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Legion (7.0.3)
Updated:09-29-16 03:41 PM
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Categories:oUF: Layouts, Raid Mods, Unit Mods

oUF Nivaya  Popular! (More than 5000 hits)

Version: r65
by: Luzzifus [More]

News

  • Updated for 7.0.3.
  • Only for use with oUF 1.6.9+!
  • If you have any questions or feature requests, please read the FAQ at the bottom of this page first.
  • Most likely coming soon: Boss Frames
About
oUF_Nivaya is a unitframe addon with low memory and cpu usage. It is based on oUF by Haste, but still it offers the possibility to configure a large variety of settings ingame to adapt functionality and appearance.

So in order to use it you need the oUF core! If there happen to be any bugs or errors, feel free to report them here. However, before reporting bugs make sure you definitly have the latest release of both this layout and oUF!

Ingame Config
This Layout comes with an ingame configuration dialog, which is included as load-on-demand module accessible via "/ouf". You can change settings like frame positions and sizes, portrait settings, use of custom textures and fonts (using SharedMedia), buff / debuff position and size and alot more. Also you can toggle all my custom features and adjust settings concerning the Healer Mode.

Positioning: "Unlocking" the frames enables you to freely move the Player Frame, the Party Frame and the Raid Frames via mouse dragging. All other units stay anchored to those, however all the relative positions can be changed in the options too. By default, the target frame is automatically positioned symmetrically to the player frame as you move it. You can unlock the frames in the settings dialog or by typing "/ouf lock" or "/ouf unlock" (they both toggle).

Of course, if you don't change any source codes, you can update the layout without losing your own settings. More over this, it doesn't use significantly more memory or cpu time than other oUF layouts (currently it's about 90kb, excluding the config module).

Supported Frames
  • Player, Target and Pet
  • Target of Target and Focus
  • Target of Target of Target and Focus Target (both optional)
  • Party and Raid (also optional, both "Grid"-like, party including player, raid up to 40 players)

The "Healer Mode"
There are two different modes for Party-/Raidframes display. The first is a very minimalistic "grid-like" setup, containing no numbers at all. The second one has slightly larger frames and contains more information like health and deficit values. This one is supposed to be used by healers, but of course you can choose the one you prefer. Both setups are shown in the screenshots.

Also, in case you want to use both setups with different characters, I have included an option that makes the layout automatically pick the healer mode based on your character class. You can adjust this behaviour in the configuration dialog ("/ouf"). More over this, the layout is able to remember different positions and raidframe settings for both modes.

More Features
  • Castbar support for player, target, target of target and focus (can be disabled)
  • Built-in aggro coloring
  • Built-in heal prediction
  • Fancy debuff highlighting (A debuff filter is enabled by default, so you will only see highlighting for debuffs you can cure).
  • Options to automatically color health- and/or manabars by class or mobtype.
  • Adjustable colors, textures, fonts, positions and sizes for most frames and elements.

Supported oUF Modules
  • oUF_PowerSpark
  • oUF_Smooth
  • oUF_TotemBar
  • oUF_Experience
  • oUF_Reputation
  • oUF_GCD (Make sure to set a reference spell as described here, otherwise it won't work. I can't do that for you since those spell names are localized.)

FAQ
Here I'll answer all those questions which become a little bit annoying when I have to answer them a gazillion times in the comments.

Q: "I want my raid groups to grow from left to right instead of right to left / from top to bottom instead of bottom to top."
A: Open the config module and go to the raidframes page. There you'll find an option called "Spacing between raidgroups". For this value, positive values make the raidgroups grow from left to right (bottom to top), negative values make them grow from right to left (top to bottom).

Q: "I have a SharedMedia Addon with additional fonts/textures/whatever and I can't pick them from your config or they are not saved on relog/reloadui."
A: The problem here is, that these addons must be loaded before the layout, or else their stuff won't be recognized. This is usually achieved by adding the addon in question to the OptionalDeps in the .toc files of the layout and its config module. You can do that yourself or if you want it to be permanently added, tell me.

Q: "I'd like to edit the text tags on my unit frames (health, mana, etc)."
A: Currently you cannot change them ingame, but there are tag functions for HP, power, names, levels, classification and status information. You can find them in "tags.lua".

Q: "Can you add buff/debuff/hot/dot indicators to the raidframes?"
A: Very unlikely.

Q: "Can you add [insert random big feature]? I miss it from Pitbull/Grid."
A: My layout is not meant to be a replacement for Pitbull or Grid. It is meant to be lightweight without denying you the possibility to adjust the basic appearance and functionality. I am currently very satisfied with the features and I probably won't add more biggies. However, as long as I play WoW, I will keep it updated and working. Of course, you may always ask for easy-to-add improvements. But I really don't have much time currently, so you should prepare to wait a little bit before it will be done.


Credits
Credits go to Seiyu and his layout "oUF_Pazrael", since I used that as a template for my layout and learned alot about LUA by improving it further and further.

r65
- fixed role icon display.

r64
- updated for 7.0.3, make sure to also update the oUF core to 1.6.9+!

r63
- replaced role icons with role indicators in the form of little dots in the upper left corner for each group unit frame.
- role assignment indicators are now also visible in raidgroups.
- added option to hide health text / health deficit text in healer mode.
- fixed color update bug in config module.

r62
- player frame position (and all derived frame positions) are now saved separately for healer mode and normal mode.
- cast bar position is now saved separately for healer mode and normal mode.

r61
- bug fix release for MoP 5.3.
- updated to work with oUF 1.6.5.
- disabled alternative ressource displays (soul shards, holy power, runes, totem bar), because getting them to work again takes more time. use other addons for that instead.

r60
- Added support for oUF_Swing (anchored to player castbar).
- Fixed unit names not updating correctly in raids and battlegrounds (requires oUF 1.5.5+).
- Fixed config error on updating unit name positions.
- Fixed dungeon role icon postions (didn't differentiate between healermode and non-healermode).

r59
- Added an option to display all debuffs, not only your own.
- Fixed classification tag.
- Removed support for oUF_RuneBar and replaced it with the rune bars from oUF.
- New position for rune bars and totem bars, similar to HolyPower and SoulShards.
- Added option to change the position of rune bars and totem bars (positions tab).

r58
- Added .frequentUpdates to health tags (global) and power tags (player only).
- Updated CanDispel table to reflect changes made in WoW 4.0.
- LFDrole icons positions now correctly complies with the vertical groups setting.
- Fixed LFDrole icons not correctly updating.
- Clicking on the LDB icon will open the config again.
- More tag conversions (names, levels, classification).

r56
- Fixed a bug causing an error message when changing textures.

r55
- Fixed clicks going into void on party/raidframes.
- First go on tags (HP/power/status of all units).
- Blizzards Raidframes will be completely hidden now (including the manager).

r53
- Improved position and size of SoulShards and HolyPower.
- Added option to change the position of SoulShards and HolyPower (positions tab).
- Fixed errors with oUF_Experience and oUF_Reputation.
- Added mouseover show/hide for oUF_Experience and oUF_Reputation (again).

r52
- Fixed bug that prevented all frames from showing up with oUF 1.5.1+.
- No more packaged oUF. Get the release version!

r50/51
- Only works with WoW 4.0.1+!
- Included oUF 1.5 beta in the .zip until it will be released.
- Added option to change maximum heal prediction overflow.
- Added option to limit maximum number of visible raid groups.
- Added HolyPower display (Paladin).
- Added SoulShards display (Warlock).
- Added support for the new HealPrediction element in oUF.
- Added option to toggle HealPrediction.
- Removed oUF_HealComm4 support (done by HealPrediction).

r48
- Added option to display combo points as text value.
- Fixed TotemBar position (Shaman).
- Fixed RuneBar position (Deathknight).
- Fixed Castbar display problems for ToT and focus frames.
Post A Reply Comment Options
Unread 07-11-09, 01:51 PM  
yohaulticetl
A Kobold Labourer

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A quick Question

I want my background of the player, target, tot, focus to be black with no transparency. I cannot seem to manage this. Am I missing something obvious?
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Unread 07-11-09, 01:06 AM  
Lunarion
A Deviate Faerie Dragon
 
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I found I had that problem too richerich. Not sure what it is or if the author could give a comment on it.

I just picked up BasicBuffHide for a fix.

Might have been something overlooked or perhaps a setting we missed. XD
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Unread 07-08-09, 09:24 AM  
Dajova
A Wyrmkin Dreamwalker
 
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I dunno if it's only me, but when im using the buffframes for the Player, the default buffframes is still up, witch is annoying.

EDIT: Here's how it looks like...





EDIT2: I also have a suggestion to the debuff option. I would like you to add a option to check if you wanna track only your debuffs or all debuffs on that frame in different situations (useful if you're a tank for Gluth and you have to track the debuffs on the ToT in raid, while disabled the of ToT debuffs in PvP)
Last edited by Dajova : 07-10-09 at 09:18 AM.
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Unread 07-06-09, 11:21 PM  
AmiYuy
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I'd like to request plug-in support for oUF Swing. My boyfriend and I have tried plugging it in ourselves and while we're fairly close, it's been frustrating since we don't know what exactly needs to be coded to do so.
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Unread 07-06-09, 08:34 AM  
hi1234
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Hi, I love the addon and have been using it for quite some time now. I just have one small issue, but it gets on my nerves sometimes.

For the TOT and FOCUS castbars ONLY. Whenever a cast of 1.5 second spell occurs ( Mind blast, flash heal, binding heal, etc) the TOT/ Focus castbar has this extra white stick of bar that sticks out to the left until the cast finishes. What I mean by that is, assume I'm casting a flash heal and i'm focusing/targeting myself. The castbar itself has no problems, but it's this extra white bar that comes out to the LEFT of the castbar. It stays there until the cast is done/interrupted, etc. I have no idea what it is. At first i thought it was a bar for overhealing but that isnt the case and it ONLY happens whenever a cast of 1.5 second spell occurs. Normally that isnt a big problem but I place my TOT to the right of my target portrait.. So when that whitebar appears, it blocks out/stacks over my target portrait and it gets quite annoying in pvp situations. Wanted to know if anyone can help out. Thanks alot.

Note: This is not happening only on my priest 1.5 second casts. This occurs to anyone I focus / or TOT appears. As long as it is a 1.5 second cast on any class, that white bar appears.
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Unread 07-05-09, 05:44 PM  
aiikachi
A Cyclonian
 
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Is there anyway to hide the cooldown spiral (the corresponding number overlay from omniCC) on the targetframe buffs and debuffs? Thanks in advance!
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Unread 07-05-09, 11:52 AM  
Dajova
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add support for oUF WeaponEnchant?

EDIT: nwm, saw that it's been requested already ^^
Last edited by Dajova : 07-05-09 at 11:54 AM.
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Unread 07-01-09, 04:09 AM  
AmiYuy
A Fallenroot Satyr
 
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This is amazing! I was really wanting to use an oUF layout and that this one has an in-game interface as well as matches the style I was looking for makes me really happy.


The only problem I'm having is that it just will not save the font. Well, it does save it in name, however when I reload or relog the actual frames go back to the default font, even though the selection menu still says the one I chose.

Edit: The font name was SCT TwinCenMT - which actually now that I think about it probably comes with SCT (Scrolling Combat Text). Switching to plain TwinCenMT (which I didn't know was there, lol), works fine.
Last edited by AmiYuy : 07-02-09 at 07:25 PM.
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Unread 06-29-09, 11:22 PM  
Lunarion
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Thanks a lot! ^.^
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Unread 06-29-09, 01:48 PM  
Luzzifus
A Warpwood Thunder Caller
 
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I'll add it to my list. Shouldn't be much of a problem.
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Unread 06-28-09, 06:04 AM  
Lunarion
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I've been using this oUF layout for a while now and really love. I'd just like to make one little request however.

Could you make it compatible with the WeaponEnchant plugin? I've been playing my Shaman lately and I realized that the built in auras don't recognize Shaman imbues. Makes things kind of annoying, and I really don't want to have to grab an extra addon just for that.

Thank you!
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Unread 06-26-09, 11:11 AM  
Luzzifus
A Warpwood Thunder Caller
 
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Then I'm sorry, I don't know how to do that.
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Unread 06-26-09, 10:26 AM  
Icedogg
A Kobold Labourer

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Yes Luzzifus i understand that but i just tryin to say the target portrait is looking to the right so i just want to turn his face to the left i dont want to set his position to the right i just need to make his face look to the left and not to the right as default
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Unread 06-26-09, 04:29 AM  
Luzzifus
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All the portrait options can be found in the "Sizes & Portraits" section and they're pretty self-explanatory. You can adjust where the portrait is located, what size it is and if its position will be symmetric between player and target:



So disable "Symmetric" and set the position to "right". That makes all portraits to be at the right side.
Last edited by Luzzifus : 06-26-09 at 04:32 AM.
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Unread 06-26-09, 04:14 AM  
Icedogg
A Kobold Labourer

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ok i just disable de symmetric properties as u said but i dont c any options that let me change the portrait
i dont know if u understand my question i just want move the target portrait cause its looking to the right and i want move it to the left i was using ZMobDB for the 3d portraits but its too heavy for my computer so i decided to use ur layout but i cant find that option
Last edited by Icedogg : 06-26-09 at 04:16 AM.
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