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Updated: 10-14-14 06:16 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-14-14 06:16 PM
Created:unknown
Downloads:61,833
Favorites:173
MD5:
6.0.2
Skullflower's UI  Popular! (More than 5000 hits)
Version: 2.1
by: Nightmareic [More]




Setup
Type /sf, /skull, or /skullflower

Please Note: This AddOn should be placed in your folder separately from ElvUI (no files are replaced). This AddOn will also not function without ElvUI installed. You can download it here.

Features
Simple installation to set up ElvUI into a minimalistic interface
Every aspect of the interface is customized and tailored to perfection
Custom AddOn profiles installer
3 custom unitframe textures
Optional settings to easily customize Elv without messing around with the settings, such as:
- Heal group frames: resizes and repositions the group frames for healers
- Square ActionBar Layout: customizes your action bar layout into a 6x2 formation
- Alternate frames: enables a different unitframes setting
- Frame texts: enables unitframe texts such as player health, player power, target health, target percent health
- Consolidated Buffs: quickly enable and reposition auras, the minimap, and consolidated buffs
- Unhide Buttons: enable hidden mouseover bars and buttons
- Data Texts: enables and positions FPS/MS and gold data texts under the action bars
- Enable ToT frame: quickly enable the Target of Target frame
- and a reset button to restore everything to the original settings!






Damage Layout



Healer Layout



Alternate UnitFrame layout

Version 2.09 [10/14/2014]
- Updated for patch 6.0.2!
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Unread 07-27-14, 12:57 AM  
Bmw309894
A Kobold Labourer

Forum posts: 1
File comments: 12
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Re: Re: Re: Re: Healing Frames

Originally Posted by Nightmareic
Originally Posted by Bmw309894
Originally Posted by Nightmareic
Originally Posted by Bmw309894
I cannot get the healing frames to show the buffs/debuffs properly. Actually, I cannot get them to show at all. they work in the default UI for Elvui but as soon as I switch and install Skullflower UI it stops working. I seen that in your changelog that you fixed it so I am wondering is there a setting I am not using or is it actually broken. Thanks. I love your UI.

Brandon
I made a recent change in the latest build to disable party buffs on the healing frames as they were displaying literally everything for a variety of classes and bloating the party frames; it'd be way too complex to create a whitelist of buffs to display for each healer so I'm leaving that up to the user to customize.

The party debuffs should display below the frame and will only display dispellable debuffs. Again, you can configure these for yourself by going through the ElvUI menu-it'd just be way too messy for me to set up a list of things that people would want to specifically track while filtering all the rest.


As for the raid frames, the buff and debuff indicators are enabled and should display icons similar to how Grid is set up.
I see. Well that would explain a lot. As for adding in specific spells to track within elvui I did not see a spot for that under the buffs/debuffs section but I can always look again. I'll post back if I do not get it figured out. thanks
/ec -> UnitFrames -> Party -> Buffs/Debuffs

There's a filters section that allow you to blacklist or whitelist auras with tons of customization, additionally you can go to the Filters section and create your own blacklist or whitelist to specify what you want to keep track of.
Thanks a bunch. I really only wanted the indicator icons for the general buffs. i.e. power word shield ect. Everything seems to be working good. thanks again.
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Unread 07-27-14, 12:50 AM  
Nightmareic
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Re: Re: Re: Healing Frames

Originally Posted by Bmw309894
Originally Posted by Nightmareic
Originally Posted by Bmw309894
I cannot get the healing frames to show the buffs/debuffs properly. Actually, I cannot get them to show at all. they work in the default UI for Elvui but as soon as I switch and install Skullflower UI it stops working. I seen that in your changelog that you fixed it so I am wondering is there a setting I am not using or is it actually broken. Thanks. I love your UI.

Brandon
I made a recent change in the latest build to disable party buffs on the healing frames as they were displaying literally everything for a variety of classes and bloating the party frames; it'd be way too complex to create a whitelist of buffs to display for each healer so I'm leaving that up to the user to customize.

The party debuffs should display below the frame and will only display dispellable debuffs. Again, you can configure these for yourself by going through the ElvUI menu-it'd just be way too messy for me to set up a list of things that people would want to specifically track while filtering all the rest.


As for the raid frames, the buff and debuff indicators are enabled and should display icons similar to how Grid is set up.
I see. Well that would explain a lot. As for adding in specific spells to track within elvui I did not see a spot for that under the buffs/debuffs section but I can always look again. I'll post back if I do not get it figured out. thanks
/ec -> UnitFrames -> Party -> Buffs/Debuffs

There's a filters section that allow you to blacklist or whitelist auras with tons of customization, additionally you can go to the Filters section and create your own blacklist or whitelist to specify what you want to keep track of.
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Unread 07-27-14, 12:45 AM  
Bmw309894
A Kobold Labourer

Forum posts: 1
File comments: 12
Uploads: 0
Re: Re: Healing Frames

Originally Posted by Nightmareic
Originally Posted by Bmw309894
I cannot get the healing frames to show the buffs/debuffs properly. Actually, I cannot get them to show at all. they work in the default UI for Elvui but as soon as I switch and install Skullflower UI it stops working. I seen that in your changelog that you fixed it so I am wondering is there a setting I am not using or is it actually broken. Thanks. I love your UI.

Brandon
I made a recent change in the latest build to disable party buffs on the healing frames as they were displaying literally everything for a variety of classes and bloating the party frames; it'd be way too complex to create a whitelist of buffs to display for each healer so I'm leaving that up to the user to customize.

The party debuffs should display below the frame and will only display dispellable debuffs. Again, you can configure these for yourself by going through the ElvUI menu-it'd just be way too messy for me to set up a list of things that people would want to specifically track while filtering all the rest.


As for the raid frames, the buff and debuff indicators are enabled and should display icons similar to how Grid is set up.
I see. Well that would explain a lot. As for adding in specific spells to track within elvui I did not see a spot for that under the buffs/debuffs section but I can always look again (It is under the filters section. whio knew :P ). I'll post back if I do not get it figured out. thanks
Last edited by Bmw309894 : 07-27-14 at 12:49 AM.
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Unread 07-27-14, 12:41 AM  
Nightmareic
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Re: Healing Frames

Originally Posted by Bmw309894
I cannot get the healing frames to show the buffs/debuffs properly. Actually, I cannot get them to show at all. they work in the default UI for Elvui but as soon as I switch and install Skullflower UI it stops working. I seen that in your changelog that you fixed it so I am wondering is there a setting I am not using or is it actually broken. Thanks. I love your UI.

Brandon
I made a recent change in the latest build to disable party buffs on the healing frames as they were displaying literally everything for a variety of classes and bloating the party frames; it'd be way too complex to create a whitelist of buffs to display for each healer so I'm leaving that up to the user to customize.

The party debuffs should display below the frame and will only display dispellable debuffs. Again, you can configure these for yourself by going through the ElvUI menu-it'd just be way too messy for me to set up a list of things that people would want to specifically track while filtering all the rest.


As for the raid frames, the buff and debuff indicators are enabled and should display icons similar to how Grid is set up.
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Unread 07-27-14, 12:03 AM  
Bmw309894
A Kobold Labourer

Forum posts: 1
File comments: 12
Uploads: 0
Healing Frames

I cannot get the healing frames to show the buffs/debuffs properly. Actually, I cannot get them to show at all. they work in the default UI for Elvui but as soon as I switch and install Skullflower UI it stops working. I seen that in your changelog that you fixed it so I am wondering is there a setting I am not using or is it actually broken. Thanks. I love your UI.

Brandon
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Unread 07-26-14, 08:31 PM  
Nightmareic
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Originally Posted by xaxas
Very glad to see you active again and look forward to using your UI well into WoD and any new UI's you come
up with.
Thanks
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Unread 07-26-14, 07:28 PM  
xaxas
A Murloc Raider

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Very glad to see you active again and look forward to using your UI well into WoD and any new UI's you come
up with.
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Unread 07-26-14, 02:31 PM  
Nightmareic
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Originally Posted by Lyala
One last question :P

Savedvariables for xCT, BigWigs, CompactRunes, and Skada

Where do i find these ?

Edit: NVM I found them
The latest update will install these in-game for you
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Unread 07-26-14, 09:06 AM  
Lyala
A Murloc Raider

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One last question :P

Savedvariables for xCT, BigWigs, CompactRunes, and Skada

Where do i find these ?

Edit: NVM I found them
Last edited by Lyala : 07-26-14 at 09:07 AM.
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Unread 07-26-14, 08:47 AM  
Nightmareic
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Originally Posted by Mioni
I think I'm on version 2.01 and want to go 2.02 if I click reset will I lose my settings?
Typing "/sf reset" will reset everything back to ElvUI default but typing "/sf" will bring up the install to set my UI back up.

If you want to test out the UI but don't want to lose your ElvUI settings, type /ec and go to Profiles on the left-hand menu. In the "New" dialogue box, type in a profile name and that will create a new profile that holds separate settings from the other one.
Last edited by Nightmareic : 07-26-14 at 08:48 AM.
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Unread 07-26-14, 08:43 AM  
Mioni
A Kobold Labourer

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I think I'm on version 2.01 and want to go 2.02 if I click reset will I lose my settings?
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Unread 07-26-14, 08:20 AM  
Nightmareic
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Originally Posted by Lyala
Ok thanks. I'll get the update as soon as the site lets me


WoWI and Curse usually takes a while to approve updates, you can get them instantly at my tuk page

http://www.tukui.org/addons/index.php?act=view&id=145
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Unread 07-26-14, 08:17 AM  
Lyala
A Murloc Raider

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Ok thanks. I'll get the update as soon as the site lets me
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Unread 07-26-14, 07:21 AM  
Nightmareic
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Originally Posted by Jaggz
looks really clean and awesome, just one thing whenever i want to get into the installer again with /skullflower or the other commands, i get an lua error!
Thanks, should be fixed in latest build.

Originally Posted by Lyala
My game doesnt event see it as a valid command,i just get the type /help message.

Anyway on to my question, i clicked alternate frames by accident, now i cant seem to get the default ones back :S.
The latest update has the slash commands. Hitting reset in the install (/sf) should switch back to the original texture.
Last edited by Nightmareic : 07-26-14 at 07:37 AM.
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Unread 07-26-14, 05:25 AM  
Lyala
A Murloc Raider

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My game doesnt event see it as a valid command,i just get the type /help message.

Anyway on to my question, i clicked alternate frames by accident, now i cant seem to get the default ones back :S.

Originally Posted by Jaggz
looks really clean and awesome, just one thing whenever i want to get into the installer again with /skullflower or the other commands, i get an lua error!

edit: here the error code

Message: Interface\AddOns\ElvUI_Skullflower\core\install.lua:11: attempt to index global 'ElvUIInstallFrame' (a nil value)
Time: 07/26/14 13:04:55
Count: 1
Stack: [C]: ?
Interface\AddOns\ElvUI_Skullflower\core\install.lua:11: in function `?'
Interface\FrameXML\ChatFrame.lua:4315: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:3969: in function `ChatEdit_SendText'
Interface\FrameXML\ChatFrame.lua:4008: in function <Interface\FrameXML\ChatFrame.lua:4004>
[C]: in function `ChatEdit_OnEnterPressed'
[string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>

Locals:
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