Download
(2MB)
Download
Compatible with Retail, Classic & TBC
Updated: 02-06-24 08:16 PM
Pictures
File Info
Compatibility:
Classic (1.15.1)
Seeds of Renewal (10.2.5)
WOTLK Patch (3.4.3)
Updated:02-06-24 08:16 PM
Created:unknown
Downloads:301,343
Favorites:661
MD5:
Categories:Combat Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns, PvP, Arena, BattleGrounds, Raid Mods
10.2.5

TellMeWhen  Popular! (More than 5000 hits)

Version: 10.2.3
by: orbenn, Cybeloras, lieandswell, Ooze

TellMeWhen



Join the official TellMeWhen Discord! https://discord.gg/NH7RmcP Ask questions, share configuration, or just hang out.

TellMeWhen is a WoW addon that provides visual, auditory, and textual notifications about cooldowns, buffs, and pretty much every other element of combat. TellMeWhen is...

Flexible

Icons can track any of the following things:

  • Cooldowns
  • Buffs/Debuffs
  • Reactive abilities
  • Multi-state abilities
  • Temporary weapon enchants
  • Totems/Wild mushrooms/Ghouls/Lightwell
  • Rune cooldowns
  • Internal cooldowns
  • Others' cooldowns
  • Diminishing returns
  • Spell casts
  • Loss of Control effects
  • ...And any combination of over 110 other things with easy-to-use conditions.

Customizable
  • Icons can be set to show or hide based on the status of their basic element and their usability based on range, duration, stacks, and resources.
  • All icons can show the standard cooldown animation to display their status, and are compatible with OmniCC.
  • There are over 110 conditions that can be configured to make an icon show only under very specific or very general circumstances.
  • You can set a sound to play when important attributes of an icon change.
  • You can also set text to be announced/displayed when an icon's attributes change.
  • Icons can show at different transparency levels based upon the usability/existence of what they are checking.
  • Icons can show status bars on top of them, indicating the required resources and their remaining cooldown/duration in a different way.
  • Icons can be skinned with Masque (formerly ButtonFacade).


Instructions

To lock and unlock TellMeWhen, type "/tmw" or "/tellmewhen".

When you first log in with TellMeWhen installed, you will see one group of four icons in the center of your screen. To begin using TellMeWhen, right-click on one of these icons, and the icon editor will appear. You need to select an icon type from the dropdown menu and enable the icon, and then configure the icon to suit your needs based on the settings that are available. An explanation of what most settings do can be found in the tooltip displayed when you mouse over a setting.

You can also drag spells from your spellbook, your pet's spellbook, or items from your inventory to quickly set up a cooldown icon for that spell/item. Icons can be spatially manipulated by holding down the right mouse button and dragging them around. When they are dropped on another icon, a menu will appear asking you what you want to do with the icon - Options include Move, Copy, and Swap.

General settings can be accessed via '/tmw options', the Blizzard interface options, or the 'Group Settings' tab of the icon editor.

All available slash commands are:
  • '/tmw' - Toggles TellMeWhen between locked (functional) or unlocked (configuration) states.
  • '/tmw options' - Opens the general settings configuration for TellMeWhen.
  • '/tmw profile "Profile Name"' - Loads a TellMeWhen profile. Profile name is case sensitive, and must be quoted if it contains spaces. (E.g. '/tmw profile "Cybeloras - Aerie Peak"').
  • '/tmw enable global|profile groupID iconID' - Enables the specified group or icon (E.g. '/tmw enable 2 4' or '/tmw enable global 3').
  • '/tmw disable global|profile groupID iconID' - Disables the specified group or icon (E.g. '/tmw disable profile 2 4' or '/tmw disable 3').
  • '/tmw toggle global|profile groupID iconID' - Toggles the specified group or icon between enabled and disabled (E.g. '/tmw toggle global 2 4' or '/tmw toggle profile 3').
  • '/tmw cpu' - Enables and displays a UI for measurements of icon performance. This is an advanced feature; no guidance on reading the data will be offered.

Conditions

Conditions are a very powerful feature of TellMeWhen that allow you to narrow the circumstances under which an icon or group should show. To configure conditions for an icon, click the condition tab on the Icon Editor. Conditions can check a wide variety of things, and I recommend that you explore the condition type menu to see what is available. You can add multiple conditions to an icon, and you can group different conditions together for use with the Boolean operators AND and OR by clicking the parenthesis between each condition.

Conditions are also used for other purposes throughout TellMeWhen.

Meta icons

Meta icons are one other special feature of TellMeWhen that makes it so powerful and versatile. Meta icons allow you to specify a list of other icons to check within the meta icon, allowing you to have a large number of icons for different situations show in the same location on your screen. By chaining meta icons together

Groups

All TellMeWhen icons belong to a parent group. Each of these groups have many settings; some affect their appearance and size, while other affect their functionality. The options for a group can be accessed by typing "/tmw options", or by clicking the group settings tab on the icon editor. Groups can also have conditions set to govern when they are shown and hidden - accessed through the Group Conditions tab of the icon editor, they are configured exactly the same way as icon conditions.


Troubleshooting

PLEASE DIRECT ALL FEEDBACK/BUGS/SUGGESTIONS HERE
  • Make sure that TellMeWhen is not in configuration mode. Type '/tmw' to toggle configuration mode on and off.
  • The most common problem people encounter is caused by not entering the name correctly during configuration. Make sure you enter names EXACTLY as they are named when you mouse over them. For buffs this is often different from the ability/totem/trinket/enchant/talent which casts the buff, so be sure to check. Known buffs and debuffs are shown as a dark purple or a warrior brown color in the suggestion list.
  • If the name of the ability does not work properly, use the SpellID. SpellIDs can be found by looking at the suggestion list that pops up as you begin typing in the name, or by finding the ability on a site such as Wowhead. The spellID is in the url, for example: www.wowhead.com/spell=53351
  • Check the settings of the icon's group.
  • Check the icon's settings in the other tabs of the icon editor.

Donations

If you enjoy using TellMeWhen or if it has helped out your game-play considerably, please consider donating so that I may be able to afford time to develop more new features. Click the button below to donate securely through PayPal. Thank You!



TellMeWhen is also looking for individuals who are well-versed in both English and either German, Russian, Korean, French, or Portuguese to contribute to the translations! If interested, you can begin translating here, or PM me if you have questions. Thank You!

v10.2.3
  • Fix #2148 - Aura Tracking broken in WoW 1.15.1

View Full Changelog
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
10.2.2
2MB
orbenn
12-29-23 03:18 PM
10.2.1
2MB
orbenn
12-28-23 03:20 PM
10.2.0
2MB
orbenn
11-17-23 11:42 PM
10.1.6
2MB
orbenn
08-26-23 01:00 AM
10.1.5
2MB
orbenn
07-11-23 07:43 PM
10.1.1
2MB
orbenn
05-15-23 10:22 AM
10.1.0
2MB
orbenn
05-01-23 11:25 PM
10.0.9
2MB
orbenn
02-27-23 12:09 AM
10.0.8
2MB
orbenn
01-17-23 07:54 PM
10.0.7
2MB
orbenn
12-29-22 10:51 PM
10.0.6
2MB
orbenn
12-28-22 12:34 AM
10.0.5
2MB
orbenn
11-27-22 10:14 PM
10.0.4
2MB
orbenn
11-26-22 03:27 PM
10.0.3
2MB
orbenn
11-26-22 02:10 PM
10.0.2
2MB
orbenn
11-16-22 01:09 AM
10.0.1
1MB
orbenn
10-29-22 12:06 PM
10.0.0
1MB
orbenn
10-25-22 10:15 AM
9.2.3
1MB
orbenn
05-17-22 05:25 PM
9.2.2
1MB
orbenn
04-10-22 01:12 PM
9.2.1
1MB
orbenn
03-27-22 09:58 PM
9.2.0
1MB
orbenn
03-25-22 09:59 PM
9.1.1
1MB
orbenn
08-24-21 09:41 PM
9.1.0
1MB
orbenn
06-29-21 10:15 PM
9.0.7
1MB
orbenn
04-24-21 07:44 PM
9.0.6
1MB
orbenn
03-21-21 04:25 PM
9.0.5
1MB
orbenn
03-09-21 07:57 PM
9.0.4
1MB
orbenn
02-13-21 01:19 PM


Post A Reply Comment Options
Unread 10-31-08, 04:45 AM  
Bifidus
A Kobold Labourer

Forum posts: 0
File comments: 52
Uploads: 3
Features planned for future versions

- Text timers for buffs, debuffs, and cooldowns
Waiting for that (if possible, with OmniCC style, for UI consistency)
Is it scheduled ?
Report comment to moderator  
Reply With Quote
Unread 10-30-08, 01:30 PM  
pär
A Murloc Raider
 
pär's Avatar

Forum posts: 6
File comments: 87
Uploads: 0
not working?

looks very promising, but can't seem to get a simple debuff on the mob to display according to your instructions.

only messed with Mangle and Faerie Fire so far. Admittedly both of those debuffs have a few different names:
Mangle - Cat
Mangle - Bear
Faerie Fire (Feral)
Faerie Fire
Improved Faerie Fire

but even just configuring the addon to look for a Faerie Fire (Feral) debuff, it just doesn't seem to work.

will try to reload after configuring

Edit: nvm - was the /rl that fixed it. Worth mentioning in the addon description?
Last edited by pär : 10-30-08 at 01:32 PM.
Report comment to moderator  
Reply With Quote
Unread 10-30-08, 10:39 AM  
SmuvMoney
A Defias Bandit

Forum posts: 3
File comments: 83
Uploads: 0
any plans for an alpha scale/slider?

I was hoping that you could include an alpha setting for the buttons/bars. Otherwise, this is a great mod as it is helping get over the loss of ReadySpells.
__________________
Peace & God Bless,

$muvMoney
John 14:27 & Numbers 6:24
Report comment to moderator  
Reply With Quote
Unread 10-28-08, 07:58 PM  
Blackfriday
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 1
File comments: 4
Uploads: 1
Extremely well done and utile. Thanks!
Report comment to moderator  
Reply With Quote
Unread 10-19-08, 10:44 AM  
Veyska
A Kobold Labourer
 
Veyska's Avatar

Forum posts: 1
File comments: 56
Uploads: 0
Originally posted by lieandswell
It gets complicated, though. If more than one watched buff/debuff is up: which one should you show? There could be a user-defined list of priority, or you could show the one with the least/most amount of time left on the buff/debuff. If you're showing an icon when buffs/debuffs are absent, should you show the icon when all are absent, or only one? I could make options for all of these things, I suppose. But then the options interface gets more and more complicated. I'll see what I can do. [/b]
Hadn't really given thought to which icon to show, once people get used to all the new buff/debuff overlaps I figured it wouldn't be horribly important. User-priority might get messy, but it would potentially eliminate the time-priority issue of some (de)buffs having additional bonuses. As for when they're missing, I'd say when all are missing though unless presets of "this (de)buff shares effects with X/Y/Z" come with that puts a bit more on the user to stack matching modifiers on their own.
Report comment to moderator  
Reply With Quote
Unread 10-19-08, 03:35 AM  
o_o
A Kobold Labourer

Forum posts: 0
File comments: 40
Uploads: 0
Great mod!
It replaced my previous buff/debuff monitor.
A nice addition I would like to see is the ability to choose how many stack of a debuff will trigger the icon (eg.: the lacerate/sunder icon disappear only if 5 debuff are present). Also It would be nice if it could interface with Omnicc to show the debuff duration on the icon.

Great work, keep it updated!! ^^
Report comment to moderator  
Reply With Quote
Unread 10-02-08, 11:29 AM  
lieandswell
A Cyclonian
 
lieandswell's Avatar
AddOn Author - Click to view AddOns

Forum posts: 45
File comments: 43
Uploads: 11
Is there a way that you can click on the icon like it is a button?
It's something I've thought about, but it'd require a major rewrite of the code. Anything that lets you perform an ability has all sorts of special requirements and limitations. And if this ever did get implemented, the button would be clickable whether it was visible or not -- that's a restriction built in by Blizzard. So, clickability isn't something that's coming any time soon. Sorry. You could try PolMonitor if that's something that's important to you.

be able to put multiple (similar) debuffs into one icon
This is a good idea, and one I'd like to implement.

It gets complicated, though. If more than one watched buff/debuff is up: which one should you show? There could be a user-defined list of priority, or you could show the one with the least/most amount of time left on the buff/debuff. If you're showing an icon when buffs/debuffs are absent, should you show the icon when all are absent, or only one? I could make options for all of these things, I suppose. But then the options interface gets more and more complicated. I'll see what I can do.
Report comment to moderator  
Reply With Quote
Unread 09-30-08, 03:49 PM  
Lane
An Aku'mai Servant
AddOn Author - Click to view AddOns

Forum posts: 36
File comments: 63
Uploads: 2
Click on the icon?

Is there a way that you can click on the icon like it is a button?
Report comment to moderator  
Reply With Quote
Unread 09-24-08, 10:40 PM  
Loads
A Kobold Labourer

Forum posts: 1
File comments: 15
Uploads: 0
Need To Know

Pretty solid addon, thanks!
Report comment to moderator  
Reply With Quote
Unread 09-16-08, 10:26 AM  
Veyska
A Kobold Labourer
 
Veyska's Avatar

Forum posts: 1
File comments: 56
Uploads: 0
Haven't tried this on my main in a raid yet, but the one suggestion I can think of that would (in theory) make this add-on even more awesome for me would be to be able to put multiple (similar) debuffs into one icon. Imagine it would also work for buffs like MotW and GotW, but what I'm thinking of are the two Mangle debuffs (cat vs. bear) and stuff like demo shout/roar. If one's up the other isn't as important. In any case, looks extremely useful and kudos on making it click-through - I hate add-ons that block mouse clicks when they don't use them.
Report comment to moderator  
Reply With Quote
Unread 09-09-08, 05:08 AM  
berrybear
A Kobold Labourer

Forum posts: 1
File comments: 22
Uploads: 0
Fantastic idea!

Any chance for ButtonFacade support?
Report comment to moderator  
Reply With Quote
Unread 09-09-08, 04:39 AM  
nodq
A Kobold Labourer
 
nodq's Avatar

Forum posts: 0
File comments: 105
Uploads: 0
Hey thats cool! That could be a an alternative to readyspells, which im searching for since months.

2 Ideas, range check for debuffs on Target, and maybe, like readyspells does, to count down the last seconds for a debuff on the Target, example: if my DoT has 5 seconds left the icon appears and counts down from 5 to 0 unti it reaches this 5 second its hidden of course.


greets
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: