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Updated: 10-24-14 08:04 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
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oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
Git
https://github.com/zorker/rothui/tre...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
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Unread 10-23-08, 02:31 AM  
zoktar
A Cliff Giant
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Originally posted by zork
I will provide a small config for health and mana orb color.

health orb will be able to be green or red
mana orb will be blue or powertype in red,blue,orange

That could be done rather easily. Still tweaking some stuff. (New minimap as you see on the screenshots etc.)
nice, just curious, would it be possibly to get a purple orb, by using bluefog, as uv done with yellow since there is no yellow fog only orange? its ok if ur not gonna add that just wonderd if it was possible.
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Unread 10-23-08, 02:06 AM  
zork
A Pyroguard Emberseer
 
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Originally posted by zoktar
...
I will provide a small config for health and mana orb color.

health orb will be able to be green or red
mana orb will be blue or powertype in red,blue,orange

That could be done rather easily. Still tweaking some stuff. (New minimap as you see on the screenshots etc.)
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Last edited by zork : 10-23-08 at 02:08 AM.
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Unread 10-23-08, 01:56 AM  
zoktar
A Cliff Giant
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are we talking bout the same animations? ei: RedRadiationFog.m2, BlueRadiationFog.m2, GreenRadiationFog.m2, OrangeRadiationFog.m2

?
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Unread 10-23-08, 01:30 AM  
zork
A Pyroguard Emberseer
 
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Originally posted by zoktar
i thought there was a workaround for that, like someone did with the yellow energybar, had 2 use orange animation and some trickery to get it yellow no?.
There are different colorful animations but there is no animation for every class, it would look ugly. Powertype would be quiet possible though since there is yellow, blue and red.
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Unread 10-22-08, 10:05 PM  
zoktar
A Cliff Giant
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Originally posted by zork
Animations cannot be colorized, so not possible.
i thought there was a workaround for that, like someone did with the yellow energybar, had 2 use orange animation and some trickery to get it yellow no?.
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Unread 10-22-08, 03:42 PM  
zork
A Pyroguard Emberseer
 
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Originally posted by zoktar
Could u possibly add "class coloring" option for the health orb?, would be awsome.
Animations cannot be colorized, so not possible.
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Unread 10-22-08, 03:19 PM  
zoktar
A Cliff Giant
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Could u possibly add "class coloring" option for the health orb?, would be awsome.
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Unread 10-22-08, 02:13 PM  
zork
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I am making massive progress. You will get DebuffHighlight, LowHP Highlighting and glowing Orbs. This is gonna rock .

If I am able to finish everything there will be an upload in several hours. The diablo 3 UI will be back then.

Layout file is commented as best as I could. Remember its my layout. Different person, different layout, you could provide additional layouts for this mod. No problem.
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Unread 10-22-08, 10:51 AM  
Spudnik
A Murloc Raider

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I really like the new layout. But I do have a few complaints/questions. Could You implant both the bar version and the square version for the party frames? also, can you just write a line in the .lua where you have to put a 1 if you want the focus/pet/target cast/player cast bar? That would make customization much easier. Also some comments in the .lua would be nice. Because when I tried to modify you pre-WotLK version to just change the target bar colors, it was a 3 hour trial and error session So some directions in the .lua on how to modify certain aspects would be very helpful, if you don't want to go through the trouble of writing a GUI.
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Unread 10-21-08, 07:09 PM  
zoktar
A Cliff Giant
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Smile layout etc

Hi iv been using a offshoot from ur orb/rothui addon called diablo3dynorbs also on wowinterface, been messing around trying to get class colored health, but havnt succeeded, atleast not with animation inside them. im thinking of copying this to my other alts but with different "orb holders" for different classes. so themed sort of. as for layout could take a look at my work in progress. i only have grid for party/raid unitframes atm. and target+targettarget (not shown in screenshot but small square next to target), and focus somewhere asewell. the art is imported through eepanels2 so wont be difficult to add new textures to each class. Dont quite understand the workings of the animated orbs, couldnt make it work with Purple warlock class color. but i probobly did something wrong, cant tell from the screenshot, but the animation isnt working after i messed about, is there a way to get a purple animation inside the orbs? cheers for awsome addon/s.

http://img368.imageshack.us/my.php?i...8024655ut3.jpg
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Unread 10-21-08, 06:24 PM  
erica647
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I really like the layout idea image... a lot!
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Karadra
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Unread 10-21-08, 04:55 PM  
topsub
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i like the square if you can put 3d portrait there. I think that woudl look good
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Unread 10-21-08, 04:21 PM  
zork
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First developing shots UI scale 1
http://zorktdmog.zo.funpic.de/rothui...208_001835.jpg

UI Scale 0.64
http://zorktdmog.zo.funpic.de/rothui...208_001909.jpg

As you can see my UI is and will be fully scalable. So no problem with less monitor place. Just adjust the UI scale a bit.
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Unread 10-21-08, 01:03 PM  
zork
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There will be 2 new button bar textures. They work together with rBars2.

36buttons


24buttons


tipp: you could make use of 24 buttons at the bottom and 24 buttons to the right.
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Last edited by zork : 10-21-08 at 01:05 PM.
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Unread 10-21-08, 01:01 PM  
lodewijk
A Deviate Faerie Dragon

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forget about party portraits, these bars look sooo cool . positioning of pet and focus makes sense this way. if you can succeed in making party bars in a raid a bit smaller you can stack them all on the left i think.
in a party the positioning can be a bit troublesome. i play a healer and prefer to have all bars (party, party-pets and my own! close together. at the moment i use ozraid for that and have them vertically centered and horizontally on the left of center.
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