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Updated:12-10-10 06:39 PM
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Mounted  Popular! (More than 5000 hits)
Version: v2.2.11
by: yssaril [More]
Mounted is patched for 4.0
with the mount changes in 4.0 Mounted is due for another rewrite until then Mounted will work just like before (but since mount speeds now scale with skill they have all been set to max Mounted 3 will remove the speed selection options all together)

With the coming of WoW 3.0 we may now have as many mounts as we want since we learn them and do not have to carry them in you bags.

Thus my dilemma which mount shall i use and how can i chose them easily out of the mess of mounts found in the mounts tab.

Out of this Mounted was born. Instead of mucking about with secure code and make buttons that have to be skinned and carefully placed in your UI i instead chose to utilize the macro functions. Thus enabling you to simply use any actionbar mod.

So what does mounted actually do for you?
  1. It will create a macro called Mounted in your global macro space this way you only use one slot and not one per character.
  2. It will scan through all your mounts (and druid forms travel/flight) and create a list and sort them by speed.
  3. It will then analyze your surroundings and edit the Mounted macro.
    1. If you can fly then it will chose a random flying mount from the fastest category it will also chose a random ground mount to be used when using a modifier with the macro.
    2. If you can not fly it will simply chose a random ground mount from the fastest category.
    3. If you enter combat it will change the macro to a combat macro which you can edit in the Blizzard Addon options.
    4. If you are indoors it will also change to the combat macro.
  4. A new mount will be chosen for you every time you mount up.
  5. every single macro type is customizable (editing of the attack macro is highly recommended)
  6. macros can by customized with tags that get replaced when the macro is parsed (see below for list of available tags)
  7. custom macros are saved globally so you will have access to them from all your characters (per account)
  8. you can preview your macros before deciding on them
  9. you can set priorities for mounts from 0-10 (0 = will never be selected, 10 will most likely be selected)
Macro tags are:
Code:
<ff> == Random Flying Mount (fastest speed increase)
<f310> == Random Flying Mount (310% speed increase)
<f280> == Random Flying Mount (280% speed increase)
<f60> == Random Flying Mount (60% speed increase)
<gf> == Random Ground Mount (fastest speed increase)
<g100> == Random Ground Mount (100% speed increase)
<g60> == Random Ground Mount (60% speed increase)
<g0> == Random Ground Mount (0% speed increase)
<gaq> == Random Ahn'Qiraj Mount
<s#> == will be replaced with the spellname of spellid # (will not insert rank so will scale)
If any mounts are missclassified please let me know i set up the DB by manually scanning wowhead.com so mistakes will happen!

any suggestions or improvements are most welcome please open a ticket about them.

FYI if a Mount can not me classified it will send a message to your chat window simply copy this message in a ticket or here and i will add the mount to the correct category asap

Mounted is being developed on wowace. I will try to post any beta/release versions of the Mounted ASAP
v2.2.11
- another fix to vahjir (reported by doxxx)

v2.2.10
- fixes localization error (vashjir is still not working correctly it seams (this will get fixed in the 3.0 version which is getting closer to being done)

v2.2.9
- drycode fix for vashjir

v2.2.8
- update libs

v2.2.7
- fix flying macro selection (blizzard screwed up yet again sigh)
- use alternate approach to attempt to fix WG
- pull in latest LibMounts to account for X-53 Touring Rocket

v2.2.6
- fix WG for good this time (hopefully)

v2.2.5
- adjust Mounted for new AQ flag in LibMounts
- fix ground mount speeds thanks thelibrarian
- fix for WG screwyness (THANKS BLIZZARD)

v2.2.3
- fix DB upgrade path should fix errors on all characters

v2.2.3
- comment out vashjir stuff we don't need it till dec 7th

v2.2.2
- fix login error

v2.2.1
- make LibMounts an opt deps
- bumb toc
- somewhat ugly hack to get this working with 4.0 (simply shove all mounts to their max speed assume we have max speed skill (since it doesnt really matter anymore)) also move to LibMounts-1.0 for mount type selection (this will play a much bigger roll in Mounted 3)
- removing 1.3-2.0 upgrade path file (if you are still using 1.3 tough luck)

v2.1.7
- fix toc
- add Celestial Steed to the mountBypass

v2.1.6
- Add X-53 Touring Rocket to parser bypass
- since ACE3 sandboxes the frame widget we make our own (instead of the close button we have a cancel button and removed the resizing ability)

v2.1.5
- update for 3.3

v2.1.4
- should fix the flyable but no skill problem
- some scanner code optimization

v2.1.0
compleate rewrite of the original code alowes for alot more flexibility in choosing macros for different events and alowes you to add spells as mounts (warlock underwater breathing (glyphed) as watermount)

v1.3.11
update ruRU

v1.3.9
fixed other locale zone names

v1.3.8
fixed error for Death Knights

v1.3.7
small fix to the macro parser it will no longer error if you feed it a nil macro

v1.3.6
fixed CheckDB function that errored on some SV files

v1.3.5
this should fix spell mounts if they are the only once available

v1.3.4
another attempt at fixing the GetRandomMount bug that shouldn't be possible

v1.3.3
made the GetRandomMount() function less prone to error if macros get screwed up

v1.3.2
forgot to remove debug print

v1.3.1
fixed Turbo-Charged Flying Machine wtb consistent mount tooltips

v1.3.0
applies all the changes from the 1.2 betas found on wowace and fixes the scanner for 3.0.3
frFR should now be fully supported

v1.1.11
update deDE should now correctly identify mounts

v1.1.10
removed the need to localize Dalaran and Wintersgrasp

v1.1.9
fixed edge case of mounts not deleting if you delete a character and create a new one with the same name on the same realm

v1.1.8
frFR should be working 100%

v1.1.7
last priorities reset i swear (goes and hides in a corner)
removed the giant mount DB tooltip scanning is so much cooler (thanks NightHawkTheSane for letting me adapt some of your code)
aquaform macro is now activated when you are swimming

v1.1.6
alright scaling mounts should be fixed and working 100% in 1.1.6 but since i don't have one someone should tell me if i broke them :)
also the priorities lists shouldn't be reset anytime soon unless i find a serious error in my database (minor errors will fix themselves now without resetting the DB)

v1.1.5
fixed the parser
if the same tag appears twice in a macro it will use the same mount for each

v1.1.4
fixed headless horseman mount and removed the scaling mount tag in favor of simply adding the id to each db (gives more priority options this way)

v1.1.2
travel/flightforms will be used for druids/shamans when they are moving

v1.0.7
found a much more elegant way to get around the whole item vs spell issue :) no more need to blacklist

v1.0.6
alright version 1.0.6 will prevent mounts being used if an item of the same name is in your bags

also macro now changes on UNIT_SPELLCAST_START (this is when the server tells us that the cast has started doing it when the cast is initialized by the client is a bad thing (can cause you to /say part of the macro because you are changing the macro at the same time you are using it))

v1.0.5
fixed: Black Hawkstrider, Emerald Raptor

v1.0.4
fixed Swift Purple Wind Rider beign in the wrong db
fix slash cmd
macro will now properly change when moving from indoors to outdoors

v1.0.3
fixed mounts being classified falsely due to a parsing error (any other mistakes should be actual db mistakes)

v1.0.2
reset the db if old db is found

v1.01
fixed 40% options error on non druids/shamans
Optional Files (0)


Archived Files (16)
File Name
Version
Size
Author
Date
v2.2.10
196kB
yssaril
12-08-10 05:20 PM
v2.2.9
196kB
yssaril
12-07-10 06:20 PM
v2.2.6
194kB
yssaril
12-05-10 11:25 PM
v2.2.7
194kB
yssaril
11-23-10 10:26 PM
v2.2.6
192kB
yssaril
10-14-10 02:17 PM
v2.2.5
188kB
yssaril
10-14-10 10:27 AM
v2.2.4
184kB
yssaril
10-13-10 06:00 PM
v2.2.3
184kB
yssaril
10-12-10 10:13 PM
v2.2.2
184kB
yssaril
10-12-10 09:49 PM
v2.2.1
184kB
yssaril
10-12-10 07:16 PM
v2.1.7
177kB
yssaril
07-12-10 03:04 PM
v2.1.5
177kB
yssaril
12-08-09 06:54 PM
v2.1.4
176kB
yssaril
11-25-09 03:32 PM
v2.1.0
172kB
yssaril
09-09-09 09:59 PM
v1.3.11
98kB
yssaril
12-01-08 03:05 PM
v1.3.9
98kB
yssaril
11-24-08 03:31 PM


Post A Reply Comment Options
Unread 12-09-10, 04:39 PM  
doxxx
A Kobold Labourer
 
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Posting here since I can't post on Curse.com for some unknown reason.

I suspect that the Abyssal Seahorse may be a special case. Other underwater mounts may not be as fast. So the hack I posted may only work for the Abyssal Seahorse.
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Unread 12-08-10, 05:21 PM  
yssaril
A Warpwood Thunder Caller
 
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Re: modifier[nomodifier]

Originally posted by funktion
HI, I love this addon, but was having trouble w/ the implementation of the new flying mounts in cities. Currently my macros all default to flying in the cities. I noticed when attempting to make a new macro that the current text of the macros used has [nomodifier] in the script. Is it possible to change this to say, the 'Shift' key? So that if I press my macro key it flies but 'shift' and the macro is ground? There didn't seem to be a way to edit the built in macros to do this.

I know you can do this via separate macros, but then the whole point of this mod goes away (using 1 macro for all alts/situations)
you can modify the macro to whatever you want (go checkout the options interface) FYI you can fly in cities now so thats what it gives you by default
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Unread 12-08-10, 05:18 PM  
funktion
A Deviate Faerie Dragon

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modifier[nomodifier]

HI, I love this addon, but was having trouble w/ the implementation of the new flying mounts in cities. Currently my macros all default to flying in the cities. I noticed when attempting to make a new macro that the current text of the macros used has [nomodifier] in the script. Is it possible to change this to say, the 'Shift' key? So that if I press my macro key it flies but 'shift' and the macro is ground? There didn't seem to be a way to edit the built in macros to do this.

I know you can do this via separate macros, but then the whole point of this mod goes away (using 1 macro for all alts/situations)
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Unread 12-05-10, 08:20 AM  
doxxx
A Kobold Labourer
 
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Could you please post the 2.2.8 update to WoWinterface?
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Unread 10-25-10, 01:52 PM  
yssaril
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For some reason the HH holiday mount is showing up in the 310% section and I can't seem to get it to play nice with my other mounts. Fiddled with frequency settings but cannot get it to come up on the macro. Its as if it is being ignored by the addon.
all ground mounts should have been moved to 100% and all flying mounts to 310%

if you move them to something else they will not be called (this was a quick and dirty fix for 4.0.1s scaling mounts, while i work on Mounted3 which I plan to have ready by Dec 7th)
Last edited by yssaril : 10-25-10 at 01:52 PM.
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Unread 10-25-10, 08:33 AM  
SlackJawed
A Kobold Labourer

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Headless Horseman's Mount

For some reason the HH holiday mount is showing up in the 310% section and I can't seem to get it to play nice with my other mounts. Fiddled with frequency settings but cannot get it to come up on the macro. Its as if it is being ignored by the addon.
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Unread 10-16-10, 01:44 AM  
yssaril
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Re: Create Macro

Originally posted by NeuronRider
I haven't done extensive testing for conflicting addons yet, but is anyone else experiencing a problem creating a new macro in Mounted?

When I click new, I can type in the name just fine. However, when I click in the macro text box, I get no cursor. I literally can't type in a macro.

I'll do some addon disabling tonight to see if there's a conflict, but I wanted to see if anyone else had seen this happen.
Works fine on my end

just FYI though i am working on a rewrite so at the latest by then it should be sorted out :P
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Unread 10-15-10, 08:41 AM  
NeuronRider
A Murloc Raider
 
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Create Macro

I haven't done extensive testing for conflicting addons yet, but is anyone else experiencing a problem creating a new macro in Mounted?

When I click new, I can type in the name just fine. However, when I click in the macro text box, I get no cursor. I literally can't type in a macro.

I'll do some addon disabling tonight to see if there's a conflict, but I wanted to see if anyone else had seen this happen.
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Unread 12-20-09, 05:12 PM  
yssaril
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you can make your own cast random macros for that no need for an addon. The purpose of mounted is to smartly decide what is the appropriate mount for your location/skill and then give you a random one (and you can select how random you want this selection to be)

Originally posted by tinyu
is it possible to create multiple macros?

what i wanna do is make a different macro for each of the mount types.

ie one macro that will randomly choose a drake mount another that will choose a random Ram mount etc.
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Unread 12-17-09, 05:04 AM  
tinyu
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is it possible to create multiple macros?

what i wanna do is make a different macro for each of the mount types.

ie one macro that will randomly choose a drake mount another that will choose a random Ram mount etc.
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Unread 10-10-09, 02:05 PM  
Rakshasas
A Murloc Raider

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thank you!

I've been looking for a mod like this for a while and a friend mentioned Mounted. I really like it! Thanks!

I do have a suggestion though. I love the randomness of mount selections, I like how everything is currently set up right now, but there is one tiny option I'd love to see.

I find myself doing certain things where I dismount, do something, and then remount in quick succession (something in the span of about 10 seconds or less)

When I do that, I find it a bit wierd to see myself changing mounts so frequently. I'd like to see some kind of timer that if I remount during that time span, it will put me back on the same mount I just got off of.

It could be place near the current option "Guarantee different mount"
"Use same mount if dismounted for less than XX seconds" and have a textbox or slider where you can input the time.

Other than that, I love the addon. I think it's a must have
Last edited by Rakshasas : 10-10-09 at 02:15 PM.
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Unread 09-28-09, 07:08 PM  
Oziah
A Kobold Labourer

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Can anyone tell me what this means? When I disable Mounted the error goes away.

Date: 2009-09-28 21:10:46
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Mounted\Parser.lua line 1:
Usage: GetLocale(application[, silent]): 'application' - No locales registered for 'Mounted'
Debug:
[C]: ?
[C]: error()
...ntory\Externals\Ace3\AceLocale-3.0\AceLocale-3.0.lua:125: GetLocale()
Mounted\Parser.lua:1: in main chunk
Last edited by Oziah : 09-28-09 at 07:19 PM.
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Unread 08-30-09, 05:10 AM  
MouzArt
A Murloc Raider
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I didn't looked in here for a long time. :<

Thank you for posting your hack here.

But there is a new Beta out now, i looked in the sourcecode and it looks like Mounted supports Wintergrasp battle recognition natively.

So long MouzArt
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Unread 08-29-09, 12:31 PM  
lloydbates
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Re: Re: Wintergrasp

Originally posted by Gsusnme
Yes, I too noticed this and would LOVE an update that allows me use of my flying mounts while in Wintersgrasp. As of right now I have my Albino Drake taking up a button, and it saddens me. Thanks in advance, I LOVE this addon!
This is a small hack, I'm not sure if it works in every situation as i could not test it myself.
Open Mounted.lua with a text editor and search for 'function Mounted:CustIsFlyable()', should be on line 163.
This function checks if you can fly every time you change a zone or press the macro to mount up.

On line 173, the variable flyable is set to false, now insert the following lines directly below flyable.
Code:
                -- hack to enable flight in wintergrasp when no fight is in progress
                -- begin
                if GetRealZoneText() == L['Wintergrasp'] then 
                    local wgtimer = GetWintergraspWaitTime()
                    -- if a fight is in progress, GetWintergraspWaitTime returns nil
                    -- the greater than zero check is just for sanity
                    flyable = wgtimer and wgtimer > 0
                end
                -- end
PS.
This is untested and gueswork, just now I could fly in wintergrasp with this but I don't know yet how it will react when a fight is in progress.
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Unread 08-14-09, 06:31 PM  
Gsusnme
A Wyrmkin Dreamwalker
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Re: Wintergrasp

Originally posted by MouzArt
Hi,

i have a rquest but first i want to say i'm enjoying this addon very well, thank you for this nice peace of software!
So with Patch 3.2 you can use Flying Mounts in Wintergrasp when no battle is in process, and i would love to see when Mounted could recognize if a battle is in process or not. Maybe we can get the information from the BG que frame (there is a Wintergrasp timer in the upper right corner). I hope this is possible and not to hard to do (dunno that much about lua coding).

Greetings MouzArt
Yes, I too noticed this and would LOVE an update that allows me use of my flying mounts while in Wintersgrasp. As of right now I have my Albino Drake taking up a button, and it saddens me. Thanks in advance, I LOVE this addon!
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