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Updated: 10-24-14 08:04 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
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oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
Git
https://github.com/zorker/rothui/tre...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
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Unread 11-08-08, 12:25 PM  
ramcharger
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Re: Re: Re: Re: target

Originally posted by zork
Thats because you did only 50% of what I wrote. I wrote you need to comment out the _castbars_ and the spawns you don't want otherwise you will get a lua error. Lua errors are hidden by default you need to activate the error messages under your interface options ingame. Comment out the castbars and the target frame.

ok i relize im starting to be a pain in the ass an im sorry. but what exsactly is comment out? delete it all? space it out. i havent done a ton of code work befor ive only dabbled with it.
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Unread 11-08-08, 12:13 PM  
zork
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Re: Re: Re: target

Originally posted by ramcharger
i have hte -- at the start an end like it says in the info and when i d this is colaps the whole ui. i only get the unit bars and my mana orb showing with no back ground
Thats because you did only 50% of what I wrote. I wrote you need to comment out the _castbars_ and the spawns you don't want otherwise you will get a lua error. Lua errors are hidden by default you need to activate the error messages under your interface options ingame. Comment out the castbars and the target frame.
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Unread 11-08-08, 12:07 PM  
ramcharger
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Re: Re: target

Originally posted by zork
Ok. Read the information page please. All you need is described there. You will need new castbars too since the castbars are bound to the target frame.

Comment out all the spawns you don't like and comment out the castbars aswell. Otherwise you will get an error. Activate "show lua errors" in your interface options and check if it worked out.

ok tell me if i did this right this is what that part of the lua looks like

-------------------------------------------------------
-- SPAWN UNITS and POSITION THEM
-------------------------------------------------------

--oUF:Spawn("target","ouf_target"):SetPoint(colors2.frame_positions[3].a1, colors2.frame_positions[3].af, colors2.frame_positions[3].a2, colors2.frame_positions[3].x, colors2.frame_positions[3].y)--
oUF:Spawn("player","ouf_player"):SetPoint(colors2.frame_positions[2].a1, colors2.frame_positions[2].af, colors2.frame_positions[2].a2, colors2.frame_positions[2].x, colors2.frame_positions[2].y)
oUF:Spawn("targettarget"):SetPoint(colors2.frame_positions[4].a1, colors2.frame_positions[4].af, colors2.frame_positions[4].a2, colors2.frame_positions[4].x, colors2.frame_positions[4].y)
oUF:Spawn("pet"):SetPoint(colors2.frame_positions[5].a1, colors2.frame_positions[5].af, colors2.frame_positions[5].a2, colors2.frame_positions[5].x, colors2.frame_positions[5].y)
oUF:Spawn("focus"):SetPoint(colors2.frame_positions[6].a1, colors2.frame_positions[6].af, colors2.frame_positions[6].a2, colors2.frame_positions[6].x, colors2.frame_positions[6].y)





i have hte -- at the start an end like it says in the info and when i d this is colaps the whole ui. i only get the unit bars and my mana orb showing with no back ground
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Unread 11-08-08, 12:00 PM  
zork
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Re: target

Originally posted by ramcharger
http://s.wowinterface.com/preview/pvw19913.jpg


thats your sample pick...the targeting bar right under the warlock but above the hotbars....i want that thing gone. so i can sub it in with a new targeting frame. i jsut basicly want to keep the orbs and every thing but ditch the targeting frame.
Ok. Read the information page please. All you need is described there. You will need new castbars too since the castbars are bound to the target frame.

Comment out all the spawns you don't like and comment out the castbars aswell. Otherwise you will get an error. Activate "show lua errors" in your interface options and check if it worked out.
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Last edited by zork : 11-08-08 at 12:00 PM.
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Unread 11-08-08, 11:45 AM  
ramcharger
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target

http://s.wowinterface.com/preview/pvw19913.jpg


thats your sample pick...the targeting bar right under the warlock but above the hotbars....i want that thing gone. so i can sub it in with a new targeting frame. i jsut basicly want to keep the orbs and every thing but ditch the targeting frame.
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Unread 11-08-08, 11:38 AM  
zork
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Re: target bar

Originally posted by ramcharger
hey im haveing issues with the target bar. i love the orbs maps and party tabs but HATE the targeting bar. that sits right above the hot bars. i can move it were id like to and it jsut dosent look all that great to me. and since it scales with the orbs its way to big and dosent fit correctly with the orbs. id like it to ether be moved to the top center of my screen or be able to sit flush with the top of my hot bars. with out the casting bar over lapping every tihng an the target of target not being blocked by a orb.

if you could please jsut tell me how to disable it id thank you greatly. ive tryed the putting -- in frount of were it says it spawned but then the whole orbs display go's away likwe the mods broken with out that code.
Please post a screenshot, I don't understand your hotbar/target issue.
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Unread 11-08-08, 11:08 AM  
ramcharger
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target bar

hey im haveing issues with the target bar. i love the orbs maps and party tabs but HATE the targeting bar. that sits right above the hot bars. i can move it were id like to and it jsut dosent look all that great to me. and since it scales with the orbs its way to big and dosent fit correctly with the orbs. id like it to ether be moved to the top center of my screen or be able to sit flush with the top of my hot bars. with out the casting bar over lapping every tihng an the target of target not being blocked by a orb.

if you could please jsut tell me how to disable it id thank you greatly. ive tryed the putting -- in frount of were it says it spawned but then the whole orbs display go's away likwe the mods broken with out that code.
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Unread 11-08-08, 09:36 AM  
Lonny
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Hello mate, just thought to throw it here, I'm currently modifying it for myself and well, you might want to remove the "Set Focus", "Clear Focus" to avoid the tainting issues which discovered in the recent builds due to the UIDropDown.

The change is pretty straightforward.

To remove these items from the DropDown menu, add these lines to the top of the .lua file or elsewhere outside to the functions.

Code:
UnitPopupMenus["SELF"] = { "PVP_FLAG", "LOOT_METHOD", "LOOT_THRESHOLD", "OPT_OUT_LOOT_TITLE", "LOOT_PROMOTE", "DUNGEON_DIFFICULTY", "RESET_INSTANCES", "RAID_TARGET_ICON", "LEAVE", "CANCEL" }
UnitPopupMenus["PET"] = { "PET_PAPERDOLL", "PET_RENAME", "PET_ABANDON", "PET_DISMISS", "CANCEL" }
UnitPopupMenus["PARTY"] = { "MUTE", "UNMUTE", "PARTY_SILENCE", "PARTY_UNSILENCE", "RAID_SILENCE", "RAID_UNSILENCE", "BATTLEGROUND_SILENCE", "BATTLEGROUND_UNSILENCE", "WHISPER", "PROMOTE", "LOOT_PROMOTE", "UNINVITE", "INSPECT", "ACHIEVEMENTS", "TRADE", "FOLLOW", "DUEL", "RAID_TARGET_ICON", "PVP_REPORT_AFK", "RAF_SUMMON", "RAF_GRANT_LEVEL", "CANCEL" }
UnitPopupMenus["PLAYER"] = { "WHISPER", "INSPECT", "INVITE", "ACHIEVEMENTS", "TRADE", "FOLLOW", "DUEL", "RAID_TARGET_ICON", "RAF_SUMMON", "RAF_GRANT_LEVEL", "CANCEL" }
UnitPopupMenus["RAID_PLAYER"] = { "MUTE", "UNMUTE", "RAID_SILENCE", "RAID_UNSILENCE", "BATTLEGROUND_SILENCE", "BATTLEGROUND_UNSILENCE", "WHISPER", "INSPECT", "ACHIEVEMENTS", "TRADE", "FOLLOW", "DUEL", "RAID_TARGET_ICON", "RAID_LEADER", "RAID_PROMOTE", "RAID_DEMOTE", "LOOT_PROMOTE", "RAID_REMOVE", "PVP_REPORT_AFK", "RAF_SUMMON", "RAF_GRANT_LEVEL", "CANCEL" }
UnitPopupMenus["RAID"] = { "MUTE", "UNMUTE", "RAID_SILENCE", "RAID_UNSILENCE", "BATTLEGROUND_SILENCE", "BATTLEGROUND_UNSILENCE", "RAID_LEADER", "RAID_PROMOTE", "RAID_MAINTANK", "RAID_MAINASSIST", "LOOT_PROMOTE", "RAID_DEMOTE", "RAID_REMOVE", "PVP_REPORT_AFK", "CANCEL" }
UnitPopupMenus["VEHICLE"] = { "RAID_TARGET_ICON", "VEHICLE_LEAVE", "CANCEL" }
UnitPopupMenus["TARGET"] = { "RAID_TARGET_ICON", "CANCEL" }
UnitPopupMenus["FOCUS"] = { "RAID_TARGET_ICON", "CANCEL" }
Regards.
Last edited by : 11-08-08 at 09:47 AM.
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Unread 11-07-08, 03:58 PM  
Virusz
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target frames

Hello Hello, first poster here yay!

Also, I've got a question bout this add-on, it's insanely sweet but one thing is bothering me.

You know, the frame with the cast bar? I don't mind that, but the target frame, which shows name, mana health etc...

is there a way to remove it without removing the casting bar?
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Unread 11-07-08, 03:50 PM  
Raaze
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I'm have a problem with the pet and focus frame. I've repositioned the frames so they are more central to my target frame and as such have disabled portraits on them as there isn't any room for a portrait on them where they are located.

The problem I have though is it seems the name of the unit, pet and focus, seem to be anchored to the top of the portrait ( best guess ) and as such when the portraits are disabled the name is still way above the bar frame as if the portrait is still there.

Could you point me in the right direction so I can adjust the positioning of the name for the pet and focus frame please?

Link to image of problem : http://i35.tinypic.com/11c41w9.jpg
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Unread 11-07-08, 01:22 PM  
zork
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Re: Working for DK?

Fixed the clickable portrait issue. Portraits are now clickable and hover-casting is possible. Check latest upload.
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Unread 11-07-08, 11:46 AM  
Poxie
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Working for DK?

Love your mods, thanks!

Question though, I saw some pages back (here or on the RothUI, not sure) soemone hitting an error as a DK, saying that the color value didn't exist or some such. You responded with something like "Looks like the color value isn't in the table, thats easy to fix".

Was just curious if that has been fixed? I have everything set up for my DK next week, and am hoping that I don't log in to errors and no health bars.

Thanks again for all of your time and work!

(P.s. currently I am using class colored orbs.)
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Unread 11-07-08, 12:46 AM  
zoktar
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odd bug, switches between animated orbs and regular, (the right colors tho) but seemingly at random, while playing.
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Unread 11-05-08, 01:18 PM  
zork
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Originally posted by reacean
I'm not sure where you would like requests posted, but: Would it be possible to have an option to invert the health bar colors you use for the target and party frames? IE: I'd like to have a red bar with a charcoal background instead of a Charcoal bar with a red background. Or if you can point out where in the lua file this could be altered that would suffice too.
Read the latest comments of RothUI.
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Unread 11-05-08, 01:01 PM  
reacean
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I'm not sure where you would like requests posted, but: Would it be possible to have an option to invert the health bar colors you use for the target and party frames? IE: I'd like to have a red bar with a charcoal background instead of a Charcoal bar with a red background. Or if you can point out where in the lua file this could be altered that would suffice too.
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