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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
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oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
SVN
http://code.google.com/p/rothui/sour...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Archived Files (28)
File Name
Version
Size
Author
Date
50400.05
2MB
zork
09-16-13 04:50 AM
50400.05
2MB
zork
04-02-13 04:30 PM
50200.04
2MB
zork
03-23-13 06:56 PM
50200.03a
2MB
zork
03-16-13 03:49 AM
50200.03
2MB
zork
03-04-13 05:31 PM
50100.02a
2MB
zork
03-01-13 08:16 PM
50100.01
2MB
zork
11-28-12 12:57 PM
50001.05
2MB
zork
09-21-12 01:23 PM
40300.04
2MB
zork
05-08-12 03:09 PM
40300.03
2MB
zork
11-30-11 12:58 PM
4.010
2MB
zork
06-29-11 03:44 PM
4.009
2MB
zork
06-13-11 05:19 AM
4.008b
2MB
zork
06-12-11 07:57 AM
4.008a
2MB
zork
06-11-11 09:36 PM
4.007
2MB
zork
04-28-11 11:38 AM
4.006
2MB
zork
01-26-11 04:08 AM
4.003
2MB
zork
11-21-10 11:24 AM
4.002
1MB
zork
11-12-10 06:44 PM
4.001
934kB
zork
10-20-10 02:32 PM
019
861kB
zork
12-10-09 11:51 AM
018
2MB
zork
09-05-09 04:51 PM
017
2MB
zork
08-07-09 04:09 PM
016
1MB
zork
08-07-09 04:13 AM
015
1024kB
zork
05-07-09 02:43 PM
014-3
1013kB
zork
04-19-09 07:16 AM
013-2
1MB
zork
04-02-09 02:51 PM
012
603kB
zork
03-25-09 11:20 AM
010
621kB
zork
11-14-08 03:44 PM


Post A Reply Comment Options
Unread 12-01-11, 12:54 PM  
kingog99
A Kobold Labourer

Forum posts: 0
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Hey Zork greet UI just started using it, Keep up the good work, only problem i am having is it seems that when i installed it ever since i get intermentent Lag spikes that basically freezes the game for 10-15 secs causing wipes since I'm a healer ;( was wondering if any one else has seen this. Only change i made to it was removing the cast bar because the textures were messed up on it i i couldn't get it right.

Thanks
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Unread 10-29-11, 06:01 PM  
zork
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Re: Re: Re: Possible bugs?

The galaxy animation system is the alternative orb animation that takes place once you disable the default model-animation.
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Unread 10-29-11, 02:50 PM  
Ekaterina
A Wyrmkin Dreamwalker
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Re: Re: Possible bugs?

Um...Thanks for the reply, but I think you mis-read my problems.

I can't find an animation that empties the globe when mana/focus and hp decrease. Also the target and pet bars aren't showing the decrease in health - although the text does indicate the loss of health.


Also, if I turn the animation system off, the only texture that seems to be available is the twirling galaxies, and changing the texture in the config doesn't change it.
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Unread 10-29-11, 06:51 AM  
zork
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Re: Possible bugs?

If you having problems with your FPS you may want to disable the smoothUpdate for the health and powerbars. Open the oUF_Diablo/oUF_Diablo.toc and make this line
Code:
modules\oUF_Smooth.lua
become
Code:
##modules\oUF_Smooth.lua
That will disable the smoothUpdate module. Game restart may be needed.

The animations can be set in the animation table of oUF_Diablo/config.lua. See FAQ.
That is the table: http://code.google.com/p/rothui/sour.../config.lua#41

The lower the multiplier the less attracting the animation will be. An animation with health/manadecrease will fade on value change.
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Last edited by zork : 10-29-11 at 06:59 AM.
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Unread 10-29-11, 05:55 AM  
Ekaterina
A Wyrmkin Dreamwalker
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Question Possible bugs?

Zork,
First off, I'd like to say that I think this layout is jaw droppingly good. Unfortunately I'm having some issues.

1. Target and pet unit frames aren't decreasing when the health does. The text shows the hp percentage but the bar still indicates full health.

2. This one is the one that is making me tear my hair out.
I'm having problems with finding an animation that empties the orb as the power/mana and health decreases, like on rbbs Diablo3 layout.
If I turn the animation off, the texture is just spinning galaxies and I can't find where to change it. I have tried changing the orb texture using the config, but it's not working.
Please Help!

Thanks.
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Unread 10-27-11, 02:37 PM  
Zexiøn
A Kobold Labourer

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TY and Help

Hi Zork first off TYVM for your help with the mana number. Now I am trying to get the party frames to go downward like Beleg is and I too am having the same issue. I have tried everything i can think of even using the settings in the raid frame section but the frames just wont move down to where they aren't overlapping. Any help would be cool.
Last edited by Zexiøn : 10-27-11 at 02:38 PM.
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Unread 10-27-11, 10:27 AM  
zork
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Re: Mana Number

Check oUF_Diablo/config.lua the target area. Activate the power tag.
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Unread 10-27-11, 09:48 AM  
Zexiøn
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Mana Number

Hello Zork I recently got your UI and so far liking it alot. My question is there a way to have a number on the mana bar for the target frame to show how much mana a person has. It helps to find healers in PVP faster. Thank you for your time and work in this cool UI.
Last edited by Zexiøn : 10-27-11 at 09:50 AM.
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Unread 09-10-11, 03:49 AM  
Beleg
A Kobold Labourer

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Thanks alot!

I tried to put an yOffset in the group headers of the party frame, but nothing happens. I have added the red line in the party section of the config.lua file in my ouf diablo folder:

Code:
--PARTY
    party = {
      [...]
      attributes = {
        visibility          = "custom [group:party,nogroup:raid][@raid6,noexists,group:raid] show;hide",  
        showPlayer          = true,     
        showSolo            = false,    
        showParty           = true,     
        showRaid            = false,   
        point               = "TOP",
        yOffset             = 100,
        },
    },
Still the frame does not move. Thanks in advance for your patience!
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Unread 09-04-11, 11:04 AM  
zork
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Well yeah. You can adjust the group header attributes of the party.
http://wowprogramming.com/docs/secur.../Group_Headers

Mainly you want to add/adjust the, xOffset, yOffset and/or columnSpacing.
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Unread 09-03-11, 09:37 AM  
Beleg
A Kobold Labourer

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Congratulation on the awesome addon, i have recently downloaded it and i am currently in the process of setting it up for me and for my GF.

I am not that deep into coding, so bear with me if i make silly questions. I managed to convince the party units to pile vertically but there is one problem: the portraits overlap.

Is there a way i can put some room between the bars so the portraits fit?

Thanks in advance
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Unread 09-03-11, 05:16 AM  
zork
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Re: Re: Re: Quick Question ;)

That is advanced only. Dig into the WoW API or let it go. The code is just an example for a unitbutton. Not code you can paste somewhere.
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Unread 09-02-11, 11:38 PM  
19logan91
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Re: Re: Quick Question ;)

Where would this code be placed? i cant seem to find a place that works :/ and do i need to add anything to change the size and position for it? cause ive tried putting it in different spots and it just gives me a right click menu on myself everywhere on the screen :/ thanks again for your time

Originally posted by zork
3) portrait click
You need to add a new frame on top of the portrait that has the same size as the portrait but is a unitbutton.
lua Code:
  1. local f = CreateFrame("Button", nil, parent or UIParent, "SecureUnitButtonTemplate")
  2.   f:SetAllPoints(parent)
  3.   f:RegisterForClicks("AnyUp")
  4.   f:SetAttribute("unit", "player")
  5.   f:SetAttribute("*type1", "target") --left mouse
  6.   local showmenu = function() ToggleDropDownMenu(1, nil, PlayerFrameDropDown, "cursor", 0, 0) end
  7.   f.showmenu = showmenu
  8.   f:SetAttribute("*type2", "showmenu") --right mouse
  9.   f:SetScript("OnEnter", UnitFrame_OnEnter)
  10.   f:SetScript("OnLeave", UnitFrame_OnLeave)
[/color] [/b]
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Unread 09-02-11, 03:57 PM  
19logan91
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Re: Re: Quick Question ;)

Thanks for the response!
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Unread 09-02-11, 01:12 PM  
zork
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Re: Quick Question ;)

1) Power Orb Text
I do this in the update function because I want the orb values swapped for stances that are not mana. But I think I would do this via tags only nowadays.
2) Castbar time
You need a time function for that. p3lim has an example in his layout I guess. If not check Dawn's layouts.
3) portrait click
You need to add a new frame on top of the portrait that has the same size as the portrait but is a unitbutton.
lua Code:
  1. local f = CreateFrame("Button", nil, parent or UIParent, "SecureUnitButtonTemplate")
  2.   f:SetAllPoints(parent)
  3.   f:RegisterForClicks("AnyUp")
  4.   f:SetAttribute("unit", "player")
  5.   f:SetAttribute("*type1", "target") --left mouse
  6.   local showmenu = function() ToggleDropDownMenu(1, nil, PlayerFrameDropDown, "cursor", 0, 0) end
  7.   f.showmenu = showmenu
  8.   f:SetAttribute("*type2", "showmenu") --right mouse
  9.   f:SetScript("OnEnter", UnitFrame_OnEnter)
  10.   f:SetScript("OnLeave", UnitFrame_OnLeave)
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 09-02-11 at 01:17 PM.
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