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Updated: 10-24-14 08:04 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
Created:unknown
Downloads:100,029
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oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
Git
https://github.com/zorker/rothui/tre...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Post A Reply Comment Options
Unread 09-30-10, 01:14 AM  
zork
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Re: help

@andalus
Delete evl_NamePlates and download any other nameplate mod you like or even use the default one.

@Creepy
If you want to start learning to the tutorial first. Understanding the basic oUF functionality aswell as a bit of WoW API and LUA is important before you start editing.

Tutorial: http://www.wowinterface.com/forums/s...ad.php?t=33566
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Last edited by zork : 09-30-10 at 01:16 AM.
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Unread 09-29-10, 06:46 PM  
andalus_2010
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help

hey 1st i wona say that this UI is PRO!!!
but i wona ask if some1 knows how can i change the nameplates ???????
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Unread 09-29-10, 09:36 AM  
creepy_inc
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I'm a little new to editing in .LUA when you wanna disable something and you tell us to comment out something what do you mean exactly? If you could show an example perhaps?

Sorry fort he newbie question
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Unread 09-14-10, 01:20 AM  
zork
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Re: Cataclysm functionality?

Originally posted by antiganon@gmail
Is there any way to make this mod work in the Cataclysm beta?

Currently the textures work fine, the Orbs are animated, and the Health Orb functions properly, but the mana (focus since I'm a hunter) orb doesn't work. It stays full and displays 100 at all times.
Already done. Check http://www.wowinterface.com/download...STVERSION.html

The latest oUF for Cataclysm is included in the package.
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Last edited by zork : 09-14-10 at 01:21 AM.
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Unread 09-13-10, 08:15 PM  
antiganon@gmail
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Cataclysm functionality?

Is there any way to make this mod work in the Cataclysm beta?

Currently the textures work fine, the Orbs are animated, and the Health Orb functions properly, but the mana (focus since I'm a hunter) orb doesn't work. It stays full and displays 100 at all times.
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Unread 08-20-10, 09:16 AM  
Xiiled
A Kobold Labourer

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Originally posted by zork
This layout does not work with oUF 1.4
The latest version can be found in Roth UI compilation.
The one that I'm editing I did download from the compliation, I just commented here because this is the particular addon that I'm working with.
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Unread 08-18-10, 12:02 PM  
zork
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This layout does not work with oUF 1.4
The latest version can be found in Roth UI compilation.
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Last edited by zork : 08-18-10 at 01:45 PM.
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Unread 08-18-10, 10:54 AM  
Xiiled
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The only way that I can get it to work without errors and disabling the addon is by commenting out the following line in the createtargetstyle and createtotstyle functions.

Code:
d3o2_setupFrame(self,224,20,"BACKGROUND")
Disabling anything else will break the addon completely, I tihnk this is the best method, I don't think keeping just the castbar is going to be feasible. It seems that there are too many cross-function calls I can comment enough code without errors to end up with the HP bar and the background texture, asl I'm sure this probably includes the glow as well, but I didn't test it. Do you know how to get rid of these textures? They're not called in the createstargetstyle function, they're somewhere else.
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Unread 08-15-10, 11:42 AM  
zork
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When would you hide sth. when you are able of preventing the spawn? Just look into the create target style function and disable everything but the castbar.
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Last edited by zork : 08-15-10 at 11:42 AM.
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Unread 08-15-10, 11:13 AM  
Xiiled
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I've been rooting around the code and so far I've been able to get rid of everything except for the name. How do I get rid of the name that spawns, because at the moment I've been able to remove every other element by calling a self.xxxx.Hide() function. In a bit I'm going to try to remove the complete function calls for targeting, I'll let you know how to works out.

What I need help with now, however, is how do I get rid of the name that spawns for the target frame? I can't find the call to create the frame.
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Unread 08-15-10, 09:32 AM  
zork
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This is not pitbull. This is very much advanced. You need to edit the target style function in oUF_D3Orbs.lua to spawn nothing but the target "self" container and "self.Castbar". Can be done but requires understanding of oUF layouts.
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Unread 08-13-10, 09:34 PM  
Xiiled
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First of all, I love this pack, it looks great and it uses next to no memory which is fantastic.

However, what I'm trying to do is remove the target frame, and target buffs, but keep the target castbar because I like how it shows which spells can be interrupted and which can't.

As it stands I've successfully removed the ToT frame as well as player castbar frame given informaton I found in the comments, but I can't figure out how to get rid of the stuff for the active target.

Could someone please help? All I want from the mod is the orbs and action bar skin, as well as the target castbar.

Thanks.

EDIT: Also, I would like to keep the Focus frame, and I would also like to know how to prevent the addon from drawing the health so slowly. Every time I change targets the health bar fills up instead of instantly switching, is there any way to turn this "fill up" functionality off?
Last edited by Xiiled : 08-13-10 at 10:38 PM.
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Unread 07-17-10, 02:19 PM  
zoktar
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im trying to get my powerorb to show runic power instead of %, cant figure it out.
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Unread 07-02-10, 01:54 AM  
zork
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Originally posted by kitianamaladine
display
Please follow the install instructions. Backup your current UI, then drop it. Install fresh beta 6 and run it. Login and check if everything works. Come back if not. Do not use any auto updaters!

If the error still occurs install http://www.wowinterface.com/download...eforWotLK.html

You may have an lua error. If so the addon will show which one.
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Last edited by zork : 07-02-10 at 01:58 AM.
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Unread 07-01-10, 12:17 PM  
kitianamaladine
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Originally posted by zork
Check Roth UI for Beta 6 and make sure you keep oUF 1.3.28. Update is coming up, currently in test mode.
i've already downloaded the beta, and it's still happening. =\ I'll double check the version of oUF I have, though, and try messing around with the lua stuff, perhaps something changed in the patch? O_o
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