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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-15-14 02:24 PM
Created:10-28-08 03:37 PM
Downloads:533,486
Favorites:840
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Gladius  Popular! (More than 5000 hits)

Version: 4.0.0
by: Proditor, Resike, Rinu

What is Gladius?
Gladius adds enemy unit frames to arenas for easier targeting and focusing. It shows a health bar, a mana bar below the health bar (optional), a cast bar below the mana bar (optional), a class icon to the left side of the health bar (optional) and important buffs and crowd control durations (optional, overlays the class icon). The frame resizes itself to the current bracket (optional).

Gladius uses the 3.0.2 arena unit ids, therefore it'll add units automatically to the frame (byebye targeting macros) and you'll always be able to target/focus the enemies, regardless of if they are added when you're in combat. The cast bars and the buff/debuff timers should be 100% correct.

You can add important buffs and crowd controls in the auralist.lua file. You will have to select a priority for it. If a buff/debuff is already displaying when the spell is cast it'll only show up on the class icon if the priority equals or is higher than the current one displayed.

More features:
Arena enemies targets (optional): displays the class of the arena enemy's current target in a small frame on the health bar to the right.

Trinket status (optional): has a few different display options, but in general it shows if the PvP Trinket is ready for the arena enemy.

Slash commands:
/gladius ui, config, options - displays the configuration screen
/gladius test1-5 - shows a test frame with the chosen amount of test units
/gladius hide - hides the test frame
/gladius trinket - simulates a trinket being used for the first arena target

But.. but.. this is very similar to Proximo and SSAF?
Yes, I simply created this as a learning project for Lua. I actually didn't plan on releasing it but in the end I thought it turned out pretty good and decided to give it a go. I do not expect to start competing with the big boys, but perhaps someone else is interested in using it.

Thanks:
Thanks to Proximo, SSArena Frames and their respective developers for working as both inspirational and informational sources.

Note: If you find any errors or bugs, please report them to me via http://proditor.wowinterface.com/

3.3.5

Auras for Class Icons, now accept spells with spell ids too.

3.3.4

Fixed an issue with Grid style trinket icon's color, when entering into a new arena.

3.3.3

Fixed an issue with Grid style trinket icon's color, when the unit is becomes unstealthed and it's trinket is on cooldown.

3.3.2

Fixed an issue with Grid style trinket icon's color, when entering into a new arena.
Some other smaller fixes.

3.3.1

Fixed an issue with Grid style trinket icon's color, when the unit is becomes unstealthed and it's trinket is on cooldown.
Toc version number fix.


3.3.0

Added different cast bar texture for uninterruptable spells. (Thanks for balciseri.)
Added an option to change the bar texture for uninterruptable spells.
Commented SetTemplates out, since it's no longer used right now.
Dispel module updates.
Highlight module updates.
Mouse over highlight will be properly disabled when you disable the Highlight module.
Converted textures to RLE targa.
Minimalist LSM fix.
Localization fixes.
Some other minor changes.

3.2.9

Fixed an issue with the "Class Icon Important Auras" check button's functionality.
Added an options "Class Icon Spec Icon" to show the specialization icons, instead of the class icon in the Class Icon module.
"Advanced Options" is enabled by default from now.
Some other smaller fixes.
Options module updates.
Localization updates.

3.2.8

Fixed an issue with trinket icon update in test mode.

3.2.7

Fixed an issue which caused too many actions and spammed errors inside arenas.
Updating colors with the color picker won't murder your fps anymore. (Not all of them are fixed yet.)
Fixed an issuw which caused DRTracer "Gloss Color" not to work.
"DRTraceker Gloss" options is now false by default.
"DR Text Color" color picker is removed.
Updated Dispel icons, different specs with no dispel will no longer have a Dispel icon. (Like Shadow Priest.)
Color pickers will no longer generte useless CPU usage while the mouse is not moving on them.
Removed old spec detection functions.
Updated "HealthBar" module.
Adde Monk's class color picker option into the "HealthBar" module.
Some upvalue changes.
Fixed a typo in "Subtlety".
Localization updates.
Test mode updates.

3.2.6

Drastically reduced cpu usage on some cases. (80%)
Module file name updates.
Auras module updates.
Added tooltips for Buffs/Debuffs.
Added cooldown model for Buffs/Debuffs.
Cooldown model can be enabled/disabled/reversed on the Buffs/Debuffs tab.
Buff/Debuff timers can be disabled on the Buffs/Debuffs tab.
Fixed an issue which caused buff/debuff frames to overlap on each other.
Dispel module updates.
Timer module updates.
Dispel module should get properly updated on profile changes.
DR Tracker module should get properly updated on profile changes.
DR Tracker frames will properly hide/show when it's category is disabled/enabled.
Tags module should get properly updated on profile changes.
Removed old spec detection.

3.2.5

DRData module updates.
Fixed an issue which caused excessive memory usage while adjusting the "DR Text Size" slider.
DRData frames now will disapper in test mode, when their timer is up.
From now the main options will show up even when you enter any unknow slash commands.
Renamed Dispell module to Dispel.

3.2.4

DRData library updates.

3.2.3

Aura and spell updates.
Will of the Forsaken and PvP trinket share cooldown timer fix.
DRData library updates.

3.2.2

Performance upgradements.
Added Monk's dispel spell.
Dispel module updates.

3.2.1

Clicks module updates.

3.2.0

Cast Bar module updates.

3.1.9

Auras module updates.

3.1.8

Curse Client latest version mismatch fix.

3.1.7

Curse Client latest version mismatch fix.

3.1.6

Fixed incorrect version number.
Announcement module updates.
Class Icon module updates.
Layout module updates.
Tags module updates.
Minor performance upgradements.

3.1.5

Layout module updates.
Library updates.

3.1.4

Fixed an issue which broke the addon's funcionality with Timer module disabled.
Timer module updates.
Upvalue updates.
Some other smaller fixes.

3.1.3

Fixed a bug which caused frames to not to hide after left the arena.
Fixed a bug with Direction dropdown.
Fixed an issue with "Announcements" module.
Global cleanup.
Some other smaller fixes.

3.1.2

Fixed a bug with Trinket module inside battlegrounds.
Trinket module updates.
Library updates.

3.1.1

Announcements module updates.

3.1.0

Added "Turn Evil" for auras.
Library updates.

3.0.9

Minor fixes.

3.0.8

Fixed a bug which crashed Tags module after you switched profiles.
Test function updates.
Some GUI changes and bugfixes.
German localization updates.
Library updates.
Other minor fixes.
3.0.7

Removed Global Templates.

3.0.6

Updated for 5.4.
Fixed a bug with the Tags module.
Added Monk "Resuscitate" spell to the Announces module.

3.0.5

Fixed a bug with the Auras module.

3.0.4

Fixed a bug with enable/disable Auras module functionality.
Fixed a bug with enable/disable Buffs button's functionality.
Fixed a bug with enable/disable Debuffs button's functionality.
Reduced maxium buffs/debuffs to show to 10.
Aura module improvements.
Localization updates.
Other minor fixes.

3.0.3

Fixed a bug with the Auras module.
Other minor fixes.

3.0.2

Fixed a bug which created invisible but clickable frames outside arenas.
Disabled test button functionality inside arenas.
Fixed a typo which didn't let "Layouts" module to load properly.
xCT and xCT+ support fix.
Library updates.
Some other smaller fixes.
Code cleanup.

3.0.1

Reduced addon size by 30%.
Reduced memory usage.
Reduced CPU usage.
DRTracker fixes.
Healthbar fixes.
Aura updates.
Library updates.
Merged localizations.
Added koKR, zhCN and zhTW localizations.
Added support for xCT and xCT+.
Code cleanup.

3.0.0

Updated for 5.2.
Spell updates.
Library updates.
Minor bug fixes.
Post A Reply Comment Options
Unread 05-23-09, 03:37 PM  
Raimeiken
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I love this addon. Thanks and keep up the excellent work!
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Unread 05-23-09, 02:14 PM  
Proditor
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Originally posted by Jackalantern
I seem to be getting an error in the latest version every time I kill an enemy pet in arena. Other than that the main new fuctionality seems to work fine.
Think you could tell me what the error message says? I think I know what it is but I want to be certain before uploading a new rev.
Last edited by Proditor : 05-23-09 at 02:15 PM.
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Unread 05-23-09, 01:44 PM  
Jackalantern
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I seem to be getting an error in the latest version every time I kill an enemy pet in arena. Other than that the main new fuctionality seems to work fine.
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Unread 05-22-09, 03:49 PM  
xira
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Could you please add the option to show icons in the castingbar? very helpful visually and something that the default arena frames provide.
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Unread 05-14-09, 03:19 PM  
Proditor
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Originally posted by Slobs
Okay, thanks. Added the rquest.
Ehh, just to clarify I meant that it's not a high priority on my to-do list. Forgetting important keywords is clever.
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Unread 05-14-09, 09:09 AM  
Slobs
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Originally posted by Proditor
Quite a lot of things that'd have to change in order to do that and it's a high priority on my current to-do list, sorry. I think it's rather hard for you to pull off yourself, but maybe, all the changes you would have to make are in frame.lua in the UpdateButton() function. Make a suggestion on my author portal so I won't forget it.
Okay, thanks. Added the rquest.
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Unread 05-14-09, 07:38 AM  
Proditor
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Originally posted by Slobs
I've got to say I love this AddOn, but I have a little question. I didn't find any option on how the frames should be grouped. Currently they are grouped like this, right:
Code:
[Frame 1]
[Frame 2]
[Frame 3]
[Frame 4]
[Frame 5]
I would like to group them like this, for it to fit my UI a lot better:
Code:
[Frame 1] [Frame 2] [Frame 3] [Frame 4] [Frame 5]
Is there any way to do this codewise? I'm not an expert .lua coder, but I guess I know what to do if you give me some hints. :P

Thanks in advance!
Quite a lot of things that'd have to change in order to do that and it's not a high priority on my current to-do list, sorry. I think it's rather hard for you to pull off yourself, but maybe, all the changes you would have to make are in frame.lua in the UpdateButton() function. Make a suggestion on my author portal so I won't forget it.
Last edited by Proditor : 05-14-09 at 03:18 PM.
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Unread 05-14-09, 05:43 AM  
Slobs
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I've got to say I love this AddOn, but I have a little question. I didn't find any option on how the frames should be grouped. Currently they are grouped like this, right:
Code:
[Frame 1]
[Frame 2]
[Frame 3]
[Frame 4]
[Frame 5]
I would like to group them like this, for it to fit my UI a lot better:
Code:
[Frame 1] [Frame 2] [Frame 3] [Frame 4] [Frame 5]
Is there any way to do this codewise? I'm not an expert .lua coder, but I guess I know what to do if you give me some hints. :P

Thanks in advance!
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Unread 05-13-09, 10:34 AM  
Proditor
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Re: Macros

Originally posted by cazter
I am trying to setup a macro for cyclone... right now I have:

/target arena1
/cast cyclone

Which works fine, but it also moves my target. How can I cast cyclone on arena1 without moving from my target?

Thanks! And fantastic mod btw... really love it
A click cast in Gladius or a regular macro?

For the first just select "Cast Spell" and write the spell name in the text field and the latter isn't really a Gladius thing but:

/cast [target=arena1] Cyclone
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Unread 05-13-09, 10:19 AM  
cazter
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Macros

I am trying to setup a macro for cyclone... right now I have:

/target arena1
/cast cyclone

Which works fine, but it also moves my target. How can I cast cyclone on arena1 without moving from my target?

Thanks! And fantastic mod btw... really love it
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Unread 05-12-09, 01:38 AM  
athulua
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Is there anyway to change the health bars of the targets so they are always yellow and not class specific? It would really help me when glancing at gladius to see who is low on health!

thanks
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Unread 05-10-09, 03:44 PM  
Marroc
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Gladius doesn't seem to be displaying LSM textures? I've got shared media instealled, but I just get minimalist (the one in the gladius folder) and the default blizzard one.

Addons like omen and pitbull see them fine though.

adding SharedMedia to the OptionalDeps in the toc file resolves it though.
Last edited by Marroc : 05-10-09 at 03:47 PM.
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Unread 05-06-09, 06:07 PM  
DiZzyBonne
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Originally posted by Proditor
Are you using the Cast Spell or Macro function? Would help me with my testing.

Have a feeling that it might be something simple such as the secure frame not being positioned/sized perfectly.
I'm using the cast spell function. I thought it fixed itself, until just now in my 3s it did it again. I clicked to Cyclone the Druid, but it Cycloned the Hunter instead. I thought to myself, OK, it had to have been a misclick, so I clicked to Cyclone the Druid again, but this time I aimed a bit more down, and took my time, and it Cycloned the Hunter again .
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Unread 05-04-09, 06:09 AM  
Proditor
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Originally posted by DiZzyBonne
Okay cool, thanks. What I did to work around the bug was setup a focus macro using the same mouse button. Now no matter who I click on in Gladius, it'll Cyclone the focus. But as I said before, the error is it doesn't Cyclone the person I click on. The bug happens more often than not.
Are you using the Cast Spell or Macro function? Would help me with my testing.

Have a feeling that it might be something simple such as the secure frame not being positioned/sized perfectly.
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Unread 05-02-09, 04:39 PM  
DiZzyBonne
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Originally posted by Proditor
Weird, should happen all the time or not at all. Will test it out later.
Okay cool, thanks. What I did to work around the bug was setup a focus macro using the same mouse button. Now no matter who I click on in Gladius, it'll Cyclone the focus. But as I said before, the error is it doesn't Cyclone the person I click on. The bug happens more often than not.
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