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Updated: 08-30-17 03:14 PM
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Compatibility:
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:08-30-17 03:14 PM
Created:12-18-08 02:33 PM
Downloads:31,816
Favorites:105
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oUF Neav  Popular! (More than 5000 hits)

Version: 7.3.0
by: Neal, ballagarba

This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes

v7.3.0

- oUF_Neav: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_Neav: Updated FormatValue function to be more exact and be able to handle larger numbers (thanks Grimsbain).
- oUF_NeavRaid: Dropped smartthreat module for default oUF element (thanks Grimsbain).
- oUF_NeavRaid: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_NeavRaid: Legion auras added (thanks Grimsbain).

v7.1.2

- Fix issue with the alternate resource bar for druids always showing.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v5.1.0

- TOC updates.

v5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


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Unread 05-24-11, 03:26 PM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 472
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Originally posted by morf
Hello Neav, i have 3 question:
1. How to remove the healdeficit from raidframes
Open up oUF_NeavRaid.lua and go to line 531-ish, and delete or comment out:
self:Tag(self.Health.Value, '[health:Raid]')
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Unread 05-30-11, 01:17 PM  
ronjon
A Kobold Labourer
 
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as a shaman, i have poison and disease show up on the raid frames, but not magic?
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Unread 05-30-11, 09:36 PM  
Neal
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What can a shaman dispell?^^

Poison, disease and magic? :X
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Unread 05-31-11, 06:26 AM  
ronjon
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just curse, and magic if resto

just discovered i could edit this in the raid file
Last edited by ronjon : 05-31-11 at 09:59 AM.
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Unread 06-07-11, 06:07 AM  
ktounette
A Kobold Labourer

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Hello, Woaw i love this UI.

I change a few things, But I do not know how to change the position of player, target and ToT because with my childs i don't have time i'm sorry. I would like to put them just below spells.
Someone can help me?
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Unread 06-08-11, 12:20 AM  
Neal
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Simply look into the config file :-/
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Unread 06-23-11, 06:09 AM  
dmoller0
A Kobold Labourer

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How can i get rid of the Target of target debuffs?
i have looked around in the files but im not really that good with scripting and whatnot

Also, is it possible to enlarge the stack number thing on the raidframes?


keep up the good work Neal!
Last edited by dmoller0 : 06-23-11 at 07:47 AM.
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Unread 07-29-11, 01:28 AM  
Droxx
A Deviate Faerie Dragon

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Portrait timers

Is it possible to get PortraitTimers to work with this?
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Unread 07-29-11, 01:35 AM  
ballagarba
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Re: Portrait timers

Originally posted by Droxx
Is it possible to get PortraitTimers to work with this?
oUF_Neav already has a built-in feature exactly like this, though you'd have to download the latest version from either here or here. Edit oUF_Neav/modules/portraittimers.lua or oUF_Neav/filter.lua (depending of which you downloaded) to add your own spells to track.
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Unread 07-29-11, 02:08 AM  
Droxx
A Deviate Faerie Dragon

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nice thanks
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Unread 08-03-11, 06:01 AM  
EKE
An Aku'mai Servant
 
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Originally posted by Vranx
Perfect, thanks Neal!


How to do this, the darker style...a new Texture or just edit the custom Texture in media folder?
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Unread 08-04-11, 08:24 AM  
Mock
A Black Drake
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Originally posted by EKE
How to do this, the darker style...a new Texture or just edit the custom Texture in media folder?
Find this line in core.lua:

Code:
    self.Texture = self.Health:CreateTexture(nil, 'ARTWORK')
and add this under so it'll become:

Code:
	self.Texture = self.Health:CreateTexture(nil, 'ARTWORK')
	self.Texture:SetVertexColor(0.5, 0.5, 0.4)
Change the numbers and wait for pretty colors.
Last edited by Mock : 08-04-11 at 08:24 AM.
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Unread 08-06-11, 11:36 AM  
EKE
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Originally posted by Mock
Find this line in core.lua:......
thank you very much!
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Unread 10-07-11, 12:52 AM  
Maelfilk
A Kobold Labourer

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Is it possible to change position of castbars?
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Unread 10-07-11, 12:55 AM  
ballagarba
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Originally posted by Maelfilk
Is it possible to change position of castbars?
Yes, if you take a look into oUF_Neav/config.lua
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