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Updated: 08-30-17 03:14 PM
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Compatibility:
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:08-30-17 03:14 PM
Created:12-18-08 02:33 PM
Downloads:31,635
Favorites:105
MD5:

oUF Neav  Popular! (More than 5000 hits)

Version: 7.3.0
by: Neal, ballagarba

This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes

v7.3.0

- oUF_Neav: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_Neav: Updated FormatValue function to be more exact and be able to handle larger numbers (thanks Grimsbain).
- oUF_NeavRaid: Dropped smartthreat module for default oUF element (thanks Grimsbain).
- oUF_NeavRaid: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_NeavRaid: Legion auras added (thanks Grimsbain).

v7.1.2

- Fix issue with the alternate resource bar for druids always showing.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v5.1.0

- TOC updates.

v5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


Post A Reply Comment Options
Unread 01-15-09, 05:25 PM  
Ailae
A Rage Talon Dragon Guard
 
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You can add
Code:
if not self.Level then return end
at the beginning of the function OverrideUpdateLevel 'til Neav can fix it. It wont throw the error then since you bail out before it attempts to index the field that doesn't exist.
Last edited by Ailae : 01-15-09 at 05:25 PM.
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Unread 01-15-09, 11:56 AM  
Aschker
A Murloc Raider
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Originally posted by reale
Quote:
Originally posted by reale
Same error when I get on my Tundra Vendor Mount:

...oUF_Neavx.lua:73:
attempt to index field 'Level' (a nil value)

Thx, I will fix this as soon as possible
Any fix yet? this is one thing that bugs me about the UF ... the rest is awesome
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Unread 01-14-09, 12:26 AM  
sillysyra
A Murloc Raider

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Danke. Diese sind schön.

Ich bin glücklich, das Update zu sehen.

=D
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Unread 01-13-09, 12:07 PM  
Zeronic
A Kobold Labourer
 
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Re: Re: Different health display

Originally posted by Typh00n
I really dont know the exact code to change that, but seems to me that you would change line 115/117.
Thanks for pointing me in the right direction. I changed
bar.value:SetText(NumFormat(min).." / "..NumFormat(max))
to
bar.value:SetText(NumFormat(min))
and it seems to work great.
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Unread 01-12-09, 03:27 PM  
Typh00n
A Deviate Faerie Dragon
 
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Re: Different health display

Originally posted by Zeronic
I search in the LUA file, but I could not find anything to edit for that. But well, I don't know anything about LUA. So if anyone could enlighten me on this matter: thanks in advance
I really dont know the exact code to change that, but seems to me that you would change line 115/117.
Last edited by Typh00n : 01-12-09 at 03:27 PM.
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Unread 01-12-09, 11:29 AM  
Zeronic
A Kobold Labourer
 
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Different health display

I really love the simplicity of this addon. Gogo Neal! You make great addons.

The health is only displayed on mouse-over. I changed that, it's now always displayed. So far, so good. Now comes the hard part for me. The health is displayed like: actual health / maximum health (example: 8000/10000). I would like to see only the actual health (example: 8000) and not the maximum health.

How do I change the health from (example) 8000/10000 to only (example) 8000. I hope someone understands what I mean, I just dont want to see the "/ maximum health" in the healthbars, only the "actual health". You could also say that I want to see the health just like the power (only the actual power is displayed).

I search in the LUA file, but I could not find anything to edit for that. But well, I don't know anything about LUA. So if anyone could enlighten me on this matter: thanks in advance
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Unread 01-03-09, 01:34 PM  
nin
A Cobalt Mageweaver
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God this is awesomeness itself

Can't wait for an update on raidframes, been looking and trying to make my own that matches but no luck yet and my skills in lua just aint enough.

great work!
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Unread 12-31-08, 07:25 AM  
sush
A Kobold Labourer

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one question neal

do your layout only show player, target & party etc frames or also raid frames?

ok, forget it -> my fault
Last edited by sush : 12-31-08 at 07:27 AM.
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Unread 12-29-08, 01:49 PM  
reale
A Kobold Labourer

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WTB Fix before Malygos tonight :)

Quote:
Originally posted by reale
Same error when I get on my Tundra Vendor Mount:

...oUF_Neavx.lua:73:
attempt to index field 'Level' (a nil value)

Thx, I will fix this as soon as possible
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Unread 12-24-08, 09:11 AM  
Shadowskiii
A Kobold Labourer

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Bei max. Buffs im Target überlagert die erste Zeile der Debuffs die Buffs
Bin nicht gut im erklären, daher ein bild (mit scheiß quali sry) gemacht

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Unread 12-24-08, 03:18 AM  
Neal
A Defias Bandit
 
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Re: Error

Originally posted by reale
Same error when I get on my Tundra Vendor Mount:

...oUF_Neavx.lua:73:
attempt to index field 'Level' (a nil value)
Thx, I will fix this as soon as possible
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Unread 12-23-08, 09:48 AM  
Vranx
A Flamescale Wyrmkin
 
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Nice layout! Really like the cast bars, wish they were a mod by themselves.
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Unread 12-23-08, 04:47 AM  
reale
A Kobold Labourer

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Error

Same error when I get on my Tundra Vendor Mount:

...oUF_Neavx.lua:73:
attempt to index field 'Level' (a nil value)
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Unread 12-23-08, 04:18 AM  
Neal
A Defias Bandit
 
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Originally posted by Nidra
Hallo Neal,

ist es möglich bei deinen Unit frames die Mana und lebensanzeige von einen Selbst und dem ziel dauerhaft einzublenden? Also das man nicht extra mit der Maus darüber muss.Und bei einen Selber den Max mana und das Mana das man gerade noch hat einzublenden? Ich kenn mich da net so gut aus hoffe du kannst mir helfen^^.

Nidra
Originally posted by Typh00n
change lines 600-612 to "show" instead of "hide"
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Unread 12-22-08, 11:52 PM  
Expunge
A Defias Bandit

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Originally posted by Shadowskiii
is there a way that you can add combopoints?
If you look off to the left side of the screen you should notice a little text. I'm not sure if this is a bug or not, but the combo points are there, they're just aligned with the left side of the screen. No worries though, just a little Lua edit to fix them.

Hit ctrl-f and search for "rogue." The second instance to show up should have a block of code that looks like this:

Code:
        if (select(2, UnitClass("Player")) == "ROGUE" or select(2, UnitClass("Player")) == "DRUID") then
            self.CPoints = CreateFont(self.Health, DAMAGE_TEXT_FONT, 22, "OUTLINE", 0, 0)
            self.CPoints:SetPoint("RIGHT", self.Portraitbg, "CENTER", 0, -50)
            self.CPoints:SetTextColor(1, 1, 1) 
        end
self.CPoints:SetPoint("RIGHT", self.Portraitbg, "CENTER", 0, -50) being the line you care about. I just changed "LEFT" to "CENTER" and the points sit on top of my character.

I'm sure there's a much better way to do this, but afterall I'm no Lua expert. I believe the last revision had the combo point indicator sitting on the unit frame, and it looks like the line of code is setup to do so, but it doesn't seem to be working.

Anyway, that should get you going!
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