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Updated: 09-16-13 04:50 AM
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Siege of Orgrimmar (5.4)
Updated:09-16-13 04:50 AM
Created:unknown
Downloads:75,530
Favorites:144
MD5:
5.4
oUF Diablo  Popular! (More than 5000 hits)
Version: 50400.05
by: zork [More]

Intro
A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
SVN
http://code.google.com/p/rothui/sour...5.0/oUF_Diablo
50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Archived Files (27)
File Name
Version
Size
Author
Date
50400.05
2MB
zork
04-02-13 04:30 PM
50200.04
2MB
zork
03-23-13 06:56 PM
50200.03a
2MB
zork
03-16-13 03:49 AM
50200.03
2MB
zork
03-04-13 04:31 PM
50100.02a
2MB
zork
03-01-13 07:16 PM
50100.01
2MB
zork
11-28-12 11:57 AM
50001.05
2MB
zork
09-21-12 01:23 PM
40300.04
2MB
zork
05-08-12 03:09 PM
40300.03
2MB
zork
11-30-11 11:58 AM
4.010
2MB
zork
06-29-11 03:44 PM
4.009
2MB
zork
06-13-11 05:19 AM
4.008b
2MB
zork
06-12-11 07:57 AM
4.008a
2MB
zork
06-11-11 09:36 PM
4.007
2MB
zork
04-28-11 11:38 AM
4.006
2MB
zork
01-26-11 03:08 AM
4.003
2MB
zork
11-21-10 10:24 AM
4.002
1MB
zork
11-12-10 05:44 PM
4.001
934kB
zork
10-20-10 02:32 PM
019
861kB
zork
12-10-09 10:51 AM
018
2MB
zork
09-05-09 04:51 PM
017
2MB
zork
08-07-09 04:09 PM
016
1MB
zork
08-07-09 04:13 AM
015
1024kB
zork
05-07-09 02:43 PM
014-3
1013kB
zork
04-19-09 07:16 AM
013-2
1MB
zork
04-02-09 02:51 PM
012
603kB
zork
03-25-09 11:20 AM
010
621kB
zork
11-14-08 02:44 PM


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Old 10-22-08, 03:19 PM  
zoktar
A Cliff Giant
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Could u possibly add "class coloring" option for the health orb?, would be awsome.
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Old 10-22-08, 02:13 PM  
zork
A Pyroguard Emberseer
 
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I am making massive progress. You will get DebuffHighlight, LowHP Highlighting and glowing Orbs. This is gonna rock .

If I am able to finish everything there will be an upload in several hours. The diablo 3 UI will be back then.

Layout file is commented as best as I could. Remember its my layout. Different person, different layout, you could provide additional layouts for this mod. No problem.
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Old 10-22-08, 10:51 AM  
Spudnik
A Murloc Raider

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I really like the new layout. But I do have a few complaints/questions. Could You implant both the bar version and the square version for the party frames? also, can you just write a line in the .lua where you have to put a 1 if you want the focus/pet/target cast/player cast bar? That would make customization much easier. Also some comments in the .lua would be nice. Because when I tried to modify you pre-WotLK version to just change the target bar colors, it was a 3 hour trial and error session So some directions in the .lua on how to modify certain aspects would be very helpful, if you don't want to go through the trouble of writing a GUI.
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Old 10-21-08, 07:09 PM  
zoktar
A Cliff Giant
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Smile layout etc

Hi iv been using a offshoot from ur orb/rothui addon called diablo3dynorbs also on wowinterface, been messing around trying to get class colored health, but havnt succeeded, atleast not with animation inside them. im thinking of copying this to my other alts but with different "orb holders" for different classes. so themed sort of. as for layout could take a look at my work in progress. i only have grid for party/raid unitframes atm. and target+targettarget (not shown in screenshot but small square next to target), and focus somewhere asewell. the art is imported through eepanels2 so wont be difficult to add new textures to each class. Dont quite understand the workings of the animated orbs, couldnt make it work with Purple warlock class color. but i probobly did something wrong, cant tell from the screenshot, but the animation isnt working after i messed about, is there a way to get a purple animation inside the orbs? cheers for awsome addon/s.

http://img368.imageshack.us/my.php?i...8024655ut3.jpg
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Old 10-21-08, 06:24 PM  
erica647
A Cobalt Mageweaver
 
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I really like the layout idea image... a lot!
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Silvermoon/Nerfed Guild
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Old 10-21-08, 04:55 PM  
topsub
A Kobold Labourer
 
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i like the square if you can put 3d portrait there. I think that woudl look good
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Old 10-21-08, 04:21 PM  
zork
A Pyroguard Emberseer
 
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First developing shots UI scale 1
http://zorktdmog.zo.funpic.de/rothui...208_001835.jpg

UI Scale 0.64
http://zorktdmog.zo.funpic.de/rothui...208_001909.jpg

As you can see my UI is and will be fully scalable. So no problem with less monitor place. Just adjust the UI scale a bit.
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Old 10-21-08, 01:03 PM  
zork
A Pyroguard Emberseer
 
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There will be 2 new button bar textures. They work together with rBars2.

36buttons


24buttons


tipp: you could make use of 24 buttons at the bottom and 24 buttons to the right.
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Last edited by zork : 10-21-08 at 01:05 PM.
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Old 10-21-08, 01:01 PM  
lodewijk
A Deviate Faerie Dragon

Forum posts: 13
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forget about party portraits, these bars look sooo cool . positioning of pet and focus makes sense this way. if you can succeed in making party bars in a raid a bit smaller you can stack them all on the left i think.
in a party the positioning can be a bit troublesome. i play a healer and prefer to have all bars (party, party-pets and my own! close together. at the moment i use ozraid for that and have them vertically centered and horizontally on the left of center.
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Old 10-21-08, 09:43 AM  
zork
A Pyroguard Emberseer
 
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All bars, above health orb = pet, above mana orb = focus

Don't know if I should do party with squares and Portrait or not.

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Last edited by zork : 10-21-08 at 10:12 AM.
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Old 10-21-08, 07:39 AM  
zork
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First layout idea:


What you see here:
Party, Target of Target, Target, Player Buffs/Debuffs, Minimap
Castbar Target, Castbar Player
Player Life and Mana Orb, Actionbars

Whats left:
Pet, Focus, Raid

How should this UI handle 40 g33ks? No way imo.

...

Trying to put the pet and focus frame somewhere:



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Last edited by zork : 10-21-08 at 08:02 AM.
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Old 10-21-08, 03:04 AM  
Buwwelknurps
A Kobold Labourer

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Originally posted by zork
Ok you don't got it . The layout is really basic currently only the unitframes itself are working. I haven't decided what unit will get bar or orb yet. When this decision is done all the units will get everything they need.

You could help me if you give me some input on what you think the unitframes should look like. I have an idea, but its not finished yet.

WoW is not Diablo3 and you need much more information on screen.
mh, in my opinion the target frame you had before 302 was really good.. maybe a little bit to big, but very nice. i would prefer something like this. i missed only HP & mana (absolute, not not percent)..

Old Screenshot


i really donīt need more infos like this:
Old Screenshot2

smartdebuff & ora do all the work
msbt is nice & very stylisch, i donīt want to miss this addon. iīve added the new version in 302 to your UI with my own fonts .. ok, iīve a 1920x1200 screen, very much space for addons + infos.
Last edited by Buwwelknurps : 10-21-08 at 03:08 AM.
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Old 10-21-08, 01:47 AM  
zork
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Originally posted by Buwwelknurps
Hey Zork,
thank you very much for your great work. I use and modify your UI since august (+smartdebuff, Ora and Bigwigs for Raid, Dominos instead of your rBars)

Iīm very glad that you have done this WotLK version. But in this new version i donīt think that orbs for target, focus and targettarget are very usefull. May i ask you how to get a target frame like your pre 3.0.2. version? May you tell me how i can modify this targetframes?

Another question: How do i get the health & mana text string in my orbs?
Ok you don't got it . The layout is really basic currently only the unitframes itself are working. I haven't decided what unit will get bar or orb yet. When this decision is done all the units will get everything they need.

You could help me if you give me some input on what you think the unitframes should look like. I have an idea, but its not finished yet.

WoW is not Diablo3 and you need much more information on screen.
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Last edited by zork : 10-21-08 at 01:49 AM.
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Old 10-21-08, 12:47 AM  
Buwwelknurps
A Kobold Labourer

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Hey Zork,
thank you very much for your great work. I use and modify your UI since august (+smartdebuff, Ora and Bigwigs for Raid, Dominos instead of your rBars)

Iīm very glad that you have done this WotLK version. But in this new version i donīt think that orbs for target, focus and targettarget are very usefull. May i ask you how to get a target frame like your pre 3.0.2. version? May you tell me how i can modify this targetframes?

Another question: How do i get the health & mana text string in my orbs?
Last edited by Buwwelknurps : 10-21-08 at 01:03 AM.
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Old 10-20-08, 03:03 PM  
lodewijk
A Deviate Faerie Dragon

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maybe you are "the one" that can make it happen.

if you yourself write "Layout is still an issue. What to put where, why and in what form (orb or bar). ", maybe you can take upon you the task of writing a gui to let your users figure out for themselves where to put what. i've stated this on several occasions and at the risk of being a pain in the $%#@, i think ouf is great but what it is really lacking is a gui-setup. fiddling around in a .lua isnt for everyone.

never mind me, keep up the good work, it looks absolutely great.
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