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Updated: 10-24-14 08:04 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
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oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
Git
https://github.com/zorker/rothui/tre...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Post A Reply Comment Options
Unread 03-18-12, 02:06 PM  
GoliathusKJ
A Kobold Labourer

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Old target colors

I'm trying to get the old target colors. Which texture would i need to get to get the old look (Like in the screen shots). I'm not really a fan of the new look tbh ;-P

Also is there a way i can get JUST the PVP icon, the resting status, and the combat status without the orbs? (Because i'm using RBBS_Diablo3Adjusted to get the orbs and action bar,edit: so i currently have to remove the Resource Bar, the bottom bar with the skin, and the Angel and Demon.)

Thanks so much in advanced.
Last edited by GoliathusKJ : 03-18-12 at 02:38 PM.
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Unread 03-09-12, 12:00 PM  
zork
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Re: Re: Re: health bar

As I said. You have installed oUF_LightOrbs. Don't do that.
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Unread 03-09-12, 11:17 AM  
thornwall2
A Murloc Raider

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Re: Re: health bar

Originally Posted by zork
You have used Curse Client and installed a wrong addon. Curse installed a different and outdated mod. Make sure there is only oUF and oUF_Diablo active. You can track the error by enabling "show lua errors" in your interface settings. (under others/help)

Post me the Lua error.
Message: Interface\AddOns\oUF\ouf.lua:271: Attempted to use invalid tag [d3o2abshp].
Time: 03/09/12 11:15:51
Count: 1
Stack: [C]: in function `error'
Interface\AddOns\oUF\elements\tags.lua:530: in function `Tag'
...terface\AddOns\oUF_D3Orbs_Light\oUF_D3Orbs_Light.lua:1182: in function `styleFunc'
Interface\AddOns\oUF\ouf.lua:271: in function <Interface\AddOns\oUF\ouf.lua:201>
(tail call): ?
Interface\AddOns\oUF\ouf.lua:560: in function `Spawn'
...terface\AddOns\oUF_D3Orbs_Light\oUF_D3Orbs_Light.lua:1237: in main chunk

Locals: (*temporary) = "Attempted to use invalid tag [d3o2abshp]."
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Unread 03-09-12, 02:04 AM  
zork
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Re: health bar

You have used Curse Client and installed a wrong addon. Curse installed a different and outdated mod. Make sure there is only oUF and oUF_Diablo active. You can track the error by enabling "show lua errors" in your interface settings. (under others/help)

Post me the Lua error.
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Last edited by zork : 03-09-12 at 02:24 AM.
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Unread 03-08-12, 05:37 PM  
thornwall2
A Murloc Raider

Forum posts: 6
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health bar

all of a sudden the background for my health bar background disappeared example i had it set to 25 for my pally which is fire and the flame is still there but the background is gone so i checked all my toons and its the same the animation is there but no background i havent changed anything in a long time and it just did it all of a sudden can ya help me out? looked for orb background settings in config file and a few other spots relative but nothing : (

Also just noticed that my targets health doesnt move the percents seem to work fine but there actual health doesnt move
Last edited by thornwall2 : 03-08-12 at 09:58 PM.
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Unread 03-08-12, 05:44 AM  
Neku
A Kobold Labourer

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Originally Posted by zork
Sure. Open oUF_Diablo/config.lua and adjust the scale of the player. That will scale the bottom art+orbs. Each other frame has scale values aswell.

If you are using rActionBarStyler you want to scale bar1, 2 and 3 aswell matching the player scale of oUF_Diablo.
Thank you very much. This addon is awesome by the way!
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Unread 03-08-12, 05:10 AM  
zork
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Sure. Open oUF_Diablo/config.lua and adjust the scale of the player. That will scale the bottom art+orbs. Each other frame has scale values aswell.

If you are using rActionBarStyler you want to scale bar1, 2 and 3 aswell matching the player scale of oUF_Diablo.
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Unread 03-08-12, 02:31 AM  
Neku
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Is there any way to scale the whole thing without using the Blizzard ui scale option?
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Unread 02-25-12, 04:37 PM  
teslax
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Would it be possible to only have the player castbar from this addon instead of the whole thing? I really love the style of it, but don't want the whole actionbar with the giant orbs :P
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Unread 02-24-12, 07:18 AM  
thornwall2
A Murloc Raider

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Originally Posted by zork
1) /diablo unlockunits (to move unitframes)
2) /diablo unlockbars (to move castbars, target yourself and cast hearthstone)
3) Set show to false for holypower in oUF_Diablo/config.lua. http://code.google.com/p/rothui/sour...config.lua#179
4) Find FreebTip. Either remove the addon and use another or go to FreebTip/tip.ua and adjust the config settings at the top.
omg thank you so much its pretty much perfect now!! )
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Unread 02-23-12, 03:58 PM  
zork
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1) /diablo unlockunits (to move unitframes)
2) /diablo unlockbars (to move castbars, target yourself and cast hearthstone)
3) Set show to false for holypower in oUF_Diablo/config.lua. http://code.google.com/p/rothui/sour...config.lua#179
4) Find FreebTip. Either remove the addon and use another or go to FreebTip/tip.ua and adjust the config settings at the top.
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Last edited by zork : 02-23-12 at 04:02 PM.
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Unread 02-23-12, 02:48 PM  
thornwall2
A Murloc Raider

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great ui few questions though if you look at the link below ive got the items numbered number1 is the target bar looked all over for how to move it couldnt find it : ( also number 2 wanting to move the castbar but same problem number 3 wanting to get ride of it completely i use power auras and i have it set to show my holy power and number 4 is mouse over target info wanting to move it so it doesnt sit over my side action bars cause it takes forever to fade away haha xD but i love this ui its amazing i used to play diablo long be4 i played wow : )
http://i58.photobucket.com/albums/g2...wall2/roth.png
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Unread 02-10-12, 07:12 AM  
zork
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Re: Target mana bar

You need to add a power tag to the config. Open oUF_Diablo/config.lua and add the power tag. Example is given.
http://code.google.com/p/rothui/sour...config.lua#270
Using "[curpp] / [perpp]%" would make the interface use the current power value / percent power.
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Unread 02-09-12, 03:39 PM  
Baever
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Target mana bar

First of all I wanna point out what a great ui this is!

Now to the question. I am playing arenas with a friend and are having trouble making up whether, for example, if a paladin is a healer or dps since I can't see how much mana they have. I have managed to increase the size of the mana bar and reduced the size of the health bar but I haven't fiqured how to add a mana value to it.

And once again, cheers for a great ui!
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Unread 01-01-12, 10:09 AM  
zork
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Re: Re: Re: Party Target

You can spawn any unit with oUF. But this requires knowledge of oUF and the WoW API. You have to check other layouts oUF layouts how they spawn partytargets. I'm not sure if you need XML to make it work. Some units require that. Can be done, but advanced only.
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