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Updated: 10-24-14 08:04 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
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oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
Git
https://github.com/zorker/rothui/tre...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Post A Reply Comment Options
Unread 05-12-12, 11:52 AM  
zork
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Don't play with units per column, keep that at 5. Just edit "point" and "columAnchorPoint". After that play around with the xOffset, yOffset and columnSpacing until you like the settings.

You can use "TOP", "LEFT", "RIGHT" and "BOTTOM" as values for your points. Fiddle with the values and do a "/reload" thereafter. Doing this in a battleground will get you the desired result quickly.

For more check: http://wowprogramming.com/docs/secur.../Group_Headers
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Last edited by zork : 05-12-12 at 11:52 AM.
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Unread 05-12-12, 10:42 AM  
Stormblade
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cool thanks , have another question , how hard would it be to have the party and raid groups grow down or up (did get the raid one to go down) , but it went past 10 (set unitsPerColumn to 10) .
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Unread 05-12-12, 03:47 AM  
zork
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No. Those are prerendered models (like watching a movie). But if you set the animationsystem to false in the config the old galaxy animation takes in place. Those are spinning galaxies on the orb. The speed of them can be adjusted because those are texture that rotate via script. But you can adjust the visibility of an animation making it less attractive.
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Last edited by zork : 05-12-12 at 03:53 AM.
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Unread 05-11-12, 08:06 PM  
Stormblade
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is very nice , but have a question , can we or is there a way to change the speed of the animations ?

thanks
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Unread 05-09-12, 06:32 AM  
Ereki
A Fallenroot Satyr
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Is there anyway to have bar textures to show regardless of actionbar state? I'm using dominos for my action barsa and I can't for the love of god get the second action bar texture to show so right now it looks weird with texture behind one bar and empty on the one above
Edit:
Nvm I'm just blind
Last edited by Ereki : 05-09-12 at 06:43 AM.
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Unread 04-21-12, 06:40 PM  
Kanmaru
A Kobold Labourer

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Hello, I want to change the castbar a little. I want is to stretch it, its too big for my tase. If I could change the size to match the enemies health bar would be perfect for me. I went to the \rDiabloPlates2\core.lua and tried to change the width/height ratio to 10:1 (4:1 is the default), but nothing happened.

I checked most of the posts and couldnt find something about it, sorry if its just a repetition.
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Unread 04-17-12, 08:50 PM  
prjew04
A Kobold Labourer

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Hey, love the addon, just one question:

Without getting rid of the chains (I love them), how do I make it so they don't overlap? I need to spread out the raid frames some how so the chains around each unitframe in the raid don't overlap points.
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Unread 03-30-12, 04:25 PM  
zork
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Nein die sind weg.
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Unread 03-30-12, 01:15 PM  
evilbib
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Kann ich irgendwie die Raidframes aus Version 4.003 aktivieren?
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Unread 03-28-12, 01:18 PM  
zork
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Originally Posted by Zayth
Weird, I did that but it shows my portrait near the middle of my screen. Is it possible to show the player frame where it would be in the party frame? Health bars and all?
You can move the portait. Use /diablo unlockart. Check the FAQ.
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Last edited by zork : 03-28-12 at 01:22 PM.
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Unread 03-28-12, 11:31 AM  
Zayth
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Weird, I did that but it shows my portrait near the middle of my screen. Is it possible to show the player frame where it would be in the party frame? Health bars and all?
Last edited by Zayth : 03-28-12 at 11:31 AM.
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Unread 03-27-12, 04:06 PM  
zork
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You can enable the player portrait in the config or set yourself as focus.

Otherwise you could adjust the party config values and make it
Code:
        visibility          = "custom [nogroup:party,nogroup:raid] show;[group:party,nogroup:raid] show;hide",  --show this header in party
        showPlayer          = true,     --make this true to show player in party
        showSolo            = true,    --make this true to show while solo (only works if solo is in visiblity aswell
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Last edited by zork : 03-27-12 at 04:14 PM.
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Unread 03-27-12, 01:53 PM  
Zayth
A Kobold Labourer

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Okay, I have a question. How do you get the party frame to pop up when you're not in a party? I guess what I'm asking is. Is there a way to get a frame up for players that are solo? In the corner where the party frame would be.
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Unread 03-18-12, 06:25 PM  
GoliathusKJ
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Okay thanks!!
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Unread 03-18-12, 04:41 PM  
zork
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Re: Old target colors

The texture is "statusbar5". It can be found in the texture folder. Just pick that texture and change the colors in the colorswitcher. (Check FAQ)
Regarding icons. No. But you could write yourself a small addon that does exactly this. (Show icons based on those conditions)
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Last edited by zork : 03-18-12 at 04:42 PM.
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