Download
(101Kb)
Download
Updated: 09-24-12 11:55 PM
Addon for:
oUF.
Pictures
File Info
Updated:09-24-12 11:55 PM
Created:01-04-09 06:56 PM
Downloads:22,949
Favorites:82
MD5:

oUF Freeb  Popular! (More than 5000 hits)

Version: 4.7.1
by: Freebaser [More]

Supported oUF Version: 1.6.x

Supported Units
-- player
-- target
-- targettarget
-- pet
-- focus
-- vehicle
-- boss frames


Supported Plugins
-- oUF_Experience
-- oUF_Smooth


Make the frames movable! oUF_MovableFrames

http://github.com/freebaser/oUF_Freeb/commits/master

v4.7.1
-- update some class elements
-- minor fixes

v4.7
-- update for oUF 1.6 and wow 5.0

v4.6.1
-- minor fix to avoid error on ptr

v4.6
-- various fixes

v4.5.1
-- tag fixes

v4.5
-- AltPowerBar
-- boss castbars
-- re-work spawning
-- add power text
-- various tweaks

v4.4
-- eclipse bar
-- enable focus castbar

v4.3.2
-- fix raid bg color
-- pixel border option

v4.3.1
-- fix background colors
-- add experience text

v4.3
-- update for oUF_Experience
-- add some color options
-- font outline
-- hp/power height option

v4.1 / 4.2
-- update for oUF changes
-- include oUF core

v4.0
-- live and beta compatible(beta requires newest oUF http://github.com/haste/oUF)

v3.1
-- update rune support

v3.0
-- support for oUF 1.4

v2.6
-- focus target
-- oUF_Totembar support
-- oUF_WeaponEnchant support
-- disable portrait option
-- scale option

v2.5
-- class colored bar option
-- aura border option
-- add tag for raid info(dead, d/c, ghost)

v2.4
-- fix boss frames
-- very basic group/raid frames(need to rename freebraid.lua file to work!)

v2.3
-- healcomm support(disabled by default)
-- fix for boss frame debuffs

v2.2
-- various fixes and tweaks
-- boss frames

v2.1
-- add aura saturation
-- add aura timers
-- fix nil value
-- misc. tweaks

v2.0
-- Complete rewrite
-- different look

v 1.5
-- update for 3.2
-- fix cpoints
-- improved druid mana
-- changed auras a bit on the target frame

Version 1.41
-- oUF_RuneBar support
-- minor fix to pet debuffs

Version 1.4
-- druid mana support(credits to P3lim)
-- oUF_Swing support
-- Truncate names and castbar names
-- Removed Party and Raid Frames
-- Health bar fades red when less than 50%
-- Moved text postions

Version 1.3
-- master loot icon
-- removed font outline
-- added font shadow
-- some buff tweaks
-- works with 1.3.3

Version 1.2.2
-- update for oUF_Experience

Version 1.2.1
-- Health Gradient fix

Version 1.2
-- Castbar options in lua
-- Raid power option in lua
-- Buff size increased
-- disabled oUF_Smooth for the Power Bar(unstable results with rage)

Version 1.1
-- Moved aura count position
-- Disallow vehicle swap(vehicle is now the pet frame)
-- BarFader support
-- Adjust Raid Icon size and position
-- Changed texture and colors a bit
-- localized font
-- Changed Unit Name to the new Tag system
-- Add level to target name
-- Add resting and pvp icon
-- Add ReadyCheck
-- Healthbar color gradient
Post A Reply Comment Options
Unread 10-05-10, 03:54 AM  
drdead
A Murloc Raider

Forum posts: 6
File comments: 20
Uploads: 0
The same actually is with beta servers. Neither raid not party frames show up.
Report comment to moderator  
Reply With Quote
Unread 10-04-10, 03:55 PM  
Freebaser
A Molten Kobold Bandit
 
Freebaser's Avatar
AddOn Author - Click to view AddOns

Forum posts: 135
File comments: 307
Uploads: 10
Re: raid frames

Originally posted by Elisium
Thanks for update! I have one problem with raid frames i dont have errors, but they just dont show up, what it can be? oUF from git.
If your playing on live servers, stick with oUF 1.4.3 on wowinterface.
Report comment to moderator  
Reply With Quote
Unread 10-04-10, 03:19 PM  
Elisium
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
raid frames

Thanks for update! I have one problem with raid frames i dont have errors, but they just dont show up, what it can be? oUF from git.
Report comment to moderator  
Reply With Quote
Unread 09-29-10, 01:38 PM  
drdead
A Murloc Raider

Forum posts: 6
File comments: 20
Uploads: 0

Your new indent style is very weird and multicheck is... well it has the logic, but atm it's used only to check player's class only. Wtb moar using of this func
Report comment to moderator  
Reply With Quote
Unread 09-26-10, 06:42 PM  
creepy_inc
Guest

Join Date: Not Yet
Forum posts: 0
File comments: 0
Uploads: 0
Originally posted by Freebaser
Code:
ricon:SetSize(14, 14)
Thank you!
Report comment to moderator  
Edit/Delete Message Reply With Quote
Unread 09-26-10, 10:55 AM  
boombeef
A Kobold Labourer

Forum posts: 1
File comments: 40
Uploads: 0
Originally posted by Maxen
I would like to completely hide other player's debuffs from the target frame (maybe only shows some that I'm interested too). They are already faded at the moment, but I just want to see mine. Tried to do it but had some problems, any help ? Thanks !
I believe your answer lies about 3 pages into these comments by Freeb. where he answered Sephra to add the code:

Code:
debuffs.onlyShowPlayer = true
I am not a expert but I think that still works. In the 3.1 version that should go where debuffs are created around line ~435 ish in freeb.lua

I like this layout because it does not attempt to do complicated buff/debuff filtering per frame that needs constant maintenance. I hate getting to a hard fight and discovering certain target buff or debuff is not showing up in my UI cause of fancy filtering. People that really need fine tuned control on buffs/debuffs should look at Satrina or Elkanos mods. Thank you for keeping this layout straight forward Freeb.

I do have a question for you though. I changed the size of pet and focustarget frames to match the tot. I want to change the text within those frames and just need a pointer as to where to look. I am unfamiliar with tags.

Edit: n/m got Focustarget exactly like ToT (use it to get quicker defile targets too)
Last edited by boombeef : 09-26-10 at 11:24 AM.
Report comment to moderator  
Reply With Quote
Unread 09-21-10, 01:20 PM  
Maxen
A Fallenroot Satyr

Forum posts: 23
File comments: 235
Uploads: 0
I would like to completely hide other player's debuffs from the target frame (maybe only shows some that I'm interested too). They are already faded at the moment, but I just want to see mine. Tried to do it but had some problems, any help ? Thanks !
Report comment to moderator  
Reply With Quote
Unread 09-20-10, 03:21 PM  
Freebaser
A Molten Kobold Bandit
 
Freebaser's Avatar
AddOn Author - Click to view AddOns

Forum posts: 135
File comments: 307
Uploads: 10
Re: Focus

Originally posted by Gendo
Im having some problems with focus / focus target frames, well actually i cant get em to work at all, could FreebGrid disable it or some else addon? If anybody is having / have had this problem would be nice to know how to fix it !

Been trying to find from the .lua that section (is it even there?) with bad luck : /

N Btw, loving this ouf, its really clean n useful
Code:
self:Spawn"focus":SetPoint("CENTER", 500, 0)
self:Spawn"focustarget":SetPoint("RIGHT", self.units.focus, "LEFT", -10, 0)
Should be working unless you removed those lines.
Report comment to moderator  
Reply With Quote
Unread 09-20-10, 08:49 AM  
Gendo
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Focus

Im having some problems with focus / focus target frames, well actually i cant get em to work at all, could FreebGrid disable it or some else addon? If anybody is having / have had this problem would be nice to know how to fix it !

Been trying to find from the .lua that section (is it even there?) with bad luck : /

N Btw, loving this ouf, its really clean n useful
Report comment to moderator  
Reply With Quote
Unread 09-15-10, 12:59 PM  
Freebaser
A Molten Kobold Bandit
 
Freebaser's Avatar
AddOn Author - Click to view AddOns

Forum posts: 135
File comments: 307
Uploads: 10
Originally posted by creepy_inc
Sorry to ask again (if you missed it) can I increase the size of the raid icons on the unitframes? They are really small right now, unless of course I scale everything up.
Code:
ricon:SetSize(14, 14)
Report comment to moderator  
Reply With Quote
Unread 09-15-10, 01:32 AM  
creepy_inc
Guest

Join Date: Not Yet
Forum posts: 0
File comments: 0
Uploads: 0
Sorry to ask again (if you missed it) can I increase the size of the raid icons on the unitframes? They are really small right now, unless of course I scale everything up.
Report comment to moderator  
Edit/Delete Message Reply With Quote
Unread 08-27-10, 10:13 AM  
Gubbel
A Kobold Labourer

Forum posts: 0
File comments: 74
Uploads: 0
Originally posted by Freebaser
It should be showing by default.
using qui with freeb maybe he disabled..
or is there a way you can help me?

i also want to have my debuffs over the player frame
Last edited by Gubbel : 08-29-10 at 12:30 PM.
Report comment to moderator  
Reply With Quote
Unread 08-26-10, 08:16 PM  
Freebaser
A Molten Kobold Bandit
 
Freebaser's Avatar
AddOn Author - Click to view AddOns

Forum posts: 135
File comments: 307
Uploads: 10
Originally posted by Gubbel
tot debuffs arent availible?
It should be showing by default.
Report comment to moderator  
Reply With Quote
Unread 08-26-10, 02:07 PM  
Gubbel
A Kobold Labourer

Forum posts: 0
File comments: 74
Uploads: 0
tot debuffs arent availible?
Report comment to moderator  
Reply With Quote
Unread 08-24-10, 06:56 AM  
Freebaser
A Molten Kobold Bandit
 
Freebaser's Avatar
AddOn Author - Click to view AddOns

Forum posts: 135
File comments: 307
Uploads: 10
Originally posted by lolia
Is there any way to disable the raid frames, so I can use grid in their place?
rename freebraid.lua or remove it from the .toc

How can I disable all buffs from the oUF UF?
remove "self.Buffs = buffs" in the player and target functions
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: