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Legion (7.0.3)
Updated:09-29-16 03:41 PM
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Categories:oUF: Layouts, Raid Mods, Unit Mods

oUF Nivaya  Popular! (More than 5000 hits)

Version: r65
by: Luzzifus [More]

News

  • Updated for 7.0.3.
  • Only for use with oUF 1.6.9+!
  • If you have any questions or feature requests, please read the FAQ at the bottom of this page first.
  • Most likely coming soon: Boss Frames
About
oUF_Nivaya is a unitframe addon with low memory and cpu usage. It is based on oUF by Haste, but still it offers the possibility to configure a large variety of settings ingame to adapt functionality and appearance.

So in order to use it you need the oUF core! If there happen to be any bugs or errors, feel free to report them here. However, before reporting bugs make sure you definitly have the latest release of both this layout and oUF!

Ingame Config
This Layout comes with an ingame configuration dialog, which is included as load-on-demand module accessible via "/ouf". You can change settings like frame positions and sizes, portrait settings, use of custom textures and fonts (using SharedMedia), buff / debuff position and size and alot more. Also you can toggle all my custom features and adjust settings concerning the Healer Mode.

Positioning: "Unlocking" the frames enables you to freely move the Player Frame, the Party Frame and the Raid Frames via mouse dragging. All other units stay anchored to those, however all the relative positions can be changed in the options too. By default, the target frame is automatically positioned symmetrically to the player frame as you move it. You can unlock the frames in the settings dialog or by typing "/ouf lock" or "/ouf unlock" (they both toggle).

Of course, if you don't change any source codes, you can update the layout without losing your own settings. More over this, it doesn't use significantly more memory or cpu time than other oUF layouts (currently it's about 90kb, excluding the config module).

Supported Frames
  • Player, Target and Pet
  • Target of Target and Focus
  • Target of Target of Target and Focus Target (both optional)
  • Party and Raid (also optional, both "Grid"-like, party including player, raid up to 40 players)

The "Healer Mode"
There are two different modes for Party-/Raidframes display. The first is a very minimalistic "grid-like" setup, containing no numbers at all. The second one has slightly larger frames and contains more information like health and deficit values. This one is supposed to be used by healers, but of course you can choose the one you prefer. Both setups are shown in the screenshots.

Also, in case you want to use both setups with different characters, I have included an option that makes the layout automatically pick the healer mode based on your character class. You can adjust this behaviour in the configuration dialog ("/ouf"). More over this, the layout is able to remember different positions and raidframe settings for both modes.

More Features
  • Castbar support for player, target, target of target and focus (can be disabled)
  • Built-in aggro coloring
  • Built-in heal prediction
  • Fancy debuff highlighting (A debuff filter is enabled by default, so you will only see highlighting for debuffs you can cure).
  • Options to automatically color health- and/or manabars by class or mobtype.
  • Adjustable colors, textures, fonts, positions and sizes for most frames and elements.

Supported oUF Modules
  • oUF_PowerSpark
  • oUF_Smooth
  • oUF_TotemBar
  • oUF_Experience
  • oUF_Reputation
  • oUF_GCD (Make sure to set a reference spell as described here, otherwise it won't work. I can't do that for you since those spell names are localized.)

FAQ
Here I'll answer all those questions which become a little bit annoying when I have to answer them a gazillion times in the comments.

Q: "I want my raid groups to grow from left to right instead of right to left / from top to bottom instead of bottom to top."
A: Open the config module and go to the raidframes page. There you'll find an option called "Spacing between raidgroups". For this value, positive values make the raidgroups grow from left to right (bottom to top), negative values make them grow from right to left (top to bottom).

Q: "I have a SharedMedia Addon with additional fonts/textures/whatever and I can't pick them from your config or they are not saved on relog/reloadui."
A: The problem here is, that these addons must be loaded before the layout, or else their stuff won't be recognized. This is usually achieved by adding the addon in question to the OptionalDeps in the .toc files of the layout and its config module. You can do that yourself or if you want it to be permanently added, tell me.

Q: "I'd like to edit the text tags on my unit frames (health, mana, etc)."
A: Currently you cannot change them ingame, but there are tag functions for HP, power, names, levels, classification and status information. You can find them in "tags.lua".

Q: "Can you add buff/debuff/hot/dot indicators to the raidframes?"
A: Very unlikely.

Q: "Can you add [insert random big feature]? I miss it from Pitbull/Grid."
A: My layout is not meant to be a replacement for Pitbull or Grid. It is meant to be lightweight without denying you the possibility to adjust the basic appearance and functionality. I am currently very satisfied with the features and I probably won't add more biggies. However, as long as I play WoW, I will keep it updated and working. Of course, you may always ask for easy-to-add improvements. But I really don't have much time currently, so you should prepare to wait a little bit before it will be done.


Credits
Credits go to Seiyu and his layout "oUF_Pazrael", since I used that as a template for my layout and learned alot about LUA by improving it further and further.

r65
- fixed role icon display.

r64
- updated for 7.0.3, make sure to also update the oUF core to 1.6.9+!

r63
- replaced role icons with role indicators in the form of little dots in the upper left corner for each group unit frame.
- role assignment indicators are now also visible in raidgroups.
- added option to hide health text / health deficit text in healer mode.
- fixed color update bug in config module.

r62
- player frame position (and all derived frame positions) are now saved separately for healer mode and normal mode.
- cast bar position is now saved separately for healer mode and normal mode.

r61
- bug fix release for MoP 5.3.
- updated to work with oUF 1.6.5.
- disabled alternative ressource displays (soul shards, holy power, runes, totem bar), because getting them to work again takes more time. use other addons for that instead.

r60
- Added support for oUF_Swing (anchored to player castbar).
- Fixed unit names not updating correctly in raids and battlegrounds (requires oUF 1.5.5+).
- Fixed config error on updating unit name positions.
- Fixed dungeon role icon postions (didn't differentiate between healermode and non-healermode).

r59
- Added an option to display all debuffs, not only your own.
- Fixed classification tag.
- Removed support for oUF_RuneBar and replaced it with the rune bars from oUF.
- New position for rune bars and totem bars, similar to HolyPower and SoulShards.
- Added option to change the position of rune bars and totem bars (positions tab).

r58
- Added .frequentUpdates to health tags (global) and power tags (player only).
- Updated CanDispel table to reflect changes made in WoW 4.0.
- LFDrole icons positions now correctly complies with the vertical groups setting.
- Fixed LFDrole icons not correctly updating.
- Clicking on the LDB icon will open the config again.
- More tag conversions (names, levels, classification).

r56
- Fixed a bug causing an error message when changing textures.

r55
- Fixed clicks going into void on party/raidframes.
- First go on tags (HP/power/status of all units).
- Blizzards Raidframes will be completely hidden now (including the manager).

r53
- Improved position and size of SoulShards and HolyPower.
- Added option to change the position of SoulShards and HolyPower (positions tab).
- Fixed errors with oUF_Experience and oUF_Reputation.
- Added mouseover show/hide for oUF_Experience and oUF_Reputation (again).

r52
- Fixed bug that prevented all frames from showing up with oUF 1.5.1+.
- No more packaged oUF. Get the release version!

r50/51
- Only works with WoW 4.0.1+!
- Included oUF 1.5 beta in the .zip until it will be released.
- Added option to change maximum heal prediction overflow.
- Added option to limit maximum number of visible raid groups.
- Added HolyPower display (Paladin).
- Added SoulShards display (Warlock).
- Added support for the new HealPrediction element in oUF.
- Added option to toggle HealPrediction.
- Removed oUF_HealComm4 support (done by HealPrediction).

r48
- Added option to display combo points as text value.
- Fixed TotemBar position (Shaman).
- Fixed RuneBar position (Deathknight).
- Fixed Castbar display problems for ToT and focus frames.
Post A Reply Comment Options
Unread 06-08-10, 11:29 AM  
Destral
A Kobold Labourer

Forum posts: 0
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Raid Frames?

Ok so the default raid frame orientation is as follows

G= group

G5 G4 G3 G2 G1

How do I make it so it's setup

G1 G2 G3 G4 G5
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Unread 06-07-10, 05:26 PM  
zohar101
A Cyclonian
 
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I might be completely missing it but is there a way to set up profiles? Position, sizes all change depending on my toons. They even change on my healer depending on the size of the raid. Do I have to edit lua to change it? Any..um..pointers? TY so much. Love this ouf.
Last edited by zohar101 : 06-08-10 at 09:09 AM.
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Unread 05-15-10, 01:52 PM  
LiNK2088
A Deviate Faerie Dragon
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Forum posts: 10
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I would like to change the border color to plain black, seems like this has to be done by changing the lua.
Anyone know what I need to edit for that?
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Unread 05-14-10, 04:57 PM  
Maximillianm
A Deviate Faerie Dragon

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I browsed through the forums and have look through the coding, but I can't really find where I can offset the buffs/debuffs position. Help?
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Unread 05-04-10, 08:08 PM  
Vision
A Kobold Labourer

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Re: A suggestion.

Ok I've been using this layout for a couple of months now, and I absolutely LOVE it. I just have a couple questions.

My focus and ToT castbar show up, but it only shows the last 1 sec of each cast (or the initial one second of a channeled cast). Is this a bug or did I screw something up in the GUI? Also, PvP icon/role icons just seem to hang out wherever they feel like it depending on how I arrange my Unitframes.

Thanks and keep up the awesome work, you have no idea how awesome this is and how many people I tell to install this. Kicks pitbull's UF's right in the brown eye.
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Unread 04-17-10, 02:47 PM  
boomboom
A Fallenroot Satyr

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A suggestion.

I love, love, love this layout. I often find myself going to other layouts for MAYBE a week or two, then just coming right back. This one is simply the best. The feature that keeps getting my to try other layouts, however, is a true "party frame" layout. Currently, party frames are just the first group of the raid frames. Which is fine in a pinch, absolutely. But I was wondering if at some point we could look forward to some true party frames?

Thanks again for this great layout!
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Unread 04-13-10, 02:57 PM  
skiierx131
A Kobold Labourer

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My cast bar for my ToT and focus frames are larger than the frames them self. How can I adjust their size?
Last edited by skiierx131 : 04-13-10 at 03:25 PM.
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Unread 04-13-10, 02:32 PM  
Ellute
A Murloc Raider

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Re: Re: focus frame debuffs

Originally posted by Luzzifus
Turning debuff filtering off would be an option. It's only one line in the lua, maybe I'll add that in the next release.
This really isn't an option for me. My problem is I'm trying to see debuffs such as Mortal Wound from Stinky/Precious, Gatric Bloat on Festergut.... This isn't ICC only, I don't see the debuffs from the bosses in ToC or VoA either.

The player related debuffs on the boss are working just fine. I don't need or want to see what everyone else is putting on the boss.
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Unread 04-12-10, 07:48 AM  
Luzzifus
A Warpwood Thunder Caller
 
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Re: focus frame debuffs

Originally posted by Ellute
I was heading to ICC the other night on my tank, I set the other tank as focus so that I could see debuffs. With the tank inside the instance and me outside, I could see the normal instance debuff, but once inside it would not show.

As a tank, this would make it easier to watch debuffs to know when to taunt.
Turning debuff filtering off would be an option. It's only one line in the lua, maybe I'll add that in the next release.

Originally posted by Ellute
Also, trying to change fonts only stays for the current session. If you reload or log out, the settings revert back to default until you try to change them again.
Do you use fonts from SharedMediaAdditionalFonts? If yes, add that to the optionaldeps in the .toc file (while the game is NOT running!). This fix will also be in the next release.

Originally posted by Taronyu
Hey I had a question about the raidframes. Is there any way you can disable them without having the default party frames coming back? I'm even using grid for party frames, but the default blizzard frames keep popping back up whenever I'm in an instance.
I'm not sure of this, sorry.
Last edited by Luzzifus : 04-12-10 at 07:49 AM.
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Unread 04-12-10, 12:02 AM  
Ellute
A Murloc Raider

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focus frame debuffs

I was heading to ICC the other night on my tank, I set the other tank as focus so that I could see debuffs. With the tank inside the instance and me outside, I could see the normal instance debuff, but once inside it would not show.

As a tank, this would make it easier to watch debuffs to know when to taunt.

Also, trying to change fonts only stays for the current session. If you reload or log out, the settings revert back to default until you try to change them again.
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Unread 04-05-10, 07:13 AM  
Taronyu
A Kobold Labourer

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Hey I had a question about the raidframes. Is there any way you can disable them without having the default party frames coming back? I'm even using grid for party frames, but the default blizzard frames keep popping back up whenever I'm in an instance.
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Unread 03-27-10, 02:56 AM  
Luzzifus
A Warpwood Thunder Caller
 
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Fixed. Sorry I missed that. ^^
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Unread 03-27-10, 01:04 AM  
Facebook
A Kobold Labourer

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Thanks for the update. I really like this layout.

However. I am still getting the following error, when playing my hunter.

oUF: Error: Handler for event [UNIT_HAPPINESS] on unit [pet] does not exist.

Think the error was posted before, but just posting again, since it's still there after the newest update
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Unread 03-25-10, 12:39 AM  
Kurtz
A Kobold Labourer

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Originally posted by polarB3AR
Can anyone lead me to the line where I can change the numbers of debuffs on my target ?

*found it
find this code in ouf_Nivaya.lua:
self.Debuffs.showDebuffType = true
self.Debuffs.size = nivcfgDB.debuffSize
self.Debuffs.num = 12
oUF_Nivaya:UpdateAuraPos(self, unit, "debuff", true)
Last edited by Kurtz : 03-25-10 at 12:39 AM.
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Unread 03-16-10, 10:11 AM  
polarB3AR
A Murloc Raider
 
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Can anyone lead me to the line where I can change the numbers of debuffs on my target ?

*found it
Last edited by polarB3AR : 03-16-10 at 10:56 AM.
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