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Updated: 10-24-14 08:04 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
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oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
Git
https://github.com/zorker/rothui/tre...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Post A Reply Comment Options
Unread 03-25-09, 12:17 PM  
123noob
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The focus frame is still having the same problem with the new update, still does not update after target switching and the hp does not update when the values changes. Also now it does not uses same portrait option as the rest (like when you choosse the option to use 3d or default portrait for the game, the focus target uses default (non 3d) one even if you have the option in the lua to set the game using 3d portrait.)
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Unread 03-25-09, 07:46 AM  
zoktar
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I posted this on comments for rothui, but theres no search comments anywhere that i can find, so ill ask here wich is what i should of done the first time. id like to swap places for aura buff and debuff on target frame, so the debuffs on target grow from topside and up and buffs downside and grow down. any hint on how to do this. lol now i find the debuff/buff section, gonna see if i can figure it out, otherwise please send me a pm or reply here if u know the answer.

edit solved it.
Last edited by zoktar : 03-25-09 at 02:48 PM.
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Unread 03-25-09, 06:49 AM  
Jais
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Re: Re: Re: Re: Player Vehicles

Originally posted by zork
Are you using WoWMatrix or WoWUpdater?
Nope, I'm using the curseclient, but I've set it to never touch oUF or the orbs, since else it would royally screw over the testing I did earlier this month :P
Last edited by Jais : 03-25-09 at 06:49 AM.
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Unread 03-25-09, 03:26 AM  
zork
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Re: Re: Re: Player Vehicles

Originally posted by Jais
Using the one from the Roth UI file, which you further down posted was the right one ^^ So unless that changed lately, then I am :P
Are you using WoWMatrix or WoWUpdater?

Originally posted by 123noob
focus
Already fixed. FocusTarget Frames must be updated with OnUpdate scripts since no events are available.
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Last edited by zork : 03-25-09 at 03:29 AM.
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Unread 03-24-09, 09:02 PM  
123noob
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another bug with the focus target, hp/mp does not update. So basically the focus target frame does not update at all -.-
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Unread 03-24-09, 05:15 PM  
Jais
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Re: Re: Player Vehicles

Originally posted by zork
Let me guess...you are NOT using oUF 1.2.1?!
Using the one from the Roth UI file, which you further down posted was the right one ^^ So unless that changed lately, then I am :P
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Unread 03-24-09, 09:37 AM  
zork
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Re: Player Vehicles

Originally posted by Jais
There appear to be a problem displaying health of vehicles, when a player is in them.. The orbs themselves updates correctly, but the values displayed on them does not (not matter what values I try to get them to display)..
Let me guess...you are NOT using oUF 1.2.1?!
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Last edited by zork : 03-24-09 at 12:24 PM.
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Unread 03-24-09, 07:44 AM  
Jais
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Player Vehicles

There appear to be a problem displaying health of vehicles, when a player is in them.. The orbs themselves updates correctly, but the values displayed on them does not (not matter what values I try to get them to display)..
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Unread 03-23-09, 05:20 PM  
zork
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Originally posted by 123noob
I notice that the focus target frame does not autoupdate when the focus switches target. Tried focusing myself and targeting dif players and it remains the same as the first player until i click off into the ground (no target select) then select on a new one then it works. So as long as I have a focus target targeted, switching to next target won't update.
Thanks. Found a bug and corrected it. I will update Roth UI in some days, it will be available then.
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Last edited by zork : 03-23-09 at 05:21 PM.
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Unread 03-23-09, 01:05 PM  
123noob
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I notice that the focus target frame does not autoupdate when the focus switches target. Tried focusing myself and targeting dif players and it remains the same as the first player until i click off into the ground (no target select) then select on a new one then it works. So as long as I have a focus target targeted, switching to next target won't update.
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Unread 03-22-09, 03:20 PM  
vain666
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*facepalms* some how got it in my head just to have the latest ouf rather than 1.2.1 what happens when spending 2-3 hours hunting for the perfect frames. Thanks for the quick response though, even more wonderful frames when fully functional!
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Unread 03-22-09, 05:39 AM  
zork
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Originally posted by vain666
target name bug
As stated on the info page you need oUF version 1.2.1. You are not using oUF 1.2.1, make sure you have the right oUF version and no WoWUpdater/WoWMatrix that updates the folder. Roth UI contains the right oUF version.

Why don't I upgrade my layout file? Because I don't have to.
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Unread 03-22-09, 04:43 AM  
vain666
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Firstly love the style of this layout unfortunately seem to have got a minor bug. Was surious is it a known issue or just related to my own end.

Currently i dont appear to be getting the target or targets target name plates appearing i get the "class" text but the name info appears eratically showing for some mobs/ npcs then it sticks to that target for the remainder of the season untill it gets another target it seemsto want to recognise.

e.g
Doing daily's for sons in storm peaks i had this as you can see im targeting a a human priest but its got the wrong name data ( targeting self ).

aAother example just loged in and target a hunter that is near by no name data on him nor his target ( moused over to show it was a different target).
http://i43.photobucket.com/albums/e3...209_102817.jpg

Took the liberty of screen shooting addons i have incase theres a known conflict with something. http://i43.photobucket.com/albums/e3...jin/addons.jpg

any help would be much appreciated ^^
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Unread 03-21-09, 05:12 PM  
Meebsy
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2nd line of text in raid frames

Back when I used to heal in raids in TBC I used Grid and found it's function to add a 2nd line of text to the boxes invaluable because I always had trouble trying to remember where someone was placed int he raid group during heavy combat if they needed specific attention.

Could you consider adding an option for a 2nd line of text so it shows their name on top and their hp deficit below it.

--------
|Name|
|-1500|
--------
^ Bad ascii example
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Unread 03-20-09, 11:53 AM  
zork
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Re: Re: Re: Scaling

Originally posted by Odinlol
Thx for the help, but the unitframe code dident work :/, the castbar did though.
Re-check my code and activate lua errors in interface options. Forgot a "then" in the first line.

Originally posted by Jais
orb values
Check: http://code.google.com/p/rothui/sour...c=svn329&r=329

health ~line 362
Code:
    if unit == "player" then
      if d == 0 or d == 100 or min == 1 then
        --bar.value:SetText("")
        --bar.value2:SetText("")
        bar.value:SetText(d)
        bar.value2:SetText(newmin)
      else
        bar.value:SetText(d)
        bar.value2:SetText(newmin)
      end
    elseif unit == "target" then
power ~line 495
Code:
    if unit == "player" then
      if d == 0 or d == 100 or min == 1 or max == 1 then
        --bar.value:SetText("")
        --bar.value2:SetText("")
        bar.value:SetText(d)
        bar.value2:SetText(newmin)
      else
        bar.value:SetText(d)
        if d == newmin then
          --bar.value2:SetText("")
          bar.value2:SetText(newmin)
        else
          bar.value2:SetText(newmin)
        end
      end
    end
Code is rather old. This would do it too:

health
Code:
    if unit == "player" then
      bar.value:SetText(d)
      bar.value2:SetText(newmin)
   elseif unit == "target" then
power
Code:
    if unit == "player" then
      bar.value:SetText(d)
      bar.value2:SetText(newmin)
    end
Just replace "d" and "newmin" with values of your liking.

More about SetText: http://www.wowwiki.com/API_FontString_SetText
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Last edited by zork : 03-20-09 at 11:59 AM.
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