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Updated:08-01-10 01:08 PM
Created:11-19-08 08:35 AM
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oUF Jabar

Version: r3b
by: Jabar [More]

oUF_Jabar is built around arenas and PvP.
Requires oUF 1.4.x


What makes oUF_Jabar different from other layouts ?

  • sharp and neat interface
  • clear combo points display
  • both gradient health and class colored bars
  • huge cast bar for your focus
  • druidmana bar
  • ...
Frames currently implemented
  • player
  • target
  • target's target
  • pet
  • focus
  • vehicle
Plugins supported
  • oUF_MovableFrames (move the frames without editing any lua code)
TO DO
  • party frames
  • ... give me your feedback !

r3b:
- fixed a recurring and very annoying bug with combo points.

r3:
- cleaned up more code
- added level, classification and difficulty tags
- changed fonts to pixel ones
- brought back cast bars !
- cast bars turn red when cast is uninterruptible
- added debuff coloring to auras border
- now desaturate other players' debuffs on target
- no more vehicle swap for the player frame

r2:
- updated for oUF 1.4 !
- changed release classification (rXX)
- massive code rewrite and cleanup.. as a result, some features are still missing
- texts and numbers update through the new tag system instead of the PostUpdate mess.
- changed the numbers font
- now forced to use my combos skull display
- got rid of the party frames for now. I should be ashamed of their previous implementation.
- castbars still being redone. Should be back for r3.

v1.4.2:
- much better partypets management
- fixed a glitch in masterloot tag

v1.4.1:
- fixed a huge mistake which prevented the layout from working

v1.4:
- party frames are working along with their pets
- use Stako's idea for Class Colors updating (+ my own hack)
- resize focus castbar
- some minor tweaks

v1.3.3:
- oUF_Experience support added
- oUF_Reputation support added
- oUF_HealComm unwanted behavior fixed

v1.3.2:
- caellian's credits added
- added option to use text-based combo points instead of my cute skull one
- power text now updates frequently
- vehicle swapping fix

v1.3:
- class icon dropped
- class colored health bar (target/focus)
- some options added
- code cleanup
- only works with tags (almost)
- pretty combo points display (target's name will disappear , revealing combo points)
- Phanx's Class Colors compatibility
- DruidMana bar added
- focus frame/castbar repositioned

v1.2:
- oUF 1.3.4 compatibility
- larger buffs/debuffs
- castbar now shows remaining time
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Unread 08-05-09, 08:55 AM  
vacua
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Originally posted by Jabar
Hello guys !

I plan on resuming updates for this layout.. a new version should be released in a couple of weeks.

Nice to hear, thanks!
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Unread 07-31-09, 06:34 AM  
Jabar
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Hello guys !

I plan on resuming updates for this layout.. a new version should be released in a couple of weeks.
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Unread 06-02-09, 09:44 AM  
Feydar
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Is it possible to scale the frames somehow, i havent found any code that could do this.
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Unread 04-09-09, 03:51 PM  
vacua
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Ive one Problem, party pets are shown, but after the first combat and coming out of that combat all party pet frames are gone. and only show up again after doing a UI reload.
Last edited by vacua : 04-09-09 at 03:51 PM.
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Unread 03-22-09, 11:26 AM  
Kardinalsin
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Originally posted by Jabar
Thanks !

I never intended to include raidframes because I also use Freebgrid.
About runebars, I don't think I'm going to implement them considering the numbers of awesome addons doing the job perfectly.

Next release will mostly contain better partypets management.

true but i loved the way Runebar merged with the UF :/
Last edited by Kardinalsin : 03-22-09 at 11:26 AM.
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Unread 03-22-09, 10:59 AM  
vacua
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Originally posted by Jabar
@Alamaa: You'll probably see them with the next release.
However, they will be hidden by default with an option to turn them on.

@vacua: Well, don't forget this is the layout I'm playing with. Since there are no customizations, you'll most likely use what I'm using. I like these TargetTargets frames a lot.
You could always try to modify my code according to your tastes.

Sure No Problem i knew that, but as you said, u will listen to our Ideas, right?

What about the Portrait Code, you still wanna give it to me?
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Unread 03-22-09, 09:19 AM  
Jabar
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@Alamaa: You'll probably see them with the next release.
However, they will be hidden by default with an option to turn them on.

@vacua: Well, don't forget this is the layout I'm playing with. Since there are no customizations, you'll most likely use what I'm using. I like these TargetTargets frames a lot.
You could always try to modify my code according to your tastes.
Last edited by Jabar : 03-22-09 at 09:28 AM.
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Unread 03-22-09, 09:16 AM  
vacua
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I have one more request, i would love to see a little bit better TargetsTarget Frame, its hard to see sometimes, to small imho.
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Unread 03-22-09, 08:58 AM  
Alamaa
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Party Targets = )

Would you be so kind to include party targets. This Layout is so nice for arenas, but in 3on3 I tend to use party target to assist my party members. I could also ofc just use a click action addon to "shift click = assist" But I like the party targets alot. I tried to make it myself, but Ive never programed in this language so I gave up after about 30 min :<
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Unread 03-22-09, 08:32 AM  
vacua
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Code:
Interface\FrameXML\SecureTemplates.lua:603: CreateFrame(): Couldn't find inherited node "oUF_JabarPets"

Ah nevermind, just deleted Folder and logged in again, works, thanks
Last edited by vacua : 03-22-09 at 08:34 AM.
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Unread 03-21-09, 01:23 PM  
vacua
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Originally posted by Jabar
I thought it was visually too "heavy".
Furthermore, some players sent me private messages to ask for its removal.

I'm not sure whether I'm gonna put them back or not. Maybe i'll just sent you the appropriate code.
would be fine for me, its your choice what to do with your layout but an option to turn on/off by default OFF ist best for all?

Please send me the code, i would really love to have this, thanks.
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Unread 03-21-09, 11:10 AM  
Jabar
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I thought it was visually too "heavy".
Furthermore, some players sent me private messages to ask for its removal.

I'm not sure whether I'm gonna put them back or not. Maybe i'll just send you the appropriate code.
Last edited by Jabar : 03-22-09 at 01:39 AM.
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Unread 03-21-09, 07:47 AM  
vacua
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Originally posted by Jabar
Auracle for the DoT Timer.

Unfortunately, there's no simple way of implementing portraits.
Previous revisions of this layout included them.. but I dropped the idea.

Maybe I could add them with an option to toggle them on or off. I will think about it.

Thanks for the link, a little howto (code snip) to implement would be enuff actually hm, why did you drop them? You dont like it? But an option to turn it on/off would be the best solution.
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Unread 03-21-09, 07:34 AM  
Jabar
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Auracle for the DoT Timer.

Unfortunately, there's no simple way of implementing portraits.
Previous revisions of this layout included them.. but I dropped the idea.

Maybe I could add them with an option to toggle them on or off. I will think about it.
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Unread 03-21-09, 06:59 AM  
vacua
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Ah one Question, what addon is this on the Screenshot to display DoTs?

I have a request, i would like to see Portrait(s) is tehre an easy way to implement this in your layout?
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