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Updated: 10-24-14 08:04 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
Created:unknown
Downloads:100,195
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oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
Git
https://github.com/zorker/rothui/tre...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
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Unread 04-19-09, 06:52 AM  
vain666
A Kobold Labourer

Forum posts: 0
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seem to have an issue with the graphics loading on this getting

oUF_D3Orbs.lua:73: attempt to index global 'rPowerBarColor' (a nil value)

redownloaded both this and the oUF core

013-2 seems to "work" slightly confused as to why this is erroring as others seem to have it working >.<
Last edited by vain666 : 04-19-09 at 06:52 AM.
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Unread 04-19-09, 03:34 AM  
zork
A Pyroguard Emberseer
 
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Originally posted by Sojik
Works flawlessly on my tests.

Edit: The only thing now is it seems like frequentUpdates for the power orb isn't working properly. It's updating quite slowly even though I found: "self.Power.frequentUpdates = true".
Hmm maybe I have not set this for the pet (the vehicle is actually your pet, you know, its just switched optically into player position, but in the back it still behaves as your pet). But I don't know if its allowed to set frequentUpdated = true for pets. This could interfere with hunter and warlock pets.

*edit* as I thought, adding self.frequentupdates to pets produces an error. So I would guess that its just not possible. Not such a big deal imo. Smoothing should work though.
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Last edited by zork : 04-19-09 at 03:51 AM.
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Unread 04-18-09, 09:42 PM  
Sojik
A Wyrmkin Dreamwalker
 
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Works flawlessly on my tests.

Edit: The only thing now is it seems like frequentUpdates for the power orb isn't working properly. It's updating quite slowly even though I found: "self.Power.frequentUpdates = true".
Last edited by Sojik : 04-18-09 at 09:51 PM.
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Unread 04-18-09, 08:29 PM  
zork
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I hope I fixed it. Upload inc, please test it.
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Unread 04-18-09, 05:49 PM  
zork
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*edit* WTH...just rechecked the nexus quest. I did the same quest 2 days ago and the function worked, but currently the powertype returned for the pet is nil. Thats why you get the blue orb..grml. I look into it.
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Last edited by zork : 04-18-09 at 06:12 PM.
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Unread 04-18-09, 05:45 PM  
Sojik
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On my mage the vehicle mana orb isn't changing color during my tests. If I get in the vehicle and /console reloadui it is the right color and will change back to the right color when I exit though.

EDIT: I mention mage but I haven't tried other classes.
Last edited by Sojik : 04-18-09 at 05:46 PM.
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Unread 04-18-09, 04:33 PM  
zork
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new layout is out. have fun. its compatible to oUF 1.3.11
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Last edited by zork : 04-18-09 at 04:33 PM.
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Unread 04-16-09, 01:02 PM  
zork
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Originally posted by Sojik
Didn't mean to sound annoyed with you, Zork. You're great! Now I'll have to look up what changes in 3.1 to make vehicle swapping easier.
I finished oUF_D3Orbs2 layout which is compatible to oUF 1.3.11. Upload is coming soon. Currently testing (vehicle switch and such)
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Last edited by zork : 04-16-09 at 01:20 PM.
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Unread 04-12-09, 01:40 PM  
Sojik
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Originally posted by zork
Guys I will update the addon, just not yet. We need to wait until 3.1 when the vehicle switch gets easier for addons.
Didn't mean to sound annoyed with you, Zork. You're great! Now I'll have to look up what changes in 3.1 to make vehicle swapping easier.
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Unread 04-12-09, 04:57 AM  
zork
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Originally posted by zoktar
bump annoys me aswell .
Guys I will update the addon, just not yet. We need to wait until 3.1 when the vehicle switch gets easier for addons.
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Unread 04-12-09, 03:45 AM  
zoktar
A Cliff Giant
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Originally posted by Sojik
1.2.1 has a nasty castbar bug that makes the castbar disappear when you hit another spell during the GCD or while it is on cooldown even though hitting it didn't actually cancel your original cast. It's really annoying for casters. I'm going to try to update your layout myself I guess, though, if you don't feel it is needed.
bump annoys me aswell .
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Unread 04-11-09, 04:09 PM  
Sojik
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Originally posted by zork
Why don't I upgrade my layout file? Because I don't have to.
1.2.1 has a nasty castbar bug that makes the castbar disappear when you hit another spell during the GCD or while it is on cooldown even though hitting it didn't actually cancel your original cast. It's really annoying for casters. I'm going to try to update your layout myself I guess, though, if you don't feel it is needed.
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Unread 04-08-09, 08:27 AM  
Folji
A Flamescale Wyrmkin
 
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I want to use these Unit Frames together with the rBottomBarStyler AddOn, but what parts of the .lua would I have to edit to keep the orbs from showing? There's a config. option to only display the orbs, but nothing vice versa.

EDIT: Oh, and would there be a way to have the levels in the target frame display according to the combat difficulty (i.e. gray-green-yellow-orange-red)?
Last edited by Folji : 04-08-09 at 08:32 AM.
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Unread 04-04-09, 03:06 PM  
Luciant
A Cyclonian
 
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vehicle buffs

there is this daily quest i always do called 'Aces High' where you have to ride a dragon and kill other dragons. Anyways, this dragon has an ability that places a regenerative buff that can stack up to 5 times on itself. I noticed after installing this addon that said buff no longer appears with the regular buffs that my toon has, which for me makes this quest difficult cause i always make sure to keep the buff active and max stacked, but since i can no longer see the timer on it... well you get the idea.
Is there any way to change this so i can see the buffs like normal?
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Unread 04-04-09, 01:30 PM  
shan1212
A Kobold Labourer

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how can i change the orb

i would like the orb to just display 1 value, like for rune power, i only want to see the value of the rune power, not the percentage.

how can i do this?
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