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Updated: 10-24-14 08:04 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
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oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
Git
https://github.com/zorker/rothui/tre...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Post A Reply Comment Options
Unread 04-04-09, 01:27 AM  
Aurorablade
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I don't think he'll use the new OUF..and to be honest it works find without...

the new ouf handles the vehicle to player and player to vehicle swap alot smoother. I could suggest someone do an update themselves to the new OuF but that would be too many branchs of the mod to keep track of and thats just bleh.
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Unread 04-03-09, 05:50 PM  
zork
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Re: future

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Unread 04-03-09, 02:41 PM  
Luciant
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future

do you have plans to update this mod to be compatable with the newest version of oUF?
Also are there plans to have some sort of in-game settings access (through the in-game interface>addons options menu)?

If not you should...

EDIT; also, how can i get rid of the overlay effect on the targets nameplate when they are low on hp (the nameplate turns bright red)?
Last edited by Luciant : 04-03-09 at 04:51 PM.
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Unread 04-02-09, 01:57 PM  
zork
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Originally posted by Soulcleaver
thank you but i can't find it... just the color on the orbs and nothing that says healtfog or anything:/
Sigh..search for "-- this will remove animations from orbs!"

*edit* Nevertheless thanks to you I had an idea and added a new variable. You can now change the orb density.
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Last edited by zork : 04-02-09 at 03:03 PM.
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Unread 04-02-09, 01:53 PM  
Soulcleaver
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Originally posted by zork
Read the info page and the config and you will find it.
thank you but i can't find it... just the color on the orbs and nothing that says healtfog or anything:/
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Unread 04-02-09, 12:53 PM  
zork
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Originally posted by Soulcleaver
how do i get the fog away i mean disable it? on health and mana?
Read the info page and the config and you will find it.
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Unread 04-02-09, 12:44 PM  
Soulcleaver
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how do i get the fog away i mean disable it? on health and mana?
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Unread 04-02-09, 03:29 AM  
zork
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Originally posted by DJJoeJoe
Portraits seem to clip into the faces and the Target of Focus's circle image is over the border of the frame and looks sloppy.
Read: http://www.wowinterface.com/portal.p...=faq&faqid=421
The FocusTarget portrait must be 2D its updated regularly. I will look into the border problem.
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Unread 04-02-09, 03:12 AM  
DJJoeJoe
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Portraits seem to clip into the faces and the Target of Focus's circle image is over the border of the frame and looks sloppy.
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Unread 04-02-09, 01:30 AM  
zork
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Re: oUF D3Orbs for DK`s

Originally posted by teh
...
I already switched the values on the power orb for Deathknights, Rogues, Cats, Bears and Warriors.
The Deathknight fix mentioned some time ago was only a Deathknight color fix (raidclasscolor).
Yes it may be possible to create a lightblue animated orb because a "WhiteAnimationFog" is available. When you combine this with a background filling texture in lightblue vertexcolor it may work.

If you want to support me doing this, you are welcome. My time is short .

Also I would like to know how your bottom texture looks.
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Last edited by zork : 04-02-09 at 01:31 AM.
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Unread 04-01-09, 03:18 PM  
teh
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oUF D3Orbs for DK`s

Hi Zork, i would like to start off by saying i think your UI is the best looking UI ive come across although i am not very good at coding. i was wondering if you could guide me in the right direction on how to change what i want to change, as ive seen other people do already.

I was looking through your previous posts and you had a Fix For DK`s althought i read your fix and was not able to follow how to implement the Fix although to my understanding it would have made my Runic Orb RED like it was when i first installed, however i would like this orb to be light blue like the runic color implemented by WoW (Glow aswell if possible). I would also like to change the top Numeric number in my orb to percentage of max life (ie. 100%) and the bottom numeric to be total amount of life (ie. 1/1000). and in conclusion to my request i would also like to add an additional bottom3 texture over my orbs creating a box in which i can place my spells in.

Thank you i hope to hear from you very soon in attempts to alter this UI to my likings because this is the UI i have been in search of.
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Unread 03-31-09, 06:33 AM  
zork
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Originally posted by zoktar
combat feedback
Just do it.
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Last edited by zork : 03-31-09 at 06:34 AM.
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Unread 03-30-09, 06:05 PM  
zoktar
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gonna try n bump this one again,

Combat feedback on units, +dmg +heals +dodge +parry etc on self and on target i think, "minimal type scrolling combat text" already in OUF format.

http://www.wowinterface.com/download...tFeedback.html
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Unread 03-25-09, 12:41 PM  
123noob
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Oh, thought it was a mistake you accidentally did . Well no 3d is fine, as long as it works great like the rest then it's 100% awesome!
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Unread 03-25-09, 12:24 PM  
zork
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123noob
Download the latest RothUI and grab the oUF version in there. MAGIC. The default oUF 1.2.1 was right, me was not, so to speak . My bad someone told me the default oUF 1.2.1 was wrong and I believed it...Doh! The Focus Target Frame _must_ be static since it is updated frequently. There are no events to keep track of FocusTarget changes, thats why you have to use a OnUpdate script here. Thus no animated portraits for FocusTarget possible.
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Last edited by zork : 03-25-09 at 01:13 PM.
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