  
waukeen
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focus target

first things first!

great addon! pure awesomeness!

BUT,

how can I disable focus target!?!
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Unread 04-02-11, 02:29 PM  
boombeef
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Question regarding background color or alpha settings. When using class colors on the statusbar, the background is black and I would love to have it white or adjust the alpha so it's almost clear. Is that possible?

Or if using default unit frame where the statusbar is black, the background is a dark grey and I would like a bit more contrast to see the difference. Where may I look in the lua to change this? Any pointers would be appreciated.
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Unread 03-29-11, 08:33 AM  
Maxen
A Fallenroot Satyr

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Re: request

I was able to do it, look here if you are interested

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Unread 03-28-11, 01:15 PM  
Maxen
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request

Would it be hard to implement resources bars is such a way ?

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Unread 03-22-11, 05:50 PM  
Maxen
A Fallenroot Satyr

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Originally posted by Kugaz
Hi i tried a few times to remove the spellcasticon at the castbar, but if i set the settings to "0" it grows into a higher size if i remove this part of luatext completly the whole addon collapses..

Any ideas?
Here is what i did. Comment all the yellow lines :

Code:
        cb.Icon = cb:CreateTexture(nil, 'ARTWORK')
        --cb.Icon:SetSize(28, 28)
		cb.Icon:SetSize(18, 18)
        cb.Icon:SetTexCoord(.1, .9, .1, .9)

        if (unit == "player") then
            --cb:SetPoint("TOPRIGHT", self, "BOTTOMRIGHT", 0, -10)
            --cb.Icon:SetPoint("TOPLEFT", cb, "TOPRIGHT", 7, 0)
            cb:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -10)
            --cb.Icon:SetPoint("TOPRIGHT", cb, "TOPLEFT", -7, 0)

            cb.SafeZone = cb:CreateTexture(nil,'ARTWORK')
            cb.SafeZone:SetPoint('TOPRIGHT')
            cb.SafeZone:SetPoint('BOTTOMRIGHT')
            cb.SafeZone:SetTexture(texture)
            cb.SafeZone:SetVertexColor(.9,.7,0, 1)
        else
            cb:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -10)
            --cb.Icon:SetPoint("TOPRIGHT", cb, "TOPLEFT", -7, 0)
        end
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Unread 03-07-11, 04:21 AM  
Kugaz
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Hi i tried a few times to remove the spellcasticon at the castbar, but if i set the settings to "0" it grows into a higher size if i remove this part of luatext completly the whole addon collapses..

Any ideas?
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Unread 02-28-11, 03:08 AM  
10leej
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EDIT: disregard I posted on wrong freeb, lmao
Last edited by 10leej : 02-28-11 at 03:22 AM.
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Unread 02-27-11, 01:48 PM  
henkuutti
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File comments: 3
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Re: Re: ToT Debuffs.

Originally posted by Freebaser
starting around line 910, uncomment this
Code:
   --========================--
    --  Target Target
    --========================--
    targettarget = function(self, ...)
        func(self, ...)

        if auras then 
            local debuffs = CreateFrame("Frame", nil, self)
            debuffs:SetHeight(height+2)
            debuffs:SetWidth(width)
            debuffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 4)
            debuffs.spacing = 4
            debuffs.size = height+2
            debuffs.initialAnchor = "BOTTOMLEFT"

            debuffs.PostCreateIcon = auraIcon
            debuffs.PostUpdateIcon = PostUpdateIcon
            debuffs.CustomFilter = CustomFilter

            --self.Debuffs = debuffs
            --self.Debuffs.num = 5 
        end
    end,
thanks alot!
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Unread 02-23-11, 01:38 AM  
Freebaser
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Re: ToT Debuffs.

Originally posted by henkuutti
im new with using Ouf and im abit lost, but is it a possible to remove debuffs from target of target, it's abit annyoing. But very nice looking frames! Thanks.
starting around line 910, uncomment this
Code:
   --========================--
    --  Target Target
    --========================--
    targettarget = function(self, ...)
        func(self, ...)

        if auras then 
            local debuffs = CreateFrame("Frame", nil, self)
            debuffs:SetHeight(height+2)
            debuffs:SetWidth(width)
            debuffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 4)
            debuffs.spacing = 4
            debuffs.size = height+2
            debuffs.initialAnchor = "BOTTOMLEFT"

            debuffs.PostCreateIcon = auraIcon
            debuffs.PostUpdateIcon = PostUpdateIcon
            debuffs.CustomFilter = CustomFilter

            --self.Debuffs = debuffs
            --self.Debuffs.num = 5 
        end
    end,
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Unread 02-22-11, 12:19 PM  
henkuutti
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ToT Debuffs.

im new with using Ouf and im abit lost, but is it a possible to remove debuffs from target of target, it's abit annyoing. But very nice looking frames! Thanks.
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Unread 02-13-11, 04:16 PM  
nom4k
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Hi, is there a possibility to add the happiness icon to the pet frame? Thanks in advance!
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Unread 02-08-11, 11:46 PM  
Maxen
A Fallenroot Satyr

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OK, I confirm, it is working Did Astramedes and it was showing right under the player UF ! Really subtle and I really like it ! Sorry for the confusion!
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