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Compatibility:
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:08-30-17 03:14 PM
Created:12-18-08 02:33 PM
Downloads:31,647
Favorites:105
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oUF Neav  Popular! (More than 5000 hits)

Version: 7.3.0
by: Neal, ballagarba

This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes

v7.3.0

- oUF_Neav: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_Neav: Updated FormatValue function to be more exact and be able to handle larger numbers (thanks Grimsbain).
- oUF_NeavRaid: Dropped smartthreat module for default oUF element (thanks Grimsbain).
- oUF_NeavRaid: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_NeavRaid: Legion auras added (thanks Grimsbain).

v7.1.2

- Fix issue with the alternate resource bar for druids always showing.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v5.1.0

- TOC updates.

v5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


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Unread 11-29-10, 08:02 AM  
cokedrivers
A Rage Talon Dragon Guard
 
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This is from the Neav UI section on WowInterface.

Originally posted by ballagarba
I have silently been working on fixes for Neav UI on a git repository of mine, was going to wait until I had ironed all issues presented with 4.0.1.

But you can follow it here, it's pretty much complete. Only issue left has to with the quest blob thingie on the map when entering combat, causes some taint. But that has always been the issue.

!Colorz seems to be causing some taint as well, not really sure how or why.

Anyway, it should run more than fine. Soulshard bar, holy power bar and eclipse bar is present too. I've been playing for a couple of days without trouble

You should be aware though that I've done some minor personal changes.

https://github.com/ballagarba/NeavUI

Will, update the README to contain a little bit more of the changes I've made and how to install from Github when I have time.
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Unread 11-13-10, 02:39 PM  
treelet
A Deviate Faerie Dragon
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Thank you for all the fixes and tweaks everyone has been posting since the patch. Does anyone know how to get rid of the cooldown spiral from the aura indicators on the party/raid frames? They used to just be turned off by default. Even though in oUF_NeavRaid there's "self.AuraWatch.hideCooldown = true", they still show up. I assume it might have to do with updated AuraWatch?

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Unread 10-30-10, 11:12 AM  
shiftear
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That's correct Vranx, I did the test on my (kinda abandoned) druid (I had to spec boomkin for it haha)

PS: thanks vranx for your website, its been an inspiration for myself for a very long time
Last edited by shiftear : 10-30-10 at 11:15 AM.
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Unread 10-29-10, 03:10 PM  
Vranx
A Flamescale Wyrmkin
 
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Using the code Shiftear posted I did one for Warlock:
Code:
if (select(2, UnitClass('player')) == 'WARLOCK') then
	ShardBarFrame:SetParent(oUF_Neav_Player)
	ShardBarFrame:SetScale(0.9)
	ShardBar_OnLoad(ShardBarFrame)
	ShardBarFrame:ClearAllPoints()
	ShardBarFrame:SetPoint("TOP", oUF_Neav_Player, "CENTER", 35, -28)
	ShardBarFrame:SetFrameStrata("HIGH")
	ShardBarFrame:Show()
end
Had to move it down a bit so I changed the -20 to -28.

I dont have a Druid but I assume this would be the code:
Code:
if (select(2, UnitClass('player')) == 'DRUID') then
	EclipseBarFrame:SetParent(oUF_Neav_Player)
	EclipseBarFrame:SetScale(0.9)
	EclipseBar_OnLoad(EclipseBarFrame)
	EclipseBarFrame:ClearAllPoints()
	EclipseBarFrame:SetPoint("TOP", oUF_Neav_Player, "CENTER", 35, -20)
	EclipseBarFrame:SetFrameStrata("HIGH")
	EclipseBarFrame:Show()
end
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Unread 10-23-10, 01:48 PM  
shiftear
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Adding blizz' paladin power bar, in oUF_Neav.lua, line 722 add this (shamelessly copied from oUF forum):

Code:
		if (select(2, UnitClass('player')) == 'PALADIN') then
			PaladinPowerBar:SetParent(oUF_Neav_Player)
			PaladinPowerBar:SetScale(0.9)
			PaladinPowerBar_OnLoad(PaladinPowerBar)
			PaladinPowerBar:ClearAllPoints()
			PaladinPowerBar:SetPoint("TOP", oUF_Neav_Player, "CENTER", 35, -20)
			PaladinPowerBar:SetFrameStrata("HIGH")
			PaladinPowerBar:Show()
		end
Play with the positioning and scale yourself as this is tailored to my UI.

Code context is:
Code:
        -- playerframe
        
    if (unit == 'player') then
		 self:SetSize(175, 42)
    -- insert above code here.
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Unread 10-22-10, 07:00 PM  
gossipgirlxo
A Deviate Faerie Dragon
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Originally posted by Chigerian
Oh right
thank you for the party fix though <3
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Unread 10-22-10, 05:08 PM  
Chigerian
A Kobold Labourer

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Originally posted by gossipgirlxo
that is an addon for shaman called Shieldsup! its not a bug.
Oh right
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Unread 10-22-10, 02:30 PM  
gossipgirlxo
A Deviate Faerie Dragon
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Originally posted by Chigerian
P.S - Are the 3 and 0 at the top also a problem or is that another addon
that is an addon for shaman called Shieldsup! its not a bug.
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Unread 10-22-10, 11:53 AM  
Chigerian
A Kobold Labourer

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Originally posted by treelet
I updated to the latest oUF core and applied every fix I could think of. I don't get any errors, but this is all that pops up during a party:

http://img514.imageshack.us/img514/1...2110142000.jpg
Worked out a fix for that, open oUF_NeavRaid.lua, go to line 280 and replace
Code:
self:SetAttribute('initial-height', oUF_Neav.units.raid.height)
self:SetAttribute('initial-width', oUF_Neav.units.raid.width)
with
Code:
self:SetSize(oUF_Neav.units.raid.height, oUF_Neav.units.raid.width)
P.S - Are the 3 and 0 at the top also a problem or is that another addon
Last edited by Chigerian : 10-22-10 at 02:16 PM.
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Unread 10-21-10, 01:25 PM  
treelet
A Deviate Faerie Dragon
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I updated to the latest oUF core and applied every fix I could think of. I don't get any errors, but this is all that pops up during a party:

http://img514.imageshack.us/img514/1...2110142000.jpg

Originally posted by Chigerian
Yeah I seem to have the same problem at the moment, I have them disabled. It looks the party interface has changed since the inclusion of the raid frames version from Blizz.

EDIT - This problem is now fixed with the latest oUF core
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Unread 10-16-10, 12:57 PM  
Chigerian
A Kobold Labourer

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Originally posted by oopsminded
Thank you as well.

*later edit: I seem to be having some problems with the party unit frames though; they don't spawn when I join a party/raid until I do a /rl, also they're un-clickable, moseovertext doesn't work on them either

Not sure if it's this layout's issue or some addon conflict.
Yeah I seem to have the same problem at the moment, I have them disabled. It looks the party interface has changed since the inclusion of the raid frames version from Blizz.

EDIT - This problem is now fixed with the latest oUF core
Last edited by Chigerian : 10-20-10 at 10:44 AM.
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Unread 10-16-10, 07:48 AM  
gossipgirlxo
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thank you for the fixes it seems to be working well atm.
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Unread 10-16-10, 06:10 AM  
oopsminded
A Murloc Raider

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Thank you as well.

*later edit: I seem to be having some problems with the party unit frames though; they don't spawn when I join a party/raid until I do a /rl, also they're un-clickable, moseovertext doesn't work on them either

Not sure if it's this layout's issue or some addon conflict.
Last edited by oopsminded : 10-16-10 at 10:29 AM.
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Unread 10-16-10, 02:48 AM  
marane
A Kobold Labourer

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Thanks you Chigerian,

And for holly power for paladin upgrade ouf 1.4 to 1.5 and

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Unread 10-15-10, 06:49 PM  
Chigerian
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Slight fix for 4.0

Here's my current fix for 4.0:

Open up oUF_NeavRaid.lua

Go to line 135 and replace:
Code:
[GetSpellName(6215)] = 3, -- fear
with
Code:
[GetSpellName(5782)] = 3, -- fear
Now open oUF_Neav.lua and make the following changes

Line 29 replace
Code:
for _, button in pairs({
    'UnitFramePanelPartyBackground',
    'UnitFramePanelPartyPets',
    'UnitFramePanelPartyInRaid',

    'CombatPanelTargetOfTarget',
    'CombatPanelTOTDropDown',
    'CombatPanelEnemyCastBarsOnPortrait',
    
    'DisplayPanelShowAggroPercentage',
    
    'FrameCategoriesButton9',
}) do
    _G['InterfaceOptions'..button]:SetAlpha(0.35)
    _G['InterfaceOptions'..button]:Disable()
    _G['InterfaceOptions'..button]:EnableMouse(false)
end
with
Code:
for _, button in pairs({
    'UnitFramePanelPartyBackground',
    'UnitFramePanelPartyPets',


    'CombatPanelTargetOfTarget',
    'CombatPanelTOTDropDown',
    'CombatPanelEnemyCastBarsOnPortrait',
    
    'DisplayPanelShowAggroPercentage',
    
    'FrameCategoriesButton10',
}) do
    _G['InterfaceOptions'..button]:SetAlpha(0.35)
    _G['InterfaceOptions'..button]:Disable()
    _G['InterfaceOptions'..button]:EnableMouse(false)
end

Line 720 replace
Code:
    if (unit == 'player') then
        self:SetAttribute('initial-height', 42)
        self:SetAttribute('initial-width', 175)
with
Code:
    if (unit == 'player') then
        self:SetSize(175, 42)

Line 909 replace
Code:
    if (unit == 'pet') then
        self:SetAttribute('initial-height', 42)
        self:SetAttribute('initial-width', 175)
with
Code:
    if (unit == 'pet') then
        self:SetSize(175, 42)

Line 986 replace
Code:
    if (unit == 'target' or unit == 'focus') then
        self:SetAttribute('initial-height', 42)
        self:SetAttribute('initial-width', 175)
with
Code:
    if (unit == 'target' or unit == 'focus') then
        self:SetSize(175, 42)

Line 1031 replace
Code:
    if (self.targetUnit) then
        self:SetAttribute('initial-height', 20)
        self:SetAttribute('initial-width', 85)
with
Code:
    if (self.targetUnit) then
        self:SetSize(85, 20)

and lastly line 1047 replace
Code:
   if (self.partyUnit) then
        self:SetAttribute('initial-height', 30)
        self:SetAttribute('initial-width', 105)
with
Code:
    if (self.partyUnit) then
        self:SetSize(105, 30)
and you should be all set, don't forget to update oUF
(Also if you have trouble moving the frames use oUF MovableFrames
Last edited by Chigerian : 10-16-10 at 05:00 AM.
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