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Updated: 02-27-14 01:35 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:35 PM
Created:12-18-08 02:33 PM
Downloads:18,105
Favorites:98
MD5:
5.4
oUF Neav  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v. 5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- TOC updates.

v. 5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
5.3.0b
521kB
Neal
05-22-13 07:12 AM
4.3.1a BETA
344kB
Neal
12-01-11 02:59 AM
1.9.1
201kB
Neal
05-24-11 02:41 PM


Post A Reply Comment Options
Unread 12-18-08, 04:24 PM  
Expunge
A Defias Bandit

Forum posts: 2
File comments: 10
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Thank you for your hard work, Neal!
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Unread 12-18-08, 04:29 PM  
dispel
A Kobold Labourer

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Neal, wie macht man den Kalendar in der nMinimap sichtbar ?

Btw, wie immer super arbeit, danke für den Upload
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Unread 12-18-08, 10:33 PM  
reale
A Kobold Labourer

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Few Bugs

Message: ..\AddOns\oUF_Neavx\oUF_Neavx.lua line 73:
attempt to index local 'cColor' (a nil value)

Message: ..\AddOns\oUF\elements\health.lua line 37:
Usage: UnitHealth("unit")




Also, can you please post your player buff and minimap mod?

Thank you.
Last edited by reale : 12-18-08 at 10:54 PM.
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Unread 12-19-08, 02:51 AM  
sun
A Defias Bandit
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amazing idea

the blizzard frame are nice but the functionnality and customisation are really crappy, great idea !
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Unread 12-19-08, 04:05 AM  
Ailae
A Rage Talon Dragon Guard
 
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Just wanna say thanks for sharing this. I remember seeing a version of it over at the Wowace Post Your UI-thread. and fell in love. I've always kinda liked the standard frames, except the horrible lack of customization. This makes it all perfect and whatnot!

Thanks again.
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Unread 12-19-08, 05:54 AM  
Neal
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Originally posted by dispel
Neal, wie macht man den Kalendar in der nMinimap sichtbar ?
Sorry das gehört aber nicht in diese comments.. wen dan eine pm bitte


Thx to all other for the feedback and bugs
The holidays have begun, so i have now enough time to fix the bugs and add new features
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Unread 12-19-08, 06:31 AM  
Typh00n
A Deviate Faerie Dragon
 
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Insta Fav, love it.
Edit: found it :<
Last edited by Typh00n : 12-21-08 at 02:36 PM.
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Unread 12-19-08, 06:39 AM  
deac
A Murloc Raider

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Thanks for this, Neal.
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Unread 12-19-08, 02:32 PM  
Barneby
A Kobold Labourer

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Hi Neal

Hab den gleichen Fehler wie reale, ausserdem ändert sich die Textur der Statusbars nicht so wie auf deinem Screen. Ist nur die Standard Blizz Textur. Oder is des so gewollt?

Grüsse
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Unread 12-20-08, 03:59 AM  
Neal
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Nein, diese Datei ist vorhanden den es ist eine WoW integrierte Datei.

I think i have fix the errors but i must test it first in a raid before i can upload a new version.

Originally posted by aTTi
Bin zwar ein lua noob (kenn mich überhaupt nicht mit aus) aber vielleicht liegt es hier dran

self.overlay:SetTexture("Interface\\TargetingFrame\\UI-TargetingFrame")

Wenn du den Ordner + BLP nicht hast kann er die Textur nicht abrufen. Denke ich..
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Unread 12-20-08, 08:16 PM  
Ailae
A Rage Talon Dragon Guard
 
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You're declaring a variable 'time' globally for your OnUpdate starting at line 730. This makes a lot of other addons freak out and generate errors. Recount is one example. A simple 'local time' before the OnUpdate fixes it though.
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Unread 12-20-08, 09:06 PM  
ronjon
A Murloc Raider

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any way to make the default target casting bar work with this?
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Unread 12-21-08, 01:45 AM  
Priscylla
A Kobold Labourer

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Is there a simple way to add latency to the castbar?
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Unread 12-21-08, 02:26 AM  
Neal
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Originally posted by ronjon
any way to make the default target casting bar work with this?
Why? Oo

This Layout has a Target, Player, Focus and Petcastingbar.
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Unread 12-21-08, 02:30 AM  
Neal
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Originally posted by Priscylla
Is there a simple way to add latency to the castbar?
The code look like this..

Code:
if (unit == "player") then
self.Castbar.SafeZone = self.Castbar:CreateTexture(nil, "ARTWORK") 
self.Castbar.SafeZone:SetTexture(texture)
self.Castbar.SafeZone:SetVertexColor(0, 1, 0, 0.8)
self.Castbar.SafeZone:SetPoint("TOPRIGHT")
self.Castbar.SafeZone:SetPoint("BOTTOMRIGHT")
end
Copy this in the oUF_Neavx.lua between line 390 and 483



Originally posted by Ailae
You're declaring a variable 'time' globally for your OnUpdate starting at line 730. This makes a lot of other addons freak out and generate errors. Recount is one example. A simple 'local time' before the OnUpdate fixes it though.
Thx! I forgot this local ;(
Last edited by Neal : 12-21-08 at 02:33 AM.
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