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Updated: 10-31-13 12:40 AM
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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-31-13 12:40 AM
Created:unknown
Downloads:52,674
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Categories:oUF: Layouts, Raid Mods, Unit Mods
5.4
oUF Nivaya  Popular! (More than 5000 hits)
Version: r63
by: Luzzifus [More]
News
  • Only for use with oUF 1.6.5+!
  • If you have any questions or feature requests, please read the FAQ at the bottom of this page first.
  • Most likely coming soon: Boss Frames
About
oUF_Nivaya is a unitframe addon with low memory and cpu usage. It is based on oUF by Haste, but still it offers the possibility to configure a large variety of settings ingame to adapt functionality and appearance.

So in order to use it you need the oUF core! If there happen to be any bugs or errors, feel free to report them here. However, before reporting bugs make sure you definitly have the latest release of both this layout and oUF!

Ingame Config
This Layout comes with an ingame configuration dialog, which is included as load-on-demand module accessible via "/ouf". You can change settings like frame positions and sizes, portrait settings, use of custom textures and fonts (using SharedMedia), buff / debuff position and size and alot more. Also you can toggle all my custom features and adjust settings concerning the Healer Mode.

Positioning: "Unlocking" the frames enables you to freely move the Player Frame, the Party Frame and the Raid Frames via mouse dragging. All other units stay anchored to those, however all the relative positions can be changed in the options too. By default, the target frame is automatically positioned symmetrically to the player frame as you move it. You can unlock the frames in the settings dialog or by typing "/ouf lock" or "/ouf unlock" (they both toggle).

Of course, if you don't change any source codes, you can update the layout without losing your own settings. More over this, it doesn't use significantly more memory or cpu time than other oUF layouts (currently it's about 90kb, excluding the config module).

Supported Frames
  • Player, Target and Pet
  • Target of Target and Focus
  • Target of Target of Target and Focus Target (both optional)
  • Party and Raid (also optional, both "Grid"-like, party including player, raid up to 40 players)

The "Healer Mode"
There are two different modes for Party-/Raidframes display. The first is a very minimalistic "grid-like" setup, containing no numbers at all. The second one has slightly larger frames and contains more information like health and deficit values. This one is supposed to be used by healers, but of course you can choose the one you prefer. Both setups are shown in the screenshots.

Also, in case you want to use both setups with different characters, I have included an option that makes the layout automatically pick the healer mode based on your character class. You can adjust this behaviour in the configuration dialog ("/ouf"). More over this, the layout is able to remember different positions and raidframe settings for both modes.

More Features
  • Castbar support for player, target, target of target and focus (can be disabled)
  • Built-in aggro coloring
  • Built-in heal prediction
  • Fancy debuff highlighting (A debuff filter is enabled by default, so you will only see highlighting for debuffs you can cure).
  • Options to automatically color health- and/or manabars by class or mobtype.
  • Adjustable colors, textures, fonts, positions and sizes for most frames and elements.

Supported oUF Modules
  • oUF_PowerSpark
  • oUF_Smooth
  • oUF_TotemBar
  • oUF_Experience
  • oUF_Reputation
  • oUF_GCD (Make sure to set a reference spell as described here, otherwise it won't work. I can't do that for you since those spell names are localized.)

FAQ
Here I'll answer all those questions which become a little bit annoying when I have to answer them a gazillion times in the comments.

Q: "I want my raid groups to grow from left to right instead of right to left / from top to bottom instead of bottom to top."
A: Open the config module and go to the raidframes page. There you'll find an option called "Spacing between raidgroups". For this value, positive values make the raidgroups grow from left to right (bottom to top), negative values make them grow from right to left (top to bottom).

Q: "I have a SharedMedia Addon with additional fonts/textures/whatever and I can't pick them from your config or they are not saved on relog/reloadui."
A: The problem here is, that these addons must be loaded before the layout, or else their stuff won't be recognized. This is usually achieved by adding the addon in question to the OptionalDeps in the .toc files of the layout and its config module. You can do that yourself or if you want it to be permanently added, tell me.

Q: "I'd like to edit the text tags on my unit frames (health, mana, etc)."
A: Currently you cannot change them ingame, but there are tag functions for HP, power, names, levels, classification and status information. You can find them in "tags.lua".

Q: "Can you add buff/debuff/hot/dot indicators to the raidframes?"
A: Very unlikely.

Q: "Can you add [insert random big feature]? I miss it from Pitbull/Grid."
A: My layout is not meant to be a replacement for Pitbull or Grid. It is meant to be lightweight without denying you the possibility to adjust the basic appearance and functionality. I am currently very satisfied with the features and I probably won't add more biggies. However, as long as I play WoW, I will keep it updated and working. Of course, you may always ask for easy-to-add improvements. But I really don't have much time currently, so you should prepare to wait a little bit before it will be done.


Credits
Credits go to Seiyu and his layout "oUF_Pazrael", since I used that as a template for my layout and learned alot about LUA by improving it further and further.
r63
- replaced role icons with role indicators in the form of little dots in the upper left corner for each group unit frame
- role assignment indicators are now also visible in raidgroups
- added option to hide health text / health deficit text in healer mode.
- fixed color update bug in config module

r62
- player frame position (and all derived frame positions) are now saved separately for healer mode and normal mode.
- cast bar position is now saved separately for healer mode and normal mode.

r61
- bug fix release for MoP 5.3.
- updated to work with oUF 1.6.5.
- disabled alternative ressource displays (soul shards, holy power, runes, totem bar), because getting them to work again takes more time. use other addons for that instead.

r60
- Added support for oUF_Swing (anchored to player castbar).
- Fixed unit names not updating correctly in raids and battlegrounds (requires oUF 1.5.5+).
- Fixed config error on updating unit name positions.
- Fixed dungeon role icon postions (didn't differentiate between healermode and non-healermode).

r59
- Added an option to display all debuffs, not only your own.
- Fixed classification tag.
- Removed support for oUF_RuneBar and replaced it with the rune bars from oUF.
- New position for rune bars and totem bars, similar to HolyPower and SoulShards.
- Added option to change the position of rune bars and totem bars (positions tab).

r58
- Added .frequentUpdates to health tags (global) and power tags (player only).
- Updated CanDispel table to reflect changes made in WoW 4.0.
- LFDrole icons positions now correctly complies with the vertical groups setting.
- Fixed LFDrole icons not correctly updating.
- Clicking on the LDB icon will open the config again.
- More tag conversions (names, levels, classification).

r56
- Fixed a bug causing an error message when changing textures.

r55
- Fixed clicks going into void on party/raidframes.
- First go on tags (HP/power/status of all units).
- Blizzards Raidframes will be completely hidden now (including the manager).

r53
- Improved position and size of SoulShards and HolyPower.
- Added option to change the position of SoulShards and HolyPower (positions tab).
- Fixed errors with oUF_Experience and oUF_Reputation.
- Added mouseover show/hide for oUF_Experience and oUF_Reputation (again).

r52
- Fixed bug that prevented all frames from showing up with oUF 1.5.1+.
- No more packaged oUF. Get the release version!

r50/51
- Only works with WoW 4.0.1+!
- Included oUF 1.5 beta in the .zip until it will be released.
- Added option to change maximum heal prediction overflow.
- Added option to limit maximum number of visible raid groups.
- Added HolyPower display (Paladin).
- Added SoulShards display (Warlock).
- Added support for the new HealPrediction element in oUF.
- Added option to toggle HealPrediction.
- Removed oUF_HealComm4 support (done by HealPrediction).

r48
- Added option to display combo points as text value.
- Fixed TotemBar position (Shaman).
- Fixed RuneBar position (Deathknight).
- Fixed Castbar display problems for ToT and focus frames.
Archived Files (10)
File Name
Version
Size
Author
Date
r62
131kB
Luzzifus
09-28-13 04:46 AM
r61
131kB
Luzzifus
08-27-13 09:57 AM
r60
131kB
Luzzifus
11-30-10 12:29 PM
r59
131kB
Luzzifus
10-18-10 09:57 AM
r58
131kB
Luzzifus
10-17-10 05:08 AM
r55
131kB
Luzzifus
10-16-10 05:39 AM
r53
130kB
Luzzifus
10-15-10 08:32 AM
r52
130kB
Luzzifus
10-13-10 03:59 PM
r51
161kB
Luzzifus
10-13-10 08:30 AM
r48
129kB
Luzzifus
09-25-10 06:22 AM


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Unread 11-19-10, 05:29 PM  
holychaos
A Kobold Labourer

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thanks, i found the position option, however...

Is there a way to change the individual bars? I would like the target castbar to be larger than the player castbar (heightwise) and a different color.
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Unread 11-19-10, 03:32 PM  
Luzzifus
A Warpwood Thunder Caller
 
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@Lunarion:
I did not see any of those issues myself.. Which version of oUF are you using, if I may ask? The latest from here or an alpha/beta from GitHub?

Originally posted by holychaos
I'm wondering if theres anyway to configure the player/target castbars? I would like to change their position/size.
There are options for this on the "positions" page.

Originally posted by Ekaterina
1. When in a raid the new blizzard flyout menu is disabled. Is there a way to have both that and the nivaya raid frames?
Remove or comment out the lines 419 - 424 in "init_and_config.lua":
lua Code:
  1. -- hide blizzard raidmanager and raidcontainer
  2. --[[
  3. CompactRaidFrameManager:UnregisterAllEvents()
  4. CompactRaidFrameManager:Hide()
  5. CompactRaidFrameManager:Hide()
  6. CompactRaidFrameContainer:UnregisterAllEvents()
  7. CompactRaidFrameContainer:Hide()
  8. CompactRaidFrameContainer:Hide()
  9. ]]

Originally posted by Ekaterina
2. This is the biggie. Is there a way to restrict unit names to the width of the parent frame? Currently I have my focus and focus target frames next to each other, and when the targets have long names they overlap.
Change the maximum length in line 88 of "tags.lua", it's currently set to 25 characters:
lua Code:
  1. return '|cffFFFFFF' .. oUF_Nivaya:ShortName(_TAGS["name"](u), 25, true) .. '|r'

Originally posted by Kaylena
is it possible to make the portrait as the background of the healthbar?
Sorry, no.

Originally posted by Lolokos
.. but when i type this it comes this message : type /ouf 8 or /ouf 5 to set your freebgrid layout to show either 8 grps or 5.
Disable oUF_freebgrid. It seems to use the same slash command as oUF_Nivaya. Alternatively, if you're using some kind of Addon Manager, force-load the config module and access it manually in the interface options.
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Unread 11-19-10, 03:02 PM  
holychaos
A Kobold Labourer

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Hey I really love your addon.

I'm wondering if theres anyway to configure the player/target castbars? I would like to change their position/size.
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Unread 11-17-10, 04:39 PM  
Lunarion
A Deviate Faerie Dragon
 
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Seems there are some issues with the 4.0.3 patch.

Not sure if it's layout or core based, actually. Frames don't seem to update when a target dies. The frame will grey out, but their name will still appear and overlap the "dead" text. Also, when leaving a group/raid or joining a group/raid. names will shift frames. For example, if I join a raid, and someone joins after me and shifts my frame one spot over, then that new person will keep my name instead of having theirs. Only work around is to do a /reload.

Nothing majoring gamebreaking, as reloading fixes it. Is annoying though. XD
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Unread 11-14-10, 12:28 AM  
Ekaterina
A Cyclonian
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Hi.
First off I'd like to say that I really love this addon -- great work.

Two annoyances for me though are:
1. When in a raid the new blizzard flyout menu is disabled. Is there a way to have both that and the nivaya raid frames?

2. This is the biggie. Is there a way to restrict unit names to the width of the parent frame? Currently I have my focus and focus target frames next to each other, and when the targets have long names they overlap.

Otherwise, fantastic stuf.
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Unread 11-05-10, 04:05 PM  
Lolokos
A Kobold Labourer

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Hey there.I have a problem.I would like to change the color and position of the cast bar.I think the oUF addon is for this.I read that i must type /oUF so as to come to the settings panel but when i type this it comes this message : type /ouf 8 or /ouf 5 to set your freebgrid layout to show either 8 grps or 5.

although i did chose one of this if i keep typing /ouf it comes the same message again and again.I cant go to the setting menu.Can anyone help me plz?
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Unread 11-04-10, 11:47 AM  
Kaylena
A Kobold Labourer

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Hello,
I have one question, is it possible to make the portrait as the background of the healthbar?

MfG Kaylena
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Unread 11-03-10, 11:36 AM  
Luzzifus
A Warpwood Thunder Caller
 
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Re: Shadow orbs

Originally posted by Ellute
Is there a chance you can add the Shadow Priests shadow orbs in the same way you have Paladins holy power?
I'll see what I can do, but there's no oUF module for it.

I will also look into that levelup thingy.
Last edited by Luzzifus : 11-03-10 at 11:36 AM.
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Unread 10-31-10, 12:16 PM  
Ellute
A Murloc Raider

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Shadow orbs

Is there a chance you can add the Shadow Priests shadow orbs in the same way you have Paladins holy power?
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Unread 10-28-10, 03:02 PM  
Puzzlebox
A Kobold Labourer

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Originally posted by Puzzlebox
It seems that the totem bar wont show on my shaman.. although the shardbar and runebar will show without problems on my lock and dk.

I even went back to restore defaults but no use.. Did i forget something ?

Thanks in advance for the help
Nevermind Figured it out.
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Unread 10-28-10, 12:39 PM  
Puzzlebox
A Kobold Labourer

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It seems that the totem bar wont show on my shaman.. although the shardbar and runebar will show without problems on my lock and dk.

I even went back to restore defaults but no use.. Did i forget something ?

Thanks in advance for the help
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Unread 10-27-10, 10:08 AM  
NavyFC
A Murloc Raider

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Re: Level Tag

Originally posted by jdblue82
I've been leveling some alts recently and discovered that when I hit a new level the number under the bar doesn't update until i've done a /reloadui
I just noticed that same thing last night. When targeting self the correct level is shown, but the player frame level tag does not update.
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Unread 10-25-10, 10:42 AM  
jdblue82
A Kobold Labourer

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Exclamation Level Tag

I've been leveling some alts recently and discovered that when I hit a new level the number under the bar doesn't update until i've done a /reloadui

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Unread 10-25-10, 08:23 AM  
nox2222
A Kobold Labourer

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Removing the lvl bit before the name.

Heya i really like the Addon,
the only issue i would like to change is the lvl infront of the name like "80 Name" to just "Name".

i saw that you can use the tags.lua to change it but i got no experience with lua coding and if i just remove the bits with niv.level or the part of custom level and classification tag it screws it up so not sure if im removing the right bit or if you have to add something else to make it work.

Any advice/help is appreciated.
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Unread 10-24-10, 09:23 AM  
Rixxon
A Fallenroot Satyr
 
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big thx !!!!!!
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